BD/SP / Pokédex

Barboach

Back to Pokédex

Barboach in Pokémon Brilliant Diamond & Shining Pearl

#80 in the Brilliant Diamond and Shining Pearl Pokédex • Whiskers Pokémon

Barboach in the National Pokédex

Pokédex entries

Brilliant Diamond

It coats its entire body with a slimy fluid so it can squirm and slip away if grabbed.

Shining Pearl

Its whiskers make a superb radar. They are used to locate prey, even in the murkiest of water.

Pokémon details

Types

WaterGround

Category

Whiskers Pokémon

Height

0.4 m (1'04")

Weight

1.9 kg (4.2 lbs)

National Pokédex

#0339

Pokédex

#80

Barboach in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

50

210

304

Attack

48

90

214

Defense

43

81

203

Sp. Atk

46

87

210

Sp. Def

41

78

199

Speed

60

112

240

Total

288

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Barboach, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Sinnoh #80
EV yield
1 HP
Catch rate
190
Base Exp.
58

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Barboach

Barboach

#80

Level 30

Whiscash

Whiscash

#81

Known encounter locations for this Pokémon in this game.
Brilliant Diamond
LocationMethodLevelChanceConditions

Route 205

Route 205 — North

Good Rod10-2535%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Good Rod.

Route 208

Good Rod10-2535%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Good Rod.

Route 210

Route 210 — North

Good Rod10-2535%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Good Rod.

Route 212

Route 212 — South

Good Rod10-2535%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Good Rod.

Route 227

Good Rod10-2535%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Good Rod.

Route 228

Good Rod10-2535%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Good Rod.

Celestic Town

Good Rod10-2535%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Good Rod.

Eterna City

Good Rod10-2535%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Good Rod.

Grand Underground

Grand Underground — Fountainspring Cave

Grand Underground hideaway--

Hideaway catalog unlock: Strength Obtained., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Swampy Cave

Grand Underground hideaway--

Hideaway catalog unlock: Strength Obtained., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Riverbank Cave

Grand Underground hideaway--

Hideaway catalog unlock: Strength Obtained., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Still-Water Cavern

Grand Underground hideaway--

Hideaway catalog unlock: Strength Obtained., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Bogsunk Cavern

Grand Underground hideaway--

Hideaway catalog unlock: Strength Obtained., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Great Marsh

Great Marsh — Area 1

Good Rod15-20-

Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Publisher table 10 slot 1: reported 35% is unverified; source-slot record, not a verified aggregated species chance., Requires Good Rod., Unverified pool: published entries total 105%; rates held except separately approved source corrections.

Great Marsh

Great Marsh — Area 2

Good Rod15-20-

Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Publisher table 24 slot 1: reported 35% is unverified; source-slot record, not a verified aggregated species chance., Requires Good Rod., Unverified pool: published entries total 105%; rates held except separately approved source corrections.

Great Marsh

Great Marsh — Area 3

Good Rod15-20-

Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Publisher table 38 slot 1: reported 35% is unverified; source-slot record, not a verified aggregated species chance., Requires Good Rod., Unverified pool: published entries total 105%; rates held except separately approved source corrections.

Great Marsh

Great Marsh — Area 4

Good Rod15-20-

Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Publisher table 52 slot 1: reported 35% is unverified; source-slot record, not a verified aggregated species chance., Requires Good Rod., Unverified pool: published entries total 105%; rates held except separately approved source corrections.

Great Marsh

Great Marsh — Area 6

Good Rod15-20-

Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Publisher table 72 slot 1: reported 35% is unverified; source-slot record, not a verified aggregated species chance., Requires Good Rod., Unverified pool: published entries total 105%; rates held except separately approved source corrections.

Mt. Coronet

Mt. Coronet — Route 207 Entrance

Good Rod10-2535%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Good Rod.

Mt. Coronet

Mt. Coronet — 4F

Good Rod10-2535%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Good Rod.

Mt. Coronet

Mt. Coronet — B1F

Good Rod10-2535%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Good Rod.

Oreburgh Gate

Oreburgh Gate — B1F

Good Rod10-2535%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Good Rod.

Ravaged Path

Good Rod10-2535%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Good Rod.

Shining Pearl
LocationMethodLevelChanceConditions

Route 205

Route 205 — North

Good Rod10-2535%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Good Rod.

Route 208

Good Rod10-2535%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Good Rod.

Route 210

Route 210 — North

Good Rod10-2535%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Good Rod.

Route 212

Route 212 — South

Good Rod10-2535%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Good Rod.

Route 227

Good Rod10-2535%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Good Rod.

Route 228

Good Rod10-2535%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Good Rod.

Celestic Town

Good Rod10-2535%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Good Rod.

Eterna City

Good Rod10-2535%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Good Rod.

Grand Underground

Grand Underground — Fountainspring Cave

Grand Underground hideaway--

Hideaway catalog unlock: Strength Obtained., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Swampy Cave

Grand Underground hideaway--

Hideaway catalog unlock: Strength Obtained., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Riverbank Cave

Grand Underground hideaway--

Hideaway catalog unlock: Strength Obtained., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Still-Water Cavern

Grand Underground hideaway--

Hideaway catalog unlock: Strength Obtained., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Bogsunk Cavern

Grand Underground hideaway--

Hideaway catalog unlock: Strength Obtained., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Great Marsh

Great Marsh — Area 1

Good Rod15-20-

Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Publisher table 11 slot 1: reported 35% is unverified; source-slot record, not a verified aggregated species chance., Requires Good Rod., Unverified pool: published entries total 105%; rates held except separately approved source corrections.

Great Marsh

Great Marsh — Area 2

Good Rod15-20-

Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Publisher table 25 slot 1: reported 35% is unverified; source-slot record, not a verified aggregated species chance., Requires Good Rod., Unverified pool: published entries total 105%; rates held except separately approved source corrections.

Great Marsh

Great Marsh — Area 3

Good Rod15-20-

Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Publisher table 39 slot 1: reported 35% is unverified; source-slot record, not a verified aggregated species chance., Requires Good Rod., Unverified pool: published entries total 105%; rates held except separately approved source corrections.

Great Marsh

Great Marsh — Area 4

Good Rod15-20-

Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Publisher table 53 slot 1: reported 35% is unverified; source-slot record, not a verified aggregated species chance., Requires Good Rod., Unverified pool: published entries total 105%; rates held except separately approved source corrections.

Great Marsh

Great Marsh — Area 6

Good Rod15-20-

Great Marsh Safari Game; pay ₽500 for 30 Safari Balls and 500 steps., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Publisher table 73 slot 1: reported 35% is unverified; source-slot record, not a verified aggregated species chance., Requires Good Rod., Unverified pool: published entries total 105%; rates held except separately approved source corrections.

Mt. Coronet

Mt. Coronet — Route 207 Entrance

Good Rod10-2535%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Good Rod.

Mt. Coronet

Mt. Coronet — 4F

Good Rod10-2535%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Good Rod.

Mt. Coronet

Mt. Coronet — B1F

Good Rod10-2535%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Good Rod.

Oreburgh Gate

Oreburgh Gate — B1F

Good Rod10-2535%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Good Rod.

Ravaged Path

Good Rod10-2535%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Good Rod.

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartWater Gun

Water4010025
StartMud-Slap

Ground2010010
6Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
6Snore

Normal5010015
12Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
18Amnesia

Psychic--20
24Aqua Tail

Water909010
31Muddy Water

Water908510
36Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
42Future Sight

Psychic12010010
48Fissure

Ground-305

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM03Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

Ice--10
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM14Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM26Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM37Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Rock--10
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.

Rock609515
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM49Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Water8010015
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM83Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Ground6010020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM95Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
TM99Waterfall

The user charges at the target and may make it flinch.

Water8010015

Moves this Pokémon can inherit through breeding or similar methods.
Class
Dragon Dance

Dragon--20
Earth Power

Ground9010010
Flail

Normal-10015
Hydro Pump

Water110805
Mud Shot

Ground559515
Muddy Water

Water908510
Spark

Electric6510020
Take Down

Normal908520
Thrash

Normal12010010
Whirlpool

Water358515

Ability options available to this Pokémon in this game.

Oblivious

Ability Slot 1

Prevents infatuation and Taunt, and prevents Intimidate from lowering Attack.

Anticipation

Ability Slot 2

Signals eligible super-effective damaging moves or one-hit KO moves on an opponent.

Hydration(Hidden Ability)

Cures any major status ailment after each turn during rain.

Join Discord

Join a community of 5,000+ Trainers.

discord.gg/dittobase