Dittobase

Home

Games

Pokémon GO
Pokopia
Pokémon Unite

Cards

TCG Pocket
Pokémon TCG

Main Series

Legends Z-A
Scarlet & Violet
HOME
Legends: Arceus
Brilliant Diamond and Shining Pearl
Sword and Shield
Let's Go, Pikachu! and Eevee!
Ultra Sun and Ultra Moon
Sun and Moon
Omega Ruby and Alpha Sapphire
X and Y
Black 2 and White 2
Black and White
HeartGold and SoulSilver
Platinum
Diamond and Pearl
Emerald
FireRed and LeafGreen
Ruby and Sapphire
Crystal
Gold and Silver
Yellow
Red and Blue

Tools

X and Y

Game

X and Y

News

Updates for this game hub

Guides

Kalos mechanics and tips

Pokédex

Stats, moves, and locations

Moves

Power, accuracy, and learners

Abilities

Effects and Pokémon lists

Items

Bags, machines, and effects

Gym Leaders

Boss teams, badges, and moves

Egg Groups

Breeding groups and members

X/Y / Moves

Rest

Rest

Psychic-type status move in Pokémon X and Y.

Flavor

In-game flavor text and battle data for this move.
PsychicStatus

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Machines

Technical Machine, Hidden Machine, or similar machine items associated with this move.

TM44

TM44

Learners

Pokémon that learn this move naturally by leveling up.
PokémonTypeLevel

Uxie

#480

Psychic
Start

Mesprit

#481

Psychic
Start

Azelf

#482

Psychic
Start

Jirachi

#385

SteelPsychic
5

Tauros

#128

Normal
19

Shuckle

#213

BugRock
20

Seel

#86

Water
21

Dewgong

#87

WaterIce
21

Nosepass

#299

Rock
22

Probopass

#476

RockSteel
22

Wailmer

#320

Water
27

Wailord

#321

Water
27

Sentret

#109

Normal
28

Snorlax

#139

Normal
28

Jigglypuff

#39

NormalFairy
29

Spoink

#325

Psychic
29

Grumpig

#326

Psychic
29

Groudon

#383

Ground
30

Rayquaza

#384

DragonFlying
30

Jirachi

#385

SteelPsychic
30

Dedenne

#702

ElectricFairy
30

Barboach

#339

WaterGround
31

Furret

#110

Normal
32

Whiscash

#340

WaterGround
33

Spheal

#363

IceWater
37

Sealeo

#364

IceWater
39

Walrein

#365

IceWater
39

Zigzagoon

#12

Normal
41

Cubchoo

#613

Ice
41

Beartic

#614

Ice
41

Teddiursa

#216

Normal
43

Whismur

#140

Normal
45

Ursaring

#217

Normal
47

Linoone

#13

Normal
53

Exploud

#142

Normal
55

Loudred

#141

Normal
57

Relicanth

#369

WaterRock
64

Learners

Pokémon that can learn this move from Technical Machines or Hidden Machines.
PokémonTypeMethod

Chespin

#1

Grass
TM/HM

Quilladin

#2

Grass
TM/HM

Chesnaught

#3

GrassFighting
TM/HM

Fennekin

#4

Fire
TM/HM

Braixen

#5

Fire
TM/HM

Delphox

#6

FirePsychic
TM/HM

Froakie

#7

Water
TM/HM

Frogadier

#8

Water
TM/HM

Greninja

#9

WaterDark
TM/HM

Bunnelby

#10

Normal
TM/HM

Diggersby

#11

NormalGround
TM/HM

Zigzagoon

#12

Normal
TM/HM

Linoone

#13

Normal
TM/HM

Fletchling

#14

NormalFlying
TM/HM

Fletchinder

#15

FireFlying
TM/HM

Talonflame

#16

FireFlying
TM/HM

Pidgey

#17

NormalFlying
TM/HM

Pidgeotto

#18

NormalFlying
TM/HM

Pidgeot

#19

NormalFlying
TM/HM

Rattata

#19

Normal
TM/HM

Raticate

#20

Normal
TM/HM

Spearow

#21

NormalFlying
TM/HM

Fearow

#22

NormalFlying
TM/HM

Vivillon

#22

BugFlying
TM/HM

Ekans

#23

Poison
TM/HM

Arbok

#24

Poison
TM/HM

Butterfree

#25

BugFlying
TM/HM

Sandshrew

#27

Ground
TM/HM

Beedrill

#28

BugPoison
TM/HM

Sandslash

#28

Ground
TM/HM

Pansage

#29

Grass
TM/HM

Nidoran♀

#29

Poison
TM/HM

Simisage

#30

Grass
TM/HM

Nidorina

#30

Poison
TM/HM

Pansear

#31

Fire
TM/HM

Nidoqueen

#31

PoisonGround
TM/HM

Simisear

#32

Fire
TM/HM

Nidoran♂

#32

Poison
TM/HM

Panpour

#33

Water
TM/HM

Nidorino

#33

Poison
TM/HM

Simipour

#34

Water
TM/HM

Nidoking

#34

PoisonGround
TM/HM

Pichu

#35

Electric
TM/HM

Clefairy

#35

Fairy
TM/HM

Pikachu

#36

Electric
TM/HM

Clefable

#36

Fairy
TM/HM

Raichu

#37

Electric
TM/HM

Vulpix

#37

Fire
TM/HM

Ninetales

#38

Fire
TM/HM

Bidoof

#38

Normal
TM/HM

Bibarel

#39

NormalWater
TM/HM

Jigglypuff

#39

NormalFairy
TM/HM

Wigglytuff

#40

NormalFairy
TM/HM

Dunsparce

#40

Normal
TM/HM

Azurill

#41

NormalFairy
TM/HM

Marill

#42

WaterFairy
TM/HM

Azumarill

#43

WaterFairy
TM/HM

Wormadam Trash

#45

BugSteel
TM/HM

Wormadam Plant

#45

BugGrass
TM/HM

Wormadam Sandy

#45

BugGround
TM/HM

Bonemerang

Ground

Rock Slide

Rock
PsychicStatus

Rest

Psychic-type move

Move #

156

Introduced

Generation I

Power

-

Accuracy

-

PP

5

Priority

0

Machine

TM44

Related

View all moves
Other moves that share this move type.
MoveTypeClassTM/HMPowerAcc.PPPokémonDescription
AgilityPsychicStatus

-

--30117

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Ally SwitchPsychicStatus

-

--1515

The user teleports using a strange power and switches places with one of its allies.

AmnesiaPsychicStatus

-

--2074

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

BarrierPsychicStatus

-

--2024

The user throws up a sturdy wall that sharply raises its Defense stat.

Calm MindPsychicStatus
TM04
--20168

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

ConfusionPsychicSpecial

-

501002572

The target is hit by a weak telekinetic force. This may also confuse the target.

Cosmic PowerPsychicStatus

-

--2020

The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.

Dream EaterPsychicSpecial10010015199

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

ExtrasensoryPsychicSpecial

-

801002032

The user attacks with an odd, unseeable power. This may also make the target flinch.

Future SightPsychicSpecial

-

1201001062

Two turns after this move is used, a hunk of psychic energy attacks the target.

GravityPsychicStatus

-

--513

Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.

Guard SplitPsychicStatus

-

--1017

The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.

Guard SwapPsychicStatus

-

--1023

The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.

Heal BlockPsychicStatus

-

-1001522

For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.

Heal PulsePsychicStatus

-

--1028

The user emits a healing pulse which restores the target’s HP by up to half of its max HP.

Healing WishPsychicStatus

-

--1020

The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.

Heart StampPsychicPhysical

-

60100255

The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch.

Heart SwapPsychicStatus

-

--101

The user employs its psychic power to switch stat changes with the target.

Hyperspace HolePsychicSpecial

-

80-51

Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using Protect or Detect.

HypnosisPsychicStatus

-

-602048

The user employs hypnotic suggestion to make the target fall into a deep sleep.

ImprisonPsychicStatus

-

--1040

If opposing Pokémon know any move also known by the user, they are prevented from using it.

KinesisPsychicStatus

-

-80153

The user distracts the target by bending a spoon. This lowers the target’s accuracy.

Light ScreenPsychicStatus--30240

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Lunar DancePsychicStatus

-

--101

The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.

Luster PurgePsychicSpecial

-

9510052

The user lets loose a damaging burst of light. This may also lower the target’s Sp. Def stat.

Magic CoatPsychicStatus

-

--1514

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Magic RoomPsychicStatus

-

--1010

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

MeditatePsychicStatus

-

--4015

The user meditates to awaken the power deep within its body and raise its Attack stat.

Miracle EyePsychicStatus

-

--4016

Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.

Mirror CoatPsychicSpecial

-

-1002028

A retaliation move that counters any special attack, inflicting double the damage taken.

Mist BallPsychicSpecial

-

7010052

A mist-like flurry of down envelops and damages the target. This may also lower the target’s Sp. Atk stat.

Power SplitPsychicStatus

-

--1015

The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.

Power SwapPsychicStatus

-

--1017

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

Power TrickPsychicStatus

-

--1014

The user employs its psychic power to switch its Attack with its Defense stat.

PsybeamPsychicSpecial

-

651002059

The target is attacked with a peculiar ray. This may also leave the target confused.

PsychicPsychicSpecial9010010222

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Psycho BoostPsychicSpecial

-

1409054

The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Psycho CutPsychicPhysical

-

701002016

The user tears at the target with blades formed by psychic power. Critical hits land more easily.

Psycho ShiftPsychicStatus

-

-1001019

Using its psychic power of suggestion, the user transfers its status conditions to the target.

PsyshockPsychicSpecial8010010101

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

PsystrikePsychicSpecial

-

100100103

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

PsywavePsychicSpecial

-

-1001523

The target is attacked with an odd psychic wave. The attack varies in intensity.

ReflectPsychicStatus--20170

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Role PlayPsychicStatus

-

--1016

The user mimics the target completely, copying the target’s natural Ability.

Skill SwapPsychicStatus

-

--1024

The user employs its psychic power to exchange Abilities with the target.

Stored PowerPsychicSpecial

-

201001018

The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.

SynchronoisePsychicSpecial

-

1201001019

Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.

TelekinesisPsychicStatus

-

--159

The user makes the target float with its psychic power. The target is easier to hit for three turns.

TeleportPsychicStatus

-

--2016

Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.

TrickPsychicStatus

-

-1001032

The user catches the target off guard and swaps its held item with its own.

Trick RoomPsychicStatus--5117

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Wonder RoomPsychicStatus

-

--1011

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Zen HeadbuttPsychicPhysical

-

80901558

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.