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Barboach

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Barboach in Pokémon Sword & Shield

Galar Pokédex #228 • Whiskers Pokémon

Barboach in the National Pokédex
Barboach sprite

Normal

Shiny Barboach sprite

Shiny

Pokédex entries

Sword

Its slimy body is hard to grasp. In one region, it is said to have been born from hardened mud.

Shield

It probes muddy riverbeds with its two long whiskers. A slimy film protects its body.

Pokémon details

Types

WaterGround

Category

Whiskers Pokémon

Height

0.4 m (1'04")

Weight

1.9 kg (4.2 lbs)

National Pokédex

#0339

Pokédex

Galar #228

Barboach in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

50

210

304

Attack

48

90

214

Defense

43

81

203

Sp. Atk

46

87

210

Sp. Def

41

78

199

Speed

60

112

240

Total

288

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Barboach, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Galar #228Isle of Armor #137Crown Tundra #60
EV yield
1 HP
Catch rate
190
Base Exp.
58

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Barboach

Barboach

Galar #228

Level 30

Whiscash

Whiscash

Galar #229

Known encounter locations for this Pokémon in this game.
Shield
LocationMethodLevelChanceConditions

Galar Mine No. 2

Wild Pokémon

Fishing20-2455%

-

Motostoke

Main Area

Fishing7-1110%

-

North Lake Miloch

Wild Pokémon

Fishing14-1640%

Before the Darkest Day and Eternatus battle

North Lake Miloch

Wild Pokémon

Fishing6040%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60

North Lake Miloch

Wild Pokémon

In the Water42-455%

Before the Darkest Day and Eternatus battle, Normal Weather

North Lake Miloch

Wild Pokémon

In the Water605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

North Lake Miloch

Wild Pokémon

In the Water42-4510%

Before the Darkest Day and Eternatus battle, Overcast

North Lake Miloch

Wild Pokémon

In the Water6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

North Lake Miloch

Wild Pokémon

In the Water42-4560%

Before the Darkest Day and Eternatus battle, Raining

North Lake Miloch

Wild Pokémon

In the Water6060%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

North Lake Miloch

Wild Pokémon

In the Water42-455%

Before the Darkest Day and Eternatus battle, Thunderstorm

North Lake Miloch

Wild Pokémon

In the Water605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

North Lake Miloch

Wild Pokémon

In the Water42-455%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

North Lake Miloch

Wild Pokémon

In the Water605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

North Lake Miloch

Wild Pokémon

In the Water42-4560%

Before the Darkest Day and Eternatus battle, Intense Sun

North Lake Miloch

Wild Pokémon

In the Water6060%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

North Lake Miloch

Wild Pokémon

In the Water42-4560%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

North Lake Miloch

Wild Pokémon

In the Water6060%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

North Lake Miloch

Wild Pokémon

In the Water6025%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

Slumbering Weald

Deep

Fishing45-4720%

-

South Lake Miloch

Main Area

Fishing11-139%

Before the Darkest Day and Eternatus battle

South Lake Miloch

Main Area

Fishing609%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60

South Lake Miloch

Main Area

In the Water41-445%

Before the Darkest Day and Eternatus battle, Normal Weather

South Lake Miloch

Main Area

In the Water605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

South Lake Miloch

Main Area

In the Water41-4425%

Before the Darkest Day and Eternatus battle, Overcast

South Lake Miloch

Main Area

In the Water6025%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

South Lake Miloch

Main Area

In the Water41-4410%

Before the Darkest Day and Eternatus battle, Raining

South Lake Miloch

Main Area

In the Water6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

South Lake Miloch

Main Area

In the Water41-4460%

Before the Darkest Day and Eternatus battle, Thunderstorm

South Lake Miloch

Main Area

In the Water6060%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

South Lake Miloch

Main Area

In the Water41-4410%

Before the Darkest Day and Eternatus battle, Snowing

South Lake Miloch

Main Area

In the Water6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing

South Lake Miloch

Main Area

In the Water41-445%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

South Lake Miloch

Main Area

In the Water605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

South Lake Miloch

Main Area

In the Water41-4460%

Before the Darkest Day and Eternatus battle, Intense Sun

South Lake Miloch

Main Area

In the Water6060%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

South Lake Miloch

Main Area

In the Water41-4460%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

South Lake Miloch

Main Area

In the Water6060%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

South Lake Miloch

Main Area

In the Water6025%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

Stony Wilderness

Main Area

Random in Grass26-2840%

Before the Darkest Day and Eternatus battle, Raining

Stony Wilderness

Main Area

Random in Grass6040%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Brawlers' Cave

Wild Pokémon

In the Water40-4550%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle

Brawlers' Cave

Wild Pokémon

In the Water6050%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60

Soothing Wetlands

Wild Pokémon

Fishing13-1840%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle

Soothing Wetlands

Wild Pokémon

Fishing6040%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60

Giant's Bed

Wild Pokémon

Fishing60-6520%

The Crown Tundra Expansion Pass required

Giant's Bed

Wild Pokémon

In the Water60-6533%

The Crown Tundra Expansion Pass required, Normal Weather

Giant's Bed

Wild Pokémon

In the Water60-6533%

The Crown Tundra Expansion Pass required, Overcast

Giant's Bed

Wild Pokémon

In the Water60-6533%

The Crown Tundra Expansion Pass required, Raining

Giant's Bed

Wild Pokémon

In the Water60-6533%

The Crown Tundra Expansion Pass required, Thunderstorm

Giant's Bed

Wild Pokémon

In the Water60-6525%

The Crown Tundra Expansion Pass required, Snowing

Giant's Bed

Wild Pokémon

In the Water60-6533%

The Crown Tundra Expansion Pass required, Intense Sun

Giant's Foot

Wild Pokémon

Fishing60-6520%

The Crown Tundra Expansion Pass required

Roaring-Sea Caves

Wild Pokémon

In the Water60-6525%

The Crown Tundra Expansion Pass required, Overcast

Ballimere Lake

Wild Pokémon

Fishing60-6520%

The Crown Tundra Expansion Pass required

Ballimere Lake

Wild Pokémon

In the Water60-6527%

The Crown Tundra Expansion Pass required, Normal Weather

Ballimere Lake

Wild Pokémon

In the Water60-6527%

The Crown Tundra Expansion Pass required, Overcast

Ballimere Lake

Wild Pokémon

In the Water60-6527%

The Crown Tundra Expansion Pass required, Raining

Ballimere Lake

Wild Pokémon

In the Water60-6527%

The Crown Tundra Expansion Pass required, Thunderstorm

Ballimere Lake

Wild Pokémon

In the Water60-6520%

The Crown Tundra Expansion Pass required, Snowing

Ballimere Lake

Wild Pokémon

In the Water60-6527%

The Crown Tundra Expansion Pass required, Intense Sun

Ballimere Lake

Wild Pokémon

In the Water60-6527%

The Crown Tundra Expansion Pass required, Fog

Challenge Beach

Max Raid Battles — pool 135 (common beam)

Max Raid Battle25-3020%

The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Courageous Cavern

Max Raid Battles — pool 135 (common beam)

Max Raid Battle25-3020%

The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Forest of Focus

Max Raid Battles — pool 135 (common beam)

Max Raid Battle25-3020%

The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Soothing Wetlands

Max Raid Battles — pool 135 (common beam)

Max Raid Battle25-3020%

The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Beach

Max Raid Battles — pool 135 (common beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Courageous Cavern

Max Raid Battles — pool 135 (common beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Forest of Focus

Max Raid Battles — pool 135 (common beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Soothing Wetlands

Max Raid Battles — pool 135 (common beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Courageous Cavern

Max Raid Battles — pool 148 (rare beam)

Max Raid Battle25-3025%

The Isle of Armor Expansion Pass required, Permanent pool 148, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Courageous Cavern

Max Raid Battles — pool 148 (rare beam)

Max Raid Battle35-4030%

The Isle of Armor Expansion Pass required, Permanent pool 148, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Bridge Field

Max Raid Battles — pool 16 (common beam)

Max Raid Battle25-3020%

Permanent pool 16, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Rolling Fields

Max Raid Battles — pool 16 (common beam)

Max Raid Battle25-3020%

Permanent pool 16, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Bridge Field

Max Raid Battles — pool 16 (common beam)

Max Raid Battle35-4040%

Permanent pool 16, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Rolling Fields

Max Raid Battles — pool 16 (common beam)

Max Raid Battle35-4040%

Permanent pool 16, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Bridge Field

Max Raid Battles — pool 52 (rare beam)

Max Raid Battle15-2035%

Permanent pool 52, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 52 (rare beam)

Max Raid Battle15-2035%

Permanent pool 52, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Rolling Fields

Max Raid Battles — pool 52 (rare beam)

Max Raid Battle15-2035%

Permanent pool 52, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 75 (rare beam)

Max Raid Battle15-2010%

Permanent pool 75, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

West Lake Axewell

Max Raid Battles — pool 75 (rare beam)

Max Raid Battle15-2010%

Permanent pool 75, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 75 (rare beam)

Max Raid Battle25-3030%

Permanent pool 75, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

West Lake Axewell

Max Raid Battles — pool 75 (rare beam)

Max Raid Battle25-3030%

Permanent pool 75, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 93 (rare beam)

Max Raid Battle15-2035%

Permanent pool 93, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Sword
LocationMethodLevelChanceConditions

Galar Mine No. 2

Wild Pokémon

Fishing20-2455%

-

Motostoke

Main Area

Fishing7-1110%

-

North Lake Miloch

Wild Pokémon

Fishing14-1640%

Before the Darkest Day and Eternatus battle

North Lake Miloch

Wild Pokémon

Fishing6040%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60

North Lake Miloch

Wild Pokémon

In the Water42-455%

Before the Darkest Day and Eternatus battle, Normal Weather

North Lake Miloch

Wild Pokémon

In the Water605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

North Lake Miloch

Wild Pokémon

In the Water42-4510%

Before the Darkest Day and Eternatus battle, Overcast

North Lake Miloch

Wild Pokémon

In the Water6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

North Lake Miloch

Wild Pokémon

In the Water42-4560%

Before the Darkest Day and Eternatus battle, Raining

North Lake Miloch

Wild Pokémon

In the Water6060%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

North Lake Miloch

Wild Pokémon

In the Water42-455%

Before the Darkest Day and Eternatus battle, Thunderstorm

North Lake Miloch

Wild Pokémon

In the Water605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

North Lake Miloch

Wild Pokémon

In the Water42-455%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

North Lake Miloch

Wild Pokémon

In the Water605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

North Lake Miloch

Wild Pokémon

In the Water42-4560%

Before the Darkest Day and Eternatus battle, Intense Sun

North Lake Miloch

Wild Pokémon

In the Water6060%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

North Lake Miloch

Wild Pokémon

In the Water42-4560%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

North Lake Miloch

Wild Pokémon

In the Water6060%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

North Lake Miloch

Wild Pokémon

In the Water6025%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

Slumbering Weald

Deep

Fishing45-4720%

-

South Lake Miloch

Main Area

Fishing11-139%

Before the Darkest Day and Eternatus battle

South Lake Miloch

Main Area

Fishing609%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60

South Lake Miloch

Main Area

In the Water41-445%

Before the Darkest Day and Eternatus battle, Normal Weather

South Lake Miloch

Main Area

In the Water605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

South Lake Miloch

Main Area

In the Water41-4425%

Before the Darkest Day and Eternatus battle, Overcast

South Lake Miloch

Main Area

In the Water6025%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

South Lake Miloch

Main Area

In the Water41-4410%

Before the Darkest Day and Eternatus battle, Raining

South Lake Miloch

Main Area

In the Water6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

South Lake Miloch

Main Area

In the Water41-4460%

Before the Darkest Day and Eternatus battle, Thunderstorm

South Lake Miloch

Main Area

In the Water6060%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

South Lake Miloch

Main Area

In the Water41-4410%

Before the Darkest Day and Eternatus battle, Snowing

South Lake Miloch

Main Area

In the Water6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing

South Lake Miloch

Main Area

In the Water41-445%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

South Lake Miloch

Main Area

In the Water605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

South Lake Miloch

Main Area

In the Water41-4460%

Before the Darkest Day and Eternatus battle, Intense Sun

South Lake Miloch

Main Area

In the Water6060%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

South Lake Miloch

Main Area

In the Water41-4460%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

South Lake Miloch

Main Area

In the Water6060%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

South Lake Miloch

Main Area

In the Water6025%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

Stony Wilderness

Main Area

Random in Grass26-2840%

Before the Darkest Day and Eternatus battle, Raining

Stony Wilderness

Main Area

Random in Grass6040%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Brawlers' Cave

Wild Pokémon

In the Water40-4550%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle

Brawlers' Cave

Wild Pokémon

In the Water6050%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60

Soothing Wetlands

Wild Pokémon

Fishing13-1840%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle

Soothing Wetlands

Wild Pokémon

Fishing6040%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60

Giant's Bed

Wild Pokémon

Fishing60-6520%

The Crown Tundra Expansion Pass required

Giant's Bed

Wild Pokémon

In the Water60-6533%

The Crown Tundra Expansion Pass required, Normal Weather

Giant's Bed

Wild Pokémon

In the Water60-6533%

The Crown Tundra Expansion Pass required, Overcast

Giant's Bed

Wild Pokémon

In the Water60-6533%

The Crown Tundra Expansion Pass required, Raining

Giant's Bed

Wild Pokémon

In the Water60-6533%

The Crown Tundra Expansion Pass required, Thunderstorm

Giant's Bed

Wild Pokémon

In the Water60-6525%

The Crown Tundra Expansion Pass required, Snowing

Giant's Bed

Wild Pokémon

In the Water60-6525%

The Crown Tundra Expansion Pass required, Snowstorm

Giant's Bed

Wild Pokémon

In the Water60-6533%

The Crown Tundra Expansion Pass required, Intense Sun

Giant's Bed

Wild Pokémon

In the Water60-6533%

The Crown Tundra Expansion Pass required, Fog

Giant's Foot

Wild Pokémon

Fishing60-6520%

The Crown Tundra Expansion Pass required

Roaring-Sea Caves

Wild Pokémon

In the Water60-6525%

The Crown Tundra Expansion Pass required, Overcast

Ballimere Lake

Wild Pokémon

Fishing60-6520%

The Crown Tundra Expansion Pass required

Ballimere Lake

Wild Pokémon

In the Water60-6527%

The Crown Tundra Expansion Pass required, Normal Weather

Ballimere Lake

Wild Pokémon

In the Water60-6527%

The Crown Tundra Expansion Pass required, Overcast

Ballimere Lake

Wild Pokémon

In the Water60-6527%

The Crown Tundra Expansion Pass required, Raining

Ballimere Lake

Wild Pokémon

In the Water60-6527%

The Crown Tundra Expansion Pass required, Thunderstorm

Ballimere Lake

Wild Pokémon

In the Water60-6520%

The Crown Tundra Expansion Pass required, Snowing

Ballimere Lake

Wild Pokémon

In the Water60-6527%

The Crown Tundra Expansion Pass required, Intense Sun

Ballimere Lake

Wild Pokémon

In the Water60-6527%

The Crown Tundra Expansion Pass required, Fog

Challenge Beach

Max Raid Battles — pool 135 (common beam)

Max Raid Battle25-3020%

The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Courageous Cavern

Max Raid Battles — pool 135 (common beam)

Max Raid Battle25-3020%

The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Forest of Focus

Max Raid Battles — pool 135 (common beam)

Max Raid Battle25-3020%

The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Soothing Wetlands

Max Raid Battles — pool 135 (common beam)

Max Raid Battle25-3020%

The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Beach

Max Raid Battles — pool 135 (common beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Courageous Cavern

Max Raid Battles — pool 135 (common beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Forest of Focus

Max Raid Battles — pool 135 (common beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Soothing Wetlands

Max Raid Battles — pool 135 (common beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Courageous Cavern

Max Raid Battles — pool 148 (rare beam)

Max Raid Battle25-3025%

The Isle of Armor Expansion Pass required, Permanent pool 148, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Courageous Cavern

Max Raid Battles — pool 148 (rare beam)

Max Raid Battle35-4030%

The Isle of Armor Expansion Pass required, Permanent pool 148, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Bridge Field

Max Raid Battles — pool 16 (common beam)

Max Raid Battle25-3020%

Permanent pool 16, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Rolling Fields

Max Raid Battles — pool 16 (common beam)

Max Raid Battle25-3020%

Permanent pool 16, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Bridge Field

Max Raid Battles — pool 16 (common beam)

Max Raid Battle35-4040%

Permanent pool 16, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Rolling Fields

Max Raid Battles — pool 16 (common beam)

Max Raid Battle35-4040%

Permanent pool 16, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Bridge Field

Max Raid Battles — pool 52 (rare beam)

Max Raid Battle15-2035%

Permanent pool 52, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 52 (rare beam)

Max Raid Battle15-2035%

Permanent pool 52, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Rolling Fields

Max Raid Battles — pool 52 (rare beam)

Max Raid Battle15-2035%

Permanent pool 52, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 75 (rare beam)

Max Raid Battle15-2010%

Permanent pool 75, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

West Lake Axewell

Max Raid Battles — pool 75 (rare beam)

Max Raid Battle15-2010%

Permanent pool 75, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 75 (rare beam)

Max Raid Battle25-3030%

Permanent pool 75, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

West Lake Axewell

Max Raid Battles — pool 75 (rare beam)

Max Raid Battle25-3030%

Permanent pool 75, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 93 (rare beam)

Max Raid Battle15-2035%

Permanent pool 93, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Listed levels describe learning by leveling up. The Move Reminder can also teach available level-up moves regardless of the current level.
Class
StartWater Gun

The target is blasted with a forceful shot of water.

Water4010025
StartMud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010
6Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
6Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
12Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
18Amnesia

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

Psychic--20
24Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water909010
31Muddy Water

The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.

Water908510
36Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
42Future Sight

Two turns after this move is used, a hunk of psychic energy attacks the target.

Psychic12010010
48Fissure

The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.

Ground-305

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
TM21Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM24Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
TM25Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM27Icy Wind

The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.

Ice559515
TM31Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM32Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Rock--10
TM33Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM35Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

Ice--10
TM36Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water358515
TM39Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM45Dive

Diving on the first turn, the user floats up and attacks on the next turn.

Water8010010
TM48Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515
TM52Bounce

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

Flying85855
TM53Mud Shot

The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

Ground559515
TM76Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM81Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Ground6010020
TR03Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805
TR04Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
TR05Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TR06Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TR10Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TR16Waterfall

The user charges at the target and may make it flinch.

Water8010015
TR17Amnesia

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

Psychic--20
TR20Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Normal--10
TR26Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TR27Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TR34Future Sight

Two turns after this move is used, a hunk of psychic energy attacks the target.

Psychic12010010
TR45Muddy Water

The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.

Water908510
TR51Dragon Dance

The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.

Dragon--20
TR67Earth Power

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

Ground9010010
TR84Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Water8010015

Moves acquired through eligible breeding. Sword/Shield also supports same-species Nursery sharing with an empty recipient move slot.
Class
Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Normal-10015
Spark

The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.

Electric6510020
Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
Thrash

The user rampages and attacks for two to three turns. The user then becomes confused.

Normal12010010

Individual options, not a guarantee that every four-move combination is legal or eligible for Ranked Battles. Imports require the indicated transfer path; later games use separate HOME movesets.
Class
Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--20
Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--15
Double-Edge

A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal12010015
Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal7010015
Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--10
Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal-8515
Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Poison-9010

Ability options available to this Pokémon in this game.

Oblivious

Ability Slot 1

The Pokémon is oblivious, and that keeps it from being infatuated or falling for taunts.

Prevents infatuation and Taunt, and prevents Intimidate from lowering Attack.

Anticipation

Ability Slot 2

The Pokémon can sense an opposing Pokémon’s dangerous moves.

Signals eligible super-effective damaging moves or one-hit KO moves on an opponent.

Hydration(Hidden Ability)

Heals status conditions if it’s raining.

Cures any major status ailment after each turn during rain.

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