Solrock
#338 in the Platinum Pokédex • Meteorite Pokémon
Solrock
#338 in the Platinum Pokédex • Meteorite Pokémon
Stats
Min
Max
HP
90
290
384
Attack
95
175
317
Defense
85
157
295
Sp. Atk
55
103
229
Sp. Def
65
121
251
Speed
70
130
262
Total
460
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| Pokédexes | - |
|---|---|
| EV yield | 2 Atk |
| Catch rate | 45 |
| Base Exp. | 161 |
Eggs
| Egg Groups | |
|---|---|
| Gender | Genderless |
| Egg cycles | 25 (6,400 steps) |
Lore

Pokémon Platinum
A new Pokémon species, rumored to be from the sun. It gives off light while spinning.
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Mt. Coronet Mount Coronet (2F) | Walking in tall grass or a cave | 38 | 4% | Ruby in slot 2 |
Mt. Coronet Mount Coronet (2F) | Walking in tall grass or a cave | 38 | 4% | Ruby in slot 2 |
Mt. Coronet Mount Coronet (3F) | Walking in tall grass or a cave | 38 | 4% | Ruby in slot 2 |
Mt. Coronet Mount Coronet (3F) | Walking in tall grass or a cave | 38 | 4% | Ruby in slot 2 |
Mt. Coronet Mount Coronet (exterior snowfall) | Walking in tall grass or a cave | 38 | 4% | Ruby in slot 2 |
Mt. Coronet Mount Coronet (exterior snowfall) | Walking in tall grass or a cave | 39 | 4% | Ruby in slot 2 |
Mt. Coronet Mount Coronet (exterior blizzard) | Walking in tall grass or a cave | 38 | 4% | Ruby in slot 2 |
Mt. Coronet Mount Coronet (exterior blizzard) | Walking in tall grass or a cave | 39 | 4% | Ruby in slot 2 |
Mt. Coronet Mount Coronet (4F) | Walking in tall grass or a cave | 38 | 4% | Ruby in slot 2 |
Mt. Coronet Mount Coronet (4F) | Walking in tall grass or a cave | 38 | 4% | Ruby in slot 2 |
Mt. Coronet Mount Coronet (4F small room) | Walking in tall grass or a cave | 38 | 4% | Ruby in slot 2 |
Mt. Coronet Mount Coronet (4F small room) | Walking in tall grass or a cave | 38 | 4% | Ruby in slot 2 |
Mt. Coronet Mount Coronet (5F) | Walking in tall grass or a cave | 38 | 4% | Ruby in slot 2 |
Mt. Coronet Mount Coronet (5F) | Walking in tall grass or a cave | 39 | 4% | Ruby in slot 2 |
Mt. Coronet Mount Coronet (6F) | Walking in tall grass or a cave | 38 | 4% | Ruby in slot 2 |
Mt. Coronet Mount Coronet (6F) | Walking in tall grass or a cave | 40 | 4% | Ruby in slot 2 |
Mt. Coronet Mount Coronet (1F from exterior) | Walking in tall grass or a cave | 38 | 4% | Ruby in slot 2 |
Mt. Coronet Mount Coronet (1F from exterior) | Walking in tall grass or a cave | 38 | 4% | Ruby in slot 2 |
Sendoff Spring | Walking in tall grass or a cave | 40 | 4% | Ruby in slot 2 |
Sendoff Spring | Walking in tall grass or a cave | 39 | 4% | Ruby in slot 2 |
Turnback Cave Turnback Cave (pillar 1) | Walking in tall grass or a cave | 18 | 4% | Ruby in slot 2 |
Turnback Cave Turnback Cave (pillar 1) | Walking in tall grass or a cave | 18 | 4% | Ruby in slot 2 |
Turnback Cave Turnback Cave (pillar 2) | Walking in tall grass or a cave | 38 | 4% | Ruby in slot 2 |
Turnback Cave Turnback Cave (pillar 2) | Walking in tall grass or a cave | 38 | 4% | Ruby in slot 2 |
Turnback Cave Turnback Cave (pillar 3) | Walking in tall grass or a cave | 37 | 4% | Ruby in slot 2 |
Turnback Cave Turnback Cave (pillar 3) | Walking in tall grass or a cave | 37 | 4% | Ruby in slot 2 |
Turnback Cave Turnback Cave (before pillar 1) | Walking in tall grass or a cave | 18 | 4% | Ruby in slot 2 |
Turnback Cave Turnback Cave (before pillar 1) | Walking in tall grass or a cave | 18 | 4% | Ruby in slot 2 |
Turnback Cave Turnback Cave (between pillars 1 and 2) | Walking in tall grass or a cave | 28 | 4% | Ruby in slot 2 |
Turnback Cave Turnback Cave (between pillars 1 and 2) | Walking in tall grass or a cave | 28 | 4% | Ruby in slot 2 |
Turnback Cave Turnback Cave (between pillars 2 and 3) | Walking in tall grass or a cave | 38 | 4% | Ruby in slot 2 |
Turnback Cave Turnback Cave (between pillars 2 and 3) | Walking in tall grass or a cave | 38 | 4% | Ruby in slot 2 |
Turnback Cave Turnback Cave (after pillar 3) | Walking in tall grass or a cave | 47 | 4% | Ruby in slot 2 |
Turnback Cave Turnback Cave (after pillar 3) | Walking in tall grass or a cave | 45 | 4% | Ruby in slot 2 |
Lake Verity Lake Verity (before Galactic intervention) | Walking in tall grass or a cave | 4 | 4% | Ruby in slot 2 |
Lake Verity Lake Verity (before Galactic intervention) | Walking in tall grass or a cave | 4 | 4% | Ruby in slot 2 |
Lake Verity Lake Verity (after Galactic intervention) | Walking in tall grass or a cave | 4 | 4% | Ruby in slot 2 |
Lake Verity Lake Verity (after Galactic intervention) | Walking in tall grass or a cave | 4 | 4% | Ruby in slot 2 |
Lake Valor | Walking in tall grass or a cave | 40 | 4% | Ruby in slot 2 |
Lake Valor | Walking in tall grass or a cave | 41 | 4% | Ruby in slot 2 |
Lake Acuity | Walking in tall grass or a cave | 41 | 4% | Ruby in slot 2 |
Lake Acuity | Walking in tall grass or a cave | 40 | 4% | Ruby in slot 2 |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Tackle | ![]() | Physical | 35 | 95 | 35 | A physical attack in which the user charges and slams into the foe with its whole body. |
| Start | Confusion | ![]() | Special | 50 | 100 | 25 | The foe is hit by a weak telekinetic force. It may also leave the foe confused. |
| Start | Harden | ![]() | Status | - | - | 30 | The user stiffens all the muscles in its body to raise its Defense stat. |
| 9 | Rock Throw | ![]() | Physical | 50 | 90 | 15 | The user picks up and throws a small rock at the foe to attack. |
| 12 | Fire Spin | ![]() | Special | 15 | 70 | 15 | The foe becomes trapped within a fierce vortex of fire that rages for two to five turns. |
| 20 | Rock Polish | ![]() | Status | - | - | 20 | The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
| 23 | Psywave | ![]() | Special | - | 80 | 15 | The foe is attacked with an odd, hot energy wave. The attack varies in intensity. |
| 31 | Embargo | ![]() | Status | - | 100 | 15 | It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
| 34 | Cosmic Power | ![]() | Status | - | - | 20 | The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. |
| 42 | Heal Block | ![]() | Status | - | 100 | 15 | The user prevents the foe from using any HP-recovery moves for five turns. |
| 45 | Rock Slide | ![]() | Physical | 75 | 90 | 10 | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| 53 | Solar Beam | ![]() | Special | 120 | 100 | 10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| 56 | Explosion | ![]() | Physical | 250 | 100 | 5 | The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM04 | Calm Mind | ![]() | Status | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM20 | Safeguard | ![]() | Status | - | - | 25 | The user creates a protective field that prevents status problems for five turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM26 | Earthquake | ![]() | Physical | 100 | 100 | 10 | The user sets off an earthquake that hits all the Pokémon in the battle. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat. |
| TM30 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM33 | Reflect | ![]() | Status | - | - | 20 | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
| TM35 | Flamethrower | ![]() | Special | 95 | 100 | 15 | The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
| TM37 | Sandstorm | ![]() | Status | - | - | 10 | A five-turn sand storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| TM38 | Fire Blast | ![]() | Special | 120 | 85 | 5 | The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
| TM39 | Rock Tomb | ![]() | Physical | 50 | 80 | 10 | Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | The user attacks with a secret power. Its added effects vary depending on the user’s environment. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM48 | Skill Swap | ![]() | Status | - | - | 10 | The user employs its psychic power to exchange abilities with the foe. |
| TM50 | Overheat | ![]() | Special | 140 | 90 | 5 | The user attacks the foe at full power. The attack’s recoil sharply reduces the user’s Sp. Atk stat. |
| TM57 | Charge Beam | ![]() | Special | 50 | 90 | 10 | The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat. |
| TM58 | Endure | ![]() | Status | - | - | 10 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM61 | Will-O-Wisp | ![]() | Status | - | 75 | 15 | The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
| TM63 | Embargo | ![]() | Status | - | 100 | 15 | It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
| TM64 | Explosion | ![]() | Physical | 250 | 100 | 5 | The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. |
| TM67 | Recycle | ![]() | Status | - | - | 10 | The user recycles a single-use item that has been used in battle so it can be used again. |
| TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM69 | Rock Polish | ![]() | Status | - | - | 20 | The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
| TM70 | Flash | ![]() | Status | - | 100 | 20 | The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves. |
| TM71 | Stone Edge | ![]() | Physical | 100 | 80 | 5 | The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| TM74 | Gyro Ball | ![]() | Physical | - | 100 | 5 | The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
| TM76 | Stealth Rock | ![]() | Status | - | - | 20 | The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
| TM77 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the foe. |
| TM80 | Rock Slide | ![]() | Physical | 75 | 90 | 10 | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM82 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift | ![]() | Physical | - | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM85 | Dream Eater | ![]() | Special | 100 | 100 | 15 | An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP. |
| TM86 | Grass Knot | ![]() | Special | - | 100 | 20 | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM92 | Trick Room | ![]() | Status | - | - | 5 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Ancient Power | ![]() | Special | 60 | 100 | 5 | The user attacks with a prehistoric power. It may also raise all the user’s stats at once. |
| Earth Power | ![]() | Special | 90 | 100 | 10 | The user makes the ground under the foe erupt with power. It may also lower the target’s Sp. Def. |
| Helping Hand | ![]() | Status | - | - | 20 | A move that boosts the power of the ally’s attack in a Double Battle. |
| Iron Defense | ![]() | Status | - | - | 15 | The user hardens its body’s surface like iron, sharply raising its Defense stat. |
| Iron Head | ![]() | Physical | 80 | 100 | 15 | The foe slams the target with its steel-hard head. It may also make the target flinch. |
| Rollout | ![]() | Physical | 30 | 90 | 20 | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
| Signal Beam | ![]() | Special | 75 | 100 | 15 | The user attacks with a sinister beam of light. It may also confuse the target. |
| Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| Swift | ![]() | Special | 60 | - | 20 | Star-shaped rays are shot at the foe. This attack never misses. |
| Zen Headbutt | ![]() | Physical | 80 | 90 | 15 | The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
Traits
Levitate
Ability Slot 1
Gives full immunity to all Ground-type moves.
Evades Ground moves.
















































Physical
Special
Status








