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Relicanth

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Relicanth in Pokémon X & Y

#369 in the X and Y Pokédex • Longevity Pokémon

Relicanth in the National Pokédex
Relicanth sprite

Normal

Shiny Relicanth sprite

Shiny

Pokédex entries

Pokémon X

It has remained unchanged for 100 million years. It was discovered during a deep-sea exploration.

Pokémon Y

A rare Pokémon discovered during a deep-sea exploration. It has not changed in over 100 million years.

Pokémon details

Types

WaterRock

Category

Longevity Pokémon

Height

1 m (3'03")

Weight

23.4 kg (51.6 lbs)

National Pokédex

#0369

Relicanth in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

100

310

404

Attack

90

166

306

Defense

130

238

394

Sp. Atk

45

85

207

Sp. Def

65

121

251

Speed

55

103

229

Total

485

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Relicanth, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Coastal Kalos #42
EV yield
1 HP, 1 Def
Catch rate
25
Base Exp.
170

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
87.5% male
12.5% female
Egg cycles
40

Evolution requirements shown in a compact table or chain view.
Relicanth

Relicanth

#369

No evolutions

Known encounter locations for this Pokémon in this game.
X
LocationMethodLevelChanceConditions

Ambrette Town

Fishing with a Super Rod3560%

-

Cyllage City

Fishing with a Super Rod3560%

-

Y
LocationMethodLevelChanceConditions

Ambrette Town

Fishing with a Super Rod3560%

-

Cyllage City

Fishing with a Super Rod3560%

-

Items this Pokémon may hold when encountered in the wild.

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal5010035
StartHydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805
StartHarden

The user stiffens all the muscles in its body to raise its Defense stat.

Normal--30
StartAncient Power

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

Rock601005
StartMud Sport

The user covers itself with mud. This weakens Electric-type moves for five turns.

Ground--15
StartHead Smash

The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.

Rock150805
8Water Gun

The target is blasted with a forceful shot of water.

Water4010025
15Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515
22Yawn

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Normal--10
29Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
36Mud Sport

The user covers itself with mud. This weakens Electric-type moves for five turns.

Ground--15
43Ancient Power

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

Rock601005
50Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015
57Dive

Diving on the first turn, the user floats up and attacks on the next turn.

Water8010010
64Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
71Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805
78Head Smash

The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.

Rock150805

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon X and Y.
Class
TM04Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM14Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM15Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM20Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM23Smack Down

The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.

Rock5010015
TM26Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM37Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

Rock--10
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM55Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Water8010015
TM68Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM69Rock Polish

The user polishes its body to reduce drag. This can sharply raise the Speed stat.

Rock--20
TM71Stone Edge

The user stabs the target with sharpened stones from below. Critical hits land more easily.

Rock100805
TM77Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM78Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

Ground6010020
TM80Rock Slide

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.

Fighting4010015
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20
HM03Surf

The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.

Water9010015
HM05Waterfall

The user charges at the target and may make it flinch. This can also be used to climb a waterfall.

Water8010015

Moves this Pokémon can inherit through breeding or similar methods.
Class
Amnesia

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

Psychic--20
Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water909010
Brine

If the target’s HP is half or less, this attack will hit with double the power.

Water6510010
Magnitude

The user attacks everything around it with a ground-shaking quake. Its power varies.

Ground-10030
Mud Shot

The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

Ground559515
Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010
Muddy Water

The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.

Water908510
Skull Bash

The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.

Normal13010010
Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Water Sport

The user soaks itself with water. This weakens Fire-type moves for five turns.

Water--15
Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015

These require the labeled trade, transfer or breeding route. Generation III/IV imports must first reach Generation V; Virtual Console Pokémon cannot be imported into X/Y. Kyurem must be unfused for transfer. Individual options do not certify every four-move combination.
Class
Acquisition source
Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015

Generation III–V import via Poké Transporter and Pokémon Bank

Bounce

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

Flying85855

Generation III–V import via Poké Transporter and Pokémon Bank

Bounce

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

Flying85855

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Earth Power

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def.

Ground9010010

Generation III–V import via Poké Transporter and Pokémon Bank

Earth Power

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def.

Ground9010010

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015

Generation III–V import via Poké Transporter and Pokémon Bank

Icy Wind

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Ice559515

Generation III–V import via Poké Transporter and Pokémon Bank

Icy Wind

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Ice559515

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Secret Power

The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Normal7010020

Generation III–V import via Poké Transporter and Pokémon Bank

Secret Power

The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Normal7010020

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Stealth Rock

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Rock--20

Generation III–V import via Poké Transporter and Pokémon Bank

Stealth Rock

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Rock--20

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020

Generation III–V import via Poké Transporter and Pokémon Bank

Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water358515

Generation III–V import via Poké Transporter and Pokémon Bank

Ability options available to this Pokémon in this game.

Swift Swim

Ability Slot 1

Boosts the Pokémon’s Speed stat in rain.

Doubles Speed during rain.

Rock Head

Ability Slot 2

Protects the Pokémon from recoil damage.

Protects against recoil damage.

Sturdy(Hidden Ability)

It cannot be knocked out with one hit.

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

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