Whiscash
#81 in the Platinum Pokédex • Whiskers Pokémon
Whiscash
#81 in the Platinum Pokédex • Whiskers Pokémon
Stats
Min
Max
HP
110
330
424
Attack
78
144
280
Defense
73
135
269
Sp. Atk
76
141
276
Sp. Def
71
132
265
Speed
60
112
240
Total
468
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Whiscash
Whiskers Pokémon


Growth
| Pokédexes | Extended Sinnoh #81 |
|---|---|
| EV yield | 2 HP |
| Catch rate | 75 |
| Base Exp. | 164 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 (5,120 steps) |
Lore

Pokémon Platinum
It is extremely protective of its territory. If any foe approaches, it attacks using vicious tremors.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Barboach #80 | Level 30 | ![]() Whiscash #81 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Eterna City | Fishing with a Super Rod | 30-40 | 40% | - |
Eterna City | Fishing with a Super Rod | 40-55 | 4% | - |
Eterna City | Fishing with a Super Rod | 40-55 | 1% | - |
Mt. Coronet Mount Coronet (1F Road 207) | Fishing with a Super Rod | 30-40 | 40% | - |
Mt. Coronet Mount Coronet (1F Road 207) | Fishing with a Super Rod | 40-55 | 4% | - |
Mt. Coronet Mount Coronet (1F Road 207) | Fishing with a Super Rod | 40-55 | 1% | - |
Mt. Coronet Mount Coronet (4F) | Fishing with a Super Rod | 20-50 | 15% | - |
Mt. Coronet Mount Coronet (B1F) | Fishing with a Super Rod | 30-40 | 40% | - |
Mt. Coronet Mount Coronet (B1F) | Fishing with a Super Rod | 40-55 | 4% | - |
Mt. Coronet Mount Coronet (B1F) | Fishing with a Super Rod | 40-55 | 1% | - |
Great Marsh Great Marsh Area 1 | Fishing with a Super Rod | 20-50 | 15% | - |
Great Marsh Great Marsh Area 2 | Fishing with a Super Rod | 20-50 | 15% | - |
Great Marsh Great Marsh Area 3 | Fishing with a Super Rod | 20-50 | 15% | - |
Great Marsh Great Marsh Area 4 | Fishing with a Super Rod | 20-50 | 15% | - |
Great Marsh Great Marsh Area 5 | Fishing with a Super Rod | 20-50 | 15% | - |
Great Marsh Great Marsh Area 6 | Fishing with a Super Rod | 20-50 | 15% | - |
Ravaged Path | Fishing with a Super Rod | 30-40 | 40% | - |
Ravaged Path | Fishing with a Super Rod | 40-55 | 4% | - |
Ravaged Path | Fishing with a Super Rod | 40-55 | 1% | - |
Oreburgh Gate Oreburgh Gate (B1F) | Fishing with a Super Rod | 30-40 | 40% | - |
Oreburgh Gate Oreburgh Gate (B1F) | Fishing with a Super Rod | 40-55 | 4% | - |
Oreburgh Gate Oreburgh Gate (B1F) | Fishing with a Super Rod | 40-55 | 1% | - |
Route 205 Road 205 (east, towards Eterna City) | Fishing with a Super Rod | 30-40 | 40% | - |
Route 205 Road 205 (east, towards Eterna City) | Fishing with a Super Rod | 40-55 | 4% | - |
Route 205 Road 205 (east, towards Eterna City) | Fishing with a Super Rod | 40-55 | 1% | - |
Route 210 Road 210 (west, towards Celestic Town) | Fishing with a Good Rod | 25-35 | 4% | - |
Route 210 Road 210 (west, towards Celestic Town) | Fishing with a Good Rod | 25-35 | 1% | - |
Route 210 Road 210 (west, towards Celestic Town) | Fishing with a Super Rod | 30-40 | 40% | - |
Route 210 Road 210 (west, towards Celestic Town) | Fishing with a Super Rod | 40-55 | 4% | - |
Route 210 Road 210 (west, towards Celestic Town) | Fishing with a Super Rod | 40-55 | 1% | - |
Route 225 Road 225 | Fishing with a Super Rod | 30-40 | 40% | - |
Route 225 Road 225 | Fishing with a Super Rod | 40-55 | 4% | - |
Route 225 Road 225 | Fishing with a Super Rod | 40-55 | 1% | - |
Route 227 Road 227 | Fishing with a Super Rod | 30-40 | 40% | - |
Route 227 Road 227 | Fishing with a Super Rod | 40-55 | 4% | - |
Route 227 Road 227 | Fishing with a Super Rod | 40-55 | 1% | - |
Route 228 Road 228 | Fishing with a Good Rod | 25-35 | 4% | - |
Route 228 Road 228 | Fishing with a Good Rod | 25-35 | 1% | - |
Route 228 Road 228 | Fishing with a Super Rod | 30-40 | 40% | - |
Route 228 Road 228 | Fishing with a Super Rod | 40-55 | 4% | - |
Route 228 Road 228 | Fishing with a Super Rod | 40-55 | 1% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Mud-Slap | ![]() | Special | 20 | 100 | 10 | The user hurls mud in the foe’s face to inflict damage and lower its accuracy. |
| Start | Mud Sport | ![]() | Status | - | - | 15 | The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. |
| Start | Tickle | ![]() | Status | - | 100 | 20 | The user tickles the foe into laughing, reducing its Attack and Defense stats. |
| Start | Water Sport | ![]() | Status | - | - | 15 | The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| Start | Zen Headbutt | ![]() | Physical | 80 | 90 | 15 | The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
| 6 | Mud Sport | ![]() | Status | - | - | 15 | The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. |
| 6 | Water Sport | ![]() | Status | - | - | 15 | The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| 10 | Water Gun | ![]() | Special | 40 | 100 | 25 | The foe is blasted with a forceful shot of water. |
| 14 | Mud Bomb | ![]() | Special | 65 | 85 | 10 | The user launches a hard-packed mud ball to attack. It may also lower the target’s accuracy. |
| 18 | Amnesia | ![]() | Status | - | - | 20 | The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat. |
| 22 | Water Pulse | ![]() | Special | 60 | 100 | 20 | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| 26 | Magnitude | ![]() | Physical | - | 100 | 30 | The user looses a ground-shaking quake affecting everyone in battle. Its power varies. |
| 33 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| 33 | Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| 39 | Aqua Tail | ![]() | Physical | 90 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| 45 | Earthquake | ![]() | Physical | 100 | 100 | 10 | The user sets off an earthquake that hits all the Pokémon in the battle. |
| 51 | Future Sight | ![]() | Special | 80 | 90 | 15 | Two turns after this move is used, the foe is attacked with a hunk of psychic energy. |
| 57 | Fissure | ![]() | Physical | - | 30 | 5 | The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM03 | Water Pulse | ![]() | Special | 60 | 100 | 20 | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 | Hail | ![]() | Status | - | - | 10 | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM26 | Earthquake | ![]() | Physical | 100 | 100 | 10 | The user sets off an earthquake that hits all the Pokémon in the battle. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM37 | Sandstorm | ![]() | Status | - | - | 10 | A five-turn sand storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| TM39 | Rock Tomb | ![]() | Physical | 50 | 80 | 10 | Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | The user attacks with a secret power. Its added effects vary depending on the user’s environment. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM58 | Endure | ![]() | Status | - | - | 10 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM71 | Stone Edge | ![]() | Physical | 100 | 80 | 5 | The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| TM78 | Captivate | ![]() | Status | - | 100 | 20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM80 | Rock Slide | ![]() | Physical | 75 | 90 | 10 | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM82 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift | ![]() | Physical | - | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| HM03 | Surf | ![]() | Special | 95 | 100 | 15 | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| HM06 | Rock Smash | ![]() | Physical | 40 | 100 | 15 | The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
| HM07 | Waterfall | ![]() | Physical | 80 | 100 | 15 | The user charges the foe at an awesome speed. It can also be used to climb a waterfall. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Aqua Tail | ![]() | Physical | 90 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| Bounce | ![]() | Physical | 85 | 85 | 5 | The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
| Dive | ![]() | Physical | 80 | 100 | 10 | A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. |
| Earth Power | ![]() | Special | 90 | 100 | 10 | The user makes the ground under the foe erupt with power. It may also lower the target’s Sp. Def. |
| Icy Wind | ![]() | Special | 55 | 95 | 15 | The user attacks with a gust of chilled air. It also lowers the target’s Speed stat. |
| Mud-Slap | ![]() | Special | 20 | 100 | 10 | The user hurls mud in the foe’s face to inflict damage and lower its accuracy. |
| Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| Zen Headbutt | ![]() | Physical | 80 | 90 | 15 | The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
Traits
Oblivious
Ability Slot 1
Prevents the Pokémon from becoming infatuated.
Prevents infatuation and protects against Captivate.
Anticipation
Ability Slot 2
Senses the foe’s dangerous moves.
Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.




































Special
Status

Physical




