Whiscash in Pokémon Brilliant Diamond & Shining Pearl
#81 in the Brilliant Diamond and Shining Pearl Pokédex • Whiskers Pokémon
Whiscash in the National PokédexPokédex entries
Brilliant Diamond
It is very territorial. It repels foes by setting off tremors that extend over a three-mile radius.
Shining Pearl
As a result of causing tremors by thrashing about, it developed the ability to foretell real quakes.
Pokémon details
Types


Category
Height
Weight
National Pokédex
Pokédex
Whiscash in Other Games
National Dex pageMin
Max
HP
110
330
424
Attack
78
144
280
Defense
73
135
269
Sp. Atk
76
141
276
Sp. Def
71
132
265
Speed
60
112
240
Total
468
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Original Sinnoh #81 |
|---|---|
| EV yield | 2 HP |
| Catch rate | 75 |
| Base Exp. | 164 |
| Egg groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 cycles |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Barboach #80 | Level 30 | ![]() Whiscash #81 |
Brilliant Diamond| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 205 Route 205 — North | Super Rod | 20-50 | 35% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod. |
Route 208 | Super Rod | 20-50 | 35% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod. |
Route 210 Route 210 — North | Super Rod | 20-50 | 35% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod. |
Route 212 Route 212 — South | Super Rod | 20-50 | 35% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod. |
Route 227 | Super Rod | 20-50 | 35% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod. |
Route 228 | Super Rod | 20-50 | 35% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod. |
Celestic Town | Super Rod | 40-55 | 5% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod. |
Eterna City | Super Rod | 20-50 | 35% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod. |
Grand Underground Grand Underground — Fountainspring Cave | Grand Underground hideaway | - | - | Hideaway catalog unlock: Waterfall Obtained., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified. |
Grand Underground Grand Underground — Swampy Cave | Grand Underground hideaway | - | - | Hideaway catalog unlock: Waterfall Obtained., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified. |
Grand Underground Grand Underground — Riverbank Cave | Grand Underground hideaway | - | - | Hideaway catalog unlock: Waterfall Obtained., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified. |
Grand Underground Grand Underground — Still-Water Cavern | Grand Underground hideaway | - | - | Hideaway catalog unlock: Waterfall Obtained., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified. |
Grand Underground Grand Underground — Bogsunk Cavern | Grand Underground hideaway | - | - | Hideaway catalog unlock: Waterfall Obtained., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified. |
Great Marsh Great Marsh — Area 1 | Super Rod | 30-55 | 60% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod. |
Great Marsh Great Marsh — Area 2 | Super Rod | 30-55 | 60% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod. |
Great Marsh Great Marsh — Area 3 | Super Rod | 30-55 | 60% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod. |
Great Marsh Great Marsh — Area 4 | Super Rod | 30-55 | 60% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod. |
Great Marsh Great Marsh — Area 6 | Super Rod | 30-55 | 60% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod. |
Mt. Coronet Mt. Coronet — Route 207 Entrance | Super Rod | 20-50 | 35% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod. |
Mt. Coronet Mt. Coronet — B1F | Super Rod | 20-50 | 35% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod. |
Oreburgh Gate Oreburgh Gate — B1F | Super Rod | 20-50 | 35% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod. |
Ravaged Path | Super Rod | 20-50 | 35% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod. |
Shining Pearl| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 205 Route 205 — North | Super Rod | 20-50 | 35% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod. |
Route 208 | Super Rod | 20-50 | 35% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod. |
Route 210 Route 210 — North | Super Rod | 20-50 | 35% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod. |
Route 212 Route 212 — South | Super Rod | 20-50 | 35% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod. |
Route 227 | Super Rod | 20-50 | 35% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod. |
Route 228 | Super Rod | 20-50 | 35% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod. |
Celestic Town | Super Rod | 40-55 | 5% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod. |
Eterna City | Super Rod | 20-50 | 35% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod. |
Grand Underground Grand Underground — Fountainspring Cave | Grand Underground hideaway | - | - | Hideaway catalog unlock: Waterfall Obtained., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified. |
Grand Underground Grand Underground — Swampy Cave | Grand Underground hideaway | - | - | Hideaway catalog unlock: Waterfall Obtained., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified. |
Grand Underground Grand Underground — Riverbank Cave | Grand Underground hideaway | - | - | Hideaway catalog unlock: Waterfall Obtained., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified. |
Grand Underground Grand Underground — Still-Water Cavern | Grand Underground hideaway | - | - | Hideaway catalog unlock: Waterfall Obtained., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified. |
Grand Underground Grand Underground — Bogsunk Cavern | Grand Underground hideaway | - | - | Hideaway catalog unlock: Waterfall Obtained., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified. |
Great Marsh Great Marsh — Area 1 | Super Rod | 30-55 | 60% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod. |
Great Marsh Great Marsh — Area 2 | Super Rod | 30-55 | 60% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod. |
Great Marsh Great Marsh — Area 3 | Super Rod | 30-55 | 60% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod. |
Great Marsh Great Marsh — Area 4 | Super Rod | 30-55 | 60% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod. |
Great Marsh Great Marsh — Area 6 | Super Rod | 30-55 | 60% | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod. |
Mt. Coronet Mt. Coronet — Route 207 Entrance | Super Rod | 20-50 | 35% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod. |
Mt. Coronet Mt. Coronet — B1F | Super Rod | 20-50 | 35% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod. |
Oreburgh Gate Oreburgh Gate — B1F | Super Rod | 20-50 | 35% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod. |
Ravaged Path | Super Rod | 20-50 | 35% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod. |
| Class | ||||||
|---|---|---|---|---|---|---|
| Evo. | Thrash | ![]() | ![]() | 120 | 100 | 10 |
| Start | Thrash | ![]() | ![]() | 120 | 100 | 10 |
| Start | Water Gun | ![]() | ![]() | 40 | 100 | 25 |
| Start | Rest The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| Start | Snore | ![]() | ![]() | 50 | 100 | 15 |
| Start | Mud-Slap | ![]() | ![]() | 20 | 100 | 10 |
| Start | Tickle | ![]() | ![]() | - | 100 | 20 |
| Start | Zen Headbutt | ![]() | ![]() | 80 | 90 | 15 |
| Start | Belch | ![]() | ![]() | 120 | 90 | 10 |
| 12 | Water Pulse The user attacks the target with a pulsing blast of water. This may also confuse the target. | ![]() | ![]() | 60 | 100 | 20 |
| 18 | Amnesia | ![]() | ![]() | - | - | 20 |
| 24 | Aqua Tail | ![]() | ![]() | 90 | 90 | 10 |
| 33 | Muddy Water | ![]() | ![]() | 90 | 85 | 10 |
| 40 | Earthquake The user sets off an earthquake that strikes every Pokémon around it. | ![]() | ![]() | 100 | 100 | 10 |
| 48 | Future Sight | ![]() | ![]() | 120 | 100 | 10 |
| 56 | Fissure | ![]() | ![]() | - | 30 | 5 |
| Class | ||||||
|---|---|---|---|---|---|---|
| TM03 | Water Pulse The user attacks the target with a pulsing blast of water. This may also confuse the target. | ![]() | ![]() | 60 | 100 | 20 |
| TM07 | Hail The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | ![]() | ![]() | - | - | 10 |
| TM13 | Ice Beam The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | ![]() | ![]() | 90 | 100 | 10 |
| TM14 | Blizzard A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | ![]() | ![]() | 110 | 70 | 5 |
| TM15 | Hyper Beam The target is attacked with a powerful beam. The user can't move on the next turn. | ![]() | ![]() | 150 | 90 | 5 |
| TM17 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM18 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ![]() | ![]() | - | - | 5 |
| TM26 | Earthquake The user sets off an earthquake that strikes every Pokémon around it. | ![]() | ![]() | 100 | 100 | 10 |
| TM32 | Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ![]() | ![]() | - | - | 15 |
| TM37 | Sandstorm A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | ![]() | ![]() | - | - | 10 |
| TM39 | Rock Tomb Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. | ![]() | ![]() | 60 | 95 | 15 |
| TM42 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ![]() | ![]() | 70 | 100 | 20 |
| TM44 | Rest The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| TM45 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ![]() | ![]() | - | 100 | 15 |
| TM49 | Scald The user shoots boiling hot water at its target. This may also leave the target with a burn. | ![]() | ![]() | 80 | 100 | 15 |
| TM58 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM68 | Giga Impact The user charges at the target using every bit of its power. The user can't move on the next turn. | ![]() | ![]() | 150 | 90 | 5 |
| TM71 | Stone Edge The user stabs the target from below with sharpened stones. Critical hits land more easily. | ![]() | ![]() | 100 | 80 | 5 |
| TM80 | Rock Slide Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | ![]() | ![]() | 75 | 90 | 10 |
| TM82 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | ![]() | ![]() | - | - | 10 |
| TM83 | Bulldoze The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | ![]() | ![]() | 60 | 100 | 20 |
| TM87 | Swagger The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | ![]() | ![]() | - | 85 | 15 |
| TM90 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | ![]() | ![]() | - | - | 10 |
| TM95 | Surf The user attacks everything around it by swamping its surroundings with a giant wave. | ![]() | ![]() | 90 | 100 | 15 |
| TM96 | Strength The target is slugged with a punch thrown at maximum power. | ![]() | ![]() | 80 | 100 | 15 |
| TM98 | Rock Smash The user attacks with a punch. This may also lower the target's Defense stat. | ![]() | ![]() | 40 | 100 | 15 |
| TM99 | Waterfall The user charges at the target and may make it flinch. | ![]() | ![]() | 80 | 100 | 15 |
| Class | |||||
|---|---|---|---|---|---|
| Dragon Dance Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient. | ![]() | ![]() | - | - | 20 |
| Dragon Dance Learn before evolving, then retain the move. | ![]() | ![]() | - | - | 20 |
| Earth Power Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient. | ![]() | ![]() | 90 | 100 | 10 |
| Earth Power Learn before evolving, then retain the move. | ![]() | ![]() | 90 | 100 | 10 |
| Flail Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient. | ![]() | ![]() | - | 100 | 15 |
| Flail Learn before evolving, then retain the move. | ![]() | ![]() | - | 100 | 15 |
| Hydro Pump Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient. | ![]() | ![]() | 110 | 80 | 5 |
| Hydro Pump Learn before evolving, then retain the move. | ![]() | ![]() | 110 | 80 | 5 |
| Mud Shot Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient. | ![]() | ![]() | 55 | 95 | 15 |
| Mud Shot Learn before evolving, then retain the move. | ![]() | ![]() | 55 | 95 | 15 |
| Spark Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient. | ![]() | ![]() | 65 | 100 | 20 |
| Spark Learn before evolving, then retain the move. | ![]() | ![]() | 65 | 100 | 20 |
| Take Down Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient. | ![]() | ![]() | 90 | 85 | 20 |
| Take Down Learn before evolving, then retain the move. | ![]() | ![]() | 90 | 85 | 20 |
| Whirlpool Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient. | ![]() | ![]() | 35 | 85 | 15 |
| Whirlpool Learn before evolving, then retain the move. | ![]() | ![]() | 35 | 85 | 15 |
Oblivious
Ability Slot 1
Prevents infatuation and Taunt, and prevents Intimidate from lowering Attack.
Anticipation
Ability Slot 2
Signals eligible super-effective damaging moves or one-hit KO moves on an opponent.
Hydration(Hidden Ability)
Cures any major status ailment after each turn during rain.
















































