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Exploud

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Exploud in Pokémon X & Y

#142 in the X and Y Pokédex • Loud Noise Pokémon

Exploud in the National Pokédex
Exploud sprite

Normal

Shiny Exploud sprite

Shiny

Pokédex entries

Pokémon X

Its howls can be heard over six miles away. It emits all sorts of noises from the ports on its body.

Pokémon Y

Its roar in battle shakes the ground like a tremor--or like an earthquake has struck.

Pokémon details

Type

Normal

Category

Loud Noise Pokémon

Height

1.5 m (4'11")

Weight

84 kg (185.2 lbs)

National Pokédex

#0295

Pokédex

#142

Exploud in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

104

318

412

Attack

91

168

309

Defense

63

117

247

Sp. Atk

91

168

309

Sp. Def

73

135

269

Speed

68

126

258

Total

490

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Exploud, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Exploud doesn't resist any types.

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Central Kalos #142
EV yield
3 HP
Catch rate
45
Base Exp.
221

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Whismur

Whismur

#140

Level 20

Loudred

Loudred

#141

Loudred

Loudred

#141

Level 40

Exploud

Exploud

#142

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartPound

The target is physically pounded with a long tail, a foreleg, or the like.

Normal4010035
StartUproar

The user attacks in an uproar for three turns. During that time, no one can fall asleep.

Normal9010010
StartAstonish

The user attacks the target while shouting in a startling fashion. This may also make the target flinch.

Ghost3010015
StartHowl

The user howls loudly to raise its spirit, which raises its Attack stat.

Normal--40
StartThunder Fang

The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

Electric659515
StartIce Fang

The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.

Ice659515
StartFire Fang

The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.

Fire659515
StartBoomburst

The user attacks everything around it with the destructive power of a terrible, explosive sound.

Normal14010010
5Uproar

The user attacks in an uproar for three turns. During that time, no one can fall asleep.

Normal9010010
11Astonish

The user attacks the target while shouting in a startling fashion. This may also make the target flinch.

Ghost3010015
15Howl

The user howls loudly to raise its spirit, which raises its Attack stat.

Normal--40
20Bite

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Dark6010025
23Supersonic

The user generates odd sound waves from its body that confuse the target.

Normal-5520
29Stomp

The target is stomped with a big foot. This may also make the target flinch.

Normal6510020
37Screech

An earsplitting screech harshly lowers the target’s Defense stat.

Normal-8540
40Crunch

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

Dark8010015
45Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
55Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
55Synchronoise

Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.

Psychic12010010
63Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
71Hyper Voice

The user lets loose a horribly echoing shout with the power to inflict damage.

Normal9010010
79Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
85Boomburst

The user attacks everything around it with the destructive power of a terrible, explosive sound.

Normal14010010

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon X and Y.
Class
TM05Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM14Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM15Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM22Solar Beam

A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM23Smack Down

The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.

Rock5010015
TM26Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM30Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Ghost8010015
TM31Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM35Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire9010015
TM38Fire Blast

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Fire110855
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515
TM41Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM49Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

Normal4010015
TM50Overheat

The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Fire130905
TM52Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def.

Fighting120705
TM56Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Dark-10010
TM59Incinerate

The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.

Fire6010015
TM67Retaliate

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.

Normal701005
TM68Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM78Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

Ground6010020
TM80Rock Slide

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.

Fighting4010015
TM98Power-Up Punch

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

Fighting4010020
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20
HM03Surf

The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.

Water9010015
HM04Strength

The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.

Normal8010015

Learn these before evolving. The source identifies the original method and level where applicable.
Class
Acquisition source
Circle Throw

The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Fighting609010

Whismur — breeding

Disarming Voice

Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.

Fairy40-15

Whismur — breeding

Endeavor

An attack move that cuts down the target’s HP to equal the user’s HP.

Normal-1005

Whismur — breeding

Extrasensory

The user attacks with an odd, unseeable power. This may also make the target flinch.

Psychic8010020

Whismur — breeding

Fake Tears

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

Dark-10020

Whismur — breeding

Hammer Arm

The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however.

Fighting1009010

Whismur — breeding

Smelling Salts

This attack inflicts double damage on a target with paralysis. This also cures the target’s paralysis, however.

Normal7010010

Whismur — breeding

Smokescreen

The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy.

Normal-10020

Whismur — breeding

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015

Whismur — breeding

Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520

Whismur — breeding

These require the labeled trade, transfer or breeding route. Generation III/IV imports must first reach Generation V; Virtual Console Pokémon cannot be imported into X/Y. Kyurem must be unfused for transfer. Individual options do not certify every four-move combination.
Class
Acquisition source
Avalanche

An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.

Ice6010010

Generation III–V import via Poké Transporter and Pokémon Bank

Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015

Generation III–V import via Poké Transporter and Pokémon Bank

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Circle Throw

The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Fighting609010

Generation III–V import via Poké Transporter and Pokémon Bank

Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fighting-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Defense Curl

The user curls up to conceal weak spots and raise its Defense stat.

Normal--40

Generation III–V import via Poké Transporter and Pokémon Bank

Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015

Generation III–V import via Poké Transporter and Pokémon Bank

Dynamic Punch

The user punches the target with full, concentrated power. This confuses the target if it hits.

Fighting100505

Generation III–V import via Poké Transporter and Pokémon Bank

Endeavor

An attack move that cuts down the target’s HP to equal the user’s HP.

Normal-1005

Generation III–V import via Poké Transporter and Pokémon Bank

Endeavor

An attack move that cuts down the target’s HP to equal the user’s HP.

Normal-1005

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Extrasensory

The user attacks with an odd, unseeable power. This may also make the target flinch.

Psychic8010020

Generation III–V import via Poké Transporter and Pokémon Bank

Fake Tears

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

Dark-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Fire Punch

The target is punched with a fiery fist. This may also leave the target with a burn.

Fire7510015

Generation III–V import via Poké Transporter and Pokémon Bank

Fire Punch

The target is punched with a fiery fist. This may also leave the target with a burn.

Fire7510015

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Hammer Arm

The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however.

Fighting1009010

Generation III–V import via Poké Transporter and Pokémon Bank

Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015

Generation III–V import via Poké Transporter and Pokémon Bank

Ice Punch

The target is punched with an icy fist. This may also leave the target frozen.

Ice7510015

Generation III–V import via Poké Transporter and Pokémon Bank

Ice Punch

The target is punched with an icy fist. This may also leave the target frozen.

Ice7510015

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Icy Wind

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Ice559515

Generation III–V import via Poké Transporter and Pokémon Bank

Icy Wind

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Ice559515

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Low Kick

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

Fighting-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Low Kick

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

Fighting-10020

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Mega Kick

The target is attacked by a kick launched with muscle-packed power.

Normal120755

Generation III–V import via Poké Transporter and Pokémon Bank

Mega Punch

The target is slugged by a punch thrown with muscle-packed power.

Normal808520

Generation III–V import via Poké Transporter and Pokémon Bank

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

Generation III–V import via Poké Transporter and Pokémon Bank

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Outrage

The user rampages and attacks for two to three turns. The user then becomes confused.

Dragon12010010

Generation III–V import via Poké Transporter and Pokémon Bank

Outrage

The user rampages and attacks for two to three turns. The user then becomes confused.

Dragon12010010

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Rollout

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Rock309020

Generation III–V import via Poké Transporter and Pokémon Bank

Secret Power

The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Normal7010020

Generation III–V import via Poké Transporter and Pokémon Bank

Secret Power

The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Normal7010020

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Seismic Toss

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Fighting-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20

Generation III–V import via Poké Transporter and Pokémon Bank

Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Smelling Salts

This attack inflicts double damage on a target with paralysis. This also cures the target’s paralysis, however.

Normal7010010

Generation III–V import via Poké Transporter and Pokémon Bank

Smokescreen

The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy.

Normal-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015

Generation III–V import via Poké Transporter and Pokémon Bank

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520

Generation III–V import via Poké Transporter and Pokémon Bank

Thunder Punch

The target is punched with an electrified fist. This may also leave the target with paralysis.

Electric7510015

Generation III–V import via Poké Transporter and Pokémon Bank

Thunder Punch

The target is punched with an electrified fist. This may also leave the target with paralysis.

Electric7510015

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020

Generation III–V import via Poké Transporter and Pokémon Bank

Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water358515

Generation III–V import via Poké Transporter and Pokémon Bank

Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30

Generation III–V import via Poké Transporter and Pokémon Bank

Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015

Generation III–V import via Poké Transporter and Pokémon Bank

Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Ability options available to this Pokémon in this game.

Soundproof

Ability Slot 1

Gives full immunity to all sound-based moves.

Protects against sound-based moves.

Scrappy(Hidden Ability)

Makes Normal- and Fighting-type moves hit Ghost-type Pokémon.

Lets the Pokémon's Normal and Fighting moves hit Ghost Pokémon.

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