Pokémon Emerald Items
Item descriptions, categories, machines, and obtainability for Pokémon Emerald.
Displaying 309 of 309 items.
Location
Description
Poké Balls
Aqua Hideout
-The best BALL that catches a Pokémon without fail.
Poké Balls
Routes 119, 123, 126; New Mauville; Mt. Pyre
1,200A better BALL with a higher catch rate than a GREAT BALL.
Poké Balls
Routes 109, 110, 117, 115; Petalburg Woods
600A good BALL with a higher catch rate than a POKé BALL.
Poké Balls
All Poké Marts
200A tool used for catching wild Pokémon.
Poké Balls
Safari Zone
-A special BALL that is used only in the SAFARI ZONE.
Poké Balls
Mossdeep City
1,000A BALL that works well on WATER- and BUG-type Pokémon.
Poké Balls
Abandoned Ship
1,000A BALL that works better on Pokémon on the ocean floor.
Poké Balls
Route 120; Aqua Hideout
1,000A BALL that works better on weaker Pokémon.
Poké Balls
Route 116
1,000A BALL that works better on Pokémon caught before.
Poké Balls
Trick House (second puzzle)
1,000A BALL that gains power in battles taking many turns.
Poké Balls
Abandoned Ship
1,000A cozy BALL that makes Pokémon more friendly.
Poké Balls
Rustboro City
20A rare BALL made in commemoration of some event.
Medicine
Routes 102, 104, 116; Oldale Town
300Restores the HP of a Pokémon by 20 points.
Medicine
Route 104
100Heals a poisoned Pokémon.
Medicine
Jagged Pass
250Heals Pokémon of a burn.
Medicine
Lavaridge Town; Shoal Cave
250Defrosts a frozen Pokémon.
Medicine
Most Poké Marts
250Awakens a sleeping Pokémon.
Medicine
Petalburg Woods; New Mauville
200Heals a paralyzed Pokémon.
Medicine
Safari Zone; Victory Road
3,000Fully restores the HP and status of a Pokémon.
Medicine
Mt. Pyre
2,500Fully restores the HP of a Pokémon.
Medicine
Routes 113, 118, 119, 120, 123
1,200Restores the HP of a Pokémon by 200 points.
Medicine
Routes 104, 115, 116
700Restores the HP of a Pokémon by 50 points.
Medicine
Routes 110, 119, 120, 121; New Mauville
600Heals all the status problems of one Pokémon.
Medicine
Routes 109, 110, 114, 117, 120, 121, 123
1,500Revives a fainted Pokémon with half its HP.
Medicine
Routes 121, 133; Abandoned Ship; Safari Zone
4,000Revives a fainted Pokémon with all its HP.
Medicine
Lilycove Dept. Store (vending machines)
200A mineral water that restores HP by 50 points.
Medicine
Route 109 (Seashore House)
300A fizzy soda drink that restores HP by 60 points.
Medicine
Lilycove Dept. Store (vending machines)
400A very sweet drink that restores HP by 80 points.
Medicine
Held by wild Miltank
600A nutritious milk that restores HP by 100 points.
Medicine
Route 114
500A bitter powder that restores HP by 50 points.
Medicine
Lavaridge Town (Herb Shop)
1,200A bitter root that restores HP by 200 points.
Medicine
Route 115
300A bitter powder that heals all status problems.
Medicine
Route 123
2,800A very bitter herb that revives a fainted Pokémon.
Medicine
Routes 109, 113, 116 (and more)
1,200Restores the PP of a selected move by 10.
Medicine
Routes 113 and 119, Rusturf Tunnel, Mt. Pyre
2,000Fully restores the PP of a selected move.
Medicine
Routes 110, 111, 119, 123, Victory Road
3,000Restores the PP of all moves by 10.
Medicine
Aqua Hideout, Magma Hideout, Victory Road
4,500Fully restores the PP of a Pokémon’s moves.
Medicine
Mt. Chimney
350A local specialty that heals all status problems.
Medicine
Made by Shuckle holding a Berry
200A 100% pure juice that restores HP by 20 points.
Medicine
Held by Ho-Oh (Navel Rock)
50,000Fully revives and restores all fainted Pokémon.
Medicine
Routes 111, 116, 121, 127, Artisan Cave
9,800Raises the base HP of one Pokémon.
Medicine
Routes 106, 111, 114, 128, 132, Artisan Cave
9,800Raises the base ATTACK stat of one Pokémon.
Medicine
Routes 105, 115, 118, 126, Artisan Cave
9,800Raises the base DEFENSE stat of one Pokémon.
Medicine
Routes 114, 121, 124, 127, 134, Artisan Cave
9,800Raises the base SPEED stat of one Pokémon.
Medicine
Routes 119, 123, 124, Safari Zone, Artisan Cave
9,800Raises the base SP. ATK stat of one Pokémon.
Medicine
Routes 110, 114, 119 (and many more)
10,000Raises the level of a Pokémon by one.
Medicine
Routes 103, 104, 109, 115, 123, Meteor Falls
10,000Raises the maximum PP of a selected move.
Medicine
Routes 119, 120, 121, 127, Safari Zone, Mt. Pyre
9,800Raises the base SP. DEF stat of one Pokémon.
Medicine
Trick House (seventh puzzle)
10,000Raises the PP of a move to its maximum points.
Battle Items
Route 103
700Prevents stat reduction when used in battle.
Battle Items
Route 110
650Raises the critical-hit ratio during one battle.
Battle Items
Petalburg Woods
500Raises the stat ATTACK during one battle.
Battle Items
Rustboro City
550Raises the stat DEFENSE during one battle.
Battle Items
Mauville City
350Raises the stat SPEED during one battle.
Battle Items
Route 104
950Raises accuracy of attack moves during one battle.
Battle Items
Route 116
350Raises the stat SP. ATK during one battle.
Items
Lilycove Department Store
300Use to flee from any battle with a wild Pokémon.
Items
Verdanturf Town (Poké Mart)
100Use to flee from any battle with a wild Pokémon.
Battle Items
Route 113 (Glass Workshop)
20A glass flute that awakens sleeping Pokémon.
Battle Items
Route 113 (Glass Workshop)
20A glass flute that snaps Pokémon out of confusion.
Battle Items
Route 113 Glass Workshop (500 steps)
20A glass flute that snaps Pokémon out of attraction.
Items
Route 113 Glass Workshop (1,000 steps)
20A glass flute that keeps away wild Pokémon.
Items
Route 113 Glass Workshop (1,000 steps)
20A glass flute that lures wild Pokémon.
Items
Shoal Cave (low tide, ×4)
20Salt obtained from deep inside the SHOAL CAVE.
Items
Shoal Cave (high tide, ×4)
20A seashell found deep inside the SHOAL CAVE.
Items
Routes 124 and 127 (underwater)
1,000A shard from an ancient item. Can be sold cheaply.
Items
Routes 124 and 126 (underwater)
1,000A shard from an ancient item. Can be sold cheaply.
Items
Routes 124 and 126 (underwater)
1,000A shard from an ancient item. Can be sold cheaply.
Items
Routes 124 (underwater) and 126
1,000A shard from an ancient item. Can be sold cheaply.
Items
Routes 113, 119, and 123
500Repels weak wild Pokémon for 200 steps.
Items
Lilycove City, Victory Road
700Repels weak wild Pokémon for 250 steps.
Items
Granite Cave, New Mauville
550Use to escape instantly from a cave or a dungeon.
Items
Routes 116 and 117, Granite Cave
350Repels weak wild Pokémon for 100 steps.
Items
Mossdeep Space Center
3,000Makes certain species of Pokémon evolve.
Items
Meteor Falls
3,000Makes certain species of Pokémon evolve.
Items
Fiery Path
3,000Makes certain species of Pokémon evolve.
Items
New Mauville
3,000Makes certain species of Pokémon evolve.
Items
Abandoned Ship
3,000Makes certain species of Pokémon evolve.
Items
Route 119
3,000Makes certain species of Pokémon evolve.
Items
Petalburg Woods
500A plain mushroom that would sell at a cheap price.
Items
Trade for Tiny Mushrooms
5,000A rare mushroom that would sell at a high price.
Items
Routes 124, 126, and 128
2,000A pretty pearl that would sell at a cheap price.
Items
Routes 124 and 126 (underwater)
8,000A lovely large pearl that would sell at a high price.
Items
Routes 106, 111, and 126 (underwater)
3,000Beautiful red sand. Can be sold at a high price.
Items
Routes 127, 133, and 134
12,000A red gem shard. It would sell for a very high price.
Items
Routes 112, 113, 119, 120, 121
10,000A nugget of pure gold. Can be sold at a high price.
Items
Held by wild Luvdisc
100A lovely scale. It is coveted by collectors.
Items
Mirage Tower (Root or Claw)
7,000A fossil of an ancient, seafloor- dwelling Pokémon.
Items
Mirage Tower (Claw or Root)
7,000A fossil of an ancient, seafloor- dwelling Pokémon.
Items
-
7,000A piece of an ancient marine Pokémon’s seashell.
Items
-
7,000A piece of an ancient marine Pokémon’s shell.
Items
-
10,000A stone containing the genes of an ancient Pokémon.
Berries
Routes 102 and 104
80A hold item that heals paralysis in battle.
Berries
Routes 104, 116, 121 (soft soil)
80A hold item that awakens Pokémon in battle.
Berries
Routes 102, 104, 112, 120, 123
80A hold item that heals poisoning in battle.
Berries
Routes 112, 121, 123 (soft soil)
80A hold item that heals a burn in battle.
Berries
Routes 120 and 121 (soft soil)
80A hold item that defrosts Pokémon in battle.
Berries
Routes 103, 104, 119, 123
80A hold item that restores 10 PP in battle.
Berries
Routes 102, 104, 111 (soft soil)
80A hold item that restores 10 HP in battle.
Berries
Routes 114 and 121 (soft soil)
80A hold item that heals confusion in battle.
Berries
Route 123 (Berry Master's wife)
80A hold item that heals any status problem in battle.
Berries
Routes 118, 119, 123 (soft soil)
80A hold item that restores 30 HP in battle.
Berries
Sootopolis City, Route 120 (by Trainer ID)
80A hold item that restores HP but may confuse.
Berries
Route 120 (Trainer ID ends in 1 or 6)
80A hold item that restores HP but may confuse.
Berries
Route 120 (Trainer ID ends in 2 or 7)
80A hold item that restores HP but may confuse.
Berries
Route 120 (Trainer ID ends in 3 or 8)
80A hold item that restores HP but may confuse.
Berries
Sootopolis City, Route 120 (by Trainer ID)
80A hold item that restores HP but may confuse.
Berries
Routes 111 and 120 (soft soil)
200POKéBLOCK ingredient. Plant in loamy soil to grow RAZZ.
Berries
Route 115 (soft soil)
20POKéBLOCK ingredient. Plant in loamy soil to grow BLUK.
Berries
Routes 110, 120, 121 (soft soil)
200POKéBLOCK ingredient. Plant in loamy soil to grow NANAB.
Berries
Routes 117 and 120 (soft soil)
20POKéBLOCK ingredient. Plant in loamy soil to grow WEPEAR.
Berries
Routes 116 and 120 (soft soil)
200POKéBLOCK ingredient. Plant in loamy soil to grow PINAP.
Berries
Routes 119 and 123 (soft soil)
80Makes a Pokémon friendly but lowers base HP.
Berries
Route 115 (soft soil)
80Makes a Pokémon friendly but lowers base ATTACK.
Berries
Route 123 (soft soil)
80Makes a Pokémon friendly but lowers base DEFENSE.
Berries
Route 119 (soft soil)
80Makes a Pokémon friendly but lowers base SP. ATK.
Berries
Route 123 (soft soil)
80Makes a Pokémon friendly but lowers base SP. DEF.
Berries
Route 123 (Berry Master)
80Makes a Pokémon friendly but lowers base SPEED.
Berries
Route 123 (Berry Master)
20POKéBLOCK ingredient. Plant in loamy soil to grow CORNN.
Berries
Route 123 (Berry Master)
20POKéBLOCK ingredient. Plant in loamy soil to grow MAGOST.
Berries
Route 123 (Berry Master)
20POKéBLOCK ingredient. Plant in loamy soil to grow RABUTA.
Berries
Route 123 (Berry Master)
20POKéBLOCK ingredient. Plant in loamy soil to grow NOMEL.
Berries
Route 123 (Berry Master's wife)
20POKéBLOCK ingredient. Plant in loamy soil to grow SPELON.
Berries
Route 123 (Berry Master's wife)
20POKéBLOCK ingredient. Plant in loamy soil to grow PAMTRE.
Berries
Route 123 (Berry Master's wife)
20POKéBLOCK ingredient. Plant in loamy soil to grow WATMEL.
Berries
Route 123 (Berry Master's wife)
20POKéBLOCK ingredient. Plant in loamy soil to grow DURIN.
Berries
Route 123 (Berry Master's wife)
20POKéBLOCK ingredient. Plant in loamy soil to grow BELUE.
Berries
Mirage Island
80A hold item that raises ATTACK in a pinch.
Berries
Event distribution only
80A hold item that raises DEFENSE in a pinch.
Berries
Event distribution only
80A hold item that raises SPEED in a pinch.
Berries
Event distribution only
80A hold item that raises SP. ATK in a pinch.
Berries
Event distribution only
80A hold item that raises SP. DEF in a pinch.
Berries
Battle Frontier (Scott)
80A hold item that ups the critical- hit rate in a pinch.
Berries
Battle Frontier (Scott)
80A hold item that sharply boosts a stat in a pinch.
Berries
e-Reader card (Japan only)
80POKéBLOCK ingredient. Plant in loamy soil to grow a mystery.
Items
Battle Frontier (64 BP)
4,000A hold item that casts a glare to reduce accuracy.
Items
Route 104
4,000A hold item that restores any lowered stat.
Items
Route 111
3,000A hold item that promotes growth, but reduces SPEED.
Items
Devon Corporation (Mr. Stone)
-A hold item that gets EXP. points from battles.
Items
Trainer's School, Rustboro City
4,000A hold item that occasionally allows the first strike.
Items
Slateport City (Pokémon Fan Club)
4,000A hold item that calms spirits and fosters friendship.
Items
Fortree City
4,000A hold item that snaps Pokémon out of infatuation.
Items
Battle Frontier (64 BP)
4,000Raises a move’s power, but permits only that move.
Items
Mossdeep City (from a girl)
5,000A hold item that may cause flinching when the foe is hit.
Items
Held by a trainer's Masquerain (Route 120)
1,000A hold item that raises the power of BUG-type moves.
Items
Littleroot Town (from Mom)
10,000Doubles money in battle if the holder takes part.
Items
Mt. Pyre
5,000A hold item that helps repel wild Pokémon.
Items
Southern Island (held by Latios)
-Hold item: raises SP. ATK & SP. DEF of LATIOS & LATIAS.
Items
Slateport City (Captain Stern)
2,000A hold item that raises the SP. ATK of CLAMPERL.
Items
Slateport City (Captain Stern)
2,000A hold item that raises the SP. DEF of CLAMPERL.
Items
Trick House (fourth puzzle)
4,000A hold item that assures fleeing from wild Pokémon.
Items
Granite Cave
3,000A wondrous hold item that prevents evolution.
Items
Shoal Cave
4,000A hold item that occasionally prevents fainting.
Items
Trade from another game
10,000A hold item that boosts EXP. points earned in battle.
Items
Battle Frontier (64 BP)
4,000A hold item that improves the critical-hit rate.
Items
Held by wild Magnemite/Magneton
2,000A hold item that raises the power of STEEL-type moves.
Items
S.S. Tidal
4,000A hold item that gradually restores HP in battle.
Items
Held by wild Horsea/Bagon
2,000A strange scale held by DRAGON- type Pokémon.
Items
Distribution event
1,000A hold item that raises the SP. ATK of PIKACHU.
Items
Route 109
1,000A hold item that raises the power of GROUND-type moves.
Items
Trick House (third puzzle)
1,000A hold item that raises the power of ROCK-type moves.
Items
Petalburg Woods
1,000A hold item that raises the power of GRASS-type moves.
Items
Route 116
1,000A hold item that raises the power of DARK-type moves.
Items
Route 115 (Thief from Black Belt Nob)
1,000A hold item that boosts FIGHTING- type moves.
Items
Trick House (sixth puzzle)
1,000A hold item that boosts ELECTRIC- type moves.
Items
Held by gift Castform
1,000A hold item that raises the power of WATER-type moves.
Items
Held by wild Doduo/Dodrio
1,000A hold item that raises the power of FLYING-type moves.
Items
Held by wild Cacnea/Roselia
1,000A hold item that raises the power of POISON-type moves.
Items
Shoal Cave
1,000A hold item that raises the power of ICE-type moves.
Items
Held by wild Duskull/Shuppet/Banette
1,000A hold item that raises the power of GHOST-type moves.
Items
Held by wild Abra
1,000A hold item that boosts PSYCHIC- type moves.
Items
Lavaridge Town (gift)
1,000A hold item that raises the power of FIRE-type moves.
Items
Meteor Falls (Thief from Nicolas)
1,000A hold item that raises the power of DRAGON-type moves.
Items
Dewford Town (gift)
1,000A hold item that raises the power of NORMAL-type moves.
Items
Trade from another game
2,000A peculiar box made by SILPH CO.
Items
Shoal Cave (four Shoal Salts + four Shoal Shells)
4,000A hold item that restores HP upon striking the foe.
Items
Mt. Pyre
2,000A hold item that slightly boosts WATER-type moves.
Items
Mt. Pyre (from the old woman)
5,000A hold item that slightly lowers the foe’s accuracy.
Items
Trade from another game
1,000A hold item that raises CHANSEY’s critical-hit rate.
Items
Held by wild Ditto
1,000A hold item that raises DITTO’s DEFENSE.
Items
Trade from another game
1,000A hold item that raises CUBONE or MAROWAK’s ATTACK.
Items
Trade from another game
1,000A hold item that raises FARFETCH’D’s critical-hit ratio.
Items
Slateport City (Pokémon Fan Club)
100A hold item that raises COOL in CONTESTS.
Items
Slateport City (Pokémon Fan Club)
100A hold item that raises BEAUTY in CONTESTS.
Items
Slateport City (Pokémon Fan Club)
100A hold item that raises CUTE in CONTESTS.
Items
Slateport City (Pokémon Fan Club)
100A hold item that raises SMART in CONTESTS.
Items
Slateport City (Pokémon Fan Club)
100A hold item that raises TOUGH in CONTESTS.
TMs and HMs
Route 115 (south)
40,000Powerful, but makes the user flinch if hit by the foe.
TMs and HMs
Meteor Falls
1,000Hooks and slashes the foe with long, sharp claws.
TMs and HMs
Sootopolis Gym (beat Juan)
50,000Generates an ultrasonic wave that may confuse.
TMs and HMs
Mossdeep Gym (beat Tate & Liza)
50,000Raises SP. ATK and SP. DEF by focusing the mind.
TMs and HMs
Route 114
50,000A savage roar that makes the foe flee to end the battle.
TMs and HMs
Fiery Path (needs Strength)
1,000Poisons the foe with a toxin that gradually worsens.
TMs and HMs
Shoal Cave
1,000Creates a hailstorm that damages all types except ICE.
TMs and HMs
Dewford Gym (beat Brawly)
50,000Bulks up the body to boost both ATTACK & DEFENSE.
TMs and HMs
Route 104
50,000Shoots 2 to 5 seeds in a row to strike the foe.
TMs and HMs
Fortree City (north)
1,000The attack power varies among different Pokémon.
TMs and HMs
Scorched Slab (needs Surf)
1,000Raises the power of FIRE-type moves for 5 turns.
TMs and HMs
Trick House (5th puzzle reward)
50,000Enrages the foe so it can only use attack moves.
TMs and HMs
Abandoned Ship (needs Dive)
10,000Fires an icy cold beam that may freeze the foe.
TMs and HMs
Lilycove Dept. Store (5,500)
1,000A brutal snow-and- wind attack that may freeze the foe.
TMs and HMs
Lilycove Dept. Store (7,500)
1,000Powerful, but needs recharging the next turn.
TMs and HMs
Lilycove Dept. Store (3,000)
1,000Creates a wall of light that lowers SP. ATK damage.
TMs and HMs
Lilycove Dept. Store (3,000)
10,000Negates all damage, but may fail if used in succession.
TMs and HMs
Abandoned Ship (B1F)
10,000Raises the power of WATER-type moves for 5 turns.
TMs and HMs
Route 123
10,000Recovers half the HP of the damage this move inflicts.
TMs and HMs
Lilycove Dept. Store (3,000)
100,000Prevents status abnormality with a mystical power.
TMs and HMs
Pacifidlog Town (south)
1,000The less the user likes you, the more powerful this move.
TMs and HMs
Safari Zone
1,000Absorbs sunlight in the 1st turn, then attacks next turn.
TMs and HMs
Meteor Falls
10,000Slams the foe with a hard tail. It may lower DEFENSE.
TMs and HMs
Mauville City (Wattson)
1,000A powerful electric attack that may cause paralysis.
TMs and HMs
Lilycove Dept. Store (5,500)
10,000Strikes the foe with a thunderbolt. It may paralyze.
TMs and HMs
Seafloor Cavern
1,000Causes a quake that has no effect on flying foes.
TMs and HMs
Pacifidlog Town (high friendship)
1,000The more the user likes you, the more powerful this move.
TMs and HMs
Route 114
100,000Digs underground the 1st turn, then strikes next turn.
TMs and HMs
Victory Road (B1F)
1,000A powerful psychic attack that may lower SP. DEF.
TMs and HMs
Mt. Pyre (6F)
1,000Hurls a dark lump at the foe. It may lower SP. DEF.
TMs and HMs
Sootopolis City (northwest)
1,000Destroys barriers like LIGHT SCREEN and causes damage.
TMs and HMs
Mauville Game Corner (1,500 Coins)
10,000Creates illusory copies to enhance elusiveness.
TMs and HMs
Lilycove Dept. Store ($3,000)
10,000Creates a wall of light that weakens physical attacks.
TMs and HMs
Mauville Gym (beat Wattson)
10,000Zaps the foe with a jolt of electricity that never misses.
TMs and HMs
Mauville Game Corner (4,000 Coins)
10,000Looses a stream of fire that may burn the foe.
TMs and HMs
Dewford Town
1,000Hurls sludge at the foe. It may poison the foe.
TMs and HMs
Route 111 (south)
1,000Causes a sandstorm that hits the foe over several turns.
TMs and HMs
Lilycove Dept. Store ($5,500)
1,000A powerful fire attack that may burn the foe.
TMs and HMs
Rustboro Gym (beat Roxanne)
1,000Stops the foe from moving with rocks. May lower SPEED.
TMs and HMs
Fortree Gym (beat Winona)
1,000An extremely fast attack that can’t be avoided.
TMs and HMs
Slateport City
10,000Prevents the foe from using the same move in a row.
TMs and HMs
Petalburg Gym (beat Norman)
1,000Raises ATTACK when poisoned, burned, or paralyzed.
TMs and HMs
Route 111 (north)
1,000Adds an effect to attack depending on the location.
TMs and HMs
Lilycove City (man in house)
100,000The user sleeps for 2 turns to restore health and status.
TMs and HMs
Verdanturf Town
1,000Makes it tough to attack a foe of the opposite gender.
TMs and HMs
Slateport City
30,000While attacking, it may steal the foe’s held item.
TMs and HMs
Granite Cave
1,000Spreads hard- edged wings and slams into the foe.
TMs and HMs
Mt. Pyre (outside, 2F)
1,000Switches abilities with the foe on the turn this is used.
TMs and HMs
SS Tidal
1,000Steals the effects of the move the foe is trying to use.
TMs and HMs
Lavaridge Gym (beat Flannery)
10,000Enables full-power attack, but sharply lowers SP. ATK.
TMs and HMs
Rustboro City
-Attacks the foe with sharp blades or claws.
TMs and HMs
Route 119
-Flies up on the first turn, then attacks next turn.
TMs and HMs
Petalburg City
-Creates a huge wave, then crashes it down on the foe.
TMs and HMs
Rusturf Tunnel
-Builds enormous power, then slams the foe.
TMs and HMs
Granite Cave
-Looses a powerful blast of light that reduces accuracy.
TMs and HMs
Mauville City
-A rock-crushingly tough attack that may lower DEFENSE.
TMs and HMs
Cave of Origin
-Attacks the foe with enough power to climb waterfalls.
TMs and HMs
Mossdeep City
-Dives underwater the 1st turn, then attacks next turn.
Key Items
-
-Can be viewed anytime. Shows your present location.
Key Items
-
-A rechargeable unit that flags battle- ready TRAINERS.
Key Items
Mauville City (trade Harbor Mail)
-A case that holds up to 9,999 COINS.
Key Items
Dewford Town (Fisherman)
-Use by any body of water to fish for wild Pokémon.
Key Items
Route 118 (Fisherman)
-A decent fishing rod for catching wild Pokémon.
Key Items
Mossdeep City (Fisherman)
-The best fishing rod for catching wild Pokémon.
Key Items
-
-A folding bicycle that is faster than the RUNNING SHOES.
Key Items
Littleroot Town (Norman)
-The ticket required for sailing on a ferry.
Key Items
Verdanturf Town
-The pass required for entering Pokémon CONTESTS.
Key Items
Abandoned Ship
-The key to the storage inside the ABANDONED SHIP.
Key Items
-
-The key to the CINNABAR ISLAND GYM’s entrance.
Key Items
Route 110 (rival)
-A device that signals an invisible item by sound.
Key Items
Mt. Pyre (summit)
-A red, glowing orb said to contain an ancient power.
Key Items
Mt. Pyre (summit)
-A blue, glowing orb said to contain an ancient power.
Key Items
-
-A card-type door key used in SILPH CO’s office.
Key Items
Mauville City
-The key for NEW MAUVILLE beneath MAUVILLE CITY.
Mail
Petalburg City (Poké Mart)
50A ZIGZAGOON-print MAIL to be held by a Pokémon.
Mail
Slateport City (Poké Mart)
50A WINGULL-print MAIL to be held by a Pokémon.
Mail
Lilycove City (Quiz Lady)
50A PIKACHU-print MAIL to be held by a Pokémon.
Mail
Lilycove Department Store
50A MAGNEMITE-print MAIL to be held by a Pokémon.
Mail
Fortree City (Poké Mart)
50A SLAKOTH-print MAIL to be held by a Pokémon.
Mail
Lilycove Department Store
50A WAILMER-print MAIL to be held by a Pokémon.
Mail
Lilycove City (Quiz Lady)
50MAIL featuring a sketch of the holding Pokémon.
Mail
Sootopolis City (Poké Mart)
50A DUSKULL-print MAIL to be held by a Pokémon.
Mail
Lilycove City (Quiz Lady)
50A BELLOSSOM-print MAIL to be held by a Pokémon.
Mail
Trade only
50MAIL featuring a sketch of the holding Pokémon.
Mail
Trade only
50A gorgeous-print MAIL to be held by a Pokémon.
Mail
Battle Frontier (trade Meowth)
-MAIL featuring the drawings of three Pokémon.
Key Items
Mauville City (Rydel's Cycles)
-A folding bicycle that doubles your speed or better.
Key Items
Mauville City (Rydel's Cycles)
-A folding bicycle capable of jumps and wheelies.
Key Items
Route 104 (Pretty Petal shop)
-A tool used for watering BERRIES and plants.
Key Items
Rusturf Tunnel
-A package that contains DEVON’s machine parts.
Key Items
Route 113 (Glass Workshop)
-A sack used to gather and hold volcanic ash.
Key Items
Lilycove City (Contest Hall)
-A case for holding POKéBLOCKS made with a BERRY BLENDER.
Key Items
Devon Corporation (Mr. Stone)
-A letter to STEVEN from the PRESIDENT of the DEVON CORP.
Key Items
Nintendo event distribution
-The ticket for a ferry to a distant southern island.
Key Items
Abandoned Ship (needs Dive)
-A device found inside the ABANDONED SHIP.
Key Items
Lavaridge Town (rival)
-Nifty goggles that protect eyes from desert sandstorms.
Key Items
Mt. Chimney (Team Magma machine)
-A meteorite found at METEOR FALLS.
Key Items
Abandoned Ship (Room 3)
-A key that opens a door inside the ABANDONED SHIP.
Key Items
Abandoned Ship (Room 3)
-A key that opens a door inside the ABANDONED SHIP.
Key Items
Abandoned Ship (Room 1)
-A key that opens a door inside the ABANDONED SHIP.
Key Items
Abandoned Ship (Room 4)
-A key that opens a door inside the ABANDONED SHIP.
Key Items
Route 120 (Steven)
-A device by DEVON that signals any unseeable Pokémon.
Key Items
-
-A parcel for PROF. OAK from a Pokémon MART’s clerk.
Key Items
-
-A sweet-sounding flute that awakens Pokémon.
Key Items
-
-A voucher for obtaining a bicycle from the BIKE SHOP.
Key Items
-
-Gold dentures lost by the SAFARI ZONE’s WARDEN.
Key Items
-
-An elevator key used in TEAM ROCKET’s HIDEOUT.
Key Items
-
-SILPH CO’s scope makes unseeable Pokémon visible.
Key Items
-
-Stores information on famous people for instant recall.
Key Items
-
-A convenient case that holds TMs and HMs.
Key Items
-
-A convenient container that holds BERRIES.
Key Items
-
-A TV set tuned to an advice program for TRAINERS.
Key Items
-
-A pass for ferries between ONE, TWO, and THREE ISLAND.
Key Items
-
-For ferries serving VERMILION and the SEVII ISLANDS.
Key Items
-
-A thirst-quenching tea prepared by an old lady.
Key Items
Nintendo event distribution
-A ticket required to board the ship to NAVEL ROCK.
Key Items
Nintendo event distribution
-A ticket required to board the ship to BIRTH ISLAND.
Key Items
-
-Stores BERRY POWDER made using a BERRY CRUSHER.
Key Items
-
-An exquisite, red- glowing gem that symbolizes passion.
Key Items
-
-A brilliant blue gem that symbolizes honesty.
Key Items
Mt. Pyre summit (old woman)
-A medal-like item in the same shape as TEAM MAGMA’s mark.
Key Items
Nintendo event distribution
-A faded sea chart that shows the way to a certain island.



























































































































































































































































































































