Whiscash
#128 in the Hoenn Pokédex • Whiskers Pokémon
Whiscash
#128 in the Hoenn Pokédex • Whiskers Pokémon
Stats
Min
Max
HP
110
330
424
Attack
78
144
280
Defense
73
135
269
Sp. Atk
76
141
276
Sp. Def
71
132
265
Speed
60
112
240
Total
468
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| EV yield | 2 HP |
|---|---|
| Catch rate | 75 |
| Base Exp. | 164 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 (5,120 steps) |
Lore

Pokémon Emerald
Mysteriously, it can foretell earthquakes. In the daytime, it sleeps in mud at the bottom of a pond. When it awakens, it continually feeds throughout the night.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Barboach #127 | Level 30 | ![]() Whiscash #128 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Meteor Falls Meteor Falls (back) | Fishing with a Super Rod | 30-35 | 15% | - |
Meteor Falls Meteor Falls (back) | Fishing with a Super Rod | 35-40 | 4% | - |
Meteor Falls Meteor Falls (back) | Fishing with a Super Rod | 40-45 | 1% | - |
Meteor Falls Meteor Falls (B1F) | Fishing with a Super Rod | 30-35 | 15% | - |
Meteor Falls Meteor Falls (B1F) | Fishing with a Super Rod | 35-40 | 4% | - |
Meteor Falls Meteor Falls (B1F) | Fishing with a Super Rod | 40-45 | 1% | - |
Meteor Falls Meteor Falls (back/small room) | Fishing with a Super Rod | 30-35 | 15% | - |
Meteor Falls Meteor Falls (back/small room) | Fishing with a Super Rod | 35-40 | 4% | - |
Meteor Falls Meteor Falls (back/small room) | Fishing with a Super Rod | 40-45 | 1% | - |
Victory Road Victory Road (B2F) | Fishing with a Super Rod | 30-35 | 15% | - |
Victory Road Victory Road (B2F) | Fishing with a Super Rod | 35-40 | 4% | - |
Victory Road Victory Road (B2F) | Fishing with a Super Rod | 40-45 | 1% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Mud-Slap | ![]() | Physical | 20 | 100 | 10 | Hurls mud in the foe’s face to reduce its accuracy. |
| Start | Mud Sport | ![]() | Status | - | - | 15 | Covers the user in mud to raise electrical resistance. |
| Start | Tickle | ![]() | Status | - | 100 | 20 | Makes the foe laugh to lower ATTACK and DEFENSE. |
| Start | Water Sport | ![]() | Status | - | - | 15 | The user becomes soaked to raise resistance to fire. |
| 6 | Mud Sport | ![]() | Status | - | - | 15 | Covers the user in mud to raise electrical resistance. |
| 6 | Water Sport | ![]() | Status | - | - | 15 | The user becomes soaked to raise resistance to fire. |
| 11 | Water Gun | ![]() | Special | 40 | 100 | 25 | Squirts water to attack the foe. |
| 16 | Magnitude | ![]() | Physical | - | 100 | 30 | A ground-shaking attack of random intensity. |
| 21 | Amnesia | ![]() | Status | - | - | 20 | Forgets about something and sharply raises SP. DEF. |
| 26 | Rest | ![]() | Status | - | - | 5 | The user sleeps for 2 turns, restoring HP and status. |
| 26 | Snore | ![]() | Physical | 40 | 100 | 15 | A loud attack that can be used only while asleep. |
| 36 | Earthquake | ![]() | Physical | 100 | 100 | 10 | A powerful quake, but has no effect on flying foes. |
| 46 | Future Sight | ![]() | Special | 80 | 90 | 15 | Heightens inner power to strike 2 turns later. |
| 56 | Fissure | ![]() | Physical | - | 30 | 5 | A one-hit KO move that drops the foe in a fissure. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM03 | Water Pulse | ![]() | Special | 60 | 100 | 20 | Attacks with ultrasonic waves. May confuse the foe. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | Poisons the foe with an intensifying toxin. |
| TM07 | Hail | ![]() | Status | - | - | 10 | Summons a hailstorm that strikes every turn. |
| TM10 | Hidden Power | ![]() | Physical | 1 | 100 | 15 | The effectiveness varies with the user. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | Blasts the foe with an icy beam that may freeze it. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | Hits the foe with an icy storm that may freeze it. |
| TM15 | Hyper Beam | ![]() | Physical | 150 | 90 | 5 | Powerful, but leaves the user immobile the next turn. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Evades attack, but may fail if used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | Boosts the power of WATER- type moves for 5 turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | An attack that is stronger if the TRAINER is disliked. |
| TM26 | Earthquake | ![]() | Physical | 100 | 100 | 10 | A powerful quake, but has no effect on flying foes. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | An attack that increases in power with friendship. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | Creates illusory copies to raise evasiveness. |
| TM37 | Sandstorm | ![]() | Status | - | - | 10 | Causes a sandstorm that rages for several turns. |
| TM39 | Rock Tomb | ![]() | Physical | 50 | 80 | 10 | Stops the foe from moving with rocks and cuts SPEED. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack with effects that vary by location. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for 2 turns, restoring HP and status. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | Makes the opposite gender less likely to attack. |
| HM03 | Surf | ![]() | Special | 95 | 100 | 15 | Creates a huge wave, then crashes it down on the foe. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | Builds enormous power, then slams the foe. |
| HM06 | Rock Smash | ![]() | Physical | 20 | 100 | 15 | A rock-crushing attack that may lower DEFENSE. |
| HM07 | Waterfall | ![]() | Special | 80 | 100 | 15 | Charges the foe with speed to climb waterfalls. |
| HM08 | Dive | ![]() | Special | 60 | 100 | 10 | Dives underwater the first turn and strikes next turn. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | A life-risking tackle that also hurts the user. |
| Endure | ![]() | Status | - | - | 10 | Endures any attack for 1 turn, leaving at least 1HP. |
| Icy Wind | ![]() | Special | 55 | 95 | 15 | A chilling attack that lowers the foe’s SPEED. |
| Mimic | ![]() | Status | - | - | 10 | Copies a move used by the foe during one battle. |
| Mud-Slap | ![]() | Physical | 20 | 100 | 10 | Hurls mud in the foe’s face to reduce its accuracy. |
| Rock Slide | ![]() | Physical | 75 | 90 | 10 | Large boulders are hurled. May cause flinching. |
| Sleep Talk | ![]() | Status | - | - | 10 | Uses an available move randomly while asleep. |
| Snore | ![]() | Physical | 40 | 100 | 15 | A loud attack that can be used only while asleep. |
| Substitute | ![]() | Status | - | - | 10 | Creates a decoy using 1/4 of the user’s maximum HP. |
| Swagger | ![]() | Status | - | 90 | 15 | Confuses the foe, but also sharply raises ATTACK. |
Traits
Oblivious
Prevents attraction.
Prevents infatuation and protects against Captivate.








































Physical
Status
Special


