HM08
TMs and HMs item in Pokémon Emerald.
Flavor
Flavor Text
Dives underwater the 1st turn, then attacks next turn.
Short Effect
Teaches Dive to a compatible Pokémon.
Effect
Teaches Dive to a compatible Pokémon.
TM/HM source
Given to you in Mossdeep City once the story calls for it. HM08 teaches Dive.
Machines
HM08 teaches Dive in the Emerald machine data.
Power
60
Acc.
100
PP
10
Related

TM01

Focus Punch
Powerful, but makes the user flinch if hit by the foe.

TM02

Dragon Claw
Hooks and slashes the foe with long, sharp claws.

TM03

Water Pulse
Generates an ultrasonic wave that may confuse.

TM04

Calm Mind
Raises SP. ATK and SP. DEF by focusing the mind.

TM05

Roar
A savage roar that makes the foe flee to end the battle.

TM06

Toxic
Poisons the foe with a toxin that gradually worsens.

TM07

Hail
Creates a hailstorm that damages all types except ICE.

TM08

Bulk Up
Bulks up the body to boost both ATTACK & DEFENSE.

TM09

Bullet Seed
Shoots 2 to 5 seeds in a row to strike the foe.

TM10

Hidden Power
The attack power varies among different Pokémon.

TM11

Sunny Day
Raises the power of FIRE-type moves for 5 turns.

TM12

Taunt
Enrages the foe so it can only use attack moves.

TM13

Ice Beam
Fires an icy cold beam that may freeze the foe.

TM14

Blizzard
A brutal snow-and- wind attack that may freeze the foe.

TM15

Hyper Beam
Powerful, but needs recharging the next turn.

TM16

Light Screen
Creates a wall of light that lowers SP. ATK damage.

TM17

Protect
Negates all damage, but may fail if used in succession.

TM18

Rain Dance
Raises the power of WATER-type moves for 5 turns.

TM19

Giga Drain
Recovers half the HP of the damage this move inflicts.

TM20

Safeguard
Prevents status abnormality with a mystical power.

TM21

Frustration
The less the user likes you, the more powerful this move.

TM22

Solar Beam
Absorbs sunlight in the 1st turn, then attacks next turn.

TM23

Iron Tail
Slams the foe with a hard tail. It may lower DEFENSE.

TM24

Thunderbolt
A powerful electric attack that may cause paralysis.

TM25

Thunder
Strikes the foe with a thunderbolt. It may paralyze.

TM26

Earthquake
Causes a quake that has no effect on flying foes.

TM27

Return
The more the user likes you, the more powerful this move.

TM28

Dig
Digs underground the 1st turn, then strikes next turn.

TM29

Psychic
A powerful psychic attack that may lower SP. DEF.

TM30

Shadow Ball
Hurls a dark lump at the foe. It may lower SP. DEF.

TM31

Brick Break
Destroys barriers like LIGHT SCREEN and causes damage.

TM32

Double Team
Creates illusory copies to enhance elusiveness.

TM33

Reflect
Creates a wall of light that weakens physical attacks.

TM34

Shock Wave
Zaps the foe with a jolt of electricity that never misses.

TM35

Flamethrower
Looses a stream of fire that may burn the foe.

TM36

Sludge Bomb
Hurls sludge at the foe. It may poison the foe.

TM37

Sandstorm
Causes a sandstorm that hits the foe over several turns.

TM38

Fire Blast
A powerful fire attack that may burn the foe.

TM39

Rock Tomb
Stops the foe from moving with rocks. May lower SPEED.

TM40

Aerial Ace
An extremely fast attack that can’t be avoided.

TM41

Torment
Prevents the foe from using the same move in a row.

TM42

Facade
Raises ATTACK when poisoned, burned, or paralyzed.

TM43

Secret Power
Adds an effect to attack depending on the location.

TM44

Rest
The user sleeps for 2 turns to restore health and status.

TM45

Attract
Makes it tough to attack a foe of the opposite gender.

TM46

Thief
While attacking, it may steal the foe’s held item.

TM47

Steel Wing
Spreads hard- edged wings and slams into the foe.

TM48

Skill Swap
Switches abilities with the foe on the turn this is used.

TM49

Snatch
Steals the effects of the move the foe is trying to use.

TM50

Overheat
Enables full-power attack, but sharply lowers SP. ATK.

HM01

Cut
Attacks the foe with sharp blades or claws.

HM02

Fly
Flies up on the first turn, then attacks next turn.

HM03

Surf
Creates a huge wave, then crashes it down on the foe.

HM04

Strength
Builds enormous power, then slams the foe.

HM05

Flash
Looses a powerful blast of light that reduces accuracy.

HM06

Rock Smash
A rock-crushingly tough attack that may lower DEFENSE.

HM07

Waterfall
Attacks the foe with enough power to climb waterfalls.
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