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Whiscash

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Whiscash in Pokémon Sword & Shield

Galar Pokédex #229 • Whiskers Pokémon

Whiscash in the National Pokédex
Whiscash sprite

Normal

Shiny Whiscash sprite

Shiny

Pokédex entries

Sword

It makes its nest at the bottom of swamps. It will eat anything—if it is alive, Whiscash will eat it.

Shield

It claims a large swamp to itself. If a foe comes near it, it sets off tremors by thrashing around.

Pokémon details

Types

WaterGround

Category

Whiskers Pokémon

Height

0.9 m (2'11")

Weight

23.6 kg (52 lbs)

National Pokédex

#0340

Pokédex

Galar #229

Whiscash in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

110

330

424

Attack

78

144

280

Defense

73

135

269

Sp. Atk

76

141

276

Sp. Def

71

132

265

Speed

60

112

240

Total

468

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Whiscash, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Galar #229Isle of Armor #138Crown Tundra #61
EV yield
2 HP
Catch rate
75
Base Exp.
164

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Barboach

Barboach

Galar #228

Level 30

Whiscash

Whiscash

Galar #229

Known encounter locations for this Pokémon in this game.
Shield
LocationMethodLevelChanceConditions

North Lake Miloch

Wild Pokémon

In the Water - Wandering46-

Before the Darkest Day and Eternatus battle, Normal Weather

North Lake Miloch

Wild Pokémon

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

North Lake Miloch

Wild Pokémon

In the Water - Wandering46-

Before the Darkest Day and Eternatus battle, Overcast

North Lake Miloch

Wild Pokémon

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

North Lake Miloch

Wild Pokémon

In the Water - Wandering46-

Before the Darkest Day and Eternatus battle, Thunderstorm

North Lake Miloch

Wild Pokémon

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

North Lake Miloch

Wild Pokémon

In the Water - Wandering46-

Before the Darkest Day and Eternatus battle, Intense Sun

North Lake Miloch

Wild Pokémon

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

North Lake Miloch

Wild Pokémon

In the Water - Wandering46-

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

North Lake Miloch

Wild Pokémon

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

Slumbering Weald

Deep

Fishing45-4760%

-

South Lake Miloch

Main Area

In the Water - Wandering46-

Before the Darkest Day and Eternatus battle, Normal Weather

South Lake Miloch

Main Area

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

South Lake Miloch

Main Area

In the Water - Wandering46-

Before the Darkest Day and Eternatus battle, Thunderstorm

South Lake Miloch

Main Area

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

South Lake Miloch

Main Area

In the Water - Wandering46-

Before the Darkest Day and Eternatus battle, Intense Sun

South Lake Miloch

Main Area

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

South Lake Miloch

Main Area

In the Water - Wandering46-

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

South Lake Miloch

Main Area

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

Brawlers' Cave

Wild Pokémon

In the Water - Wandering42-

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather

Brawlers' Cave

Wild Pokémon

In the Water - Wandering60-

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Forest of Focus

Wild Pokémon

In the Water - Wandering42-

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather

Forest of Focus

Wild Pokémon

In the Water - Wandering60-

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Forest of Focus

Wild Pokémon

In the Water - Wandering42-

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Forest of Focus

Wild Pokémon

In the Water - Wandering60-

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Forest of Focus

Wild Pokémon

In the Water - Wandering42-

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun

Forest of Focus

Wild Pokémon

In the Water - Wandering60-

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Forest of Focus

Wild Pokémon

In the Water - Wandering42-

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Sandstorm

Forest of Focus

Wild Pokémon

In the Water - Wandering60-

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Sandstorm

Soothing Wetlands

Wild Pokémon

Fishing13-1810%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle

Soothing Wetlands

Wild Pokémon

Fishing6010%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60

Giant's Bed

Wild Pokémon

Fishing60-6515%

The Crown Tundra Expansion Pass required

Giant's Bed

Wild Pokémon

In the Water - Wandering65-

The Crown Tundra Expansion Pass required, Normal Weather

Giant's Bed

Wild Pokémon

In the Water - Wandering65-

The Crown Tundra Expansion Pass required, Overcast

Giant's Bed

Wild Pokémon

In the Water - Wandering65-

The Crown Tundra Expansion Pass required, Raining

Giant's Bed

Wild Pokémon

In the Water - Wandering65-

The Crown Tundra Expansion Pass required, Thunderstorm

Giant's Bed

Wild Pokémon

In the Water - Wandering65-

The Crown Tundra Expansion Pass required, Snowing

Giant's Bed

Wild Pokémon

In the Water - Wandering65-

The Crown Tundra Expansion Pass required, Snowstorm

Giant's Bed

Wild Pokémon

In the Water - Wandering65-

The Crown Tundra Expansion Pass required, Intense Sun

Giant's Bed

Wild Pokémon

In the Water - Wandering65-

The Crown Tundra Expansion Pass required, Fog

Giant's Foot

Wild Pokémon

Fishing60-6515%

The Crown Tundra Expansion Pass required

Ballimere Lake

Wild Pokémon

Fishing60-6515%

The Crown Tundra Expansion Pass required

Max Lair

Dynamax Adventures

Dynamax Adventure65-

Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required

Challenge Beach

Max Raid Battles — pool 135 (common beam)

Max Raid Battle55-6015%

The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Courageous Cavern

Max Raid Battles — pool 135 (common beam)

Max Raid Battle55-6015%

The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Forest of Focus

Max Raid Battles — pool 135 (common beam)

Max Raid Battle55-6015%

The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Soothing Wetlands

Max Raid Battles — pool 135 (common beam)

Max Raid Battle55-6015%

The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Beach

Max Raid Battles — pool 136 (rare beam)

Max Raid Battle35-4015%

The Isle of Armor Expansion Pass required, Permanent pool 136, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Forest of Focus

Max Raid Battles — pool 136 (rare beam)

Max Raid Battle35-4015%

The Isle of Armor Expansion Pass required, Permanent pool 136, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Soothing Wetlands

Max Raid Battles — pool 136 (rare beam)

Max Raid Battle35-4015%

The Isle of Armor Expansion Pass required, Permanent pool 136, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Beach

Max Raid Battles — pool 136 (rare beam)

Max Raid Battle45-5025%

The Isle of Armor Expansion Pass required, Permanent pool 136, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Forest of Focus

Max Raid Battles — pool 136 (rare beam)

Max Raid Battle45-5025%

The Isle of Armor Expansion Pass required, Permanent pool 136, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Soothing Wetlands

Max Raid Battles — pool 136 (rare beam)

Max Raid Battle45-5025%

The Isle of Armor Expansion Pass required, Permanent pool 136, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Courageous Cavern

Max Raid Battles — pool 148 (rare beam)

Max Raid Battle55-6015%

The Isle of Armor Expansion Pass required, Permanent pool 148, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Bridge Field

Max Raid Battles — pool 16 (common beam)

Max Raid Battle35-4020%

Permanent pool 16, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Rolling Fields

Max Raid Battles — pool 16 (common beam)

Max Raid Battle35-4020%

Permanent pool 16, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Bridge Field

Max Raid Battles — pool 16 (common beam)

Max Raid Battle45-5020%

Permanent pool 16, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Rolling Fields

Max Raid Battles — pool 16 (common beam)

Max Raid Battle45-5020%

Permanent pool 16, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Bridge Field

Max Raid Battles — pool 16 (common beam)

Max Raid Battle55-6010%

Permanent pool 16, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Rolling Fields

Max Raid Battles — pool 16 (common beam)

Max Raid Battle55-6010%

Permanent pool 16, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Ballimere Lake

Max Raid Battles — pool 162 (common beam)

Max Raid Battle35-4025%

The Crown Tundra Expansion Pass required, Permanent pool 162, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Frigid Sea

Max Raid Battles — pool 162 (common beam)

Max Raid Battle35-4025%

The Crown Tundra Expansion Pass required, Permanent pool 162, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Bed

Max Raid Battles — pool 162 (common beam)

Max Raid Battle35-4025%

The Crown Tundra Expansion Pass required, Permanent pool 162, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Foot

Max Raid Battles — pool 162 (common beam)

Max Raid Battle35-4025%

The Crown Tundra Expansion Pass required, Permanent pool 162, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Ballimere Lake

Max Raid Battles — pool 162 (common beam)

Max Raid Battle45-5025%

The Crown Tundra Expansion Pass required, Permanent pool 162, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Frigid Sea

Max Raid Battles — pool 162 (common beam)

Max Raid Battle45-5025%

The Crown Tundra Expansion Pass required, Permanent pool 162, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Bed

Max Raid Battles — pool 162 (common beam)

Max Raid Battle45-5025%

The Crown Tundra Expansion Pass required, Permanent pool 162, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Foot

Max Raid Battles — pool 162 (common beam)

Max Raid Battle45-5025%

The Crown Tundra Expansion Pass required, Permanent pool 162, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 75 (rare beam)

Max Raid Battle35-4020%

Permanent pool 75, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

West Lake Axewell

Max Raid Battles — pool 75 (rare beam)

Max Raid Battle35-4020%

Permanent pool 75, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 75 (rare beam)

Max Raid Battle45-5020%

Permanent pool 75, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

West Lake Axewell

Max Raid Battles — pool 75 (rare beam)

Max Raid Battle45-5020%

Permanent pool 75, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 75 (rare beam)

Max Raid Battle55-6010%

Permanent pool 75, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

West Lake Axewell

Max Raid Battles — pool 75 (rare beam)

Max Raid Battle55-6010%

Permanent pool 75, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Sword
LocationMethodLevelChanceConditions

North Lake Miloch

Wild Pokémon

In the Water - Wandering46-

Before the Darkest Day and Eternatus battle, Normal Weather

North Lake Miloch

Wild Pokémon

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

North Lake Miloch

Wild Pokémon

In the Water - Wandering46-

Before the Darkest Day and Eternatus battle, Overcast

North Lake Miloch

Wild Pokémon

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

North Lake Miloch

Wild Pokémon

In the Water - Wandering46-

Before the Darkest Day and Eternatus battle, Thunderstorm

North Lake Miloch

Wild Pokémon

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

North Lake Miloch

Wild Pokémon

In the Water - Wandering46-

Before the Darkest Day and Eternatus battle, Intense Sun

North Lake Miloch

Wild Pokémon

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

North Lake Miloch

Wild Pokémon

In the Water - Wandering46-

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

North Lake Miloch

Wild Pokémon

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

Slumbering Weald

Deep

Fishing45-4760%

-

South Lake Miloch

Main Area

In the Water - Wandering46-

Before the Darkest Day and Eternatus battle, Normal Weather

South Lake Miloch

Main Area

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

South Lake Miloch

Main Area

In the Water - Wandering46-

Before the Darkest Day and Eternatus battle, Thunderstorm

South Lake Miloch

Main Area

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

South Lake Miloch

Main Area

In the Water - Wandering46-

Before the Darkest Day and Eternatus battle, Intense Sun

South Lake Miloch

Main Area

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

South Lake Miloch

Main Area

In the Water - Wandering46-

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

South Lake Miloch

Main Area

In the Water - Wandering60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

Brawlers' Cave

Wild Pokémon

In the Water - Wandering42-

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather

Brawlers' Cave

Wild Pokémon

In the Water - Wandering60-

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Forest of Focus

Wild Pokémon

In the Water - Wandering42-

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather

Forest of Focus

Wild Pokémon

In the Water - Wandering60-

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Forest of Focus

Wild Pokémon

In the Water - Wandering42-

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Forest of Focus

Wild Pokémon

In the Water - Wandering60-

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Forest of Focus

Wild Pokémon

In the Water - Wandering42-

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun

Forest of Focus

Wild Pokémon

In the Water - Wandering60-

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Forest of Focus

Wild Pokémon

In the Water - Wandering42-

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Sandstorm

Forest of Focus

Wild Pokémon

In the Water - Wandering60-

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Sandstorm

Soothing Wetlands

Wild Pokémon

Fishing13-1810%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle

Soothing Wetlands

Wild Pokémon

Fishing6010%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60

Giant's Bed

Wild Pokémon

Fishing60-6515%

The Crown Tundra Expansion Pass required

Giant's Bed

Wild Pokémon

In the Water - Wandering65-

The Crown Tundra Expansion Pass required, Normal Weather

Giant's Bed

Wild Pokémon

In the Water - Wandering65-

The Crown Tundra Expansion Pass required, Overcast

Giant's Bed

Wild Pokémon

In the Water - Wandering65-

The Crown Tundra Expansion Pass required, Raining

Giant's Bed

Wild Pokémon

In the Water - Wandering65-

The Crown Tundra Expansion Pass required, Thunderstorm

Giant's Bed

Wild Pokémon

In the Water - Wandering65-

The Crown Tundra Expansion Pass required, Snowing

Giant's Bed

Wild Pokémon

In the Water - Wandering65-

The Crown Tundra Expansion Pass required, Snowstorm

Giant's Bed

Wild Pokémon

In the Water - Wandering65-

The Crown Tundra Expansion Pass required, Intense Sun

Giant's Bed

Wild Pokémon

In the Water - Wandering65-

The Crown Tundra Expansion Pass required, Fog

Giant's Foot

Wild Pokémon

Fishing60-6515%

The Crown Tundra Expansion Pass required

Ballimere Lake

Wild Pokémon

Fishing60-6515%

The Crown Tundra Expansion Pass required

Max Lair

Dynamax Adventures

Dynamax Adventure65-

Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required

Challenge Beach

Max Raid Battles — pool 135 (common beam)

Max Raid Battle55-6015%

The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Courageous Cavern

Max Raid Battles — pool 135 (common beam)

Max Raid Battle55-6015%

The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Forest of Focus

Max Raid Battles — pool 135 (common beam)

Max Raid Battle55-6015%

The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Soothing Wetlands

Max Raid Battles — pool 135 (common beam)

Max Raid Battle55-6015%

The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Beach

Max Raid Battles — pool 136 (rare beam)

Max Raid Battle35-4015%

The Isle of Armor Expansion Pass required, Permanent pool 136, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Forest of Focus

Max Raid Battles — pool 136 (rare beam)

Max Raid Battle35-4015%

The Isle of Armor Expansion Pass required, Permanent pool 136, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Soothing Wetlands

Max Raid Battles — pool 136 (rare beam)

Max Raid Battle35-4015%

The Isle of Armor Expansion Pass required, Permanent pool 136, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Beach

Max Raid Battles — pool 136 (rare beam)

Max Raid Battle45-5025%

The Isle of Armor Expansion Pass required, Permanent pool 136, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Forest of Focus

Max Raid Battles — pool 136 (rare beam)

Max Raid Battle45-5025%

The Isle of Armor Expansion Pass required, Permanent pool 136, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Soothing Wetlands

Max Raid Battles — pool 136 (rare beam)

Max Raid Battle45-5025%

The Isle of Armor Expansion Pass required, Permanent pool 136, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Courageous Cavern

Max Raid Battles — pool 148 (rare beam)

Max Raid Battle55-6015%

The Isle of Armor Expansion Pass required, Permanent pool 148, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Bridge Field

Max Raid Battles — pool 16 (common beam)

Max Raid Battle35-4020%

Permanent pool 16, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Rolling Fields

Max Raid Battles — pool 16 (common beam)

Max Raid Battle35-4020%

Permanent pool 16, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Bridge Field

Max Raid Battles — pool 16 (common beam)

Max Raid Battle45-5020%

Permanent pool 16, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Rolling Fields

Max Raid Battles — pool 16 (common beam)

Max Raid Battle45-5020%

Permanent pool 16, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Bridge Field

Max Raid Battles — pool 16 (common beam)

Max Raid Battle55-6010%

Permanent pool 16, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Rolling Fields

Max Raid Battles — pool 16 (common beam)

Max Raid Battle55-6010%

Permanent pool 16, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Ballimere Lake

Max Raid Battles — pool 162 (common beam)

Max Raid Battle35-4025%

The Crown Tundra Expansion Pass required, Permanent pool 162, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Frigid Sea

Max Raid Battles — pool 162 (common beam)

Max Raid Battle35-4025%

The Crown Tundra Expansion Pass required, Permanent pool 162, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Bed

Max Raid Battles — pool 162 (common beam)

Max Raid Battle35-4025%

The Crown Tundra Expansion Pass required, Permanent pool 162, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Foot

Max Raid Battles — pool 162 (common beam)

Max Raid Battle35-4025%

The Crown Tundra Expansion Pass required, Permanent pool 162, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Ballimere Lake

Max Raid Battles — pool 162 (common beam)

Max Raid Battle45-5025%

The Crown Tundra Expansion Pass required, Permanent pool 162, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Frigid Sea

Max Raid Battles — pool 162 (common beam)

Max Raid Battle45-5025%

The Crown Tundra Expansion Pass required, Permanent pool 162, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Bed

Max Raid Battles — pool 162 (common beam)

Max Raid Battle45-5025%

The Crown Tundra Expansion Pass required, Permanent pool 162, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Foot

Max Raid Battles — pool 162 (common beam)

Max Raid Battle45-5025%

The Crown Tundra Expansion Pass required, Permanent pool 162, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 75 (rare beam)

Max Raid Battle35-4020%

Permanent pool 75, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

West Lake Axewell

Max Raid Battles — pool 75 (rare beam)

Max Raid Battle35-4020%

Permanent pool 75, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 75 (rare beam)

Max Raid Battle45-5020%

Permanent pool 75, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

West Lake Axewell

Max Raid Battles — pool 75 (rare beam)

Max Raid Battle45-5020%

Permanent pool 75, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 75 (rare beam)

Max Raid Battle55-6010%

Permanent pool 75, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

West Lake Axewell

Max Raid Battles — pool 75 (rare beam)

Max Raid Battle55-6010%

Permanent pool 75, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Listed levels describe learning by leveling up. The Move Reminder can also teach available level-up moves regardless of the current level.
Class
Evo.Thrash

The user rampages and attacks for two to three turns. The user then becomes confused.

Normal12010010
StartThrash

The user rampages and attacks for two to three turns. The user then becomes confused.

Normal12010010
StartWater Gun

The target is blasted with a forceful shot of water.

Water4010025
StartRest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
StartSnore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
StartMud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010
StartTickle

The user tickles the target into laughing, reducing its Attack and Defense stats.

Normal-10020
StartZen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015
StartBelch

The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.

Poison1209010
12Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
18Amnesia

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

Psychic--20
24Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water909010
33Muddy Water

The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.

Water908510
40Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
48Future Sight

Two turns after this move is used, a hunk of psychic energy attacks the target.

Psychic12010010
56Fissure

The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.

Ground-305

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
TM08Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM09Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM21Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM22Rock Slide

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM24Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
TM25Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM27Icy Wind

The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.

Ice559515
TM31Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM32Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Rock--10
TM33Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM35Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

Ice--10
TM36Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water358515
TM39Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM45Dive

Diving on the first turn, the user floats up and attacks on the next turn.

Water8010010
TM46Weather Ball

This attack move varies in power and type depending on the weather.

Normal5010010
TM48Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515
TM49Sand Tomb

The user traps the target inside a harshly raging sandstorm for four to five turns.

Ground358515
TM52Bounce

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

Flying85855
TM53Mud Shot

The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

Ground559515
TM76Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM81Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Ground6010020
TM98Stomping Tantrum

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

Ground7510010
TR03Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805
TR04Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
TR05Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TR06Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TR10Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TR16Waterfall

The user charges at the target and may make it flinch.

Water8010015
TR17Amnesia

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

Psychic--20
TR20Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Normal--10
TR26Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TR27Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TR34Future Sight

Two turns after this move is used, a hunk of psychic energy attacks the target.

Psychic12010010
TR35Uproar

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Normal9010010
TR45Muddy Water

The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.

Water908510
TR51Dragon Dance

The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.

Dragon--20
TR67Earth Power

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

Ground9010010
TR69Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015
TR75Stone Edge

The user stabs the target from below with sharpened stones. Critical hits land more easily.

Rock100805
TR84Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Water8010015
TR98Liquidation

The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.

Water8510010

Individual options, not a guarantee that every four-move combination is legal or eligible for Ranked Battles. Imports require the indicated transfer path; later games use separate HOME movesets.
Class
Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--20
Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--15
Double-Edge

A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal12010015
Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal-10015
Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Normal-10015
Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Learn as Barboach, then retain through evolution.

Normal-10015
Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal7010015
Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--10
Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Fighting4010015
Spark

The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Electric6510020
Spark

The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Electric6510020
Spark

The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.

Learn as Barboach, then retain through evolution.

Electric6510020
Strength

The target is slugged with a punch thrown at maximum power.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal8010015
Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal-8515
Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal908520
Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Normal908520
Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Learn as Barboach, then retain through evolution.

Normal908520
Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Poison-9010

Ability options available to this Pokémon in this game.

Oblivious

Ability Slot 1

The Pokémon is oblivious, and that keeps it from being infatuated or falling for taunts.

Prevents infatuation and Taunt, and prevents Intimidate from lowering Attack.

Anticipation

Ability Slot 2

The Pokémon can sense an opposing Pokémon’s dangerous moves.

Signals eligible super-effective damaging moves or one-hit KO moves on an opponent.

Hydration(Hidden Ability)

Heals status conditions if it’s raining.

Cures any major status ailment after each turn during rain.

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