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Pt / Pokédex

Barboach

Barboach

#80 in the Platinum Pokédex • Whiskers Pokémon

Barboach

#80 in the Platinum Pokédex • Whiskers Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

50

210

304

Attack

48

90

214

Defense

43

81

203

Sp. Atk

46

87

210

Sp. Def

41

78

199

Speed

60

112

240

Total

288

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Solrock

Whiscash

Barboach normal sprite

Normal

Shiny Barboach sprite

Shiny

Barboach

Whiskers Pokémon

#80
WaterGround

Height

0.4 m (1'04")

Weight

1.9 kg (4.2 lbs)

Abilities

ObliviousAnticipation

It's Super Effective

Damage multipliers Barboach takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Grass

Resists

Electric

Fire

0.5×

Poison

0.5×

Rock

0.5×

Steel

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Extended Sinnoh #80
EV yield
1 HP
Catch rate
190
Base Exp.
58

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Water 2
Gender
50% male
50% female
Egg cycles
20 (5,120 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Platinum box art

Pokémon Platinum

Its slimy body is hard to grasp. In one region, it is said to have been born from hardened mud.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Barboach

Barboach

#80

Level 30

Whiscash

Whiscash

#81

Encounters

Known encounter locations for this Pokémon in this game.
Platinum
LocationMethodLevelChanceConditions

Eterna City

Fishing with a Good Rod15-2040%

-

Eterna City

Fishing with a Good Rod10-254%

-

Eterna City

Fishing with a Good Rod10-251%

-

Mt. Coronet

Mount Coronet (1F Road 207)

Fishing with a Good Rod15-2040%

-

Mt. Coronet

Mount Coronet (1F Road 207)

Fishing with a Good Rod10-254%

-

Mt. Coronet

Mount Coronet (1F Road 207)

Fishing with a Good Rod10-251%

-

Mt. Coronet

Mount Coronet (4F)

Fishing with a Good Rod15-2040%

-

Mt. Coronet

Mount Coronet (4F)

Fishing with a Good Rod10-254%

-

Mt. Coronet

Mount Coronet (4F)

Fishing with a Good Rod10-251%

-

Mt. Coronet

Mount Coronet (B1F)

Fishing with a Good Rod15-2040%

-

Mt. Coronet

Mount Coronet (B1F)

Fishing with a Good Rod10-254%

-

Mt. Coronet

Mount Coronet (B1F)

Fishing with a Good Rod10-251%

-

Great Marsh

Great Marsh Area 1

Fishing with a Good Rod15-2040%

-

Great Marsh

Great Marsh Area 1

Fishing with a Good Rod10-254%

-

Great Marsh

Great Marsh Area 1

Fishing with a Good Rod10-251%

-

Great Marsh

Great Marsh Area 2

Fishing with a Good Rod15-2040%

-

Great Marsh

Great Marsh Area 2

Fishing with a Good Rod10-254%

-

Great Marsh

Great Marsh Area 2

Fishing with a Good Rod10-251%

-

Great Marsh

Great Marsh Area 3

Fishing with a Good Rod15-2040%

-

Great Marsh

Great Marsh Area 3

Fishing with a Good Rod10-254%

-

Great Marsh

Great Marsh Area 3

Fishing with a Good Rod10-251%

-

Great Marsh

Great Marsh Area 4

Fishing with a Good Rod15-2040%

-

Great Marsh

Great Marsh Area 4

Fishing with a Good Rod10-254%

-

Great Marsh

Great Marsh Area 4

Fishing with a Good Rod10-251%

-

Great Marsh

Great Marsh Area 5

Fishing with a Good Rod15-2040%

-

Great Marsh

Great Marsh Area 5

Fishing with a Good Rod10-254%

-

Great Marsh

Great Marsh Area 5

Fishing with a Good Rod10-251%

-

Great Marsh

Great Marsh Area 6

Fishing with a Good Rod15-2040%

-

Great Marsh

Great Marsh Area 6

Fishing with a Good Rod10-254%

-

Great Marsh

Great Marsh Area 6

Fishing with a Good Rod10-251%

-

Ravaged Path

Fishing with a Good Rod15-2040%

-

Ravaged Path

Fishing with a Good Rod10-254%

-

Ravaged Path

Fishing with a Good Rod10-251%

-

Oreburgh Gate

Oreburgh Gate (B1F)

Fishing with a Good Rod15-2040%

-

Oreburgh Gate

Oreburgh Gate (B1F)

Fishing with a Good Rod10-254%

-

Oreburgh Gate

Oreburgh Gate (B1F)

Fishing with a Good Rod10-251%

-

Route 205

Road 205 (east, towards Eterna City)

Fishing with a Good Rod15-2040%

-

Route 205

Road 205 (east, towards Eterna City)

Fishing with a Good Rod10-254%

-

Route 205

Road 205 (east, towards Eterna City)

Fishing with a Good Rod10-251%

-

Route 210

Road 210 (west, towards Celestic Town)

Fishing with a Good Rod15-2040%

-

Route 225

Road 225

Fishing with a Good Rod15-2040%

-

Route 225

Road 225

Fishing with a Good Rod10-254%

-

Route 225

Road 225

Fishing with a Good Rod10-251%

-

Route 227

Road 227

Fishing with a Good Rod15-2040%

-

Route 227

Road 227

Fishing with a Good Rod10-254%

-

Route 227

Road 227

Fishing with a Good Rod10-251%

-

Route 228

Road 228

Fishing with a Good Rod15-2040%

-

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartMud-SlapGroundSpecial2010010

The user hurls mud in the foe’s face to inflict damage and lower its accuracy.

6Mud SportGroundStatus--15

The user covers itself with mud. It weakens Electric- type moves while the user is in the battle.

6Water SportWaterStatus--15

The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.

10Water GunWaterSpecial4010025

The foe is blasted with a forceful shot of water.

14Mud BombGroundSpecial658510

The user launches a hard-packed mud ball to attack. It may also lower the target’s accuracy.

18AmnesiaPsychicStatus--20

The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat.

22Water PulseWaterSpecial6010020

The user attacks the foe with a pulsing blast of water. It may also confuse the foe.

26MagnitudeGroundPhysical-10030

The user looses a ground-shaking quake affecting everyone in battle. Its power varies.

31RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

31SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.

35Aqua TailWaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

39EarthquakeGroundPhysical10010010

The user sets off an earthquake that hits all the Pokémon in the battle.

43Future SightPsychicSpecial809015

Two turns after this move is used, the foe is attacked with a hunk of psychic energy.

47FissureGroundPhysical-305

The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Platinum.
Class
Description
TM03Water PulseWaterSpecial6010020

The user attacks the foe with a pulsing blast of water. It may also confuse the foe.

TM06ToxicPoisonStatus-8510

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM13Ice BeamIceSpecial9510010

The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14BlizzardIceSpecial120705

A howling blizzard is summoned to strike the foe. It may also freeze the target solid.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water- type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM26EarthquakeGroundPhysical10010010

The user sets off an earthquake that hits all the Pokémon in the battle.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM37SandstormRockStatus--10

A five-turn sand­ storm is summoned to hurt all combatant types except Rock, Ground, and Steel.

TM39Rock TombRockPhysical508010

Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43Secret PowerNormalPhysical7010020

The user attacks with a secret power. Its added effects vary depending on the user’s environment.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.

TM58EndureNormalStatus--10

The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.

TM78CaptivateNormalStatus-10020

If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

TM82Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM83Natural GiftNormalPhysical-10015

The user draws power to attack by using its held Berry. The Berry determines its type and power.

TM87SwaggerNormalStatus-9015

The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

HM03SurfWaterSpecial9510015

It swamps the entire battlefield with a giant wave. It can also be used for crossing water.

HM07WaterfallWaterPhysical8010015

The user charges the foe at an awesome speed. It can also be used to climb a waterfall.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Aqua TailWaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

BounceFlyingPhysical85855

The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.

DiveWaterPhysical8010010

A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.

Earth PowerGroundSpecial9010010

The user makes the ground under the foe erupt with power. It may also lower the target’s Sp. Def.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. It also lowers the target’s Speed stat.

Mud-SlapGroundSpecial2010010

The user hurls mud in the foe’s face to inflict damage and lower its accuracy.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
FlailNormalPhysical-10015

The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

Hydro PumpWaterSpecial120805

The foe is blasted by a huge volume of water launched under great pressure.

SparkElectricPhysical6510020

The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed.

Take DownNormalPhysical908520

A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.

ThrashNormalPhysical9010020

The user rampages and attacks for two to three turns. It then becomes confused, however.

WhirlpoolWaterSpecial157015

The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns.

Traits

Ability options available to this Pokémon in this game.

Oblivious

Ability Slot 1

Prevents the Pokémon from becoming infatuated.

Prevents infatuation and protects against Captivate.

Anticipation

Ability Slot 2

Senses the foe’s dangerous moves.

Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.

#338

Solrock

#81

Whiscash

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