Pokémon Emerald Abilities
Ability names, descriptions, and the number of Emerald Pokémon with each ability.
Displaying 76 of 76 abilities.
| Description | ||
|---|---|---|
| Air Lock | Negates weather effects. | 1 |
| Arena Trap | Prevents fleeing. | 3 |
| Battle Armor | Blocks critical hits. | 4 |
| Blaze | Ups FIRE moves in a pinch. | 9 |
| Chlorophyll | Raises SPEED in sunshine. | 19 |
| Clear Body | Prevents ability reduction. | 8 |
| Cloud Nine | Negates weather effects. | 2 |
| Color Change | Changes type to foe’s move. | 1 |
| Compound Eyes | Raises accuracy. | 4 |
| Cute Charm | Infatuates on contact. | 8 |
| Damp | Prevents self-destruction. | 8 |
| Drizzle | Summons rain in battle. | 1 |
| Drought | Summons sunlight in battle. | 1 |
| Early Bird | Awakens quickly from sleep. | 13 |
| Effect Spore | Leaves spores on contact. | 4 |
| Flame Body | Burns the foe on contact. | 4 |
| Flash Fire | Powers up if hit by fire. | 9 |
| Forecast | Changes with the weather. | 4 |
| Guts | Ups ATTACK if suffering. | 13 |
| Huge Power | Raises ATTACK. | 3 |
| Hustle | Trades accuracy for power. | 5 |
| Hyper Cutter | Prevents ATTACK reduction. | 8 |
| Illuminate | Encounter rate increases. | 5 |
| Immunity | Prevents poisoning. | 2 |
| Inner Focus | Prevents flinching. | 12 |
| Insomnia | Prevents sleep. | 9 |
| Intimidate | Lowers the foe’s ATTACK. | 14 |
| Keen Eye | Prevents loss of accuracy. | 16 |
| Levitate | Not hit by GROUND attacks. | 17 |
| Lightning Rod | Draws electrical moves. | 6 |
| Limber | Prevents paralysis. | 3 |
| Liquid Ooze | Draining causes injury. | 4 |
| Magma Armor | Prevents freezing. | 3 |
| Magnet Pull | Traps STEEL-type Pokémon. | 3 |
| Marvel Scale | Ups DEFENSE if suffering. | 1 |
| Minus | Powers up with PLUS. | 1 |
| Natural Cure | Heals upon switching out. | 9 |
| Oblivious | Prevents attraction. | 14 |
| Overgrow | Ups GRASS moves in a pinch. | 9 |
| Own Tempo | Prevents confusion. | 8 |
| Pickup | May pick up items. | 6 |
| Plus | Powers up with MINUS. | 1 |
| Poison Point | Poisons foe on contact. | 9 |
| Pressure | Raises foe’s PP usage. | 14 |
| Pure Power | Raises ATTACK. | 2 |
| Rain Dish | Slight HP recovery in rain. | 3 |
| Rock Head | Prevents recoil damage. | 17 |
| Rough Skin | Hurts to touch. | 2 |
| Run Away | Makes escaping easier. | 13 |
| Sand Stream | Summons a sandstorm. | 1 |
| Sand Veil | Ups evasion in a sandstorm. | 7 |
| Serene Grace | Promotes added effects. | 6 |
| Shadow Tag | Prevents the foe’s escape. | 2 |
| Shed Skin | Heals the body by shedding. | 10 |
| Shell Armor | Blocks critical hits. | 10 |
| Shield Dust | Prevents added effects. | 5 |
| Soundproof | Avoids sound-based moves. | 6 |
| Speed Boost | Gradually boosts SPEED. | 2 |
| Static | Paralyzes on contact. | 12 |
| Stench | Helps repel wild Pokémon. | 2 |
| Sticky Hold | Prevents item theft. | 4 |
| Sturdy | Negates 1-hit KO attacks. | 17 |
| Suction Cups | Firmly anchors the body. | 3 |
| Swarm | Ups BUG moves in a pinch. | 10 |
| Swift Swim | Raises SPEED in rain. | 20 |
| Synchronize | Passes on status problems. | 11 |
| Thick Fat | Heat-and-cold protection. | 14 |
| Torrent | Ups WATER moves in a pinch. | 9 |
| Trace | Copies special ability. | 5 |
| Truant | Moves only every two turns. | 2 |
| Vital Spirit | Prevents sleep. | 4 |
| Volt Absorb | Turns electricity into HP. | 3 |
| Water Absorb | Changes water into HP. | 9 |
| Water Veil | Prevents burns. | 4 |
| White Smoke | Prevents ability reduction. | 1 |
| Wonder Guard | “Super effective” hits. | 1 |




























