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Pt / Pokédex

Whiscash

Whiscash

#81 in the Platinum Pokédex • Whiskers Pokémon

Whiscash

#81 in the Platinum Pokédex • Whiskers Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

110

330

424

Attack

78

144

280

Defense

73

135

269

Sp. Atk

76

141

276

Sp. Def

71

132

265

Speed

60

112

240

Total

468

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Barboach

Corphish

Whiscash normal sprite

Normal

Shiny Whiscash sprite

Shiny

Whiscash

Whiskers Pokémon

#81
WaterGround

Height

0.9 m (2'11")

Weight

23.6 kg (52 lbs)

Abilities

ObliviousAnticipation

It's Super Effective

Damage multipliers Whiscash takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Grass

Resists

Electric

Fire

0.5×

Poison

0.5×

Rock

0.5×

Steel

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Extended Sinnoh #81
EV yield
2 HP
Catch rate
75
Base Exp.
164

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Water 2
Gender
50% male
50% female
Egg cycles
20 (5,120 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Platinum box art

Pokémon Platinum

It is extremely protective of its territory. If any foe approaches, it attacks using vicious tremors.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Barboach

Barboach

#80

Level 30

Whiscash

Whiscash

#81

Encounters

Known encounter locations for this Pokémon in this game.
Platinum
LocationMethodLevelChanceConditions

Eterna City

Fishing with a Super Rod30-4040%

-

Eterna City

Fishing with a Super Rod40-554%

-

Eterna City

Fishing with a Super Rod40-551%

-

Mt. Coronet

Mount Coronet (1F Road 207)

Fishing with a Super Rod30-4040%

-

Mt. Coronet

Mount Coronet (1F Road 207)

Fishing with a Super Rod40-554%

-

Mt. Coronet

Mount Coronet (1F Road 207)

Fishing with a Super Rod40-551%

-

Mt. Coronet

Mount Coronet (4F)

Fishing with a Super Rod20-5015%

-

Mt. Coronet

Mount Coronet (B1F)

Fishing with a Super Rod30-4040%

-

Mt. Coronet

Mount Coronet (B1F)

Fishing with a Super Rod40-554%

-

Mt. Coronet

Mount Coronet (B1F)

Fishing with a Super Rod40-551%

-

Great Marsh

Great Marsh Area 1

Fishing with a Super Rod20-5015%

-

Great Marsh

Great Marsh Area 2

Fishing with a Super Rod20-5015%

-

Great Marsh

Great Marsh Area 3

Fishing with a Super Rod20-5015%

-

Great Marsh

Great Marsh Area 4

Fishing with a Super Rod20-5015%

-

Great Marsh

Great Marsh Area 5

Fishing with a Super Rod20-5015%

-

Great Marsh

Great Marsh Area 6

Fishing with a Super Rod20-5015%

-

Ravaged Path

Fishing with a Super Rod30-4040%

-

Ravaged Path

Fishing with a Super Rod40-554%

-

Ravaged Path

Fishing with a Super Rod40-551%

-

Oreburgh Gate

Oreburgh Gate (B1F)

Fishing with a Super Rod30-4040%

-

Oreburgh Gate

Oreburgh Gate (B1F)

Fishing with a Super Rod40-554%

-

Oreburgh Gate

Oreburgh Gate (B1F)

Fishing with a Super Rod40-551%

-

Route 205

Road 205 (east, towards Eterna City)

Fishing with a Super Rod30-4040%

-

Route 205

Road 205 (east, towards Eterna City)

Fishing with a Super Rod40-554%

-

Route 205

Road 205 (east, towards Eterna City)

Fishing with a Super Rod40-551%

-

Route 210

Road 210 (west, towards Celestic Town)

Fishing with a Good Rod25-354%

-

Route 210

Road 210 (west, towards Celestic Town)

Fishing with a Good Rod25-351%

-

Route 210

Road 210 (west, towards Celestic Town)

Fishing with a Super Rod30-4040%

-

Route 210

Road 210 (west, towards Celestic Town)

Fishing with a Super Rod40-554%

-

Route 210

Road 210 (west, towards Celestic Town)

Fishing with a Super Rod40-551%

-

Route 225

Road 225

Fishing with a Super Rod30-4040%

-

Route 225

Road 225

Fishing with a Super Rod40-554%

-

Route 225

Road 225

Fishing with a Super Rod40-551%

-

Route 227

Road 227

Fishing with a Super Rod30-4040%

-

Route 227

Road 227

Fishing with a Super Rod40-554%

-

Route 227

Road 227

Fishing with a Super Rod40-551%

-

Route 228

Road 228

Fishing with a Good Rod25-354%

-

Route 228

Road 228

Fishing with a Good Rod25-351%

-

Route 228

Road 228

Fishing with a Super Rod30-4040%

-

Route 228

Road 228

Fishing with a Super Rod40-554%

-

Route 228

Road 228

Fishing with a Super Rod40-551%

-

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartMud-SlapGroundSpecial2010010

The user hurls mud in the foe’s face to inflict damage and lower its accuracy.

StartMud SportGroundStatus--15

The user covers itself with mud. It weakens Electric- type moves while the user is in the battle.

StartTickleNormalStatus-10020

The user tickles the foe into laughing, reducing its Attack and Defense stats.

StartWater SportWaterStatus--15

The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.

StartZen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and rams the foe. It may also make the target flinch.

6Mud SportGroundStatus--15

The user covers itself with mud. It weakens Electric- type moves while the user is in the battle.

6Water SportWaterStatus--15

The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.

10Water GunWaterSpecial4010025

The foe is blasted with a forceful shot of water.

14Mud BombGroundSpecial658510

The user launches a hard-packed mud ball to attack. It may also lower the target’s accuracy.

18AmnesiaPsychicStatus--20

The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat.

22Water PulseWaterSpecial6010020

The user attacks the foe with a pulsing blast of water. It may also confuse the foe.

26MagnitudeGroundPhysical-10030

The user looses a ground-shaking quake affecting everyone in battle. Its power varies.

33RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

33SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.

39Aqua TailWaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

45EarthquakeGroundPhysical10010010

The user sets off an earthquake that hits all the Pokémon in the battle.

51Future SightPsychicSpecial809015

Two turns after this move is used, the foe is attacked with a hunk of psychic energy.

57FissureGroundPhysical-305

The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Platinum.
Class
Description
TM03Water PulseWaterSpecial6010020

The user attacks the foe with a pulsing blast of water. It may also confuse the foe.

TM06ToxicPoisonStatus-8510

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM13Ice BeamIceSpecial9510010

The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14BlizzardIceSpecial120705

A howling blizzard is summoned to strike the foe. It may also freeze the target solid.

TM15Hyper BeamNormalSpecial150905

The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water- type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM26EarthquakeGroundPhysical10010010

The user sets off an earthquake that hits all the Pokémon in the battle.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM37SandstormRockStatus--10

A five-turn sand­ storm is summoned to hurt all combatant types except Rock, Ground, and Steel.

TM39Rock TombRockPhysical508010

Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43Secret PowerNormalPhysical7010020

The user attacks with a secret power. Its added effects vary depending on the user’s environment.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.

TM58EndureNormalStatus--10

The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.

TM68Giga ImpactNormalPhysical150905

The user charges at the foe using every bit of its power. The user must rest on the next turn.

TM71Stone EdgeRockPhysical100805

The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.

TM78CaptivateNormalStatus-10020

If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.

TM82Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM83Natural GiftNormalPhysical-10015

The user draws power to attack by using its held Berry. The Berry determines its type and power.

TM87SwaggerNormalStatus-9015

The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

HM03SurfWaterSpecial9510015

It swamps the entire battlefield with a giant wave. It can also be used for crossing water.

HM04StrengthNormalPhysical8010015

The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.

HM06Rock SmashFightingPhysical4010015

The user slugs the foe with a shattering punch. It can also smash cracked boulders.

HM07WaterfallWaterPhysical8010015

The user charges the foe at an awesome speed. It can also be used to climb a waterfall.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Aqua TailWaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

BounceFlyingPhysical85855

The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.

DiveWaterPhysical8010010

A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.

Earth PowerGroundSpecial9010010

The user makes the ground under the foe erupt with power. It may also lower the target’s Sp. Def.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. It also lowers the target’s Speed stat.

Mud-SlapGroundSpecial2010010

The user hurls mud in the foe’s face to inflict damage and lower its accuracy.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and rams the foe. It may also make the target flinch.

Traits

Ability options available to this Pokémon in this game.

Oblivious

Ability Slot 1

Prevents the Pokémon from becoming infatuated.

Prevents infatuation and protects against Captivate.

Anticipation

Ability Slot 2

Senses the foe’s dangerous moves.

Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.

#80

Barboach

#341

Corphish

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