Lunatone
#337 in the Platinum Pokédex • Meteorite Pokémon
Lunatone
#337 in the Platinum Pokédex • Meteorite Pokémon
Stats
Min
Max
HP
90
290
384
Attack
55
103
229
Defense
65
121
251
Sp. Atk
95
175
317
Sp. Def
85
157
295
Speed
70
130
262
Total
460
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| Pokédexes | - |
|---|---|
| EV yield | 2 SpA |
| Catch rate | 45 |
| Base Exp. | 161 |
Eggs
| Egg Groups | |
|---|---|
| Gender | Genderless |
| Egg cycles | 25 (6,400 steps) |
Lore

Pokémon Platinum
Because it turns active on nights of the full moon, it is said to have some link to the lunar phases.
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Mt. Coronet Mount Coronet (2F) | Walking in tall grass or a cave | 38 | 4% | Sapphire in slot 2 |
Mt. Coronet Mount Coronet (2F) | Walking in tall grass or a cave | 38 | 4% | Sapphire in slot 2 |
Mt. Coronet Mount Coronet (3F) | Walking in tall grass or a cave | 38 | 4% | Sapphire in slot 2 |
Mt. Coronet Mount Coronet (3F) | Walking in tall grass or a cave | 38 | 4% | Sapphire in slot 2 |
Mt. Coronet Mount Coronet (exterior snowfall) | Walking in tall grass or a cave | 38 | 4% | Sapphire in slot 2 |
Mt. Coronet Mount Coronet (exterior snowfall) | Walking in tall grass or a cave | 39 | 4% | Sapphire in slot 2 |
Mt. Coronet Mount Coronet (exterior blizzard) | Walking in tall grass or a cave | 38 | 4% | Sapphire in slot 2 |
Mt. Coronet Mount Coronet (exterior blizzard) | Walking in tall grass or a cave | 39 | 4% | Sapphire in slot 2 |
Mt. Coronet Mount Coronet (4F) | Walking in tall grass or a cave | 38 | 4% | Sapphire in slot 2 |
Mt. Coronet Mount Coronet (4F) | Walking in tall grass or a cave | 38 | 4% | Sapphire in slot 2 |
Mt. Coronet Mount Coronet (4F small room) | Walking in tall grass or a cave | 38 | 4% | Sapphire in slot 2 |
Mt. Coronet Mount Coronet (4F small room) | Walking in tall grass or a cave | 38 | 4% | Sapphire in slot 2 |
Mt. Coronet Mount Coronet (5F) | Walking in tall grass or a cave | 38 | 4% | Sapphire in slot 2 |
Mt. Coronet Mount Coronet (5F) | Walking in tall grass or a cave | 39 | 4% | Sapphire in slot 2 |
Mt. Coronet Mount Coronet (6F) | Walking in tall grass or a cave | 38 | 4% | Sapphire in slot 2 |
Mt. Coronet Mount Coronet (6F) | Walking in tall grass or a cave | 40 | 4% | Sapphire in slot 2 |
Mt. Coronet Mount Coronet (1F from exterior) | Walking in tall grass or a cave | 38 | 4% | Sapphire in slot 2 |
Mt. Coronet Mount Coronet (1F from exterior) | Walking in tall grass or a cave | 38 | 4% | Sapphire in slot 2 |
Sendoff Spring | Walking in tall grass or a cave | 40 | 4% | Sapphire in slot 2 |
Sendoff Spring | Walking in tall grass or a cave | 39 | 4% | Sapphire in slot 2 |
Turnback Cave Turnback Cave (pillar 1) | Walking in tall grass or a cave | 18 | 4% | Sapphire in slot 2 |
Turnback Cave Turnback Cave (pillar 1) | Walking in tall grass or a cave | 18 | 4% | Sapphire in slot 2 |
Turnback Cave Turnback Cave (pillar 2) | Walking in tall grass or a cave | 38 | 4% | Sapphire in slot 2 |
Turnback Cave Turnback Cave (pillar 2) | Walking in tall grass or a cave | 38 | 4% | Sapphire in slot 2 |
Turnback Cave Turnback Cave (pillar 3) | Walking in tall grass or a cave | 37 | 4% | Sapphire in slot 2 |
Turnback Cave Turnback Cave (pillar 3) | Walking in tall grass or a cave | 37 | 4% | Sapphire in slot 2 |
Turnback Cave Turnback Cave (before pillar 1) | Walking in tall grass or a cave | 18 | 4% | Sapphire in slot 2 |
Turnback Cave Turnback Cave (before pillar 1) | Walking in tall grass or a cave | 18 | 4% | Sapphire in slot 2 |
Turnback Cave Turnback Cave (between pillars 1 and 2) | Walking in tall grass or a cave | 28 | 4% | Sapphire in slot 2 |
Turnback Cave Turnback Cave (between pillars 1 and 2) | Walking in tall grass or a cave | 28 | 4% | Sapphire in slot 2 |
Turnback Cave Turnback Cave (between pillars 2 and 3) | Walking in tall grass or a cave | 38 | 4% | Sapphire in slot 2 |
Turnback Cave Turnback Cave (between pillars 2 and 3) | Walking in tall grass or a cave | 38 | 4% | Sapphire in slot 2 |
Turnback Cave Turnback Cave (after pillar 3) | Walking in tall grass or a cave | 47 | 4% | Sapphire in slot 2 |
Turnback Cave Turnback Cave (after pillar 3) | Walking in tall grass or a cave | 45 | 4% | Sapphire in slot 2 |
Lake Verity Lake Verity (before Galactic intervention) | Walking in tall grass or a cave | 4 | 4% | Sapphire in slot 2 |
Lake Verity Lake Verity (before Galactic intervention) | Walking in tall grass or a cave | 4 | 4% | Sapphire in slot 2 |
Lake Verity Lake Verity (after Galactic intervention) | Walking in tall grass or a cave | 4 | 4% | Sapphire in slot 2 |
Lake Verity Lake Verity (after Galactic intervention) | Walking in tall grass or a cave | 4 | 4% | Sapphire in slot 2 |
Lake Valor | Walking in tall grass or a cave | 40 | 4% | Sapphire in slot 2 |
Lake Valor | Walking in tall grass or a cave | 41 | 4% | Sapphire in slot 2 |
Lake Acuity | Walking in tall grass or a cave | 41 | 4% | Sapphire in slot 2 |
Lake Acuity | Walking in tall grass or a cave | 40 | 4% | Sapphire in slot 2 |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Tackle | ![]() | Physical | 35 | 95 | 35 | A physical attack in which the user charges and slams into the foe with its whole body. |
| Start | Confusion | ![]() | Special | 50 | 100 | 25 | The foe is hit by a weak telekinetic force. It may also leave the foe confused. |
| Start | Harden | ![]() | Status | - | - | 30 | The user stiffens all the muscles in its body to raise its Defense stat. |
| 9 | Rock Throw | ![]() | Physical | 50 | 90 | 15 | The user picks up and throws a small rock at the foe to attack. |
| 12 | Hypnosis | ![]() | Status | - | 60 | 20 | The user employs hypnotic suggestion to make the target fall into a deep sleep. |
| 20 | Rock Polish | ![]() | Status | - | - | 20 | The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
| 23 | Psywave | ![]() | Special | - | 80 | 15 | The foe is attacked with an odd, hot energy wave. The attack varies in intensity. |
| 31 | Embargo | ![]() | Status | - | 100 | 15 | It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
| 34 | Cosmic Power | ![]() | Status | - | - | 20 | The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. |
| 42 | Heal Block | ![]() | Status | - | 100 | 15 | The user prevents the foe from using any HP-recovery moves for five turns. |
| 45 | Psychic | ![]() | Special | 90 | 100 | 10 | The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat. |
| 53 | Future Sight | ![]() | Special | 80 | 90 | 15 | Two turns after this move is used, the foe is attacked with a hunk of psychic energy. |
| 56 | Explosion | ![]() | Physical | 250 | 100 | 5 | The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM04 | Calm Mind | ![]() | Status | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM20 | Safeguard | ![]() | Status | - | - | 25 | The user creates a protective field that prevents status problems for five turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM26 | Earthquake | ![]() | Physical | 100 | 100 | 10 | The user sets off an earthquake that hits all the Pokémon in the battle. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat. |
| TM30 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM33 | Reflect | ![]() | Status | - | - | 20 | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
| TM37 | Sandstorm | ![]() | Status | - | - | 10 | A five-turn sand storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| TM39 | Rock Tomb | ![]() | Physical | 50 | 80 | 10 | Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | The user attacks with a secret power. Its added effects vary depending on the user’s environment. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM48 | Skill Swap | ![]() | Status | - | - | 10 | The user employs its psychic power to exchange abilities with the foe. |
| TM57 | Charge Beam | ![]() | Special | 50 | 90 | 10 | The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat. |
| TM58 | Endure | ![]() | Status | - | - | 10 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM63 | Embargo | ![]() | Status | - | 100 | 15 | It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
| TM64 | Explosion | ![]() | Physical | 250 | 100 | 5 | The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. |
| TM67 | Recycle | ![]() | Status | - | - | 10 | The user recycles a single-use item that has been used in battle so it can be used again. |
| TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM69 | Rock Polish | ![]() | Status | - | - | 20 | The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
| TM70 | Flash | ![]() | Status | - | 100 | 20 | The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves. |
| TM71 | Stone Edge | ![]() | Physical | 100 | 80 | 5 | The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| TM74 | Gyro Ball | ![]() | Physical | - | 100 | 5 | The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
| TM76 | Stealth Rock | ![]() | Status | - | - | 20 | The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
| TM77 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the foe. |
| TM80 | Rock Slide | ![]() | Physical | 75 | 90 | 10 | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM82 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift | ![]() | Physical | - | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM85 | Dream Eater | ![]() | Special | 100 | 100 | 15 | An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP. |
| TM86 | Grass Knot | ![]() | Special | - | 100 | 20 | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM92 | Trick Room | ![]() | Status | - | - | 5 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Ancient Power | ![]() | Special | 60 | 100 | 5 | The user attacks with a prehistoric power. It may also raise all the user’s stats at once. |
| Earth Power | ![]() | Special | 90 | 100 | 10 | The user makes the ground under the foe erupt with power. It may also lower the target’s Sp. Def. |
| Helping Hand | ![]() | Status | - | - | 20 | A move that boosts the power of the ally’s attack in a Double Battle. |
| Iron Head | ![]() | Physical | 80 | 100 | 15 | The foe slams the target with its steel-hard head. It may also make the target flinch. |
| Rollout | ![]() | Physical | 30 | 90 | 20 | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
| Signal Beam | ![]() | Special | 75 | 100 | 15 | The user attacks with a sinister beam of light. It may also confuse the target. |
| Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| Swift | ![]() | Special | 60 | - | 20 | Star-shaped rays are shot at the foe. This attack never misses. |
| Zen Headbutt | ![]() | Physical | 80 | 90 | 15 | The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
Traits
Levitate
Ability Slot 1
Gives full immunity to all Ground-type moves.
Evades Ground moves.
















































Physical
Special
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