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E / Items

Items

Pokémon Emerald Items

Item descriptions, categories, machines, and obtainability for Pokémon Emerald.

Displaying 309 of 309 items.

Pocket

Location

Description

  • Master Ball

    Poké Balls

    Aqua Hideout

    -

    The best BALL that catches a Pokémon without fail.

  • Poké Balls

    Routes 119, 123, 126; New Mauville; Mt. Pyre

    1,200

    A better BALL with a higher catch rate than a GREAT BALL.

  • Poké Balls

    Routes 109, 110, 117, 115; Petalburg Woods

    600

    A good BALL with a higher catch rate than a POKé BALL.

  • Poké Balls

    All Poké Marts

    200

    A tool used for catching wild Pokémon.

  • Poké Balls

    Safari Zone

    -

    A special BALL that is used only in the SAFARI ZONE.

  • Poké Balls

    Mossdeep City

    1,000

    A BALL that works well on WATER- and BUG-type Pokémon.

  • Poké Balls

    Abandoned Ship

    1,000

    A BALL that works better on Pokémon on the ocean floor.

  • Poké Balls

    Route 120; Aqua Hideout

    1,000

    A BALL that works better on weaker Pokémon.

  • Poké Balls

    Route 116

    1,000

    A BALL that works better on Pokémon caught before.

  • Poké Balls

    Trick House (second puzzle)

    1,000

    A BALL that gains power in battles taking many turns.

  • Poké Balls

    Abandoned Ship

    1,000

    A cozy BALL that makes Pokémon more friendly.

  • Poké Balls

    Rustboro City

    20

    A rare BALL made in commemoration of some event.

  • Medicine

    Routes 102, 104, 116; Oldale Town

    300

    Restores the HP of a Pokémon by 20 points.

  • Medicine

    Route 104

    100

    Heals a poisoned Pokémon.

  • Medicine

    Jagged Pass

    250

    Heals Pokémon of a burn.

  • Medicine

    Lavaridge Town; Shoal Cave

    250

    Defrosts a frozen Pokémon.

  • Medicine

    Most Poké Marts

    250

    Awakens a sleeping Pokémon.

  • Medicine

    Petalburg Woods; New Mauville

    200

    Heals a paralyzed Pokémon.

  • Medicine

    Safari Zone; Victory Road

    3,000

    Fully restores the HP and status of a Pokémon.

  • Medicine

    Mt. Pyre

    2,500

    Fully restores the HP of a Pokémon.

  • Medicine

    Routes 113, 118, 119, 120, 123

    1,200

    Restores the HP of a Pokémon by 200 points.

  • Medicine

    Routes 104, 115, 116

    700

    Restores the HP of a Pokémon by 50 points.

  • Medicine

    Routes 110, 119, 120, 121; New Mauville

    600

    Heals all the status problems of one Pokémon.

  • Medicine

    Routes 109, 110, 114, 117, 120, 121, 123

    1,500

    Revives a fainted Pokémon with half its HP.

  • Medicine

    Routes 121, 133; Abandoned Ship; Safari Zone

    4,000

    Revives a fainted Pokémon with all its HP.

  • Medicine

    Lilycove Dept. Store (vending machines)

    200

    A mineral water that restores HP by 50 points.

  • Medicine

    Route 109 (Seashore House)

    300

    A fizzy soda drink that restores HP by 60 points.

  • Medicine

    Lilycove Dept. Store (vending machines)

    400

    A very sweet drink that restores HP by 80 points.

  • Medicine

    Held by wild Miltank

    600

    A nutritious milk that restores HP by 100 points.

  • Medicine

    Route 114

    500

    A bitter powder that restores HP by 50 points.

  • Medicine

    Lavaridge Town (Herb Shop)

    1,200

    A bitter root that restores HP by 200 points.

  • Medicine

    Route 115

    300

    A bitter powder that heals all status problems.

  • Medicine

    Route 123

    2,800

    A very bitter herb that revives a fainted Pokémon.

  • Medicine

    Routes 109, 113, 116 (and more)

    1,200

    Restores the PP of a selected move by 10.

  • Medicine

    Routes 113 and 119, Rusturf Tunnel, Mt. Pyre

    2,000

    Fully restores the PP of a selected move.

  • Medicine

    Routes 110, 111, 119, 123, Victory Road

    3,000

    Restores the PP of all moves by 10.

  • Medicine

    Aqua Hideout, Magma Hideout, Victory Road

    4,500

    Fully restores the PP of a Pokémon’s moves.

  • Medicine

    Mt. Chimney

    350

    A local specialty that heals all status problems.

  • Medicine

    Made by Shuckle holding a Berry

    200

    A 100% pure juice that restores HP by 20 points.

  • Medicine

    Held by Ho-Oh (Navel Rock)

    50,000

    Fully revives and restores all fainted Pokémon.

  • Medicine

    Routes 111, 116, 121, 127, Artisan Cave

    9,800

    Raises the base HP of one Pokémon.

  • Medicine

    Routes 106, 111, 114, 128, 132, Artisan Cave

    9,800

    Raises the base ATTACK stat of one Pokémon.

  • Medicine

    Routes 105, 115, 118, 126, Artisan Cave

    9,800

    Raises the base DEFENSE stat of one Pokémon.

  • Medicine

    Routes 114, 121, 124, 127, 134, Artisan Cave

    9,800

    Raises the base SPEED stat of one Pokémon.

  • Medicine

    Routes 119, 123, 124, Safari Zone, Artisan Cave

    9,800

    Raises the base SP. ATK stat of one Pokémon.

  • Medicine

    Routes 110, 114, 119 (and many more)

    10,000

    Raises the level of a Pokémon by one.

  • Medicine

    Routes 103, 104, 109, 115, 123, Meteor Falls

    10,000

    Raises the maximum PP of a selected move.

  • Medicine

    Routes 119, 120, 121, 127, Safari Zone, Mt. Pyre

    9,800

    Raises the base SP. DEF stat of one Pokémon.

  • Medicine

    Trick House (seventh puzzle)

    10,000

    Raises the PP of a move to its maximum points.

  • Battle Items

    Route 103

    700

    Prevents stat reduction when used in battle.

  • Battle Items

    Route 110

    650

    Raises the critical-hit ratio during one battle.

  • Battle Items

    Petalburg Woods

    500

    Raises the stat ATTACK during one battle.

  • Battle Items

    Rustboro City

    550

    Raises the stat DEFENSE during one battle.

  • Battle Items

    Mauville City

    350

    Raises the stat SPEED during one battle.

  • Battle Items

    Route 104

    950

    Raises accuracy of attack moves during one battle.

  • Battle Items

    Route 116

    350

    Raises the stat SP. ATK during one battle.

  • Items

    Lilycove Department Store

    300

    Use to flee from any battle with a wild Pokémon.

  • Items

    Verdanturf Town (Poké Mart)

    100

    Use to flee from any battle with a wild Pokémon.

  • Battle Items

    Route 113 (Glass Workshop)

    20

    A glass flute that awakens sleeping Pokémon.

  • Battle Items

    Route 113 (Glass Workshop)

    20

    A glass flute that snaps Pokémon out of confusion.

  • Battle Items

    Route 113 Glass Workshop (500 steps)

    20

    A glass flute that snaps Pokémon out of attraction.

  • Items

    Route 113 Glass Workshop (1,000 steps)

    20

    A glass flute that keeps away wild Pokémon.

  • Items

    Route 113 Glass Workshop (1,000 steps)

    20

    A glass flute that lures wild Pokémon.

  • Items

    Shoal Cave (low tide, ×4)

    20

    Salt obtained from deep inside the SHOAL CAVE.

  • Items

    Shoal Cave (high tide, ×4)

    20

    A seashell found deep inside the SHOAL CAVE.

  • Items

    Routes 124 and 127 (underwater)

    1,000

    A shard from an ancient item. Can be sold cheaply.

  • Items

    Routes 124 and 126 (underwater)

    1,000

    A shard from an ancient item. Can be sold cheaply.

  • Items

    Routes 124 and 126 (underwater)

    1,000

    A shard from an ancient item. Can be sold cheaply.

  • Items

    Routes 124 (underwater) and 126

    1,000

    A shard from an ancient item. Can be sold cheaply.

  • Items

    Routes 113, 119, and 123

    500

    Repels weak wild Pokémon for 200 steps.

  • Items

    Lilycove City, Victory Road

    700

    Repels weak wild Pokémon for 250 steps.

  • Items

    Granite Cave, New Mauville

    550

    Use to escape instantly from a cave or a dungeon.

  • Items

    Routes 116 and 117, Granite Cave

    350

    Repels weak wild Pokémon for 100 steps.

  • Items

    Mossdeep Space Center

    3,000

    Makes certain species of Pokémon evolve.

  • Items

    Meteor Falls

    3,000

    Makes certain species of Pokémon evolve.

  • Items

    Fiery Path

    3,000

    Makes certain species of Pokémon evolve.

  • Items

    New Mauville

    3,000

    Makes certain species of Pokémon evolve.

  • Items

    Abandoned Ship

    3,000

    Makes certain species of Pokémon evolve.

  • Items

    Route 119

    3,000

    Makes certain species of Pokémon evolve.

  • Items

    Petalburg Woods

    500

    A plain mushroom that would sell at a cheap price.

  • Items

    Trade for Tiny Mushrooms

    5,000

    A rare mushroom that would sell at a high price.

  • Items

    Routes 124, 126, and 128

    2,000

    A pretty pearl that would sell at a cheap price.

  • Items

    Routes 124 and 126 (underwater)

    8,000

    A lovely large pearl that would sell at a high price.

  • Items

    Routes 106, 111, and 126 (underwater)

    3,000

    Beautiful red sand. Can be sold at a high price.

  • Items

    Routes 127, 133, and 134

    12,000

    A red gem shard. It would sell for a very high price.

  • Items

    Routes 112, 113, 119, 120, 121

    10,000

    A nugget of pure gold. Can be sold at a high price.

  • Items

    Held by wild Luvdisc

    100

    A lovely scale. It is coveted by collectors.

  • Items

    Mirage Tower (Root or Claw)

    7,000

    A fossil of an ancient, seafloor- dwelling Pokémon.

  • Items

    Mirage Tower (Claw or Root)

    7,000

    A fossil of an ancient, seafloor- dwelling Pokémon.

  • Items

    -

    7,000

    A piece of an ancient marine Pokémon’s seashell.

  • Items

    -

    7,000

    A piece of an ancient marine Pokémon’s shell.

  • Items

    -

    10,000

    A stone containing the genes of an ancient Pokémon.

  • Berries

    Routes 102 and 104

    80

    A hold item that heals paralysis in battle.

  • Berries

    Routes 104, 116, 121 (soft soil)

    80

    A hold item that awakens Pokémon in battle.

  • Berries

    Routes 102, 104, 112, 120, 123

    80

    A hold item that heals poisoning in battle.

  • Berries

    Routes 112, 121, 123 (soft soil)

    80

    A hold item that heals a burn in battle.

  • Berries

    Routes 120 and 121 (soft soil)

    80

    A hold item that defrosts Pokémon in battle.

  • Berries

    Routes 103, 104, 119, 123

    80

    A hold item that restores 10 PP in battle.

  • Berries

    Routes 102, 104, 111 (soft soil)

    80

    A hold item that restores 10 HP in battle.

  • Berries

    Routes 114 and 121 (soft soil)

    80

    A hold item that heals confusion in battle.

  • Berries

    Route 123 (Berry Master's wife)

    80

    A hold item that heals any status problem in battle.

  • Berries

    Routes 118, 119, 123 (soft soil)

    80

    A hold item that restores 30 HP in battle.

  • Berries

    Sootopolis City, Route 120 (by Trainer ID)

    80

    A hold item that restores HP but may confuse.

  • Berries

    Route 120 (Trainer ID ends in 1 or 6)

    80

    A hold item that restores HP but may confuse.

  • Berries

    Route 120 (Trainer ID ends in 2 or 7)

    80

    A hold item that restores HP but may confuse.

  • Berries

    Route 120 (Trainer ID ends in 3 or 8)

    80

    A hold item that restores HP but may confuse.

  • Berries

    Sootopolis City, Route 120 (by Trainer ID)

    80

    A hold item that restores HP but may confuse.

  • Berries

    Routes 111 and 120 (soft soil)

    200

    POKéBLOCK ingredient. Plant in loamy soil to grow RAZZ.

  • Berries

    Route 115 (soft soil)

    20

    POKéBLOCK ingredient. Plant in loamy soil to grow BLUK.

  • Berries

    Routes 110, 120, 121 (soft soil)

    200

    POKéBLOCK ingredient. Plant in loamy soil to grow NANAB.

  • Berries

    Routes 117 and 120 (soft soil)

    20

    POKéBLOCK ingredient. Plant in loamy soil to grow WEPEAR.

  • Berries

    Routes 116 and 120 (soft soil)

    200

    POKéBLOCK ingredient. Plant in loamy soil to grow PINAP.

  • Berries

    Routes 119 and 123 (soft soil)

    80

    Makes a Pokémon friendly but lowers base HP.

  • Berries

    Route 115 (soft soil)

    80

    Makes a Pokémon friendly but lowers base ATTACK.

  • Berries

    Route 123 (soft soil)

    80

    Makes a Pokémon friendly but lowers base DEFENSE.

  • Berries

    Route 119 (soft soil)

    80

    Makes a Pokémon friendly but lowers base SP. ATK.

  • Berries

    Route 123 (soft soil)

    80

    Makes a Pokémon friendly but lowers base SP. DEF.

  • Berries

    Route 123 (Berry Master)

    80

    Makes a Pokémon friendly but lowers base SPEED.

  • Berries

    Route 123 (Berry Master)

    20

    POKéBLOCK ingredient. Plant in loamy soil to grow CORNN.

  • Berries

    Route 123 (Berry Master)

    20

    POKéBLOCK ingredient. Plant in loamy soil to grow MAGOST.

  • Berries

    Route 123 (Berry Master)

    20

    POKéBLOCK ingredient. Plant in loamy soil to grow RABUTA.

  • Berries

    Route 123 (Berry Master)

    20

    POKéBLOCK ingredient. Plant in loamy soil to grow NOMEL.

  • Berries

    Route 123 (Berry Master's wife)

    20

    POKéBLOCK ingredient. Plant in loamy soil to grow SPELON.

  • Berries

    Route 123 (Berry Master's wife)

    20

    POKéBLOCK ingredient. Plant in loamy soil to grow PAMTRE.

  • Berries

    Route 123 (Berry Master's wife)

    20

    POKéBLOCK ingredient. Plant in loamy soil to grow WATMEL.

  • Berries

    Route 123 (Berry Master's wife)

    20

    POKéBLOCK ingredient. Plant in loamy soil to grow DURIN.

  • Berries

    Route 123 (Berry Master's wife)

    20

    POKéBLOCK ingredient. Plant in loamy soil to grow BELUE.

  • Berries

    Mirage Island

    80

    A hold item that raises ATTACK in a pinch.

  • Berries

    Event distribution only

    80

    A hold item that raises DEFENSE in a pinch.

  • Berries

    Event distribution only

    80

    A hold item that raises SPEED in a pinch.

  • Berries

    Event distribution only

    80

    A hold item that raises SP. ATK in a pinch.

  • Berries

    Event distribution only

    80

    A hold item that raises SP. DEF in a pinch.

  • Berries

    Battle Frontier (Scott)

    80

    A hold item that ups the critical- hit rate in a pinch.

  • Berries

    Battle Frontier (Scott)

    80

    A hold item that sharply boosts a stat in a pinch.

  • Berries

    e-Reader card (Japan only)

    80

    POKéBLOCK ingredient. Plant in loamy soil to grow a mystery.

  • Items

    Battle Frontier (64 BP)

    4,000

    A hold item that casts a glare to reduce accuracy.

  • Items

    Route 104

    4,000

    A hold item that restores any lowered stat.

  • Items

    Route 111

    3,000

    A hold item that promotes growth, but reduces SPEED.

  • Items

    Devon Corporation (Mr. Stone)

    -

    A hold item that gets EXP. points from battles.

  • Items

    Trainer's School, Rustboro City

    4,000

    A hold item that occasionally allows the first strike.

  • Items

    Slateport City (Pokémon Fan Club)

    4,000

    A hold item that calms spirits and fosters friendship.

  • Items

    Fortree City

    4,000

    A hold item that snaps Pokémon out of infatuation.

  • Items

    Battle Frontier (64 BP)

    4,000

    Raises a move’s power, but permits only that move.

  • Items

    Mossdeep City (from a girl)

    5,000

    A hold item that may cause flinching when the foe is hit.

  • Items

    Held by a trainer's Masquerain (Route 120)

    1,000

    A hold item that raises the power of BUG-type moves.

  • Items

    Littleroot Town (from Mom)

    10,000

    Doubles money in battle if the holder takes part.

  • Items

    Mt. Pyre

    5,000

    A hold item that helps repel wild Pokémon.

  • Items

    Southern Island (held by Latios)

    -

    Hold item: raises SP. ATK & SP. DEF of LATIOS & LATIAS.

  • Items

    Slateport City (Captain Stern)

    2,000

    A hold item that raises the SP. ATK of CLAMPERL.

  • Items

    Slateport City (Captain Stern)

    2,000

    A hold item that raises the SP. DEF of CLAMPERL.

  • Items

    Trick House (fourth puzzle)

    4,000

    A hold item that assures fleeing from wild Pokémon.

  • Items

    Granite Cave

    3,000

    A wondrous hold item that prevents evolution.

  • Items

    Shoal Cave

    4,000

    A hold item that occasionally prevents fainting.

  • Items

    Trade from another game

    10,000

    A hold item that boosts EXP. points earned in battle.

  • Items

    Battle Frontier (64 BP)

    4,000

    A hold item that improves the critical-hit rate.

  • Items

    Held by wild Magnemite/Magneton

    2,000

    A hold item that raises the power of STEEL-type moves.

  • Items

    S.S. Tidal

    4,000

    A hold item that gradually restores HP in battle.

  • Items

    Held by wild Horsea/Bagon

    2,000

    A strange scale held by DRAGON- type Pokémon.

  • Items

    Distribution event

    1,000

    A hold item that raises the SP. ATK of PIKACHU.

  • Items

    Route 109

    1,000

    A hold item that raises the power of GROUND-type moves.

  • Items

    Trick House (third puzzle)

    1,000

    A hold item that raises the power of ROCK-type moves.

  • Items

    Petalburg Woods

    1,000

    A hold item that raises the power of GRASS-type moves.

  • Items

    Route 116

    1,000

    A hold item that raises the power of DARK-type moves.

  • Items

    Route 115 (Thief from Black Belt Nob)

    1,000

    A hold item that boosts FIGHTING- type moves.

  • Items

    Trick House (sixth puzzle)

    1,000

    A hold item that boosts ELECTRIC- type moves.

  • Items

    Held by gift Castform

    1,000

    A hold item that raises the power of WATER-type moves.

  • Items

    Held by wild Doduo/Dodrio

    1,000

    A hold item that raises the power of FLYING-type moves.

  • Items

    Held by wild Cacnea/Roselia

    1,000

    A hold item that raises the power of POISON-type moves.

  • Items

    Shoal Cave

    1,000

    A hold item that raises the power of ICE-type moves.

  • Items

    Held by wild Duskull/Shuppet/Banette

    1,000

    A hold item that raises the power of GHOST-type moves.

  • Items

    Held by wild Abra

    1,000

    A hold item that boosts PSYCHIC- type moves.

  • Items

    Lavaridge Town (gift)

    1,000

    A hold item that raises the power of FIRE-type moves.

  • Items

    Meteor Falls (Thief from Nicolas)

    1,000

    A hold item that raises the power of DRAGON-type moves.

  • Items

    Dewford Town (gift)

    1,000

    A hold item that raises the power of NORMAL-type moves.

  • Items

    Trade from another game

    2,000

    A peculiar box made by SILPH CO.

  • Items

    Shoal Cave (four Shoal Salts + four Shoal Shells)

    4,000

    A hold item that restores HP upon striking the foe.

  • Items

    Mt. Pyre

    2,000

    A hold item that slightly boosts WATER-type moves.

  • Items

    Mt. Pyre (from the old woman)

    5,000

    A hold item that slightly lowers the foe’s accuracy.

  • Items

    Trade from another game

    1,000

    A hold item that raises CHANSEY’s critical-hit rate.

  • Items

    Held by wild Ditto

    1,000

    A hold item that raises DITTO’s DEFENSE.

  • Items

    Trade from another game

    1,000

    A hold item that raises CUBONE or MAROWAK’s ATTACK.

  • Items

    Trade from another game

    1,000

    A hold item that raises FARFETCH’D’s critical-hit ratio.

  • Items

    Slateport City (Pokémon Fan Club)

    100

    A hold item that raises COOL in CONTESTS.

  • Items

    Slateport City (Pokémon Fan Club)

    100

    A hold item that raises BEAUTY in CONTESTS.

  • Items

    Slateport City (Pokémon Fan Club)

    100

    A hold item that raises CUTE in CONTESTS.

  • Items

    Slateport City (Pokémon Fan Club)

    100

    A hold item that raises SMART in CONTESTS.

  • Items

    Slateport City (Pokémon Fan Club)

    100

    A hold item that raises TOUGH in CONTESTS.

  • TMs and HMs

    Route 115 (south)

    40,000

    Powerful, but makes the user flinch if hit by the foe.

  • TMs and HMs

    Meteor Falls

    1,000

    Hooks and slashes the foe with long, sharp claws.

  • TMs and HMs

    Sootopolis Gym (beat Juan)

    50,000

    Generates an ultrasonic wave that may confuse.

  • TMs and HMs

    Mossdeep Gym (beat Tate & Liza)

    50,000

    Raises SP. ATK and SP. DEF by focusing the mind.

  • TMs and HMs

    Route 114

    50,000

    A savage roar that makes the foe flee to end the battle.

  • TMs and HMs

    Fiery Path (needs Strength)

    1,000

    Poisons the foe with a toxin that gradually worsens.

  • TMs and HMs

    Shoal Cave

    1,000

    Creates a hailstorm that damages all types except ICE.

  • TMs and HMs

    Dewford Gym (beat Brawly)

    50,000

    Bulks up the body to boost both ATTACK & DEFENSE.

  • TMs and HMs

    Route 104

    50,000

    Shoots 2 to 5 seeds in a row to strike the foe.

  • TMs and HMs

    Fortree City (north)

    1,000

    The attack power varies among different Pokémon.

  • TMs and HMs

    Scorched Slab (needs Surf)

    1,000

    Raises the power of FIRE-type moves for 5 turns.

  • TMs and HMs

    Trick House (5th puzzle reward)

    50,000

    Enrages the foe so it can only use attack moves.

  • TMs and HMs

    Abandoned Ship (needs Dive)

    10,000

    Fires an icy cold beam that may freeze the foe.

  • TMs and HMs

    Lilycove Dept. Store (5,500)

    1,000

    A brutal snow-and- wind attack that may freeze the foe.

  • TMs and HMs

    Lilycove Dept. Store (7,500)

    1,000

    Powerful, but needs recharging the next turn.

  • TMs and HMs

    Lilycove Dept. Store (3,000)

    1,000

    Creates a wall of light that lowers SP. ATK damage.

  • TMs and HMs

    Lilycove Dept. Store (3,000)

    10,000

    Negates all damage, but may fail if used in succession.

  • TMs and HMs

    Abandoned Ship (B1F)

    10,000

    Raises the power of WATER-type moves for 5 turns.

  • TMs and HMs

    Route 123

    10,000

    Recovers half the HP of the damage this move inflicts.

  • TMs and HMs

    Lilycove Dept. Store (3,000)

    100,000

    Prevents status abnormality with a mystical power.

  • TMs and HMs

    Pacifidlog Town (south)

    1,000

    The less the user likes you, the more powerful this move.

  • TMs and HMs

    Safari Zone

    1,000

    Absorbs sunlight in the 1st turn, then attacks next turn.

  • TMs and HMs

    Meteor Falls

    10,000

    Slams the foe with a hard tail. It may lower DEFENSE.

  • TMs and HMs

    Mauville City (Wattson)

    1,000

    A powerful electric attack that may cause paralysis.

  • TMs and HMs

    Lilycove Dept. Store (5,500)

    10,000

    Strikes the foe with a thunderbolt. It may paralyze.

  • TMs and HMs

    Seafloor Cavern

    1,000

    Causes a quake that has no effect on flying foes.

  • TMs and HMs

    Pacifidlog Town (high friendship)

    1,000

    The more the user likes you, the more powerful this move.

  • TMs and HMs

    Route 114

    100,000

    Digs underground the 1st turn, then strikes next turn.

  • TMs and HMs

    Victory Road (B1F)

    1,000

    A powerful psychic attack that may lower SP. DEF.

  • TMs and HMs

    Mt. Pyre (6F)

    1,000

    Hurls a dark lump at the foe. It may lower SP. DEF.

  • TMs and HMs

    Sootopolis City (northwest)

    1,000

    Destroys barriers like LIGHT SCREEN and causes damage.

  • TMs and HMs

    Mauville Game Corner (1,500 Coins)

    10,000

    Creates illusory copies to enhance elusiveness.

  • TMs and HMs

    Lilycove Dept. Store ($3,000)

    10,000

    Creates a wall of light that weakens physical attacks.

  • TMs and HMs

    Mauville Gym (beat Wattson)

    10,000

    Zaps the foe with a jolt of electricity that never misses.

  • TMs and HMs

    Mauville Game Corner (4,000 Coins)

    10,000

    Looses a stream of fire that may burn the foe.

  • TMs and HMs

    Dewford Town

    1,000

    Hurls sludge at the foe. It may poison the foe.

  • TMs and HMs

    Route 111 (south)

    1,000

    Causes a sandstorm that hits the foe over several turns.

  • TMs and HMs

    Lilycove Dept. Store ($5,500)

    1,000

    A powerful fire attack that may burn the foe.

  • TMs and HMs

    Rustboro Gym (beat Roxanne)

    1,000

    Stops the foe from moving with rocks. May lower SPEED.

  • TMs and HMs

    Fortree Gym (beat Winona)

    1,000

    An extremely fast attack that can’t be avoided.

  • TMs and HMs

    Slateport City

    10,000

    Prevents the foe from using the same move in a row.

  • TMs and HMs

    Petalburg Gym (beat Norman)

    1,000

    Raises ATTACK when poisoned, burned, or paralyzed.

  • TMs and HMs

    Route 111 (north)

    1,000

    Adds an effect to attack depending on the location.

  • TMs and HMs

    Lilycove City (man in house)

    100,000

    The user sleeps for 2 turns to restore health and status.

  • TMs and HMs

    Verdanturf Town

    1,000

    Makes it tough to attack a foe of the opposite gender.

  • TMs and HMs

    Slateport City

    30,000

    While attacking, it may steal the foe’s held item.

  • TMs and HMs

    Granite Cave

    1,000

    Spreads hard- edged wings and slams into the foe.

  • TMs and HMs

    Mt. Pyre (outside, 2F)

    1,000

    Switches abilities with the foe on the turn this is used.

  • TMs and HMs

    SS Tidal

    1,000

    Steals the effects of the move the foe is trying to use.

  • TMs and HMs

    Lavaridge Gym (beat Flannery)

    10,000

    Enables full-power attack, but sharply lowers SP. ATK.

  • TMs and HMs

    Rustboro City

    -

    Attacks the foe with sharp blades or claws.

  • TMs and HMs

    Route 119

    -

    Flies up on the first turn, then attacks next turn.

  • TMs and HMs

    Petalburg City

    -

    Creates a huge wave, then crashes it down on the foe.

  • TMs and HMs

    Rusturf Tunnel

    -

    Builds enormous power, then slams the foe.

  • TMs and HMs

    Granite Cave

    -

    Looses a powerful blast of light that reduces accuracy.

  • TMs and HMs

    Mauville City

    -

    A rock-crushingly tough attack that may lower DEFENSE.

  • TMs and HMs

    Cave of Origin

    -

    Attacks the foe with enough power to climb waterfalls.

  • TMs and HMs

    Mossdeep City

    -

    Dives underwater the 1st turn, then attacks next turn.

  • Key Items

    -

    -

    Can be viewed anytime. Shows your present location.

  • Key Items

    -

    -

    A rechargeable unit that flags battle- ready TRAINERS.

  • Key Items

    Mauville City (trade Harbor Mail)

    -

    A case that holds up to 9,999 COINS.

  • Key Items

    Dewford Town (Fisherman)

    -

    Use by any body of water to fish for wild Pokémon.

  • Key Items

    Route 118 (Fisherman)

    -

    A decent fishing rod for catching wild Pokémon.

  • Key Items

    Mossdeep City (Fisherman)

    -

    The best fishing rod for catching wild Pokémon.

  • Key Items

    -

    -

    A folding bicycle that is faster than the RUNNING SHOES.

  • Key Items

    Littleroot Town (Norman)

    -

    The ticket required for sailing on a ferry.

  • Key Items

    Verdanturf Town

    -

    The pass required for entering Pokémon CONTESTS.

  • Key Items

    Abandoned Ship

    -

    The key to the storage inside the ABANDONED SHIP.

  • Key Items

    -

    -

    The key to the CINNABAR ISLAND GYM’s entrance.

  • Key Items

    Route 110 (rival)

    -

    A device that signals an invisible item by sound.

  • Key Items

    Mt. Pyre (summit)

    -

    A red, glowing orb said to contain an ancient power.

  • Key Items

    Mt. Pyre (summit)

    -

    A blue, glowing orb said to contain an ancient power.

  • Key Items

    -

    -

    A card-type door key used in SILPH CO’s office.

  • Key Items

    Mauville City

    -

    The key for NEW MAUVILLE beneath MAUVILLE CITY.

  • Mail

    Petalburg City (Poké Mart)

    50

    A ZIGZAGOON-print MAIL to be held by a Pokémon.

  • Mail

    Slateport City (Poké Mart)

    50

    A WINGULL-print MAIL to be held by a Pokémon.

  • Mail

    Lilycove City (Quiz Lady)

    50

    A PIKACHU-print MAIL to be held by a Pokémon.

  • Mail

    Lilycove Department Store

    50

    A MAGNEMITE-print MAIL to be held by a Pokémon.

  • Mail

    Fortree City (Poké Mart)

    50

    A SLAKOTH-print MAIL to be held by a Pokémon.

  • Mail

    Lilycove Department Store

    50

    A WAILMER-print MAIL to be held by a Pokémon.

  • Mail

    Lilycove City (Quiz Lady)

    50

    MAIL featuring a sketch of the holding Pokémon.

  • Mail

    Sootopolis City (Poké Mart)

    50

    A DUSKULL-print MAIL to be held by a Pokémon.

  • Mail

    Lilycove City (Quiz Lady)

    50

    A BELLOSSOM-print MAIL to be held by a Pokémon.

  • Mail

    Trade only

    50

    MAIL featuring a sketch of the holding Pokémon.

  • Mail

    Trade only

    50

    A gorgeous-print MAIL to be held by a Pokémon.

  • Mail

    Battle Frontier (trade Meowth)

    -

    MAIL featuring the drawings of three Pokémon.

  • Key Items

    Mauville City (Rydel's Cycles)

    -

    A folding bicycle that doubles your speed or better.

  • Key Items

    Mauville City (Rydel's Cycles)

    -

    A folding bicycle capable of jumps and wheelies.

  • Key Items

    Route 104 (Pretty Petal shop)

    -

    A tool used for watering BERRIES and plants.

  • Key Items

    Rusturf Tunnel

    -

    A package that contains DEVON’s machine parts.

  • Key Items

    Route 113 (Glass Workshop)

    -

    A sack used to gather and hold volcanic ash.

  • Key Items

    Lilycove City (Contest Hall)

    -

    A case for holding POKéBLOCKS made with a BERRY BLENDER.

  • Key Items

    Devon Corporation (Mr. Stone)

    -

    A letter to STEVEN from the PRESIDENT of the DEVON CORP.

  • Key Items

    Nintendo event distribution

    -

    The ticket for a ferry to a distant southern island.

  • Key Items

    Abandoned Ship (needs Dive)

    -

    A device found inside the ABANDONED SHIP.

  • Key Items

    Lavaridge Town (rival)

    -

    Nifty goggles that protect eyes from desert sandstorms.

  • Key Items

    Mt. Chimney (Team Magma machine)

    -

    A meteorite found at METEOR FALLS.

  • Key Items

    Abandoned Ship (Room 3)

    -

    A key that opens a door inside the ABANDONED SHIP.

  • Key Items

    Abandoned Ship (Room 3)

    -

    A key that opens a door inside the ABANDONED SHIP.

  • Key Items

    Abandoned Ship (Room 1)

    -

    A key that opens a door inside the ABANDONED SHIP.

  • Key Items

    Abandoned Ship (Room 4)

    -

    A key that opens a door inside the ABANDONED SHIP.

  • Key Items

    Route 120 (Steven)

    -

    A device by DEVON that signals any unseeable Pokémon.

  • Key Items

    -

    -

    A parcel for PROF. OAK from a Pokémon MART’s clerk.

  • Key Items

    -

    -

    A sweet-sounding flute that awakens Pokémon.

  • Key Items

    -

    -

    A voucher for obtaining a bicycle from the BIKE SHOP.

  • Key Items

    -

    -

    Gold dentures lost by the SAFARI ZONE’s WARDEN.

  • Key Items

    -

    -

    An elevator key used in TEAM ROCKET’s HIDEOUT.

  • Key Items

    -

    -

    SILPH CO’s scope makes unseeable Pokémon visible.

  • Key Items

    -

    -

    Stores information on famous people for instant recall.

  • Key Items

    -

    -

    A convenient case that holds TMs and HMs.

  • Key Items

    -

    -

    A convenient container that holds BERRIES.

  • Key Items

    -

    -

    A TV set tuned to an advice program for TRAINERS.

  • Key Items

    -

    -

    A pass for ferries between ONE, TWO, and THREE ISLAND.

  • Key Items

    -

    -

    For ferries serving VERMILION and the SEVII ISLANDS.

  • Key Items

    -

    -

    A thirst-quenching tea prepared by an old lady.

  • Key Items

    Nintendo event distribution

    -

    A ticket required to board the ship to NAVEL ROCK.

  • Key Items

    Nintendo event distribution

    -

    A ticket required to board the ship to BIRTH ISLAND.

  • Key Items

    -

    -

    Stores BERRY POWDER made using a BERRY CRUSHER.

  • Key Items

    -

    -

    An exquisite, red- glowing gem that symbolizes passion.

  • Key Items

    -

    -

    A brilliant blue gem that symbolizes honesty.

  • Key Items

    Mt. Pyre summit (old woman)

    -

    A medal-like item in the same shape as TEAM MAGMA’s mark.

  • Key Items

    Nintendo event distribution

    -

    A faded sea chart that shows the way to a certain island.

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