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Whiscash

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Whiscash in Pokémon Black & White

#340 in the National Pokédex • Whiskers Pokémon

Whiscash in the National Pokédex
Whiscash sprite

Normal

Shiny Whiscash sprite

Shiny

Pokédex entries

Pokémon Black

It is extremely protective of its territory. If any foe approaches, it attacks using vicious tremors.

Pokémon White

It is extremely protective of its territory. If any foe approaches, it attacks using vicious tremors.

Pokémon details

Types

WaterGround

Category

Whiskers Pokémon

Height

0.9 m (2'11")

Weight

23.6 kg (52 lbs)

National Pokédex

#0340

Whiscash in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

110

330

424

Attack

78

144

280

Defense

73

135

269

Sp. Atk

76

141

276

Sp. Def

71

132

265

Speed

60

112

240

Total

468

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Whiscash, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 HP
Catch rate
75
Base Exp.
164

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Barboach

Barboach

#339

Level 30

Whiscash

Whiscash

#340

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

Icirrus City

Fishing in dark spots35-7015%

Requires the Super Rod received from Looker after defeating Ghetsis

Icirrus City

Fishing in dark spots45-704%

Requires the Super Rod received from Looker after defeating Ghetsis

Icirrus City

Fishing in dark spots45-701%

Requires the Super Rod received from Looker after defeating Ghetsis

Route 8

Road 8

Fishing in dark spots35-7015%

Requires the Super Rod received from Looker after defeating Ghetsis

Route 8

Road 8

Fishing in dark spots45-704%

Requires the Super Rod received from Looker after defeating Ghetsis

Route 8

Road 8

Fishing in dark spots45-701%

Requires the Super Rod received from Looker after defeating Ghetsis

Moor of Icirrus

Fishing in dark spots35-7015%

Requires the Super Rod received from Looker after defeating Ghetsis

Moor of Icirrus

Fishing in dark spots45-704%

Requires the Super Rod received from Looker after defeating Ghetsis

Moor of Icirrus

Fishing in dark spots45-701%

Requires the Super Rod received from Looker after defeating Ghetsis

White
LocationMethodLevelChanceConditions

Icirrus City

Fishing in dark spots35-7015%

Requires the Super Rod received from Looker after defeating Ghetsis

Icirrus City

Fishing in dark spots45-704%

Requires the Super Rod received from Looker after defeating Ghetsis

Icirrus City

Fishing in dark spots45-701%

Requires the Super Rod received from Looker after defeating Ghetsis

Route 8

Road 8

Fishing in dark spots35-7015%

Requires the Super Rod received from Looker after defeating Ghetsis

Route 8

Road 8

Fishing in dark spots45-704%

Requires the Super Rod received from Looker after defeating Ghetsis

Route 8

Road 8

Fishing in dark spots45-701%

Requires the Super Rod received from Looker after defeating Ghetsis

Moor of Icirrus

Fishing in dark spots35-7015%

Requires the Super Rod received from Looker after defeating Ghetsis

Moor of Icirrus

Fishing in dark spots45-704%

Requires the Super Rod received from Looker after defeating Ghetsis

Moor of Icirrus

Fishing in dark spots45-701%

Requires the Super Rod received from Looker after defeating Ghetsis

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartMud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010
StartMud Sport

The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.

Ground--15
StartTickle

The user tickles the target into laughing, reducing its Attack and Defense stats.

Normal-10020
StartWater Sport

The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.

Water--15
StartZen Headbutt

The user focuses its willpower to its head and attacks the target. It may also make the target flinch.

Psychic809015
6Mud Sport

The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.

Ground--15
6Water Sport

The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.

Water--15
10Water Gun

The target is blasted with a forceful shot of water.

Water4010025
14Mud Bomb

The user launches a hard-packed mud ball to attack. It may also lower the target’s accuracy.

Ground658510
18Amnesia

The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat.

Psychic--20
22Water Pulse

The user attacks the target with a pulsing blast of water. It may also confuse the target.

Water6010020
26Magnitude

The user looses a ground-shaking quake affecting everyone around the user. Its power varies.

Ground-10030
33Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
33Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015
39Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water909010
45Earthquake

The user sets off an earthquake that strikes those around it.

Ground10010010
51Future Sight

Two turns after this move is used, a hunk of psychic energy attacks the target.

Psychic10010010
57Fissure

The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits.

Ground-305

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM13Ice Beam

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

Ice9510010
TM14Blizzard

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

Ice120705
TM15Hyper Beam

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

Normal150905
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM26Earthquake

The user sets off an earthquake that strikes those around it.

Ground10010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM37Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

Rock--10
TM39Rock Tomb

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

Rock508010
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM55Scald

The user shoots boiling hot water at its target. It may also leave the target with a burn.

Water8010015
TM68Giga Impact

The user charges at the target using every bit of its power. The user must rest on the next turn.

Normal150905
TM71Stone Edge

The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.

Rock100805
TM78Bulldoze

The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.

Ground6010020
TM80Rock Slide

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

Rock759010
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Rock Smash

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Fighting4010015
HM03Surf

It swamps the area around the user with a giant wave. It can also be used for crossing water.

Water9510015
HM04Strength

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

Normal8010015
HM05Waterfall

The user charges at the target and may make it flinch. It can also be used to climb a waterfall.

Water8010015
HM06Dive

Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.

Water8010010

Learn these before evolving. The source describes the earlier form’s method; egg and Light Ball moves must be retained through evolution. Four-move combinations are not certified by this list.
Class
Acquisition
Dragon Dance

The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.

Dragon--20

Prior evolution: egg

Earth Power

The user makes the ground under the target erupt with power. It may also lower the target’s Sp. Def.

Ground9010010

Prior evolution: egg

Flail

The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

Normal-10015

Prior evolution: egg

Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water120805

Prior evolution: egg

Mud Shot

The user attacks by hurling a blob of mud at the target. It also reduces the target’s Speed.

Ground559515

Prior evolution: egg

Muddy Water

The user attacks by shooting muddy water at the opposing team. It may also lower the targets’ accuracy.

Water958510

Prior evolution: egg

Spark

The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.

Electric6510020

Prior evolution: egg

Take Down

A reckless, full-body charge attack for slamming into the target. It also damages the user a little.

Normal908520

Prior evolution: egg

Thrash

The user rampages and attacks for two to three turns. It then becomes confused, however.

Normal12010010

Prior evolution: egg

Whirlpool

Traps foes in a violent swirling whirlpool for four to five turns.

Water358515

Prior evolution: egg

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Bounce

The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.

Flying85855

PokéTransfer from Generation IV

Captivate

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Normal-10020

PokéTransfer from Generation IV

Double-Edge

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

Normal12010015

Generation III → Pal Park → Generation IV → PokéTransfer

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

PokéTransfer from Generation IV

Headbutt

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

Normal7010015

PokéTransfer from Generation IV

Icy Wind

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

Ice559515

PokéTransfer from Generation IV

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III → Pal Park → Generation IV → PokéTransfer

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Varies

-10015

PokéTransfer from Generation IV

Secret Power

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Normal7010020

PokéTransfer from Generation IV

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

PokéTransfer from Generation IV

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Oblivious

Ability Slot 1

Prevents it from becoming infatuated.

Prevents infatuation and protects against Captivate.

Anticipation

Ability Slot 2

Senses a foe’s dangerous moves.

Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.

Hydration(Hidden Ability)

Heals status problems if it is raining.

Cures any major status ailment after each turn during rain.

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