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Exploud

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Exploud in Pokémon Brilliant Diamond & Shining Pearl

#295 in the Brilliant Diamond and Shining Pearl Pokédex • Loud Noise Pokémon

Exploud in the National Pokédex

Pokédex entries

Brilliant Diamond

Its howls can be heard over six miles away. It emits all sorts of noises from the ports on its body.

Shining Pearl

Its howls can be heard over six miles away. It emits all sorts of noises from the ports on its body.

Pokémon details

Type

Normal

Category

Loud Noise Pokémon

Height

1.5 m (4'11")

Weight

84 kg (185.2 lbs)

National Pokédex

#0295

Pokédex

#295

Exploud in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

104

318

412

Attack

91

168

309

Defense

63

117

247

Sp. Atk

91

168

309

Sp. Def

73

135

269

Speed

68

126

258

Total

490

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Exploud, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Exploud doesn't resist any types.

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
3 HP
Catch rate
45
Base Exp.
245

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Whismur

Whismur

#293

Level 20

Loudred

Loudred

#294

Loudred

Loudred

#294

Level 40

Exploud

Exploud

#295

Moves this Pokémon learns naturally by reaching specific levels.
Class
Evo.Crunch

Dark8010015
StartPound

Normal4010035
StartBite

Dark6010025
StartCrunch

Dark8010015
StartAstonish

Ghost3010015
StartHowl

Normal--40
StartThunder Fang

Electric659515
StartIce Fang

Ice659515
StartFire Fang

Fire659515
StartEchoed Voice

Normal4010015
15Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
15Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
23Stomp

Normal6510020
29Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
36Supersonic

Normal-5520
45Uproar

Normal9010010
54Screech

Normal-8540
63Hyper Voice

Normal9010010
72Boomburst

Normal14010010
81Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM03Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
TM05Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
TM10Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM14Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM15Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM22Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM26Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TM30Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.

Ghost8010015
TM31Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM34Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20
TM35Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire9010015
TM38Fire Blast

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Fire110855
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.

Rock609515
TM41Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM50Overheat

The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.

Fire130905
TM52Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.

Fighting120705
TM56Fling

The user flings its held item at the target to attack. This move's power and effects depend on the item.

Dark-10010
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM68Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM72Avalanche

The power of this attack move is doubled if the user has been hurt by the target in the same turn.

Ice6010010
TM80Rock Slide

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM83Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Ground6010020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM95Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
TM96Strength

The target is slugged with a punch thrown at maximum power.

Normal8010015
TM98Rock Smash

The user attacks with a punch. This may also lower the target's Defense stat.

Fighting4010015
TM100Rock Climb

A charging attack that may also leave the foe confused. It's also one of the Pokétch's hidden moves.

Normal908520

Each row is an individual acquisition option, not proof that every four-move combination is legal. Pokémon HOME uses destination-specific movesets; earlier-game moves are not automatically retained in BDSP.
Class
Circle Throw

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fighting609010
Circle Throw

Learn before evolving, then retain the move.

Fighting609010
Disarming Voice

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fairy40-15
Disarming Voice

Learn before evolving, then retain the move.

Fairy40-15
Endeavor

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-1005
Endeavor

Learn before evolving, then retain the move.

Normal-1005
Extrasensory

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Psychic8010020
Extrasensory

Learn before evolving, then retain the move.

Psychic8010020
Fake Tears

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Dark-10020
Fake Tears

Learn before evolving, then retain the move.

Dark-10020
Hammer Arm

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fighting1009010
Hammer Arm

Learn before evolving, then retain the move.

Fighting1009010
Smokescreen

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-10020
Smokescreen

Learn before evolving, then retain the move.

Normal-10020
Snore

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal5010015
Snore

Learn before evolving, then retain the move.

Normal5010015
Take Down

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal908520
Take Down

Learn before evolving, then retain the move.

Normal908520
Whirlwind

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal--20
Whirlwind

Learn before evolving, then retain the move.

Normal--20

Ability options available to this Pokémon in this game.

Soundproof

Ability Slot 1

Protects against other Pokémon’s sound-based moves.

Scrappy(Hidden Ability)

Allows Normal- and Fighting-type moves to hit Ghost-type Pokémon and prevents Intimidate from lowering Attack.

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