Barboach in Pokémon Brilliant Diamond & Shining Pearl
#80 in the Brilliant Diamond and Shining Pearl Pokédex • Whiskers Pokémon
Barboach in the National PokédexPokédex entries
Brilliant Diamond
It coats its entire body with a slimy fluid so it can squirm and slip away if grabbed.
Shining Pearl
Its whiskers make a superb radar. They are used to locate prey, even in the murkiest of water.
Pokémon details
Types


Category
Height
Weight
National Pokédex
Pokédex
Barboach in Other Games
National Dex pageMin
Max
HP
50
210
304
Attack
48
90
214
Defense
43
81
203
Sp. Atk
46
87
210
Sp. Def
41
78
199
Speed
60
112
240
Total
288
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Original Sinnoh #80 |
|---|---|
| EV yield | 1 HP |
| Catch rate | 190 |
| Base Exp. | 58 |
| Egg groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 cycles |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Barboach #80 | Level 30 | ![]() Whiscash #81 |
Brilliant Diamond| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 205 Route 205 — North | Good Rod | 10-25 | 35% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Good Rod. |
Route 208 | Good Rod | 10-25 | 35% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Good Rod. |
Route 210 Route 210 — North | Good Rod | 10-25 | 35% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Good Rod. |
Route 212 Route 212 — South | Good Rod | 10-25 | 35% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Good Rod. |
Route 227 | Good Rod | 10-25 | 35% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Good Rod. |
Route 228 | Good Rod | 10-25 | 35% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Good Rod. |
Celestic Town | Good Rod | 10-25 | 35% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Good Rod. |
Eterna City | Good Rod | 10-25 | 35% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Good Rod. |
Grand Underground Grand Underground — Fountainspring Cave | Grand Underground hideaway | - | - | Hideaway catalog unlock: Strength Obtained., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified. |
Grand Underground Grand Underground — Swampy Cave | Grand Underground hideaway | - | - | Hideaway catalog unlock: Strength Obtained., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified. |
Grand Underground Grand Underground — Riverbank Cave | Grand Underground hideaway | - | - | Hideaway catalog unlock: Strength Obtained., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified. |
Grand Underground Grand Underground — Still-Water Cavern | Grand Underground hideaway | - | - | Hideaway catalog unlock: Strength Obtained., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified. |
Grand Underground Grand Underground — Bogsunk Cavern | Grand Underground hideaway | - | - | Hideaway catalog unlock: Strength Obtained., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified. |
Great Marsh Great Marsh — Area 1 | Good Rod | 15-20 | - | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Publisher table 10 slot 1: reported 35% is unverified; source-slot record, not a verified aggregated species chance., Requires Good Rod., Unverified pool: published entries total 105%; rates held except separately approved source corrections. |
Great Marsh Great Marsh — Area 2 | Good Rod | 15-20 | - | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Publisher table 24 slot 1: reported 35% is unverified; source-slot record, not a verified aggregated species chance., Requires Good Rod., Unverified pool: published entries total 105%; rates held except separately approved source corrections. |
Great Marsh Great Marsh — Area 3 | Good Rod | 15-20 | - | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Publisher table 38 slot 1: reported 35% is unverified; source-slot record, not a verified aggregated species chance., Requires Good Rod., Unverified pool: published entries total 105%; rates held except separately approved source corrections. |
Great Marsh Great Marsh — Area 4 | Good Rod | 15-20 | - | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Publisher table 52 slot 1: reported 35% is unverified; source-slot record, not a verified aggregated species chance., Requires Good Rod., Unverified pool: published entries total 105%; rates held except separately approved source corrections. |
Great Marsh Great Marsh — Area 6 | Good Rod | 15-20 | - | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Publisher table 72 slot 1: reported 35% is unverified; source-slot record, not a verified aggregated species chance., Requires Good Rod., Unverified pool: published entries total 105%; rates held except separately approved source corrections. |
Mt. Coronet Mt. Coronet — Route 207 Entrance | Good Rod | 10-25 | 35% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Good Rod. |
Mt. Coronet Mt. Coronet — 4F | Good Rod | 10-25 | 35% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Good Rod. |
Mt. Coronet Mt. Coronet — B1F | Good Rod | 10-25 | 35% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Good Rod. |
Oreburgh Gate Oreburgh Gate — B1F | Good Rod | 10-25 | 35% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Good Rod. |
Ravaged Path | Good Rod | 10-25 | 35% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Good Rod. |
Shining Pearl| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 205 Route 205 — North | Good Rod | 10-25 | 35% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Good Rod. |
Route 208 | Good Rod | 10-25 | 35% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Good Rod. |
Route 210 Route 210 — North | Good Rod | 10-25 | 35% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Good Rod. |
Route 212 Route 212 — South | Good Rod | 10-25 | 35% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Good Rod. |
Route 227 | Good Rod | 10-25 | 35% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Good Rod. |
Route 228 | Good Rod | 10-25 | 35% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Good Rod. |
Celestic Town | Good Rod | 10-25 | 35% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Good Rod. |
Eterna City | Good Rod | 10-25 | 35% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Good Rod. |
Grand Underground Grand Underground — Fountainspring Cave | Grand Underground hideaway | - | - | Hideaway catalog unlock: Strength Obtained., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified. |
Grand Underground Grand Underground — Swampy Cave | Grand Underground hideaway | - | - | Hideaway catalog unlock: Strength Obtained., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified. |
Grand Underground Grand Underground — Riverbank Cave | Grand Underground hideaway | - | - | Hideaway catalog unlock: Strength Obtained., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified. |
Grand Underground Grand Underground — Still-Water Cavern | Grand Underground hideaway | - | - | Hideaway catalog unlock: Strength Obtained., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified. |
Grand Underground Grand Underground — Bogsunk Cavern | Grand Underground hideaway | - | - | Hideaway catalog unlock: Strength Obtained., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified. |
Great Marsh Great Marsh — Area 1 | Good Rod | 15-20 | - | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Publisher table 11 slot 1: reported 35% is unverified; source-slot record, not a verified aggregated species chance., Requires Good Rod., Unverified pool: published entries total 105%; rates held except separately approved source corrections. |
Great Marsh Great Marsh — Area 2 | Good Rod | 15-20 | - | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Publisher table 25 slot 1: reported 35% is unverified; source-slot record, not a verified aggregated species chance., Requires Good Rod., Unverified pool: published entries total 105%; rates held except separately approved source corrections. |
Great Marsh Great Marsh — Area 3 | Good Rod | 15-20 | - | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Publisher table 39 slot 1: reported 35% is unverified; source-slot record, not a verified aggregated species chance., Requires Good Rod., Unverified pool: published entries total 105%; rates held except separately approved source corrections. |
Great Marsh Great Marsh — Area 4 | Good Rod | 15-20 | - | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Publisher table 53 slot 1: reported 35% is unverified; source-slot record, not a verified aggregated species chance., Requires Good Rod., Unverified pool: published entries total 105%; rates held except separately approved source corrections. |
Great Marsh Great Marsh — Area 6 | Good Rod | 15-20 | - | Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Publisher table 73 slot 1: reported 35% is unverified; source-slot record, not a verified aggregated species chance., Requires Good Rod., Unverified pool: published entries total 105%; rates held except separately approved source corrections. |
Mt. Coronet Mt. Coronet — Route 207 Entrance | Good Rod | 10-25 | 35% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Good Rod. |
Mt. Coronet Mt. Coronet — 4F | Good Rod | 10-25 | 35% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Good Rod. |
Mt. Coronet Mt. Coronet — B1F | Good Rod | 10-25 | 35% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Good Rod. |
Oreburgh Gate Oreburgh Gate — B1F | Good Rod | 10-25 | 35% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Good Rod. |
Ravaged Path | Good Rod | 10-25 | 35% | Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Good Rod. |
| Class | ||||||
|---|---|---|---|---|---|---|
| Start | Water Gun | ![]() | ![]() | 40 | 100 | 25 |
| Start | Mud-Slap | ![]() | ![]() | 20 | 100 | 10 |
| 6 | Rest The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| 6 | Snore | ![]() | ![]() | 50 | 100 | 15 |
| 12 | Water Pulse The user attacks the target with a pulsing blast of water. This may also confuse the target. | ![]() | ![]() | 60 | 100 | 20 |
| 18 | Amnesia | ![]() | ![]() | - | - | 20 |
| 24 | Aqua Tail | ![]() | ![]() | 90 | 90 | 10 |
| 31 | Muddy Water | ![]() | ![]() | 90 | 85 | 10 |
| 36 | Earthquake The user sets off an earthquake that strikes every Pokémon around it. | ![]() | ![]() | 100 | 100 | 10 |
| 42 | Future Sight | ![]() | ![]() | 120 | 100 | 10 |
| 48 | Fissure | ![]() | ![]() | - | 30 | 5 |
| Class | ||||||
|---|---|---|---|---|---|---|
| TM03 | Water Pulse The user attacks the target with a pulsing blast of water. This may also confuse the target. | ![]() | ![]() | 60 | 100 | 20 |
| TM07 | Hail The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | ![]() | ![]() | - | - | 10 |
| TM13 | Ice Beam The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | ![]() | ![]() | 90 | 100 | 10 |
| TM14 | Blizzard A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | ![]() | ![]() | 110 | 70 | 5 |
| TM17 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM18 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ![]() | ![]() | - | - | 5 |
| TM26 | Earthquake The user sets off an earthquake that strikes every Pokémon around it. | ![]() | ![]() | 100 | 100 | 10 |
| TM32 | Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ![]() | ![]() | - | - | 15 |
| TM37 | Sandstorm A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | ![]() | ![]() | - | - | 10 |
| TM39 | Rock Tomb Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. | ![]() | ![]() | 60 | 95 | 15 |
| TM42 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ![]() | ![]() | 70 | 100 | 20 |
| TM44 | Rest The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| TM45 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ![]() | ![]() | - | 100 | 15 |
| TM49 | Scald The user shoots boiling hot water at its target. This may also leave the target with a burn. | ![]() | ![]() | 80 | 100 | 15 |
| TM58 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM82 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | ![]() | ![]() | - | - | 10 |
| TM83 | Bulldoze The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | ![]() | ![]() | 60 | 100 | 20 |
| TM87 | Swagger The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | ![]() | ![]() | - | 85 | 15 |
| TM90 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | ![]() | ![]() | - | - | 10 |
| TM95 | Surf The user attacks everything around it by swamping its surroundings with a giant wave. | ![]() | ![]() | 90 | 100 | 15 |
| TM99 | Waterfall The user charges at the target and may make it flinch. | ![]() | ![]() | 80 | 100 | 15 |
| Class | |||||
|---|---|---|---|---|---|
| Dragon Dance | ![]() | ![]() | - | - | 20 |
| Earth Power | ![]() | ![]() | 90 | 100 | 10 |
| Flail | ![]() | ![]() | - | 100 | 15 |
| Hydro Pump | ![]() | ![]() | 110 | 80 | 5 |
| Mud Shot | ![]() | ![]() | 55 | 95 | 15 |
| Muddy Water | ![]() | ![]() | 90 | 85 | 10 |
| Spark | ![]() | ![]() | 65 | 100 | 20 |
| Take Down | ![]() | ![]() | 90 | 85 | 20 |
| Thrash | ![]() | ![]() | 120 | 100 | 10 |
| Whirlpool | ![]() | ![]() | 35 | 85 | 15 |
Oblivious
Ability Slot 1
Prevents infatuation and Taunt, and prevents Intimidate from lowering Attack.
Anticipation
Ability Slot 2
Signals eligible super-effective damaging moves or one-hit KO moves on an opponent.
Hydration(Hidden Ability)
Cures any major status ailment after each turn during rain.















































