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Whiscash

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Whiscash in Pokémon X & Y

#340 in the X and Y Pokédex • Whiskers Pokémon

Whiscash in the National Pokédex
Whiscash sprite

Normal

Shiny Whiscash sprite

Shiny

Pokédex entries

Pokémon X

It claims a large swamp to itself. If a foe comes near it, it sets off tremors by thrashing around.

Pokémon Y

It makes its nest at the bottom of swamps. It will eat anything--if it is alive, Whiscash will eat it.

Pokémon details

Types

WaterGround

Category

Whiskers Pokémon

Height

0.9 m (2'11")

Weight

23.6 kg (52 lbs)

National Pokédex

#0340

Whiscash in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

110

330

424

Attack

78

144

280

Defense

73

135

269

Sp. Atk

76

141

276

Sp. Def

71

132

265

Speed

60

112

240

Total

468

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Whiscash, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Mountain Kalos #41
EV yield
2 HP
Catch rate
75
Base Exp.
164

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Barboach

Barboach

#339

Level 30

Whiscash

Whiscash

#340

Known encounter locations for this Pokémon in this game.
X
LocationMethodLevelChanceConditions

Route 14

Road 14

Fishing with a Super Rod3535%

-

Route 19

Road 19

Fishing with a Super Rod4535%

-

Y
LocationMethodLevelChanceConditions

Route 14

Road 14

Fishing with a Super Rod3535%

-

Route 19

Road 19

Fishing with a Super Rod4535%

-

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartMud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010
StartMud Sport

The user covers itself with mud. This weakens Electric-type moves for five turns.

Ground--15
StartTickle

The user tickles the target into laughing, reducing its Attack and Defense stats.

Normal-10020
StartWater Sport

The user soaks itself with water. This weakens Fire-type moves for five turns.

Water--15
StartZen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015
6Mud Sport

The user covers itself with mud. This weakens Electric-type moves for five turns.

Ground--15
6Water Sport

The user soaks itself with water. This weakens Fire-type moves for five turns.

Water--15
10Water Gun

The target is blasted with a forceful shot of water.

Water4010025
14Mud Bomb

The user launches a hard-packed mud ball to attack. This may also lower the target’s accuracy.

Ground658510
18Amnesia

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

Psychic--20
22Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
26Magnitude

The user attacks everything around it with a ground-shaking quake. Its power varies.

Ground-10030
33Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
33Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
39Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water909010
45Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
51Future Sight

Two turns after this move is used, a hunk of psychic energy attacks the target.

Psychic12010010
57Fissure

The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.

Ground-305

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon X and Y.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM14Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM15Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM26Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM37Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

Rock--10
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM55Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Water8010015
TM68Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM71Stone Edge

The user stabs the target with sharpened stones from below. Critical hits land more easily.

Rock100805
TM78Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

Ground6010020
TM80Rock Slide

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.

Fighting4010015
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20
HM03Surf

The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.

Water9010015
HM04Strength

The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.

Normal8010015
HM05Waterfall

The user charges at the target and may make it flinch. This can also be used to climb a waterfall.

Water8010015

Learn these before evolving. The source identifies the original method and level where applicable.
Class
Acquisition source
Dragon Dance

The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.

Dragon--20

Barboach — breeding

Earth Power

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def.

Ground9010010

Barboach — breeding

Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Normal-10015

Barboach — breeding

Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805

Barboach — breeding

Mud Shot

The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

Ground559515

Barboach — breeding

Muddy Water

The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.

Water908510

Barboach — breeding

Spark

The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.

Electric6510020

Barboach — breeding

Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520

Barboach — breeding

Thrash

The user rampages and attacks for two to three turns. The user then becomes confused.

Normal12010010

Barboach — breeding

Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water358515

Barboach — breeding

These require the labeled trade, transfer or breeding route. Generation III/IV imports must first reach Generation V; Virtual Console Pokémon cannot be imported into X/Y. Kyurem must be unfused for transfer. Individual options do not certify every four-move combination.
Class
Acquisition source
Bounce

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

Flying85855

Generation III–V import via Poké Transporter and Pokémon Bank

Bounce

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

Flying85855

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Dive

Diving on the first turn, the user floats up and attacks on the next turn.

Water8010010

Generation III–V import via Poké Transporter and Pokémon Bank

Dive

Diving on the first turn, the user floats up and attacks on the next turn.

Water8010010

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015

Generation III–V import via Poké Transporter and Pokémon Bank

Dragon Dance

The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.

Dragon--20

Generation III–V import via Poké Transporter and Pokémon Bank

Earth Power

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def.

Ground9010010

Generation III–V import via Poké Transporter and Pokémon Bank

Earth Power

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def.

Ground9010010

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Normal-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015

Generation III–V import via Poké Transporter and Pokémon Bank

Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805

Generation III–V import via Poké Transporter and Pokémon Bank

Icy Wind

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Ice559515

Generation III–V import via Poké Transporter and Pokémon Bank

Icy Wind

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Ice559515

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Mud Shot

The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

Ground559515

Generation III–V import via Poké Transporter and Pokémon Bank

Muddy Water

The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.

Water908510

Generation III–V import via Poké Transporter and Pokémon Bank

Muddy Water

The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.

Water908510

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Secret Power

The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Normal7010020

Generation III–V import via Poké Transporter and Pokémon Bank

Secret Power

The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Normal7010020

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Spark

The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.

Electric6510020

Generation III–V import via Poké Transporter and Pokémon Bank

Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520

Generation III–V import via Poké Transporter and Pokémon Bank

Thrash

The user rampages and attacks for two to three turns. The user then becomes confused.

Normal12010010

Generation III–V import via Poké Transporter and Pokémon Bank

Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water358515

Generation III–V import via Poké Transporter and Pokémon Bank

Ability options available to this Pokémon in this game.

Oblivious

Ability Slot 1

Keeps the Pokémon from being infatuated or falling for taunts.

Prevents infatuation, Captivate and Taunt.

Anticipation

Ability Slot 2

Senses an opposing Pokémon’s dangerous moves.

Alerts the Trainer to an opposing super-effective or one-hit knockout move.

Hydration(Hidden Ability)

Heals status conditions if it’s raining.

Cures any major status ailment after each turn during rain.

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