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Pokémon X and Y Items

Item descriptions, categories, machines, and obtainability for X and Y.

Displaying 461 of 685 items.

Pocket
Description

Master Ball

Poké Balls

0

The best Poké Ball with the ultimate level of performance. With it, you will catch any wild Pokémon without fail.

Ultra Ball

Poké Balls

800

An ultra-high-performance Poké Ball that provides a higher success rate for catching Pokémon than a Great Ball.

Great Ball

Poké Balls

600

A good, high-performance Poké Ball that provides a higher Pokémon catch rate than a standard Poké Ball can.

Poké Ball

Poké Balls

200

A device for catching wild Pokémon. It’s thrown like a ball at a Pokémon, comfortably encapsulating its target.

Safari Ball

Poké Balls

0

A special Poké Ball that is used only in the Great Marsh. It is recognizable by the camouflage pattern decorating it.

Net Ball

Poké Balls

1000

A somewhat different Poké Ball that is more effective when attempting to catch Water- or Bug-type Pokémon.

Dive Ball

Poké Balls

1000

A somewhat different Poké Ball that works especially well when catching Pokémon that live underwater.

Nest Ball

Poké Balls

1000

A somewhat different Poké Ball that becomes more effective the lower the level of the wild Pokémon.

Repeat Ball

Poké Balls

1000

A somewhat different Poké Ball that works especially well on a Pokémon species that has been caught before.

Timer Ball

Poké Balls

1000

A somewhat different Poké Ball that becomes progressively more effective the more turns that are taken in battle.

Luxury Ball

Poké Balls

3000

A particularly comfortable Poké Ball that makes a wild Pokémon quickly grow friendlier after being caught.

Premier Ball

Poké Balls

20

A somewhat rare Poké Ball that was made as a commemorative item used to celebrate an event of some sort.

Dusk Ball

Poké Balls

1000

A somewhat different Poké Ball that makes it easier to catch wild Pokémon at night or in dark places like caves.

Heal Ball

Poké Balls

300

A remedial Poké Ball that restores the HP of a Pokémon caught with it and eliminates any status conditions.

Quick Ball

Poké Balls

1000

A somewhat different Poké Ball that has a more successful catch rate if used at the start of a wild encounter.

Cherish Ball

Poké Balls

0

A quite rare Poké Ball that has been crafted in order to commemorate a special occasion of some sort.

Potion

Medicine

200

A spray-type medicine for treating wounds. It can be used to restore 20 HP to an injured Pokémon.

Antidote

Medicine

200

A spray-type medicine for poisoning. It can be used once to lift the effects of being poisoned from a Pokémon.

Burn Heal

Medicine

200

A spray-type medicine for treating burns. It can be used once to heal a Pokémon suffering from a burn.

Ice Heal

Medicine

200

A spray-type medicine for freezing. It can be used once to defrost a Pokémon that has been frozen solid.

Awakening

Medicine

200

A spray-type medicine used against sleep. It can be used once to rouse a Pokémon from the clutches of sleep.

Paralyze Heal

Medicine

200

A spray-type medicine for paralysis. It can be used once to free a Pokémon that has been paralyzed.

Full Restore

Medicine

3000

A medicine that can be used to fully restore the HP of a single Pokémon and heal any status conditions it has.

Max Potion

Medicine

2500

A spray-type medicine for treating wounds. It will completely restore the max HP of a single Pokémon.

Hyper Potion

Medicine

1500

A spray-type medicine for treating wounds. It can be used to restore 200 HP to an injured Pokémon.

Super Potion

Medicine

700

A spray-type medicine for treating wounds. It can be used to restore 50 HP to an injured Pokémon.

Full Heal

Medicine

400

A spray-type medicine that is broadly effective. It can be used once to heal all the status conditions of a Pokémon.

Revive

Medicine

2000

A medicine that can revive fainted Pokémon. It also restores half of a fainted Pokémon’s maximum HP.

Max Revive

Medicine

4000

A medicine that can revive fainted Pokémon. It also fully restores a fainted Pokémon’s maximum HP.

Fresh Water

Medicine

200

Water with a high mineral content. When consumed, it restores 50 HP to an injured Pokémon.

Soda Pop

Medicine

300

A highly carbonated soda drink. When consumed, it restores 60 HP to an injured Pokémon.

Lemonade

Medicine

400

A very sweet and refreshing drink. When consumed, it restores 80 HP to an injured Pokémon.

Moomoo Milk

Medicine

600

A bottle of highly nutritious milk. When consumed, it restores 100 HP to an injured Pokémon.

Energy Powder

Medicine

500

A bitter medicine powder. When consumed, it restores 50 HP to an injured Pokémon.

Energy Root

Medicine

1200

An extremely bitter medicinal root. When consumed, it restores 200 HP to an injured Pokémon.

Heal Powder

Medicine

300

A very bitter medicine powder. When consumed, it heals all of a Pokémon’s status conditions.

Revival Herb

Medicine

2800

A terribly bitter medicinal herb. It revives a fainted Pokémon and fully restores its maximum HP.

Ether

Medicine

1200

This medicine can restore 10 PP to a single selected move that has been learned by a Pokémon.

Max Ether

Medicine

2000

This medicine can fully restore the PP of a single selected move that has been learned by a Pokémon.

Elixir

Medicine

3000

This medicine can restore 10 PP to each of the moves that have been learned by a Pokémon.

Max Elixir

Medicine

4500

This medicine can fully restore the PP of all of the moves that have been learned by a Pokémon.

Lava Cookie

Medicine

350

Lavaridge Town’s local specialty. It can be used once to heal all the status conditions of a Pokémon.

Berry Juice

Medicine

200

A 100 percent pure juice made of Berries. When consumed, it restores 20 HP to an injured Pokémon.

Sacred Ash

Medicine

50000

This rare ash can revive all fainted Pokémon in a party. In doing so, it also fully restores their maximum HP.

HP Up

Medicine

10000

A nutritious drink for Pokémon. When consumed, it raises the base HP of a single Pokémon.

Protein

Medicine

10000

A nutritious drink for Pokémon. When consumed, it raises the base Attack stat of a single Pokémon.

Iron

Medicine

10000

A nutritious drink for Pokémon. When consumed, it raises the base Defense stat of a single Pokémon.

Carbos

Medicine

10000

A nutritious drink for Pokémon. When consumed, it raises the base Speed stat of a single Pokémon.

Calcium

Medicine

10000

A nutritious drink for Pokémon. When consumed, it raises the base Sp. Atk stat of a single Pokémon.

Rare Candy

Medicine

10000

A candy that is packed with energy. When consumed, it will instantly raise the level of a single Pokémon by one.

PP Up

Medicine

10000

A medicine that can slightly raise the maximum PP of a single move that has been learned by the target Pokémon.

Zinc

Medicine

10000

A nutritious drink for Pokémon. When consumed, it raises the base Sp. Def stat of a single Pokémon.

PP Max

Medicine

10000

A medicine that can optimally raise the maximum PP of a single move that has been learned by the target Pokémon.

Old Gateau

Medicine

350

The Old Chateau’s hidden specialty. It can be used once to heal all the status conditions of a Pokémon.

Guard Spec.

Battle Items

1500

An item that prevents stat reduction among the Trainer’s party Pokémon for five turns after it is used in battle.

Dire Hit

Battle Items

1000

An item that raises the critical-hit ratio greatly. It can be used only once and wears off if the Pokémon is withdrawn.

X Attack

Battle Items

1000

An item that boosts the Attack stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.

X Defense

Battle Items

2000

An item that boosts the Defense stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.

X Speed

Battle Items

1000

An item that boosts the Speed stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.

X Accuracy

Battle Items

1000

An item that boosts the accuracy of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.

X Sp. Atk

Battle Items

1000

An item that boosts the Sp. Atk stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.

X Sp. Def

Battle Items

2000

An item that boosts the Sp. Def stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.

Poké Doll

Items

300

A doll that attracts the attention of a Pokémon. It guarantees escape from any battle with wild Pokémon.

Fluffy Tail

Items

100

A toy that attracts the attention of a Pokémon. It guarantees escape from any battle with wild Pokémon.

Black Flute

Items

20

A lovely toy flute to admire. It’s made from black glass.

White Flute

Items

20

A lovely toy flute to admire. It’s made from white glass.

Super Repel

Items

700

An item that prevents any low-level wild Pokémon from jumping out at you for 200 steps after its use.

Max Repel

Items

900

An item that prevents any low-level wild Pokémon from jumping out at you for 250 steps after its use.

Escape Rope

Items

300

A long and durable rope. Use it to escape instantly from a cave or a dungeon.

Repel

Items

400

An item that prevents any low-level wild Pokémon from jumping out at you for 100 steps after its use.

Sun Stone

Items

3000

A peculiar stone that can make certain species of Pokémon evolve. It burns as red as the evening sun.

Moon Stone

Items

3000

A peculiar stone that can make certain species of Pokémon evolve. It is as black as the night sky.

Fire Stone

Items

3000

A peculiar stone that can make certain species of Pokémon evolve. The stone has a fiery orange heart.

Thunder Stone

Items

3000

A peculiar stone that can make certain species of Pokémon evolve. It has a distinct thunderbolt pattern.

Water Stone

Items

3000

A peculiar stone that can make certain species of Pokémon evolve. It is the blue of a pool of clear water.

Leaf Stone

Items

3000

A peculiar stone that can make certain species of Pokémon evolve. It has an unmistakable leaf pattern.

Tiny Mushroom

Items

500

A very small and rare mushroom. It’s popular with a certain class of collectors and sought out by them.

Big Mushroom

Items

5000

A very large and rare mushroom. It’s popular with a certain class of collectors and sought out by them.

Pearl

Items

2000

A rather small pearl that has a very nice silvery sheen to it. It can be sold cheaply to shops.

Big Pearl

Items

8000

A rather large pearl that has a very nice silvery sheen. It can be sold to shops for a high price.

Stardust

Items

3000

Lovely, red sand that flows between the fingers with a loose, silky feel. It can be sold at a high price to shops.

Star Piece

Items

12000

A small shard of a beautiful gem that demonstrates a distinctly red sparkle. It can be sold at a high price to shops.

Nugget

Items

10000

A nugget of the purest gold that gives off a lustrous gleam in direct light. It can be sold at a high price to shops.

Rare Bone

Items

5000

A rare bone that is extremely valuable for the study of Pokémon archeology. It can be sold for a high price to shops.

Shiny Stone

Items

3000

A peculiar stone that can make certain species of Pokémon evolve. It shines with a dazzling light.

Dusk Stone

Items

3000

A peculiar stone that can make certain species of Pokémon evolve. It holds shadows as dark as can be.

Dawn Stone

Items

3000

A peculiar stone that can make certain species of Pokémon evolve. It sparkles like a glittering eye.

Oval Stone

Items

2000

A peculiar stone that can make certain species of Pokémon evolve. It’s as round as a Pokémon Egg.

Adamant Orb

Items

0

A brightly gleaming orb to be held by Dialga. It boosts the power of Dragon-​ and Steel-type moves when it is held.

Lustrous Orb

Items

0

A beautifully glowing orb to be held by Palkia. It boosts the power of Dragon-​ and Water-type moves when it is held.

Cheri Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from paralysis on its own in battle.

Chesto Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from sleep on its own in battle.

Pecha Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from poisoning on its own in battle.

Rawst Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from a burn on its own in battle.

Aspear Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from being frozen on its own in battle.

Leppa Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, it can restore 10 PP to a depleted move during battle.

Oran Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, it can restore its own HP by 10 points during battle.

Persim Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from confusion on its own in battle.

Lum Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from any status condition during battle.

Sitrus Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, it can restore its own HP by a small amount during battle.

Figy Berry

Berries

80

If held by a Pokémon, it restores the user’s HP in a pinch, but it will cause confusion if the user hates the taste.

Wiki Berry

Berries

80

If held by a Pokémon, it restores the user’s HP in a pinch, but it will cause confusion if the user hates the taste.

Mago Berry

Berries

80

If held by a Pokémon, it restores the user’s HP in a pinch, but it will cause confusion if the user hates the taste.

Aguav Berry

Berries

80

If held by a Pokémon, it restores the user’s HP in a pinch, but it will cause confusion if the user hates the taste.

Iapapa Berry

Berries

80

If held by a Pokémon, it restores the user’s HP in a pinch, but it will cause confusion if the user hates the taste.

Pomeg Berry

Berries

80

A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base HP.

Kelpsy Berry

Berries

80

A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Attack.

Qualot Berry

Berries

80

A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Defense.

Hondew Berry

Berries

80

A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Sp. Atk.

Grepa Berry

Berries

80

A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Sp. Def.

Tamato Berry

Berries

80

A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Speed.

Occa Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fire-type attack.

Passho Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Water-type attack.

Wacan Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Electric-type attack.

Rindo Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Grass-type attack.

Yache Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ice-type attack.

Chople Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fighting-type attack.

Kebia Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Poison-type attack.

Shuca Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ground-type attack.

Coba Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Flying-type attack.

Payapa Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Psychic-type attack.

Tanga Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Bug-type attack.

Charti Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Rock-type attack.

Kasib Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ghost-type attack.

Haban Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Dragon-type attack.

Colbur Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Dark-type attack.

Babiri Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Steel-type attack.

Chilan Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one Normal-type attack.

Liechi Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, its Attack stat will increase when it’s in a pinch.

Ganlon Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, its Defense stat will increase when it’s in a pinch.

Salac Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, its Speed stat will increase when it’s in a pinch.

Petaya Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, its Sp. Atk stat will increase when it’s in a pinch.

Apicot Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, its Sp. Def stat will increase when it’s in a pinch.

Lansat Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, its critical-hit ratio will increase when it’s in a pinch.

Starf Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, one of its stats will sharply increase when it’s in a pinch.

Enigma Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, being hit by a supereffective attack will restore its HP.

Micle Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, its accuracy will increase just once when it’s in a pinch.

Custap Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, it will be able to move first just once when it’s in a pinch.

Jaboca Berry

Berries

80

A Berry to be consumed by Pokémon. If a physical attack hits the Pokémon holding it, the attacker will also be hurt.

Rowap Berry

Berries

80

A Berry to be consumed by Pokémon. If a special attack hits the Pokémon holding it, the attacker will also be hurt.

Bright Powder

Items

4000

An item to be held by a Pokémon. It casts a tricky glare that lowers the opposing Pokémon’s accuracy.

White Herb

Items

4000

An item to be held by a Pokémon. It will restore any lowered stat in battle. It can be used only once.

Macho Brace

Items

3000

An item to be held by a Pokémon. This stiff, heavy brace helps Pokémon grow strong but cuts Speed in battle.

Exp. Share

Items

0

Turning on this special device will allow all the Pokémon on your team to receive Exp. Points from battles.

Quick Claw

Items

4000

An item to be held by a Pokémon. This light, sharp claw lets the bearer move first occasionally.

Soothe Bell

Items

4000

An item to be held by a Pokémon. The comforting chime of this bell calms the holder, making it friendly.

Mental Herb

Items

4000

An item to be held by a Pokémon. It snaps the holder out of infatuation. It can be used only once.

Choice Band

Items

4000

An item to be held by a Pokémon. This curious headband boosts Attack but only allows the use of one move.

King’s Rock

Items

5000

An item to be held by a Pokémon. When the holder successfully inflicts damage, the target may also flinch.

Silver Powder

Items

1000

An item to be held by a Pokémon. It is a shiny, silver powder that will boost the power of Bug-type moves.

Amulet Coin

Items

10000

An item to be held by a Pokémon. It doubles any prize money received if the holding Pokémon joins a battle.

Cleanse Tag

Items

5000

An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the head of the party.

Soul Dew

Items

0

A wondrous orb to be held by either Latios or Latias. It raises both the Sp. Atk and Sp. Def stats.

Deep Sea Tooth

Items

2000

An item to be held by Clamperl. This fang gleams a sharp silver and raises the holder’s Sp. Atk stat.

Deep Sea Scale

Items

2000

An item to be held by Clamperl. This scale shines with a faint pink and raises the holder’s Sp. Def stat.

Smoke Ball

Items

4000

An item to be held by a Pokémon. It enables the holder to flee from any wild Pokémon encounter without fail.

Everstone

Items

3000

An item to be held by a Pokémon. A Pokémon holding this peculiar stone is prevented from evolving.

Focus Band

Items

4000

An item to be held by a Pokémon. The holder may endure a potential KO attack, leaving it with just 1 HP.

Lucky Egg

Items

10000

An item to be held by a Pokémon. It’s an egg filled with happiness that earns extra Exp. Points in battle.

Scope Lens

Items

4000

An item to be held by a Pokémon. It’s a lens for scoping out weak points. It boosts the holder’s critical-hit ratio.

Metal Coat

Items

2000

An item to be held by a Pokémon. It is a special metallic film that can boost the power of Steel-type moves.

Leftovers

Items

4000

An item to be held by a Pokémon. The holder’s HP is slowly but steadily restored throughout every battle.

Dragon Scale

Items

2000

A very tough and inflexible scale. Dragon-type Pokémon may be holding this item when caught.

Light Ball

Items

1000

An item to be held by Pikachu. It’s a puzzling orb that boosts its Attack and Sp. Atk stats.

Soft Sand

Items

1000

An item to be held by a Pokémon. It is a loose, silky sand that boosts the power of Ground-type moves.

Hard Stone

Items

1000

An item to be held by a Pokémon. It is a durable stone that boosts the power of Rock-type moves.

Miracle Seed

Items

1000

An item to be held by a Pokémon. It is a seed imbued with life force that boosts the power of Grass-type moves.

Black Glasses

Items

1000

An item to be held by a Pokémon. A pair of shady-looking glasses that boost the power of Dark-type moves.

Black Belt

Items

1000

An item to be held by a Pokémon. This belt helps the wearer to focus and boosts the power of Fighting-type moves.

Magnet

Items

1000

An item to be held by a Pokémon. It is a powerful magnet that boosts the power of Electric-type moves.

Mystic Water

Items

1000

An item to be held by a Pokémon. This teardrop-shaped gem boosts the power of Water-type moves.

Sharp Beak

Items

1000

An item to be held by a Pokémon. It’s a long, sharp beak that boosts the power of Flying-type moves.

Poison Barb

Items

1000

An item to be held by a Pokémon. This small, poisonous barb boosts the power of Poison-type moves.

Never-Melt Ice

Items

1000

An item to be held by a Pokémon. It’s a piece of ice that repels heat effects and boosts Ice-type moves.

Spell Tag

Items

1000

An item to be held by a Pokémon. It’s a sinister, eerie tag that boosts the power of Ghost-type moves.

Twisted Spoon

Items

1000

An item to be held by a Pokémon. This spoon is imbued with telekinetic power and boosts Psychic-type moves.

Charcoal

Items

1000

An item to be held by a Pokémon. It is a combustible fuel that boosts the power of Fire-type moves.

Dragon Fang

Items

1000

An item to be held by a Pokémon. This hard and sharp fang boosts the power of Dragon-type moves.

Silk Scarf

Items

1000

An item to be held by a Pokémon. It’s a sumptuous scarf that boosts the power of Normal-type moves.

Upgrade

Items

2000

A transparent device somehow filled with all sorts of data. It was produced by Silph Co.

Shell Bell

Items

4000

An item to be held by a Pokémon. The holder regains a little HP every time it inflicts damage on others.

Sea Incense

Items

2000

An item to be held by a Pokémon. This incense has a curious aroma that boosts the power of Water-type moves.

Lax Incense

Items

5000

An item to be held by a Pokémon. The beguiling aroma of this incense may cause attacks to miss its holder.

Lucky Punch

Items

1000

An item to be held by Chansey. This pair of lucky boxing gloves will boost Chansey’s critical-hit ratio.

Metal Powder

Items

1000

An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Defense stat.

Thick Club

Items

1000

An item to be held by Cubone or Marowak. It is a hard bone of some sort that boosts the Attack stat.

Leek

Items

1000

An item to be held by Farfetch’d. This very long and stiff stalk of leek boosts its critical-hit ratio.

Wide Lens

Items

4000

An item to be held by a Pokémon. It’s a magnifying lens that slightly boosts the accuracy of moves.

Muscle Band

Items

4000

An item to be held by a Pokémon. This headband exudes strength, slightly boosting the power of physical moves.

Wise Glasses

Items

4000

An item to be held by a Pokémon. This thick pair of glasses slightly boosts the power of special moves.

Expert Belt

Items

4000

An item to be held by a Pokémon. It’s a well-worn belt that slightly boosts the power of supereffective moves.

Light Clay

Items

4000

An item to be held by a Pokémon. Protective moves like Light Screen and Reflect will be effective longer.

Life Orb

Items

4000

An item to be held by a Pokémon. It boosts the power of moves, but at the cost of some HP on each hit.

Power Herb

Items

4000

A single-use item to be held by a Pokémon. It allows the holder to immediately use a move that normally requires a turn to charge.

Toxic Orb

Items

4000

An item to be held by a Pokémon. It is a bizarre orb that will badly poison the holder during battle.

Flame Orb

Items

4000

An item to be held by a Pokémon. It is a bizarre orb that will afflict the holder with a burn during battle.

Quick Powder

Items

1000

An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Speed stat.

Focus Sash

Items

4000

An item to be held by a Pokémon. If the holder has full HP, it will endure a potential KO attack with 1 HP. The item then disappears.

Zoom Lens

Items

4000

An item to be held by a Pokémon. If the holder moves after its target moves, its accuracy will be boosted.

Metronome

Items

4000

An item to be held by a Pokémon. It boosts moves used consecutively, but only until a different move is used.

Iron Ball

Items

4000

An item to be held by a Pokémon. It lowers Speed and allows Ground-type moves to hit Flying-type and levitating holders.

Lagging Tail

Items

4000

An item to be held by a Pokémon. It is tremendously heavy and makes the holder move slower than usual.

Destiny Knot

Items

4000

An item to be held by a Pokémon. If the holder becomes infatuated, the opposing Pokémon will be, too.

Black Sludge

Items

4000

An item to be held by a Pokémon. It gradually restores HP to Poison-type Pokémon. It damages any other type.

Icy Rock

Items

4000

An item to be held by a Pokémon. It extends the duration of the move Hail when it’s used by the holder.

Smooth Rock

Items

4000

An item to be held by a Pokémon. It extends the duration of the move Sandstorm when used by the holder.

Heat Rock

Items

4000

An item to be held by a Pokémon. It extends the duration of the move Sunny Day when used by the holder.

Damp Rock

Items

4000

An item to be held by a Pokémon. It extends the duration of the move Rain Dance when used by the holder.

Grip Claw

Items

4000

An item to be held by a Pokémon. It extends the duration of multi-turn attacks like Bind and Wrap.

Choice Scarf

Items

4000

An item to be held by a Pokémon. This curious scarf boosts Speed but only allows the use of one move.

Sticky Barb

Items

4000

An item to be held by a Pokémon. It damages the holder every turn and may latch on to Pokémon that touch the holder.

Power Bracer

Items

3000

An item to be held by a Pokémon. It reduces Speed but allows the holder’s Attack stat to grow more after battling.

Power Belt

Items

3000

An item to be held by a Pokémon. It reduces Speed but allows the holder’s Defense stat to grow more after battling.

Power Lens

Items

3000

An item to be held by a Pokémon. It reduces Speed but allows the holder’s Sp. Atk stat to grow more after battling.

Power Band

Items

3000

An item to be held by a Pokémon. It reduces Speed but allows the holder’s Sp. Def stat to grow more after battling.

Power Anklet

Items

3000

An item to be held by a Pokémon. It reduces Speed but allows the holder’s Speed stat to grow more after battling.

Power Weight

Items

3000

An item to be held by a Pokémon. It reduces Speed but allows the holder’s maximum HP to grow more after battling.

Shed Shell

Items

4000

An item to be held by a Pokémon. This discarded carapace enables the holder to switch out of battle without fail.

Big Root

Items

4000

An item to be held by a Pokémon. It boosts the power of HP-stealing moves so the holder recovers more HP.

Choice Specs

Items

4000

An item to be held by a Pokémon. These curious glasses boost Sp. Atk but only allow the use of one move.

Flame Plate

Items

1000

An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Fire-type moves.

Splash Plate

Items

1000

An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Water-type moves.

Zap Plate

Items

1000

An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Electric-type moves.

Meadow Plate

Items

1000

An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Grass-type moves.

Icicle Plate

Items

1000

An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Ice-type moves.

Fist Plate

Items

1000

An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Fighting-type moves.

Toxic Plate

Items

1000

An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Poison-type moves.

Earth Plate

Items

1000

An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Ground-type moves.

Sky Plate

Items

1000

An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Flying-type moves.

Mind Plate

Items

1000

An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Psychic-type moves.

Insect Plate

Items

1000

An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Bug-type moves.

Stone Plate

Items

1000

An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Rock-type moves.

Spooky Plate

Items

1000

An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Ghost-type moves.

Draco Plate

Items

1000

An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Dragon-type moves.

Dread Plate

Items

1000

An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Dark-type moves.

Iron Plate

Items

1000

An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Steel-type moves.

Odd Incense

Items

2000

An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Psychic-type moves.

Rock Incense

Items

2000

An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Rock-type moves.

Full Incense

Items

5000

An item to be held by a Pokémon. This exotic-smelling incense makes the holder bloated and slow moving.

Wave Incense

Items

2000

An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Water-type moves.

Rose Incense

Items

2000

An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Grass-type moves.

Luck Incense

Items

11000

An item to be held by a Pokémon. It doubles any prize money received if the holding Pokémon joins a battle.

Pure Incense

Items

6000

An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the head of the party.

Protector

Items

2000

A protective item of some sort. It is extremely stiff and heavy. It’s loved by a certain Pokémon.

Electirizer

Items

2000

A box packed with a tremendous amount of electric energy. It’s loved by a certain Pokémon.

Magmarizer

Items

2000

A box packed with a tremendous amount of magma energy. It’s loved by a certain Pokémon.

Dubious Disc

Items

2000

A transparent device overflowing with dubious data. Its producer is unknown.

Reaper Cloth

Items

2000

A cloth imbued with horrifyingly strong spiritual energy. It’s loved by a certain Pokémon.

Razor Claw

Items

5000

An item to be held by a Pokémon. This sharply hooked claw increases the holder’s critical-hit ratio.

Razor Fang

Items

5000

An item to be held by a Pokémon. When the holder successfully inflicts damage, the target may also flinch.

TM01

Dark

Hone Claws

TMs and HMs

40000

The user sharpens its claws to boost its Attack stat and accuracy.

TM02

Dragon

Dragon Claw

TMs and HMs

1000

The user slashes the target with huge, sharp claws.

TM03

Psychic

Psyshock

TMs and HMs

50000

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TM04

Psychic

Calm Mind

TMs and HMs

50000

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM05

Normal

Roar

TMs and HMs

50000

The target is scared off and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

TM06

Poison

Toxic

TMs and HMs

1000

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07

Ice

Hail

TMs and HMs

1000

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM08

Fighting

Bulk Up

TMs and HMs

50000

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

TM09

Poison

Venoshock

TMs and HMs

50000

The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.

TM10

Normal

Hidden Power

TMs and HMs

1000

A unique attack that varies in type depending on the Pokémon using it.

TM11

Fire

Sunny Day

TMs and HMs

1000

The user intensifies the sun for five turns, powering up Fire-type moves.

TM12

Dark

Taunt

TMs and HMs

50000

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM13

Ice

Ice Beam

TMs and HMs

10000

The target is struck with an icy- cold beam of energy. This may also leave the target frozen.

TM14

Ice

Blizzard

TMs and HMs

1000

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM15

Normal

Hyper Beam

TMs and HMs

1000

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM16

Psychic

Light Screen

TMs and HMs

1000

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM17

Normal

Protect

TMs and HMs

10000

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18

Water

Rain Dance

TMs and HMs

10000

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM19

Flying

Roost

TMs and HMs

10000

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

TM20

Normal

Safeguard

TMs and HMs

100000

The user creates a protective field that prevents status conditions for five turns.

TM21

Normal

Frustration

TMs and HMs

1000

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22

Grass

Solar Beam

TMs and HMs

1000

A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.

TM23

Rock

Smack Down

TMs and HMs

10000

The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.

TM24

Electric

Thunderbolt

TMs and HMs

1000

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM25

Electric

Thunder

TMs and HMs

10000

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM26

Ground

Earthquake

TMs and HMs

1000

The user sets off an earthquake that strikes every Pokémon around it.

TM27

Normal

Return

TMs and HMs

1000

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28

Ground

Dig

TMs and HMs

100000

The user burrows, then attacks on the next turn. It can also be used to exit dungeons.

TM29

Psychic

Psychic

TMs and HMs

1000

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TM30

Ghost

Shadow Ball

TMs and HMs

1000

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM31

Fighting

Brick Break

TMs and HMs

1000

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM32

Normal

Double Team

TMs and HMs

10000

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33

Psychic

Reflect

TMs and HMs

10000

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM34

Poison

Sludge Wave

TMs and HMs

10000

The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.

TM35

Fire

Flamethrower

TMs and HMs

10000

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

TM36

Poison

Sludge Bomb

TMs and HMs

1000

Unsanitary sludge is hurled at the target. This may also poison the target.

TM37

Rock

Sandstorm

TMs and HMs

1000

A five-turn sandstorm is summoned to hurt all combatants except for Rock, Ground, and Steel types.

TM38

Fire

Fire Blast

TMs and HMs

1000

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

TM39

Rock

Rock Tomb

TMs and HMs

1000

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM40

Flying

Aerial Ace

TMs and HMs

1000

The user confounds the target with speed, then slashes. This attack never misses.

TM41

Dark

Torment

TMs and HMs

10000

The user torments and enrages the target, making it incapable of using the same move twice in a row.

TM42

Normal

Facade

TMs and HMs

1000

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM43

Fire

Flame Charge

TMs and HMs

1000

Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.

TM44

Psychic

Rest

TMs and HMs

100000

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45

Normal

Attract

TMs and HMs

1000

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46

Dark

Thief

TMs and HMs

30000

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

TM47

Fighting

Low Sweep

TMs and HMs

1000

The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.

TM48

Normal

Round

TMs and HMs

1000

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM49

Normal

Echoed Voice

TMs and HMs

1000

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

TM50

Fire

Overheat

TMs and HMs

10000

The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

TM51

Steel

Steel Wing

TMs and HMs

1000

The target is hit with wings of steel. This may also raise the user’s Defense stat.

TM52

Fighting

Focus Blast

TMs and HMs

100000

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def.

TM53

Grass

Energy Ball

TMs and HMs

1000

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def.

TM54

Normal

False Swipe

TMs and HMs

1000

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

TM55

Water

Scald

TMs and HMs

10000

The user shoots boiling hot water at its target. This may also leave the target with a burn.

TM56

Dark

Fling

TMs and HMs

1000

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

TM57

Electric

Charge Beam

TMs and HMs

1000

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM58

Flying

Sky Drop

TMs and HMs

1000

The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.

TM59

Fire

Incinerate

TMs and HMs

100000

The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.

TM60

Dark

Quash

TMs and HMs

30000

The user suppresses the target and makes its move go last.

TM61

Fire

Will-O-Wisp

TMs and HMs

30000

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

TM62

Flying

Acrobatics

TMs and HMs

30000

The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

TM63

Dark

Embargo

TMs and HMs

50000

This move prevents the target from using its held item. Its Trainer is also prevented from using items on it.

TM64

Normal

Explosion

TMs and HMs

1000

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

TM65

Ghost

Shadow Claw

TMs and HMs

1000

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

TM66

Dark

Payback

TMs and HMs

30000

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

TM67

Normal

Retaliate

TMs and HMs

30000

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.

TM68

Normal

Giga Impact

TMs and HMs

30000

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM69

Rock

Rock Polish

TMs and HMs

1000

The user polishes its body to reduce drag. This can sharply raise the Speed stat.

TM70

Normal

Flash

TMs and HMs

50000

The user flashes a bright light that cuts the target’s accuracy.

TM71

Rock

Stone Edge

TMs and HMs

50000

The user stabs the target with sharpened stones from below. Critical hits land more easily.

TM72

Electric

Volt Switch

TMs and HMs

50000

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM73

Electric

Thunder Wave

TMs and HMs

1000

The user launches a weak jolt of electricity that paralyzes the target.

TM74

Steel

Gyro Ball

TMs and HMs

1000

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

TM75

Normal

Swords Dance

TMs and HMs

1000

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

TM76

Bug

Struggle Bug

TMs and HMs

10000

While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit.

TM77

Normal

Psych Up

TMs and HMs

1000

The user hypnotizes itself into copying any stat change made by the target.

TM78

Ground

Bulldoze

TMs and HMs

1000

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

TM79

Ice

Frost Breath

TMs and HMs

1000

The user blows its cold breath on the target. This attack always results in a critical hit.

TM80

Rock

Rock Slide

TMs and HMs

1000

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM81

Bug

X-Scissor

TMs and HMs

1000

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

TM82

Dragon

Dragon Tail

TMs and HMs

1000

The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

TM83

Bug

Infestation

TMs and HMs

100000

The target is infested and attacked for four to five turns. The target can’t flee during this time.

TM84

Poison

Poison Jab

TMs and HMs

1000

The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.

TM85

Psychic

Dream Eater

TMs and HMs

1000

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

TM86

Grass

Grass Knot

TMs and HMs

1000

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TM87

Normal

Swagger

TMs and HMs

1000

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88

Normal

Sleep Talk

TMs and HMs

20000

While it is asleep, the user randomly uses one of the moves it knows.

TM89

Bug

U-turn

TMs and HMs

20000

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM90

Normal

Substitute

TMs and HMs

20000

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM91

Steel

Flash Cannon

TMs and HMs

20000

The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat.

TM92

Psychic

Trick Room

TMs and HMs

100000

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

HM01

Normal

Cut

TMs and HMs

0

The target is cut with a scythe or claw. This can also be used to cut down thin trees.

HM02

Flying

Fly

TMs and HMs

0

The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.

HM03

Water

Surf

TMs and HMs

0

The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.

HM04

Normal

Strength

TMs and HMs

0

The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.

HM05

Water

Waterfall

TMs and HMs

0

The user charges at the target and may make it flinch. This can also be used to climb a waterfall.

HM06

TMs and HMs

0

Diving on the first turn, the user floats up and attacks on the next turn.

Town Map

Key Items

0

A very convenient map that can be viewed anytime. It even shows you your present location in the region.

Coin Case

Key Items

0

A case for holding coins obtained at the Game Corner. It can hold up to 50,000 coins.

Old Rod

Key Items

0

An old and beat-up fishing rod. Use it at any body of water to fish for wild aquatic Pokémon.

Good Rod

Key Items

0

A new, good-quality fishing rod. Use it at any body of water to fish for wild aquatic Pokémon.

Super Rod

Key Items

0

An awesome, high-tech fishing rod. Use it at any body of water to fish for wild aquatic Pokémon.

Bicycle

Key Items

0

A folding Bicycle that enables a rider to get around much faster than a pair of Running Shoes will allow.

Griseous Orb

Items

0

A glowing orb to be held by Giratina. It boosts the power of Dragon- and Ghost-type moves when it is held.

Lure Ball

Poké Balls

0

A Poké Ball that is good for catching Pokémon that you reel in with a Rod while out fishing.

Level Ball

Poké Balls

0

A Poké Ball that makes it easier to catch Pokémon that are at a lower level than your own Pokémon.

Moon Ball

Poké Balls

0

A Poké Ball that will make it easier to catch Pokémon that can evolve using a Moon Stone.

Heavy Ball

Poké Balls

0

A Poké Ball that is better than usual at catching very heavy Pokémon.

Fast Ball

Poké Balls

0

A Poké Ball that makes it easier to catch Pokémon that are usually very quick to run away.

Friend Ball

Poké Balls

0

A strange Poké Ball that will make the wild Pokémon caught with it more friendly toward you immediately.

Love Ball

Poké Balls

0

A Poké Ball that works best when catching a Pokémon that is of the opposite gender of your Pokémon.

Park Ball

Poké Balls

0

A special Poké Ball for the Pal Park.

Sport Ball

Poké Balls

300

A special Poké Ball that is used during the Bug-Catching Contest.

Red Apricorn

Key Items

200

A red Apricorn. It assails your nostrils.

Blue Apricorn

Key Items

200

A blue Apricorn. It smells a bit like grass.

Yellow Apricorn

Key Items

200

A yellow Apricorn. It has an invigorating scent.

Green Apricorn

Key Items

200

A green Apricorn. It has a mysterious, aromatic scent.

Pink Apricorn

Key Items

200

A pink Apricorn. It has a nice, sweet scent.

White Apricorn

Key Items

200

A white Apricorn. It doesn’t smell like anything.

Black Apricorn

Key Items

200

A black Apricorn. It has a scent beyond one’s experience.

Dowsing Machine

Key Items

0

It searches for hidden items in the area and emits different lights and sounds when it detects something.

Douse Drive

Items

0

A cassette to be held by Genesect. It changes Genesect’s Techno Blast move so it becomes Water type.

Shock Drive

Items

0

A cassette to be held by Genesect. It changes Genesect’s Techno Blast move so it becomes Electric type.

Burn Drive

Items

0

A cassette to be held by Genesect. It changes Genesect’s Techno Blast move so it becomes Fire type.

Chill Drive

Items

0

A cassette to be held by Genesect. It changes Genesect’s Techno Blast move so it becomes Ice type.

Sweet Heart

Medicine

3000

A piece of cloyingly sweet chocolate. When consumed, it restores 20 HP to an injured Pokémon.

Prism Scale

Items

2000

A mysterious scale that causes a certain Pokémon to evolve. It shines in rainbow colors.

Eviolite

Items

4000

A mysterious Evolutionary lump. When held by a Pokémon that can still evolve, it raises both Defense and Sp. Def.

Float Stone

Items

4000

An item to be held by a Pokémon. This very light stone reduces the weight of a Pokémon when held.

Rocky Helmet

Items

4000

An item to be held by a Pokémon. If the holder is hit, the attacker will also be damaged upon contact.

Air Balloon

Items

4000

An item to be held by a Pokémon. The holder will float in the air until hit. Once hit, this item will burst.

Red Card

Items

4000

An item to be held by a Pokémon. When the holder is hit by an attack, the attacker is removed from battle.

Ring Target

Items

4000

An item to be held by a Pokémon. Moves that normally have no effect will land on a Pokémon holding it.

Binding Band

Items

4000

An item to be held by a Pokémon. A band that increases the power of binding moves used by the holder.

Absorb Bulb

Items

4000

An item to be held by a Pokémon. It boosts Sp. Atk if hit with a Water- type attack. It can only be used once.

Cell Battery

Items

4000

An item to be held by a Pokémon. It boosts Attack if hit with an Electric- type attack. It can only be used once.

Eject Button

Items

4000

An item to be held by a Pokémon. If the holder is hit by an attack, it will be switched out of battle.

Health Feather

Medicine

300

An item for use on a Pokémon. It slightly increases the base HP of a single Pokémon.

Muscle Feather

Medicine

300

An item for use on a Pokémon. It slightly increases the base Attack stat of a single Pokémon.

Resist Feather

Medicine

300

An item for use on a Pokémon. It slightly increases the base Defense stat of a single Pokémon.

Genius Feather

Medicine

300

An item for use on a Pokémon. It slightly increases the base Sp. Atk stat of a single Pokémon.

Clever Feather

Medicine

300

An item for use on a Pokémon. It slightly increases the base Sp. Def stat of a single Pokémon.

Swift Feather

Medicine

300

An item for use on a Pokémon. It slightly increases the base Speed stat of a single Pokémon.

Pretty Feather

Items

1000

Though this feather is beautiful, it’s just a regular feather and has no effect on Pokémon.

Pass Orb

Items

200

A mysterious orb containing the power of the Unova region, to be used when generating Pass Power.

Dream Ball

Poké Balls

0

A special Poké Ball that appears in your Bag out of nowhere in the Entree Forest. It can catch any Pokémon.

Poké Toy

Items

100

A toy that attracts the attention of a Pokémon. It guarantees escape from any battle with a wild Pokémon.

Balm Mushroom

Items

15000

A rare mushroom that gives off a nice fragrance. It can be sold at a high price to shops.

Big Nugget

Items

40000

A big nugget of pure gold that gives off a lustrous gleam. It can be sold at a high price to shops.

Pearl String

Items

20000

Very large pearls that sparkle in a pretty silver color. They can be sold at a high price to shops.

Comet Shard

Items

25000

A shard that fell to the ground when a comet approached. It can be sold at a high price to shops.

Relic Copper

Items

0

A copper coin used by an ancient civilization about 3,000 years ago.

Relic Silver

Items

0

A silver coin used by an ancient civilization about 3,000 years ago.

Relic Gold

Items

60000

A gold coin used by an ancient civilization about 3,000 years ago.

Relic Vase

Items

0

A fragile vase made by an ancient civilization about 3,000 years ago.

Relic Band

Items

0

A heavy bracelet made by an ancient civilization about 3,000 years ago.

Relic Statue

Items

0

A stone figurine made by an ancient civilization about 3,000 years ago.

Relic Crown

Items

0

A heavy crown made by an ancient civilization about 3,000 years ago.

Casteliacone

Medicine

350

Castelia City’s specialty, soft-serve ice cream. It heals all the status problems of a single Pokémon.

TM93

Electric

Wild Charge

TMs and HMs

1000

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

TM94

Fighting

Rock Smash

TMs and HMs

10000

The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.

TM95

Dark

Snarl

TMs and HMs

1000

The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.

Weakness Policy

Items

1000

An item to be held by a Pokémon. Attack and Sp. Atk sharply increase if the holder is hit with a move it’s weak to.

Assault Vest

Items

1000

An item to be held by a Pokémon. This offensive vest raises Sp. Def but prevents the use of status moves.

Pixie Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Fairy-type moves.

Ability Capsule

Medicine

10000

A capsule that allows a Pokémon with two Abilities to switch between these Abilities when it is used.

Whipped Dream

Items

2000

A soft and sweet treat made of fluffy, puffy, whipped and whirled cream. It’s loved by a certain Pokémon.

Sachet

Items

2000

A sachet filled with fragrant perfumes that are just slightly too overwhelming. Yet it’s loved by a certain Pokémon.

Luminous Moss

Items

4000

An item to be held by a Pokémon. It boosts Sp. Def if hit with a Water- type attack. It can only be used once.

Snowball

Items

4000

An item to be held by a Pokémon. It boosts Attack if hit with an Ice-type attack. It can only be used once.

Safety Goggles

Items

4000

An item to be held by a Pokémon. These goggles protect the holder from both weather-related damage and powder.

Gengarite

Items

0

One variety of the mysterious Mega Stones. Have Gengar hold it, and this stone will enable it to Mega Evolve during battle.

Gardevoirite

Items

0

One variety of the mysterious Mega Stones. Have Gardevoir hold it, and this stone will enable it to Mega Evolve during battle.

Ampharosite

Items

0

One variety of the mysterious Mega Stones. Have Ampharos hold it, and this stone will enable it to Mega Evolve during battle.

Venusaurite

Items

0

One variety of the mysterious Mega Stones. Have Venusaur hold it, and this stone will enable it to Mega Evolve during battle.

Charizardite X

Items

0

One variety of the mysterious Mega Stones. Have Charizard hold it, and this stone will enable it to Mega Evolve during battle.

Blastoisinite

Items

0

One variety of the mysterious Mega Stones. Have Blastoise hold it, and this stone will enable it to Mega Evolve during battle.

Mewtwonite X

Items

0

One variety of the mysterious Mega Stones. Have Mewtwo hold it, and this stone will enable it to Mega Evolve during battle.

Mewtwonite Y

Items

0

One variety of the mysterious Mega Stones. Have Mewtwo hold it, and this stone will enable it to Mega Evolve during battle.

Blazikenite

Items

0

One variety of the mysterious Mega Stones. Have Blaziken hold it, and this stone will enable it to Mega Evolve during battle.

Medichamite

Items

0

One variety of the mysterious Mega Stones. Have Medicham hold it, and this stone will enable it to Mega Evolve during battle.

Houndoominite

Items

0

One variety of the mysterious Mega Stones. Have Houndoom hold it, and this stone will enable it to Mega Evolve during battle.

Aggronite

Items

0

One variety of the mysterious Mega Stones. Have Aggron hold it, and this stone will enable it to Mega Evolve during battle.

Banettite

Items

0

One variety of the mysterious Mega Stones. Have Banette hold it, and this stone will enable it to Mega Evolve during battle.

Tyranitarite

Items

0

One variety of the mysterious Mega Stones. Have Tyranitar hold it, and this stone will enable it to Mega Evolve during battle.

Scizorite

Items

0

One variety of the mysterious Mega Stones. Have Scizor hold it, and this stone will enable it to Mega Evolve during battle.

Pinsirite

Items

0

One variety of the mysterious Mega Stones. Have Pinsir hold it, and this stone will enable it to Mega Evolve during battle.

Aerodactylite

Items

0

One variety of the mysterious Mega Stones. Have Aerodactyl hold it, and this stone will enable it to Mega Evolve during battle.

Lucarionite

Items

0

One variety of the mysterious Mega Stones. Have Lucario hold it, and this stone will enable it to Mega Evolve during battle.

Abomasite

Items

0

One variety of the mysterious Mega Stones. Have Abomasnow hold it, and this stone will enable it to Mega Evolve during battle.

Kangaskhanite

Items

0

One variety of the mysterious Mega Stones. Have Kangaskhan hold it, and this stone will enable it to Mega Evolve during battle.

Gyaradosite

Items

0

One variety of the mysterious Mega Stones. Have Gyarados hold it, and this stone will enable it to Mega Evolve during battle.

Absolite

Items

0

One variety of the mysterious Mega Stones. Have Absol hold it, and this stone will enable it to Mega Evolve during battle.

Charizardite Y

Items

0

One variety of the mysterious Mega Stones. Have Charizard hold it, and this stone will enable it to Mega Evolve during battle.

Alakazite

Items

0

One variety of the mysterious Mega Stones. Have Alakazam hold it, and this stone will enable it to Mega Evolve during battle.

Heracronite

Items

0

One variety of the mysterious Mega Stones. Have Heracross hold it, and this stone will enable it to Mega Evolve during battle.

Mawilite

Items

0

One variety of the mysterious Mega Stones. Have Mawile hold it, and this stone will enable it to Mega Evolve during battle.

Manectite

Items

0

One variety of the mysterious Mega Stones. Have Manectric hold it, and this stone will enable it to Mega Evolve during battle.

Garchompite

Items

0

One variety of the mysterious Mega Stones. Have Garchomp hold it, and this stone will enable it to Mega Evolve during battle.

Roseli Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fairy-type attack.

Kee Berry

Berries

80

If held by a Pokémon, this Berry will increase the holder’s Defense if it’s hit with a physical move.

Maranga Berry

Berries

80

If held by a Pokémon, this Berry will increase the holder’s Sp. Def if it’s hit with a special move.

Discount Coupon

Items

20

This special coupon allows you to buy items at a discount when you are shopping at a boutique.

Strange Souvenir

Items

3000

An ornament depicting a Pokémon that is venerated as a protector in some region far from Kalos.

Lumiose Galette

Medicine

350

A popular treat in Lumiose City. It can be used once to heal all the status conditions of a Pokémon.

TM96

Normal

Nature Power

TMs and HMs

1000

An attack that makes use of nature’s power. Its effects vary depending on the user’s environment.

TM97

Dark

Dark Pulse

TMs and HMs

1000

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

TM98

Fighting

Power-Up Punch

TMs and HMs

1000

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

TM99

Fairy

Dazzling Gleam

TMs and HMs

1000

The user damages opposing Pokémon by emitting a powerful flash.

TM100

Normal

Confide

TMs and HMs

5000

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

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X/Y / Items

Items

Pokémon X and Y Items

Item descriptions, categories, machines, and obtainability for X and Y.

Displaying 461 of 685 items.

Pocket
Description

Master Ball

Poké Balls

0

The best Poké Ball with the ultimate level of performance. With it, you will catch any wild Pokémon without fail.

Ultra Ball

Poké Balls

800

An ultra-high-performance Poké Ball that provides a higher success rate for catching Pokémon than a Great Ball.

Great Ball

Poké Balls

600

A good, high-performance Poké Ball that provides a higher Pokémon catch rate than a standard Poké Ball can.

Poké Ball

Poké Balls

200

A device for catching wild Pokémon. It’s thrown like a ball at a Pokémon, comfortably encapsulating its target.

Safari Ball

Poké Balls

0

A special Poké Ball that is used only in the Great Marsh. It is recognizable by the camouflage pattern decorating it.

Net Ball

Poké Balls

1000

A somewhat different Poké Ball that is more effective when attempting to catch Water- or Bug-type Pokémon.

Dive Ball

Poké Balls

1000

A somewhat different Poké Ball that works especially well when catching Pokémon that live underwater.

Nest Ball

Poké Balls

1000

A somewhat different Poké Ball that becomes more effective the lower the level of the wild Pokémon.

Repeat Ball

Poké Balls

1000

A somewhat different Poké Ball that works especially well on a Pokémon species that has been caught before.

Timer Ball

Poké Balls

1000

A somewhat different Poké Ball that becomes progressively more effective the more turns that are taken in battle.

Luxury Ball

Poké Balls

3000

A particularly comfortable Poké Ball that makes a wild Pokémon quickly grow friendlier after being caught.

Premier Ball

Poké Balls

20

A somewhat rare Poké Ball that was made as a commemorative item used to celebrate an event of some sort.

Dusk Ball

Poké Balls

1000

A somewhat different Poké Ball that makes it easier to catch wild Pokémon at night or in dark places like caves.

Heal Ball

Poké Balls

300

A remedial Poké Ball that restores the HP of a Pokémon caught with it and eliminates any status conditions.

Quick Ball

Poké Balls

1000

A somewhat different Poké Ball that has a more successful catch rate if used at the start of a wild encounter.

Cherish Ball

Poké Balls

0

A quite rare Poké Ball that has been crafted in order to commemorate a special occasion of some sort.

Potion

Medicine

200

A spray-type medicine for treating wounds. It can be used to restore 20 HP to an injured Pokémon.

Antidote

Medicine

200

A spray-type medicine for poisoning. It can be used once to lift the effects of being poisoned from a Pokémon.

Burn Heal

Medicine

200

A spray-type medicine for treating burns. It can be used once to heal a Pokémon suffering from a burn.

Ice Heal

Medicine

200

A spray-type medicine for freezing. It can be used once to defrost a Pokémon that has been frozen solid.

Awakening

Medicine

200

A spray-type medicine used against sleep. It can be used once to rouse a Pokémon from the clutches of sleep.

Paralyze Heal

Medicine

200

A spray-type medicine for paralysis. It can be used once to free a Pokémon that has been paralyzed.

Full Restore

Medicine

3000

A medicine that can be used to fully restore the HP of a single Pokémon and heal any status conditions it has.

Max Potion

Medicine

2500

A spray-type medicine for treating wounds. It will completely restore the max HP of a single Pokémon.

Hyper Potion

Medicine

1500

A spray-type medicine for treating wounds. It can be used to restore 200 HP to an injured Pokémon.

Super Potion

Medicine

700

A spray-type medicine for treating wounds. It can be used to restore 50 HP to an injured Pokémon.

Full Heal

Medicine

400

A spray-type medicine that is broadly effective. It can be used once to heal all the status conditions of a Pokémon.

Revive

Medicine

2000

A medicine that can revive fainted Pokémon. It also restores half of a fainted Pokémon’s maximum HP.

Max Revive

Medicine

4000

A medicine that can revive fainted Pokémon. It also fully restores a fainted Pokémon’s maximum HP.

Fresh Water

Medicine

200

Water with a high mineral content. When consumed, it restores 50 HP to an injured Pokémon.

Soda Pop

Medicine

300

A highly carbonated soda drink. When consumed, it restores 60 HP to an injured Pokémon.

Lemonade

Medicine

400

A very sweet and refreshing drink. When consumed, it restores 80 HP to an injured Pokémon.

Moomoo Milk

Medicine

600

A bottle of highly nutritious milk. When consumed, it restores 100 HP to an injured Pokémon.

Energy Powder

Medicine

500

A bitter medicine powder. When consumed, it restores 50 HP to an injured Pokémon.

Energy Root

Medicine

1200

An extremely bitter medicinal root. When consumed, it restores 200 HP to an injured Pokémon.

Heal Powder

Medicine

300

A very bitter medicine powder. When consumed, it heals all of a Pokémon’s status conditions.

Revival Herb

Medicine

2800

A terribly bitter medicinal herb. It revives a fainted Pokémon and fully restores its maximum HP.

Ether

Medicine

1200

This medicine can restore 10 PP to a single selected move that has been learned by a Pokémon.

Max Ether

Medicine

2000

This medicine can fully restore the PP of a single selected move that has been learned by a Pokémon.

Elixir

Medicine

3000

This medicine can restore 10 PP to each of the moves that have been learned by a Pokémon.

Max Elixir

Medicine

4500

This medicine can fully restore the PP of all of the moves that have been learned by a Pokémon.

Lava Cookie

Medicine

350

Lavaridge Town’s local specialty. It can be used once to heal all the status conditions of a Pokémon.

Berry Juice

Medicine

200

A 100 percent pure juice made of Berries. When consumed, it restores 20 HP to an injured Pokémon.

Sacred Ash

Medicine

50000

This rare ash can revive all fainted Pokémon in a party. In doing so, it also fully restores their maximum HP.

HP Up

Medicine

10000

A nutritious drink for Pokémon. When consumed, it raises the base HP of a single Pokémon.

Protein

Medicine

10000

A nutritious drink for Pokémon. When consumed, it raises the base Attack stat of a single Pokémon.

Iron

Medicine

10000

A nutritious drink for Pokémon. When consumed, it raises the base Defense stat of a single Pokémon.

Carbos

Medicine

10000

A nutritious drink for Pokémon. When consumed, it raises the base Speed stat of a single Pokémon.

Calcium

Medicine

10000

A nutritious drink for Pokémon. When consumed, it raises the base Sp. Atk stat of a single Pokémon.

Rare Candy

Medicine

10000

A candy that is packed with energy. When consumed, it will instantly raise the level of a single Pokémon by one.

PP Up

Medicine

10000

A medicine that can slightly raise the maximum PP of a single move that has been learned by the target Pokémon.

Zinc

Medicine

10000

A nutritious drink for Pokémon. When consumed, it raises the base Sp. Def stat of a single Pokémon.

PP Max

Medicine

10000

A medicine that can optimally raise the maximum PP of a single move that has been learned by the target Pokémon.

Old Gateau

Medicine

350

The Old Chateau’s hidden specialty. It can be used once to heal all the status conditions of a Pokémon.

Guard Spec.

Battle Items

1500

An item that prevents stat reduction among the Trainer’s party Pokémon for five turns after it is used in battle.

Dire Hit

Battle Items

1000

An item that raises the critical-hit ratio greatly. It can be used only once and wears off if the Pokémon is withdrawn.

X Attack

Battle Items

1000

An item that boosts the Attack stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.

X Defense

Battle Items

2000

An item that boosts the Defense stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.

X Speed

Battle Items

1000

An item that boosts the Speed stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.

X Accuracy

Battle Items

1000

An item that boosts the accuracy of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.

X Sp. Atk

Battle Items

1000

An item that boosts the Sp. Atk stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.

X Sp. Def

Battle Items

2000

An item that boosts the Sp. Def stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.

Poké Doll

Items

300

A doll that attracts the attention of a Pokémon. It guarantees escape from any battle with wild Pokémon.

Fluffy Tail

Items

100

A toy that attracts the attention of a Pokémon. It guarantees escape from any battle with wild Pokémon.

Black Flute

Items

20

A lovely toy flute to admire. It’s made from black glass.

White Flute

Items

20

A lovely toy flute to admire. It’s made from white glass.

Super Repel

Items

700

An item that prevents any low-level wild Pokémon from jumping out at you for 200 steps after its use.

Max Repel

Items

900

An item that prevents any low-level wild Pokémon from jumping out at you for 250 steps after its use.

Escape Rope

Items

300

A long and durable rope. Use it to escape instantly from a cave or a dungeon.

Repel

Items

400

An item that prevents any low-level wild Pokémon from jumping out at you for 100 steps after its use.

Sun Stone

Items

3000

A peculiar stone that can make certain species of Pokémon evolve. It burns as red as the evening sun.

Moon Stone

Items

3000

A peculiar stone that can make certain species of Pokémon evolve. It is as black as the night sky.

Fire Stone

Items

3000

A peculiar stone that can make certain species of Pokémon evolve. The stone has a fiery orange heart.

Thunder Stone

Items

3000

A peculiar stone that can make certain species of Pokémon evolve. It has a distinct thunderbolt pattern.

Water Stone

Items

3000

A peculiar stone that can make certain species of Pokémon evolve. It is the blue of a pool of clear water.

Leaf Stone

Items

3000

A peculiar stone that can make certain species of Pokémon evolve. It has an unmistakable leaf pattern.

Tiny Mushroom

Items

500

A very small and rare mushroom. It’s popular with a certain class of collectors and sought out by them.

Big Mushroom

Items

5000

A very large and rare mushroom. It’s popular with a certain class of collectors and sought out by them.

Pearl

Items

2000

A rather small pearl that has a very nice silvery sheen to it. It can be sold cheaply to shops.

Big Pearl

Items

8000

A rather large pearl that has a very nice silvery sheen. It can be sold to shops for a high price.

Stardust

Items

3000

Lovely, red sand that flows between the fingers with a loose, silky feel. It can be sold at a high price to shops.

Star Piece

Items

12000

A small shard of a beautiful gem that demonstrates a distinctly red sparkle. It can be sold at a high price to shops.

Nugget

Items

10000

A nugget of the purest gold that gives off a lustrous gleam in direct light. It can be sold at a high price to shops.

Rare Bone

Items

5000

A rare bone that is extremely valuable for the study of Pokémon archeology. It can be sold for a high price to shops.

Shiny Stone

Items

3000

A peculiar stone that can make certain species of Pokémon evolve. It shines with a dazzling light.

Dusk Stone

Items

3000

A peculiar stone that can make certain species of Pokémon evolve. It holds shadows as dark as can be.

Dawn Stone

Items

3000

A peculiar stone that can make certain species of Pokémon evolve. It sparkles like a glittering eye.

Oval Stone

Items

2000

A peculiar stone that can make certain species of Pokémon evolve. It’s as round as a Pokémon Egg.

Adamant Orb

Items

0

A brightly gleaming orb to be held by Dialga. It boosts the power of Dragon-​ and Steel-type moves when it is held.

Lustrous Orb

Items

0

A beautifully glowing orb to be held by Palkia. It boosts the power of Dragon-​ and Water-type moves when it is held.

Cheri Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from paralysis on its own in battle.

Chesto Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from sleep on its own in battle.

Pecha Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from poisoning on its own in battle.

Rawst Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from a burn on its own in battle.

Aspear Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from being frozen on its own in battle.

Leppa Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, it can restore 10 PP to a depleted move during battle.

Oran Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, it can restore its own HP by 10 points during battle.

Persim Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from confusion on its own in battle.

Lum Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from any status condition during battle.

Sitrus Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, it can restore its own HP by a small amount during battle.

Figy Berry

Berries

80

If held by a Pokémon, it restores the user’s HP in a pinch, but it will cause confusion if the user hates the taste.

Wiki Berry

Berries

80

If held by a Pokémon, it restores the user’s HP in a pinch, but it will cause confusion if the user hates the taste.

Mago Berry

Berries

80

If held by a Pokémon, it restores the user’s HP in a pinch, but it will cause confusion if the user hates the taste.

Aguav Berry

Berries

80

If held by a Pokémon, it restores the user’s HP in a pinch, but it will cause confusion if the user hates the taste.

Iapapa Berry

Berries

80

If held by a Pokémon, it restores the user’s HP in a pinch, but it will cause confusion if the user hates the taste.

Pomeg Berry

Berries

80

A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base HP.

Kelpsy Berry

Berries

80

A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Attack.

Qualot Berry

Berries

80

A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Defense.

Hondew Berry

Berries

80

A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Sp. Atk.

Grepa Berry

Berries

80

A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Sp. Def.

Tamato Berry

Berries

80

A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Speed.

Occa Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fire-type attack.

Passho Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Water-type attack.

Wacan Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Electric-type attack.

Rindo Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Grass-type attack.

Yache Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ice-type attack.

Chople Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fighting-type attack.

Kebia Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Poison-type attack.

Shuca Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ground-type attack.

Coba Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Flying-type attack.

Payapa Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Psychic-type attack.

Tanga Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Bug-type attack.

Charti Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Rock-type attack.

Kasib Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ghost-type attack.

Haban Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Dragon-type attack.

Colbur Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Dark-type attack.

Babiri Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Steel-type attack.

Chilan Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one Normal-type attack.

Liechi Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, its Attack stat will increase when it’s in a pinch.

Ganlon Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, its Defense stat will increase when it’s in a pinch.

Salac Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, its Speed stat will increase when it’s in a pinch.

Petaya Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, its Sp. Atk stat will increase when it’s in a pinch.

Apicot Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, its Sp. Def stat will increase when it’s in a pinch.

Lansat Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, its critical-hit ratio will increase when it’s in a pinch.

Starf Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, one of its stats will sharply increase when it’s in a pinch.

Enigma Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, being hit by a supereffective attack will restore its HP.

Micle Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, its accuracy will increase just once when it’s in a pinch.

Custap Berry

Berries

80

A Berry to be consumed by Pokémon. If a Pokémon holds one, it will be able to move first just once when it’s in a pinch.

Jaboca Berry

Berries

80

A Berry to be consumed by Pokémon. If a physical attack hits the Pokémon holding it, the attacker will also be hurt.

Rowap Berry

Berries

80

A Berry to be consumed by Pokémon. If a special attack hits the Pokémon holding it, the attacker will also be hurt.

Bright Powder

Items

4000

An item to be held by a Pokémon. It casts a tricky glare that lowers the opposing Pokémon’s accuracy.

White Herb

Items

4000

An item to be held by a Pokémon. It will restore any lowered stat in battle. It can be used only once.

Macho Brace

Items

3000

An item to be held by a Pokémon. This stiff, heavy brace helps Pokémon grow strong but cuts Speed in battle.

Exp. Share

Items

0

Turning on this special device will allow all the Pokémon on your team to receive Exp. Points from battles.

Quick Claw

Items

4000

An item to be held by a Pokémon. This light, sharp claw lets the bearer move first occasionally.

Soothe Bell

Items

4000

An item to be held by a Pokémon. The comforting chime of this bell calms the holder, making it friendly.

Mental Herb

Items

4000

An item to be held by a Pokémon. It snaps the holder out of infatuation. It can be used only once.

Choice Band

Items

4000

An item to be held by a Pokémon. This curious headband boosts Attack but only allows the use of one move.

King’s Rock

Items

5000

An item to be held by a Pokémon. When the holder successfully inflicts damage, the target may also flinch.

Silver Powder

Items

1000

An item to be held by a Pokémon. It is a shiny, silver powder that will boost the power of Bug-type moves.

Amulet Coin

Items

10000

An item to be held by a Pokémon. It doubles any prize money received if the holding Pokémon joins a battle.

Cleanse Tag

Items

5000

An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the head of the party.

Soul Dew

Items

0

A wondrous orb to be held by either Latios or Latias. It raises both the Sp. Atk and Sp. Def stats.

Deep Sea Tooth

Items

2000

An item to be held by Clamperl. This fang gleams a sharp silver and raises the holder’s Sp. Atk stat.

Deep Sea Scale

Items

2000

An item to be held by Clamperl. This scale shines with a faint pink and raises the holder’s Sp. Def stat.

Smoke Ball

Items

4000

An item to be held by a Pokémon. It enables the holder to flee from any wild Pokémon encounter without fail.

Everstone

Items

3000

An item to be held by a Pokémon. A Pokémon holding this peculiar stone is prevented from evolving.

Focus Band

Items

4000

An item to be held by a Pokémon. The holder may endure a potential KO attack, leaving it with just 1 HP.

Lucky Egg

Items

10000

An item to be held by a Pokémon. It’s an egg filled with happiness that earns extra Exp. Points in battle.

Scope Lens

Items

4000

An item to be held by a Pokémon. It’s a lens for scoping out weak points. It boosts the holder’s critical-hit ratio.

Metal Coat

Items

2000

An item to be held by a Pokémon. It is a special metallic film that can boost the power of Steel-type moves.

Leftovers

Items

4000

An item to be held by a Pokémon. The holder’s HP is slowly but steadily restored throughout every battle.

Dragon Scale

Items

2000

A very tough and inflexible scale. Dragon-type Pokémon may be holding this item when caught.

Light Ball

Items

1000

An item to be held by Pikachu. It’s a puzzling orb that boosts its Attack and Sp. Atk stats.

Soft Sand

Items

1000

An item to be held by a Pokémon. It is a loose, silky sand that boosts the power of Ground-type moves.

Hard Stone

Items

1000

An item to be held by a Pokémon. It is a durable stone that boosts the power of Rock-type moves.

Miracle Seed

Items

1000

An item to be held by a Pokémon. It is a seed imbued with life force that boosts the power of Grass-type moves.

Black Glasses

Items

1000

An item to be held by a Pokémon. A pair of shady-looking glasses that boost the power of Dark-type moves.

Black Belt

Items

1000

An item to be held by a Pokémon. This belt helps the wearer to focus and boosts the power of Fighting-type moves.

Magnet

Items

1000

An item to be held by a Pokémon. It is a powerful magnet that boosts the power of Electric-type moves.

Mystic Water

Items

1000

An item to be held by a Pokémon. This teardrop-shaped gem boosts the power of Water-type moves.

Sharp Beak

Items

1000

An item to be held by a Pokémon. It’s a long, sharp beak that boosts the power of Flying-type moves.

Poison Barb

Items

1000

An item to be held by a Pokémon. This small, poisonous barb boosts the power of Poison-type moves.

Never-Melt Ice

Items

1000

An item to be held by a Pokémon. It’s a piece of ice that repels heat effects and boosts Ice-type moves.

Spell Tag

Items

1000

An item to be held by a Pokémon. It’s a sinister, eerie tag that boosts the power of Ghost-type moves.

Twisted Spoon

Items

1000

An item to be held by a Pokémon. This spoon is imbued with telekinetic power and boosts Psychic-type moves.

Charcoal

Items

1000

An item to be held by a Pokémon. It is a combustible fuel that boosts the power of Fire-type moves.

Dragon Fang

Items

1000

An item to be held by a Pokémon. This hard and sharp fang boosts the power of Dragon-type moves.

Silk Scarf

Items

1000

An item to be held by a Pokémon. It’s a sumptuous scarf that boosts the power of Normal-type moves.

Upgrade

Items

2000

A transparent device somehow filled with all sorts of data. It was produced by Silph Co.

Shell Bell

Items

4000

An item to be held by a Pokémon. The holder regains a little HP every time it inflicts damage on others.

Sea Incense

Items

2000

An item to be held by a Pokémon. This incense has a curious aroma that boosts the power of Water-type moves.

Lax Incense

Items

5000

An item to be held by a Pokémon. The beguiling aroma of this incense may cause attacks to miss its holder.

Lucky Punch

Items

1000

An item to be held by Chansey. This pair of lucky boxing gloves will boost Chansey’s critical-hit ratio.

Metal Powder

Items

1000

An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Defense stat.

Thick Club

Items

1000

An item to be held by Cubone or Marowak. It is a hard bone of some sort that boosts the Attack stat.

Leek

Items

1000

An item to be held by Farfetch’d. This very long and stiff stalk of leek boosts its critical-hit ratio.

Wide Lens

Items

4000

An item to be held by a Pokémon. It’s a magnifying lens that slightly boosts the accuracy of moves.

Muscle Band

Items

4000

An item to be held by a Pokémon. This headband exudes strength, slightly boosting the power of physical moves.

Wise Glasses

Items

4000

An item to be held by a Pokémon. This thick pair of glasses slightly boosts the power of special moves.

Expert Belt

Items

4000

An item to be held by a Pokémon. It’s a well-worn belt that slightly boosts the power of supereffective moves.

Light Clay

Items

4000

An item to be held by a Pokémon. Protective moves like Light Screen and Reflect will be effective longer.

Life Orb

Items

4000

An item to be held by a Pokémon. It boosts the power of moves, but at the cost of some HP on each hit.

Power Herb

Items

4000

A single-use item to be held by a Pokémon. It allows the holder to immediately use a move that normally requires a turn to charge.

Toxic Orb

Items

4000

An item to be held by a Pokémon. It is a bizarre orb that will badly poison the holder during battle.

Flame Orb

Items

4000

An item to be held by a Pokémon. It is a bizarre orb that will afflict the holder with a burn during battle.

Quick Powder

Items

1000

An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Speed stat.

Focus Sash

Items

4000

An item to be held by a Pokémon. If the holder has full HP, it will endure a potential KO attack with 1 HP. The item then disappears.

Zoom Lens

Items

4000

An item to be held by a Pokémon. If the holder moves after its target moves, its accuracy will be boosted.

Metronome

Items

4000

An item to be held by a Pokémon. It boosts moves used consecutively, but only until a different move is used.

Iron Ball

Items

4000

An item to be held by a Pokémon. It lowers Speed and allows Ground-type moves to hit Flying-type and levitating holders.

Lagging Tail

Items

4000

An item to be held by a Pokémon. It is tremendously heavy and makes the holder move slower than usual.

Destiny Knot

Items

4000

An item to be held by a Pokémon. If the holder becomes infatuated, the opposing Pokémon will be, too.

Black Sludge

Items

4000

An item to be held by a Pokémon. It gradually restores HP to Poison-type Pokémon. It damages any other type.

Icy Rock

Items

4000

An item to be held by a Pokémon. It extends the duration of the move Hail when it’s used by the holder.

Smooth Rock

Items

4000

An item to be held by a Pokémon. It extends the duration of the move Sandstorm when used by the holder.

Heat Rock

Items

4000

An item to be held by a Pokémon. It extends the duration of the move Sunny Day when used by the holder.

Damp Rock

Items

4000

An item to be held by a Pokémon. It extends the duration of the move Rain Dance when used by the holder.

Grip Claw

Items

4000

An item to be held by a Pokémon. It extends the duration of multi-turn attacks like Bind and Wrap.

Choice Scarf

Items

4000

An item to be held by a Pokémon. This curious scarf boosts Speed but only allows the use of one move.

Sticky Barb

Items

4000

An item to be held by a Pokémon. It damages the holder every turn and may latch on to Pokémon that touch the holder.

Power Bracer

Items

3000

An item to be held by a Pokémon. It reduces Speed but allows the holder’s Attack stat to grow more after battling.

Power Belt

Items

3000

An item to be held by a Pokémon. It reduces Speed but allows the holder’s Defense stat to grow more after battling.

Power Lens

Items

3000

An item to be held by a Pokémon. It reduces Speed but allows the holder’s Sp. Atk stat to grow more after battling.

Power Band

Items

3000

An item to be held by a Pokémon. It reduces Speed but allows the holder’s Sp. Def stat to grow more after battling.

Power Anklet

Items

3000

An item to be held by a Pokémon. It reduces Speed but allows the holder’s Speed stat to grow more after battling.

Power Weight

Items

3000

An item to be held by a Pokémon. It reduces Speed but allows the holder’s maximum HP to grow more after battling.

Shed Shell

Items

4000

An item to be held by a Pokémon. This discarded carapace enables the holder to switch out of battle without fail.

Big Root

Items

4000

An item to be held by a Pokémon. It boosts the power of HP-stealing moves so the holder recovers more HP.

Choice Specs

Items

4000

An item to be held by a Pokémon. These curious glasses boost Sp. Atk but only allow the use of one move.

Flame Plate

Items

1000

An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Fire-type moves.

Splash Plate

Items

1000

An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Water-type moves.

Zap Plate

Items

1000

An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Electric-type moves.

Meadow Plate

Items

1000

An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Grass-type moves.

Icicle Plate

Items

1000

An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Ice-type moves.

Fist Plate

Items

1000

An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Fighting-type moves.

Toxic Plate

Items

1000

An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Poison-type moves.

Earth Plate

Items

1000

An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Ground-type moves.

Sky Plate

Items

1000

An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Flying-type moves.

Mind Plate

Items

1000

An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Psychic-type moves.

Insect Plate

Items

1000

An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Bug-type moves.

Stone Plate

Items

1000

An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Rock-type moves.

Spooky Plate

Items

1000

An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Ghost-type moves.

Draco Plate

Items

1000

An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Dragon-type moves.

Dread Plate

Items

1000

An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Dark-type moves.

Iron Plate

Items

1000

An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Steel-type moves.

Odd Incense

Items

2000

An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Psychic-type moves.

Rock Incense

Items

2000

An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Rock-type moves.

Full Incense

Items

5000

An item to be held by a Pokémon. This exotic-smelling incense makes the holder bloated and slow moving.

Wave Incense

Items

2000

An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Water-type moves.

Rose Incense

Items

2000

An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Grass-type moves.

Luck Incense

Items

11000

An item to be held by a Pokémon. It doubles any prize money received if the holding Pokémon joins a battle.

Pure Incense

Items

6000

An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the head of the party.

Protector

Items

2000

A protective item of some sort. It is extremely stiff and heavy. It’s loved by a certain Pokémon.

Electirizer

Items

2000

A box packed with a tremendous amount of electric energy. It’s loved by a certain Pokémon.

Magmarizer

Items

2000

A box packed with a tremendous amount of magma energy. It’s loved by a certain Pokémon.

Dubious Disc

Items

2000

A transparent device overflowing with dubious data. Its producer is unknown.

Reaper Cloth

Items

2000

A cloth imbued with horrifyingly strong spiritual energy. It’s loved by a certain Pokémon.

Razor Claw

Items

5000

An item to be held by a Pokémon. This sharply hooked claw increases the holder’s critical-hit ratio.

Razor Fang

Items

5000

An item to be held by a Pokémon. When the holder successfully inflicts damage, the target may also flinch.

TM01

Dark

Hone Claws

TMs and HMs

40000

The user sharpens its claws to boost its Attack stat and accuracy.

TM02

Dragon

Dragon Claw

TMs and HMs

1000

The user slashes the target with huge, sharp claws.

TM03

Psychic

Psyshock

TMs and HMs

50000

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TM04

Psychic

Calm Mind

TMs and HMs

50000

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM05

Normal

Roar

TMs and HMs

50000

The target is scared off and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

TM06

Poison

Toxic

TMs and HMs

1000

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07

Ice

Hail

TMs and HMs

1000

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM08

Fighting

Bulk Up

TMs and HMs

50000

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

TM09

Poison

Venoshock

TMs and HMs

50000

The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.

TM10

Normal

Hidden Power

TMs and HMs

1000

A unique attack that varies in type depending on the Pokémon using it.

TM11

Fire

Sunny Day

TMs and HMs

1000

The user intensifies the sun for five turns, powering up Fire-type moves.

TM12

Dark

Taunt

TMs and HMs

50000

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM13

Ice

Ice Beam

TMs and HMs

10000

The target is struck with an icy- cold beam of energy. This may also leave the target frozen.

TM14

Ice

Blizzard

TMs and HMs

1000

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM15

Normal

Hyper Beam

TMs and HMs

1000

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM16

Psychic

Light Screen

TMs and HMs

1000

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM17

Normal

Protect

TMs and HMs

10000

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18

Water

Rain Dance

TMs and HMs

10000

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM19

Flying

Roost

TMs and HMs

10000

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

TM20

Normal

Safeguard

TMs and HMs

100000

The user creates a protective field that prevents status conditions for five turns.

TM21

Normal

Frustration

TMs and HMs

1000

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22

Grass

Solar Beam

TMs and HMs

1000

A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.

TM23

Rock

Smack Down

TMs and HMs

10000

The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.

TM24

Electric

Thunderbolt

TMs and HMs

1000

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM25

Electric

Thunder

TMs and HMs

10000

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM26

Ground

Earthquake

TMs and HMs

1000

The user sets off an earthquake that strikes every Pokémon around it.

TM27

Normal

Return

TMs and HMs

1000

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28

Ground

Dig

TMs and HMs

100000

The user burrows, then attacks on the next turn. It can also be used to exit dungeons.

TM29

Psychic

Psychic

TMs and HMs

1000

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TM30

Ghost

Shadow Ball

TMs and HMs

1000

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM31

Fighting

Brick Break

TMs and HMs

1000

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM32

Normal

Double Team

TMs and HMs

10000

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33

Psychic

Reflect

TMs and HMs

10000

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM34

Poison

Sludge Wave

TMs and HMs

10000

The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.

TM35

Fire

Flamethrower

TMs and HMs

10000

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

TM36

Poison

Sludge Bomb

TMs and HMs

1000

Unsanitary sludge is hurled at the target. This may also poison the target.

TM37

Rock

Sandstorm

TMs and HMs

1000

A five-turn sandstorm is summoned to hurt all combatants except for Rock, Ground, and Steel types.

TM38

Fire

Fire Blast

TMs and HMs

1000

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

TM39

Rock

Rock Tomb

TMs and HMs

1000

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM40

Flying

Aerial Ace

TMs and HMs

1000

The user confounds the target with speed, then slashes. This attack never misses.

TM41

Dark

Torment

TMs and HMs

10000

The user torments and enrages the target, making it incapable of using the same move twice in a row.

TM42

Normal

Facade

TMs and HMs

1000

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM43

Fire

Flame Charge

TMs and HMs

1000

Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.

TM44

Psychic

Rest

TMs and HMs

100000

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45

Normal

Attract

TMs and HMs

1000

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46

Dark

Thief

TMs and HMs

30000

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

TM47

Fighting

Low Sweep

TMs and HMs

1000

The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.

TM48

Normal

Round

TMs and HMs

1000

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM49

Normal

Echoed Voice

TMs and HMs

1000

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

TM50

Fire

Overheat

TMs and HMs

10000

The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

TM51

Steel

Steel Wing

TMs and HMs

1000

The target is hit with wings of steel. This may also raise the user’s Defense stat.

TM52

Fighting

Focus Blast

TMs and HMs

100000

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def.

TM53

Grass

Energy Ball

TMs and HMs

1000

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def.

TM54

Normal

False Swipe

TMs and HMs

1000

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

TM55

Water

Scald

TMs and HMs

10000

The user shoots boiling hot water at its target. This may also leave the target with a burn.

TM56

Dark

Fling

TMs and HMs

1000

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

TM57

Electric

Charge Beam

TMs and HMs

1000

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM58

Flying

Sky Drop

TMs and HMs

1000

The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.

TM59

Fire

Incinerate

TMs and HMs

100000

The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.

TM60

Dark

Quash

TMs and HMs

30000

The user suppresses the target and makes its move go last.

TM61

Fire

Will-O-Wisp

TMs and HMs

30000

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

TM62

Flying

Acrobatics

TMs and HMs

30000

The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

TM63

Dark

Embargo

TMs and HMs

50000

This move prevents the target from using its held item. Its Trainer is also prevented from using items on it.

TM64

Normal

Explosion

TMs and HMs

1000

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

TM65

Ghost

Shadow Claw

TMs and HMs

1000

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

TM66

Dark

Payback

TMs and HMs

30000

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

TM67

Normal

Retaliate

TMs and HMs

30000

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.

TM68

Normal

Giga Impact

TMs and HMs

30000

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM69

Rock

Rock Polish

TMs and HMs

1000

The user polishes its body to reduce drag. This can sharply raise the Speed stat.

TM70

Normal

Flash

TMs and HMs

50000

The user flashes a bright light that cuts the target’s accuracy.

TM71

Rock

Stone Edge

TMs and HMs

50000

The user stabs the target with sharpened stones from below. Critical hits land more easily.

TM72

Electric

Volt Switch

TMs and HMs

50000

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM73

Electric

Thunder Wave

TMs and HMs

1000

The user launches a weak jolt of electricity that paralyzes the target.

TM74

Steel

Gyro Ball

TMs and HMs

1000

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

TM75

Normal

Swords Dance

TMs and HMs

1000

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

TM76

Bug

Struggle Bug

TMs and HMs

10000

While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit.

TM77

Normal

Psych Up

TMs and HMs

1000

The user hypnotizes itself into copying any stat change made by the target.

TM78

Ground

Bulldoze

TMs and HMs

1000

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

TM79

Ice

Frost Breath

TMs and HMs

1000

The user blows its cold breath on the target. This attack always results in a critical hit.

TM80

Rock

Rock Slide

TMs and HMs

1000

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM81

Bug

X-Scissor

TMs and HMs

1000

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

TM82

Dragon

Dragon Tail

TMs and HMs

1000

The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

TM83

Bug

Infestation

TMs and HMs

100000

The target is infested and attacked for four to five turns. The target can’t flee during this time.

TM84

Poison

Poison Jab

TMs and HMs

1000

The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.

TM85

Psychic

Dream Eater

TMs and HMs

1000

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

TM86

Grass

Grass Knot

TMs and HMs

1000

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TM87

Normal

Swagger

TMs and HMs

1000

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88

Normal

Sleep Talk

TMs and HMs

20000

While it is asleep, the user randomly uses one of the moves it knows.

TM89

Bug

U-turn

TMs and HMs

20000

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM90

Normal

Substitute

TMs and HMs

20000

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM91

Steel

Flash Cannon

TMs and HMs

20000

The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat.

TM92

Psychic

Trick Room

TMs and HMs

100000

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

HM01

Normal

Cut

TMs and HMs

0

The target is cut with a scythe or claw. This can also be used to cut down thin trees.

HM02

Flying

Fly

TMs and HMs

0

The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.

HM03

Water

Surf

TMs and HMs

0

The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.

HM04

Normal

Strength

TMs and HMs

0

The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.

HM05

Water

Waterfall

TMs and HMs

0

The user charges at the target and may make it flinch. This can also be used to climb a waterfall.

HM06

TMs and HMs

0

Diving on the first turn, the user floats up and attacks on the next turn.

Town Map

Key Items

0

A very convenient map that can be viewed anytime. It even shows you your present location in the region.

Coin Case

Key Items

0

A case for holding coins obtained at the Game Corner. It can hold up to 50,000 coins.

Old Rod

Key Items

0

An old and beat-up fishing rod. Use it at any body of water to fish for wild aquatic Pokémon.

Good Rod

Key Items

0

A new, good-quality fishing rod. Use it at any body of water to fish for wild aquatic Pokémon.

Super Rod

Key Items

0

An awesome, high-tech fishing rod. Use it at any body of water to fish for wild aquatic Pokémon.

Bicycle

Key Items

0

A folding Bicycle that enables a rider to get around much faster than a pair of Running Shoes will allow.

Griseous Orb

Items

0

A glowing orb to be held by Giratina. It boosts the power of Dragon- and Ghost-type moves when it is held.

Lure Ball

Poké Balls

0

A Poké Ball that is good for catching Pokémon that you reel in with a Rod while out fishing.

Level Ball

Poké Balls

0

A Poké Ball that makes it easier to catch Pokémon that are at a lower level than your own Pokémon.

Moon Ball

Poké Balls

0

A Poké Ball that will make it easier to catch Pokémon that can evolve using a Moon Stone.

Heavy Ball

Poké Balls

0

A Poké Ball that is better than usual at catching very heavy Pokémon.

Fast Ball

Poké Balls

0

A Poké Ball that makes it easier to catch Pokémon that are usually very quick to run away.

Friend Ball

Poké Balls

0

A strange Poké Ball that will make the wild Pokémon caught with it more friendly toward you immediately.

Love Ball

Poké Balls

0

A Poké Ball that works best when catching a Pokémon that is of the opposite gender of your Pokémon.

Park Ball

Poké Balls

0

A special Poké Ball for the Pal Park.

Sport Ball

Poké Balls

300

A special Poké Ball that is used during the Bug-Catching Contest.

Red Apricorn

Key Items

200

A red Apricorn. It assails your nostrils.

Blue Apricorn

Key Items

200

A blue Apricorn. It smells a bit like grass.

Yellow Apricorn

Key Items

200

A yellow Apricorn. It has an invigorating scent.

Green Apricorn

Key Items

200

A green Apricorn. It has a mysterious, aromatic scent.

Pink Apricorn

Key Items

200

A pink Apricorn. It has a nice, sweet scent.

White Apricorn

Key Items

200

A white Apricorn. It doesn’t smell like anything.

Black Apricorn

Key Items

200

A black Apricorn. It has a scent beyond one’s experience.

Dowsing Machine

Key Items

0

It searches for hidden items in the area and emits different lights and sounds when it detects something.

Douse Drive

Items

0

A cassette to be held by Genesect. It changes Genesect’s Techno Blast move so it becomes Water type.

Shock Drive

Items

0

A cassette to be held by Genesect. It changes Genesect’s Techno Blast move so it becomes Electric type.

Burn Drive

Items

0

A cassette to be held by Genesect. It changes Genesect’s Techno Blast move so it becomes Fire type.

Chill Drive

Items

0

A cassette to be held by Genesect. It changes Genesect’s Techno Blast move so it becomes Ice type.

Sweet Heart

Medicine

3000

A piece of cloyingly sweet chocolate. When consumed, it restores 20 HP to an injured Pokémon.

Prism Scale

Items

2000

A mysterious scale that causes a certain Pokémon to evolve. It shines in rainbow colors.

Eviolite

Items

4000

A mysterious Evolutionary lump. When held by a Pokémon that can still evolve, it raises both Defense and Sp. Def.

Float Stone

Items

4000

An item to be held by a Pokémon. This very light stone reduces the weight of a Pokémon when held.

Rocky Helmet

Items

4000

An item to be held by a Pokémon. If the holder is hit, the attacker will also be damaged upon contact.

Air Balloon

Items

4000

An item to be held by a Pokémon. The holder will float in the air until hit. Once hit, this item will burst.

Red Card

Items

4000

An item to be held by a Pokémon. When the holder is hit by an attack, the attacker is removed from battle.

Ring Target

Items

4000

An item to be held by a Pokémon. Moves that normally have no effect will land on a Pokémon holding it.

Binding Band

Items

4000

An item to be held by a Pokémon. A band that increases the power of binding moves used by the holder.

Absorb Bulb

Items

4000

An item to be held by a Pokémon. It boosts Sp. Atk if hit with a Water- type attack. It can only be used once.

Cell Battery

Items

4000

An item to be held by a Pokémon. It boosts Attack if hit with an Electric- type attack. It can only be used once.

Eject Button

Items

4000

An item to be held by a Pokémon. If the holder is hit by an attack, it will be switched out of battle.

Health Feather

Medicine

300

An item for use on a Pokémon. It slightly increases the base HP of a single Pokémon.

Muscle Feather

Medicine

300

An item for use on a Pokémon. It slightly increases the base Attack stat of a single Pokémon.

Resist Feather

Medicine

300

An item for use on a Pokémon. It slightly increases the base Defense stat of a single Pokémon.

Genius Feather

Medicine

300

An item for use on a Pokémon. It slightly increases the base Sp. Atk stat of a single Pokémon.

Clever Feather

Medicine

300

An item for use on a Pokémon. It slightly increases the base Sp. Def stat of a single Pokémon.

Swift Feather

Medicine

300

An item for use on a Pokémon. It slightly increases the base Speed stat of a single Pokémon.

Pretty Feather

Items

1000

Though this feather is beautiful, it’s just a regular feather and has no effect on Pokémon.

Pass Orb

Items

200

A mysterious orb containing the power of the Unova region, to be used when generating Pass Power.

Dream Ball

Poké Balls

0

A special Poké Ball that appears in your Bag out of nowhere in the Entree Forest. It can catch any Pokémon.

Poké Toy

Items

100

A toy that attracts the attention of a Pokémon. It guarantees escape from any battle with a wild Pokémon.

Balm Mushroom

Items

15000

A rare mushroom that gives off a nice fragrance. It can be sold at a high price to shops.

Big Nugget

Items

40000

A big nugget of pure gold that gives off a lustrous gleam. It can be sold at a high price to shops.

Pearl String

Items

20000

Very large pearls that sparkle in a pretty silver color. They can be sold at a high price to shops.

Comet Shard

Items

25000

A shard that fell to the ground when a comet approached. It can be sold at a high price to shops.

Relic Copper

Items

0

A copper coin used by an ancient civilization about 3,000 years ago.

Relic Silver

Items

0

A silver coin used by an ancient civilization about 3,000 years ago.

Relic Gold

Items

60000

A gold coin used by an ancient civilization about 3,000 years ago.

Relic Vase

Items

0

A fragile vase made by an ancient civilization about 3,000 years ago.

Relic Band

Items

0

A heavy bracelet made by an ancient civilization about 3,000 years ago.

Relic Statue

Items

0

A stone figurine made by an ancient civilization about 3,000 years ago.

Relic Crown

Items

0

A heavy crown made by an ancient civilization about 3,000 years ago.

Casteliacone

Medicine

350

Castelia City’s specialty, soft-serve ice cream. It heals all the status problems of a single Pokémon.

TM93

Electric

Wild Charge

TMs and HMs

1000

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

TM94

Fighting

Rock Smash

TMs and HMs

10000

The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.

TM95

Dark

Snarl

TMs and HMs

1000

The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.

Weakness Policy

Items

1000

An item to be held by a Pokémon. Attack and Sp. Atk sharply increase if the holder is hit with a move it’s weak to.

Assault Vest

Items

1000

An item to be held by a Pokémon. This offensive vest raises Sp. Def but prevents the use of status moves.

Pixie Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Fairy-type moves.

Ability Capsule

Medicine

10000

A capsule that allows a Pokémon with two Abilities to switch between these Abilities when it is used.

Whipped Dream

Items

2000

A soft and sweet treat made of fluffy, puffy, whipped and whirled cream. It’s loved by a certain Pokémon.

Sachet

Items

2000

A sachet filled with fragrant perfumes that are just slightly too overwhelming. Yet it’s loved by a certain Pokémon.

Luminous Moss

Items

4000

An item to be held by a Pokémon. It boosts Sp. Def if hit with a Water- type attack. It can only be used once.

Snowball

Items

4000

An item to be held by a Pokémon. It boosts Attack if hit with an Ice-type attack. It can only be used once.

Safety Goggles

Items

4000

An item to be held by a Pokémon. These goggles protect the holder from both weather-related damage and powder.

Gengarite

Items

0

One variety of the mysterious Mega Stones. Have Gengar hold it, and this stone will enable it to Mega Evolve during battle.

Gardevoirite

Items

0

One variety of the mysterious Mega Stones. Have Gardevoir hold it, and this stone will enable it to Mega Evolve during battle.

Ampharosite

Items

0

One variety of the mysterious Mega Stones. Have Ampharos hold it, and this stone will enable it to Mega Evolve during battle.

Venusaurite

Items

0

One variety of the mysterious Mega Stones. Have Venusaur hold it, and this stone will enable it to Mega Evolve during battle.

Charizardite X

Items

0

One variety of the mysterious Mega Stones. Have Charizard hold it, and this stone will enable it to Mega Evolve during battle.

Blastoisinite

Items

0

One variety of the mysterious Mega Stones. Have Blastoise hold it, and this stone will enable it to Mega Evolve during battle.

Mewtwonite X

Items

0

One variety of the mysterious Mega Stones. Have Mewtwo hold it, and this stone will enable it to Mega Evolve during battle.

Mewtwonite Y

Items

0

One variety of the mysterious Mega Stones. Have Mewtwo hold it, and this stone will enable it to Mega Evolve during battle.

Blazikenite

Items

0

One variety of the mysterious Mega Stones. Have Blaziken hold it, and this stone will enable it to Mega Evolve during battle.

Medichamite

Items

0

One variety of the mysterious Mega Stones. Have Medicham hold it, and this stone will enable it to Mega Evolve during battle.

Houndoominite

Items

0

One variety of the mysterious Mega Stones. Have Houndoom hold it, and this stone will enable it to Mega Evolve during battle.

Aggronite

Items

0

One variety of the mysterious Mega Stones. Have Aggron hold it, and this stone will enable it to Mega Evolve during battle.

Banettite

Items

0

One variety of the mysterious Mega Stones. Have Banette hold it, and this stone will enable it to Mega Evolve during battle.

Tyranitarite

Items

0

One variety of the mysterious Mega Stones. Have Tyranitar hold it, and this stone will enable it to Mega Evolve during battle.

Scizorite

Items

0

One variety of the mysterious Mega Stones. Have Scizor hold it, and this stone will enable it to Mega Evolve during battle.

Pinsirite

Items

0

One variety of the mysterious Mega Stones. Have Pinsir hold it, and this stone will enable it to Mega Evolve during battle.

Aerodactylite

Items

0

One variety of the mysterious Mega Stones. Have Aerodactyl hold it, and this stone will enable it to Mega Evolve during battle.

Lucarionite

Items

0

One variety of the mysterious Mega Stones. Have Lucario hold it, and this stone will enable it to Mega Evolve during battle.

Abomasite

Items

0

One variety of the mysterious Mega Stones. Have Abomasnow hold it, and this stone will enable it to Mega Evolve during battle.

Kangaskhanite

Items

0

One variety of the mysterious Mega Stones. Have Kangaskhan hold it, and this stone will enable it to Mega Evolve during battle.

Gyaradosite

Items

0

One variety of the mysterious Mega Stones. Have Gyarados hold it, and this stone will enable it to Mega Evolve during battle.

Absolite

Items

0

One variety of the mysterious Mega Stones. Have Absol hold it, and this stone will enable it to Mega Evolve during battle.

Charizardite Y

Items

0

One variety of the mysterious Mega Stones. Have Charizard hold it, and this stone will enable it to Mega Evolve during battle.

Alakazite

Items

0

One variety of the mysterious Mega Stones. Have Alakazam hold it, and this stone will enable it to Mega Evolve during battle.

Heracronite

Items

0

One variety of the mysterious Mega Stones. Have Heracross hold it, and this stone will enable it to Mega Evolve during battle.

Mawilite

Items

0

One variety of the mysterious Mega Stones. Have Mawile hold it, and this stone will enable it to Mega Evolve during battle.

Manectite

Items

0

One variety of the mysterious Mega Stones. Have Manectric hold it, and this stone will enable it to Mega Evolve during battle.

Garchompite

Items

0

One variety of the mysterious Mega Stones. Have Garchomp hold it, and this stone will enable it to Mega Evolve during battle.

Roseli Berry

Berries

80

If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fairy-type attack.

Kee Berry

Berries

80

If held by a Pokémon, this Berry will increase the holder’s Defense if it’s hit with a physical move.

Maranga Berry

Berries

80

If held by a Pokémon, this Berry will increase the holder’s Sp. Def if it’s hit with a special move.

Discount Coupon

Items

20

This special coupon allows you to buy items at a discount when you are shopping at a boutique.

Strange Souvenir

Items

3000

An ornament depicting a Pokémon that is venerated as a protector in some region far from Kalos.

Lumiose Galette

Medicine

350

A popular treat in Lumiose City. It can be used once to heal all the status conditions of a Pokémon.

TM96

Normal

Nature Power

TMs and HMs

1000

An attack that makes use of nature’s power. Its effects vary depending on the user’s environment.

TM97

Dark

Dark Pulse

TMs and HMs

1000

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

TM98

Fighting

Power-Up Punch

TMs and HMs

1000

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

TM99

Fairy

Dazzling Gleam

TMs and HMs

1000

The user damages opposing Pokémon by emitting a powerful flash.

TM100

Normal

Confide

TMs and HMs

5000

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

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