SwSh / Moves

Water Pulse

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Water Pulse in Pokémon Sword & Shield

Water-type special move in Pokémon Sword and Shield.

Move text

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Move details

Introduced

Generation III

Power

60

Accuracy

100

PP

20

Priority

0

Makes contact?

No

Machine

-

Learners

Pokémon that learn this move through special or alternate methods.

Zigzagoon

Galar #31

Normal
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Linoone

Galar #32

Normal
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Lotad

Galar #36

WaterGrass
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Lombre

Galar #37

WaterGrass
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Ludicolo

Galar #38

WaterGrass
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Vanillite

Galar #72

Ice
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Vanillish

Galar #73

Ice
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Vanilluxe

Galar #74

Ice
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Delibird

Galar #78

IceFlying
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Snorunt

Galar #79

Ice
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Glalie

Galar #80

Ice
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Froslass

Galar #81

IceGhost
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Snover

Galar #96

GrassIce
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Abomasnow

Galar #97

GrassIce
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Krabby

Galar #98

Water
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Kingler

Galar #99

Water
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Kingler Gigantamax

Galar #99

Water
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Wooper

Galar #100

WaterGround
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Quagsire

Galar #101

WaterGround
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Corphish

Galar #102

Water
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Crawdaunt

Galar #103

WaterDark
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Tympole

Galar #132

Water
Egg

Palpitoad

Galar #133

WaterGround
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Palpitoad

Galar #133

WaterGround
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Palpitoad

Galar #133

WaterGround
Learn as Tympole, then retain through evolution.

Seismitoad

Galar #134

WaterGround
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Seismitoad

Galar #134

WaterGround
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Seismitoad

Galar #134

WaterGround
Learn as Tympole, then retain through evolution.

Gyarados

Galar #145

WaterFlying
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Shellder

Galar #150

Water
Egg

Cloyster

Galar #151

WaterIce
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Cloyster

Galar #151

WaterIce
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Cloyster

Galar #151

WaterIce
Learn as Shellder, then retain through evolution.

Feebas

Galar #152

Water
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Wishiwashi

Galar #155

Water
Egg

Wishiwashi School

Galar #155

Water
Egg

Noibat

Galar #176

FlyingDragon
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Noivern

Galar #177

FlyingDragon
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Meowth

Galar #182

Normal
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Meowth Alola

Galar #182

Dark
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Meowth Gigantamax

Galar #182

Normal
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Persian

Galar #184

Normal
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Persian Alola

Galar #184

Dark
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Glaceon

Galar #203

Ice
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Dewpider

Galar #214

WaterBug
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Araquanid

Galar #215

WaterBug
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Chinchou

Galar #220

WaterElectric
Egg

Lanturn

Galar #221

WaterElectric
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Lanturn

Galar #221

WaterElectric
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Lanturn

Galar #221

WaterElectric
Learn as Chinchou, then retain through evolution.

Stunfisk

Galar #226

GroundElectric
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Golisopod

Galar #233

BugWater
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Binacle

Galar #234

RockWater
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Barbaracle

Galar #235

RockWater
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Corsola

Galar #236

WaterRock
Egg

Corsola Galar

Galar #236

Ghost
Egg

Cursola

Galar #237

Ghost
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Cursola

Galar #237

Ghost
Learn as Corsola Galar, then retain through evolution.

Cleffa

Galar #254

Fairy
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Clefairy

Galar #255

Fairy
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTM/TRPowerAcc.PPPokémon
Aqua Jet

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Water

-

401002043
Aqua Ring

The user envelops itself in a veil made of water. It regains some HP every turn.

Water

-

--2049
Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water

-

909010105
Brine

If the target’s HP is half or less, this attack will hit with double the power.

Water651001097
Bubble Beam

A spray of bubbles is forcefully ejected at the target. This may also lower the target’s Speed stat.

Water

-

6510020100
Crabhammer

The target is hammered with a large pincer. Critical hits land more easily.

Water

-

10090107
Dive

Diving on the first turn, the user floats up and attacks on the next turn.

Water8010010124
Fishious Rend

The user rends the target with its hard gills. If the user attacks before the target, the power of this move is doubled.

Water

-

85100102
Flip Turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Water

-

601002034
Hydro Cannon

The target is hit with a watery blast. The user can’t move on the next turn.

Water

-

1509056
Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805144
Life Dew

The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.

Water

-

--1044
Liquidation

The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.

Water851001093
Muddy Water

The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.

Water90851088
Octazooka

The user attacks by spraying ink in the target’s face or eyes. This may also lower the target’s accuracy.

Water

-

6585106
Origin Pulse

The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue.

Water

-

11085101
Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5495
Razor Shell

The user cuts its target with sharp shells. This may also lower the target’s Defense stat.

Water75951020
Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Water8010015130
Snipe Shot

The user ignores the effects of opposing Pokémon’s moves and Abilities that draw in moves, allowing this move to hit the chosen target.

Water

-

80100152
Soak

The user shoots a torrent of water at the target and changes the target’s type to Water.

Water

-

-1002032
Sparkling Aria

The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be healed by the touch of these bubbles.

Water

-

90100103
Steam Eruption

The user immerses the target in superheated steam. This may also leave the target with a burn.

Water

-

1109551
Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015218
Surging Strikes

The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This attack always results in a critical hit.

Water

-

2510052
Water Gun

The target is blasted with a forceful shot of water.

Water

-

4010025144
Water Pledge

A column of water hits the target. When used with its fire equivalent, its power increases and a rainbow appears.

Water

-

801001030
Water Shuriken

The user hits the target with throwing stars two to five times in a row. This move always goes first.

Water

-

15100201
Water Spout

The user spouts water to damage opposing Pokémon. The lower the user’s HP, the lower the move’s power.

Water

-

150100511
Waterfall

The user charges at the target and may make it flinch.

Water8010015105
Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water358515146
Withdraw

The user withdraws its body into its hard shell, raising its Defense stat.

Water

-

--4031