Tentacruel
Isle of Armor Pokédex #41 • Jellyfish Pokémon
Tentacruel in the National PokédexPokédex entries
Sword
When the red orbs on Tentacruel’s head glow brightly, watch out. The Pokémon is about to fire off a burst of ultrasonic waves.
Shield
Its 80 tentacles can stretch and shrink freely. Tentacruel ensnares prey in a net of spread-out tentacles, delivering venomous stings to its catch.
Details
Types


Category
Height
Weight
National Pokédex
Pokédex
Tentacruel in Other Games
National Dex pageMin
Max
HP
80
270
364
Attack
70
130
262
Defense
65
121
251
Sp. Atk
80
148
284
Sp. Def
120
220
372
Speed
100
184
328
Total
515
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Isle of Armor #41 |
|---|---|
| EV yield | 2 SpD |
| Catch rate | 60 |
| Base Exp. | 180 |
| Egg groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 cycles |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Tentacool Armor #40 | Level 30 | ![]() Tentacruel Armor #41 |
Shield| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Challenge Beach Wild Pokémon | In the Water | 40-45 | 15% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Challenge Beach Wild Pokémon | In the Water | 60 | 15% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Courageous Cavern Wild Pokémon | In the Water - Wandering | 42 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Courageous Cavern Wild Pokémon | In the Water - Wandering | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Fields of Honor Wild Pokémon | In the Water | 40-45 | 15% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Fields of Honor Wild Pokémon | In the Water | 60 | 15% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Honeycalm Island Wild Pokémon | In the Water | 40-45 | 15% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Honeycalm Island Wild Pokémon | In the Water | 60 | 15% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Honeycalm Sea Wild Pokémon | In the Water | 40-45 | 15% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Honeycalm Sea Wild Pokémon | In the Water | 60 | 15% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Insular Sea Wild Pokémon | In the Water | 40-45 | 15% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Insular Sea Wild Pokémon | In the Water | 60 | 15% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Stepping-Stone Sea Main Area | In the Water | 40-45 | 15% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Stepping-Stone Sea Main Area | In the Water | 60 | 15% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Workout Sea Wild Pokémon | In the Water | 40-45 | 15% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Workout Sea Wild Pokémon | In the Water | 60 | 15% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Max Lair Dynamax Adventures | Dynamax Adventure | 65 | - | Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required |
Forest of Focus Max Raid Battles — pool 119 (common beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 119, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Soothing Wetlands Max Raid Battles — pool 119 (common beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 119, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stepping-Stone Sea Max Raid Battles — pool 119 (common beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 119, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Training Lowlands Max Raid Battles — pool 119 (common beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 119, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Forest of Focus Max Raid Battles — pool 119 (common beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 119, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Soothing Wetlands Max Raid Battles — pool 119 (common beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 119, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stepping-Stone Sea Max Raid Battles — pool 119 (common beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 119, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Training Lowlands Max Raid Battles — pool 119 (common beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 119, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Forest of Focus Max Raid Battles — pool 119 (common beam) | Max Raid Battle | 55-60 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 119, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Soothing Wetlands Max Raid Battles — pool 119 (common beam) | Max Raid Battle | 55-60 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 119, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stepping-Stone Sea Max Raid Battles — pool 119 (common beam) | Max Raid Battle | 55-60 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 119, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Training Lowlands Max Raid Battles — pool 119 (common beam) | Max Raid Battle | 55-60 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 119, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Beach Max Raid Battles — pool 137 (common beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 137, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 137 (common beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 137, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Insular Sea Max Raid Battles — pool 137 (common beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 137, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Loop Lagoon Max Raid Battles — pool 137 (common beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 137, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Beach Max Raid Battles — pool 137 (common beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 137, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 137 (common beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 137, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Insular Sea Max Raid Battles — pool 137 (common beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 137, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Loop Lagoon Max Raid Battles — pool 137 (common beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 137, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Beach Max Raid Battles — pool 137 (common beam) | Max Raid Battle | 55-60 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 137, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 137 (common beam) | Max Raid Battle | 55-60 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 137, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Insular Sea Max Raid Battles — pool 137 (common beam) | Max Raid Battle | 55-60 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 137, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Loop Lagoon Max Raid Battles — pool 137 (common beam) | Max Raid Battle | 55-60 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 137, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Beach Max Raid Battles — pool 138 (rare beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 138, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 138 (rare beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 138, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Loop Lagoon Max Raid Battles — pool 138 (rare beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 138, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Beach Max Raid Battles — pool 138 (rare beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 138, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 138 (rare beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 138, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Loop Lagoon Max Raid Battles — pool 138 (rare beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 138, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stepping-Stone Sea Max Raid Battles — pool 146 (rare beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 146, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Workout Sea Max Raid Battles — pool 146 (rare beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 146, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stepping-Stone Sea Max Raid Battles — pool 146 (rare beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 146, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Workout Sea Max Raid Battles — pool 146 (rare beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 146, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stepping-Stone Sea Max Raid Battles — pool 146 (rare beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 146, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Workout Sea Max Raid Battles — pool 146 (rare beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 146, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stepping-Stone Sea Max Raid Battles — pool 146 (rare beam) | Max Raid Battle | 55-60 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 146, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Workout Sea Max Raid Battles — pool 146 (rare beam) | Max Raid Battle | 55-60 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 146, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Insular Sea Max Raid Battles — pool 147 (rare beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 147, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Insular Sea Max Raid Battles — pool 147 (rare beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 147, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stepping-Stone Sea Max Raid Battles — pool 155 (common beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 155, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Workout Sea Max Raid Battles — pool 155 (common beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 155, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stepping-Stone Sea Max Raid Battles — pool 155 (common beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 155, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Workout Sea Max Raid Battles — pool 155 (common beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 155, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stepping-Stone Sea Max Raid Battles — pool 155 (common beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 155, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Workout Sea Max Raid Battles — pool 155 (common beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 155, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stepping-Stone Sea Max Raid Battles — pool 155 (common beam) | Max Raid Battle | 55-60 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 155, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Workout Sea Max Raid Battles — pool 155 (common beam) | Max Raid Battle | 55-60 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 155, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Sword| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Challenge Beach Wild Pokémon | In the Water | 40-45 | 15% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Challenge Beach Wild Pokémon | In the Water | 60 | 15% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Courageous Cavern Wild Pokémon | In the Water - Wandering | 42 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Courageous Cavern Wild Pokémon | In the Water - Wandering | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Fields of Honor Wild Pokémon | In the Water | 40-45 | 15% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Fields of Honor Wild Pokémon | In the Water | 60 | 15% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Honeycalm Island Wild Pokémon | In the Water | 40-45 | 15% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Honeycalm Island Wild Pokémon | In the Water | 60 | 15% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Honeycalm Sea Wild Pokémon | In the Water | 40-45 | 15% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Honeycalm Sea Wild Pokémon | In the Water | 60 | 15% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Insular Sea Wild Pokémon | In the Water | 40-45 | 15% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Insular Sea Wild Pokémon | In the Water | 60 | 15% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Stepping-Stone Sea Main Area | In the Water | 40-45 | 15% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Stepping-Stone Sea Main Area | In the Water | 60 | 15% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Workout Sea Wild Pokémon | In the Water | 40-45 | 15% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Workout Sea Wild Pokémon | In the Water | 60 | 15% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Max Lair Dynamax Adventures | Dynamax Adventure | 65 | - | Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required |
Forest of Focus Max Raid Battles — pool 119 (common beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 119, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Soothing Wetlands Max Raid Battles — pool 119 (common beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 119, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stepping-Stone Sea Max Raid Battles — pool 119 (common beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 119, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Training Lowlands Max Raid Battles — pool 119 (common beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 119, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Forest of Focus Max Raid Battles — pool 119 (common beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 119, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Soothing Wetlands Max Raid Battles — pool 119 (common beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 119, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stepping-Stone Sea Max Raid Battles — pool 119 (common beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 119, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Training Lowlands Max Raid Battles — pool 119 (common beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 119, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Forest of Focus Max Raid Battles — pool 119 (common beam) | Max Raid Battle | 55-60 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 119, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Soothing Wetlands Max Raid Battles — pool 119 (common beam) | Max Raid Battle | 55-60 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 119, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stepping-Stone Sea Max Raid Battles — pool 119 (common beam) | Max Raid Battle | 55-60 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 119, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Training Lowlands Max Raid Battles — pool 119 (common beam) | Max Raid Battle | 55-60 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 119, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Beach Max Raid Battles — pool 137 (common beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 137, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 137 (common beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 137, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Insular Sea Max Raid Battles — pool 137 (common beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 137, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Loop Lagoon Max Raid Battles — pool 137 (common beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 137, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Beach Max Raid Battles — pool 137 (common beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 137, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 137 (common beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 137, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Insular Sea Max Raid Battles — pool 137 (common beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 137, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Loop Lagoon Max Raid Battles — pool 137 (common beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 137, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Beach Max Raid Battles — pool 137 (common beam) | Max Raid Battle | 55-60 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 137, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 137 (common beam) | Max Raid Battle | 55-60 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 137, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Insular Sea Max Raid Battles — pool 137 (common beam) | Max Raid Battle | 55-60 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 137, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Loop Lagoon Max Raid Battles — pool 137 (common beam) | Max Raid Battle | 55-60 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 137, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Beach Max Raid Battles — pool 138 (rare beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 138, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 138 (rare beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 138, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Loop Lagoon Max Raid Battles — pool 138 (rare beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 138, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Beach Max Raid Battles — pool 138 (rare beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 138, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 138 (rare beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 138, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Loop Lagoon Max Raid Battles — pool 138 (rare beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 138, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stepping-Stone Sea Max Raid Battles — pool 146 (rare beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 146, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Workout Sea Max Raid Battles — pool 146 (rare beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 146, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stepping-Stone Sea Max Raid Battles — pool 146 (rare beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 146, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Workout Sea Max Raid Battles — pool 146 (rare beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 146, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stepping-Stone Sea Max Raid Battles — pool 146 (rare beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 146, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Workout Sea Max Raid Battles — pool 146 (rare beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 146, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stepping-Stone Sea Max Raid Battles — pool 146 (rare beam) | Max Raid Battle | 55-60 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 146, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Workout Sea Max Raid Battles — pool 146 (rare beam) | Max Raid Battle | 55-60 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 146, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Insular Sea Max Raid Battles — pool 147 (rare beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 147, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Insular Sea Max Raid Battles — pool 147 (rare beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 147, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stepping-Stone Sea Max Raid Battles — pool 155 (common beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 155, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Workout Sea Max Raid Battles — pool 155 (common beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 155, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stepping-Stone Sea Max Raid Battles — pool 155 (common beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 155, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Workout Sea Max Raid Battles — pool 155 (common beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 155, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stepping-Stone Sea Max Raid Battles — pool 155 (common beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 155, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Workout Sea Max Raid Battles — pool 155 (common beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 155, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stepping-Stone Sea Max Raid Battles — pool 155 (common beam) | Max Raid Battle | 55-60 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 155, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Workout Sea Max Raid Battles — pool 155 (common beam) | Max Raid Battle | 55-60 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 155, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Shield
Sword| Class | ||||||
|---|---|---|---|---|---|---|
| Start | Wrap A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. | ![]() | ![]() | 15 | 90 | 20 |
| Start | Poison Sting The user stabs the target with a poisonous stinger. This may also poison the target. | ![]() | ![]() | 15 | 100 | 35 |
| Start | Acid Opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats. | ![]() | ![]() | 40 | 100 | 30 |
| Start | Water Gun The target is blasted with a forceful shot of water. | ![]() | ![]() | 40 | 100 | 25 |
| Start | Reflect Type The user reflects the target’s type, making the user the same type as the target. | ![]() | ![]() | - | - | 15 |
| 12 | Supersonic The user generates odd sound waves from its body that confuse the target. | ![]() | ![]() | - | 55 | 20 |
| 16 | Water Pulse The user attacks the target with a pulsing blast of water. This may also confuse the target. | ![]() | ![]() | 60 | 100 | 20 |
| 20 | Screech An earsplitting screech harshly lowers the target’s Defense stat. | ![]() | ![]() | - | 85 | 40 |
| 24 | Bubble Beam A spray of bubbles is forcefully ejected at the target. This may also lower the target’s Speed stat. | ![]() | ![]() | 65 | 100 | 20 |
| 28 | Hex This relentless attack does massive damage to a target affected by status conditions. | ![]() | ![]() | 65 | 100 | 10 |
| 34 | Acid Armor The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. | ![]() | ![]() | - | - | 20 |
| 40 | Poison Jab The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. | ![]() | ![]() | 80 | 100 | 20 |
| 46 | Surf The user attacks everything around it by swamping its surroundings with a giant wave. | ![]() | ![]() | 90 | 100 | 15 |
| 52 | Sludge Wave The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. | ![]() | ![]() | 95 | 100 | 10 |
| 58 | Hydro Pump The target is blasted by a huge volume of water launched under great pressure. | ![]() | ![]() | 110 | 80 | 5 |
| Class | ||||||
|---|---|---|---|---|---|---|
| TM08 | Hyper Beam The target is attacked with a powerful beam. The user can’t move on the next turn. | ![]() | ![]() | 150 | 90 | 5 |
| TM09 | Giga Impact The user charges at the target using every bit of its power. The user can’t move on the next turn. | ![]() | ![]() | 150 | 90 | 5 |
| TM16 | Screech An earsplitting screech harshly lowers the target’s Defense stat. | ![]() | ![]() | - | 85 | 40 |
| TM19 | Safeguard The user creates a protective field that prevents status conditions for five turns. | ![]() | ![]() | - | - | 25 |
| TM21 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| TM23 | Thief The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | ![]() | ![]() | 60 | 100 | 25 |
| TM24 | Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ![]() | ![]() | 50 | 100 | 15 |
| TM25 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM27 | Icy Wind The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats. | ![]() | ![]() | 55 | 95 | 15 |
| TM28 | Giga Drain A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | ![]() | ![]() | 75 | 100 | 10 |
| TM31 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ![]() | ![]() | - | 100 | 15 |
| TM33 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ![]() | ![]() | - | - | 5 |
| TM35 | Hail The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | ![]() | ![]() | - | - | 10 |
| TM36 | Whirlpool The user traps the target in a violent swirling whirlpool for four to five turns. | ![]() | ![]() | 35 | 85 | 15 |
| TM39 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ![]() | ![]() | 70 | 100 | 20 |
| TM45 | Dive Diving on the first turn, the user floats up and attacks on the next turn. | ![]() | ![]() | 80 | 100 | 10 |
| TM55 | Brine If the target’s HP is half or less, this attack will hit with double the power. | ![]() | ![]() | 65 | 100 | 10 |
| TM57 | Payback The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. | ![]() | ![]() | 50 | 100 | 10 |
| TM73 | Cross Poison A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily. | ![]() | ![]() | 70 | 100 | 20 |
| TM74 | Venoshock The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned. | ![]() | ![]() | 65 | 100 | 10 |
| TM76 | Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | ![]() | ![]() | 60 | 100 | 15 |
| TM77 | Hex This relentless attack does massive damage to a target affected by status conditions. | ![]() | ![]() | 65 | 100 | 10 |
| TM97 | Brutal Swing The user swings its body around violently to inflict damage on everything in its vicinity. | ![]() | ![]() | 60 | 100 | 20 |
| TR00 | Swords Dance A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | ![]() | ![]() | - | - | 20 |
| TR03 | Hydro Pump The target is blasted by a huge volume of water launched under great pressure. | ![]() | ![]() | 110 | 80 | 5 |
| TR04 | Surf The user attacks everything around it by swamping its surroundings with a giant wave. | ![]() | ![]() | 90 | 100 | 15 |
| TR05 | Ice Beam The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | ![]() | ![]() | 90 | 100 | 10 |
| TR06 | Blizzard A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | ![]() | ![]() | 110 | 70 | 5 |
| TR16 | Waterfall The user charges at the target and may make it flinch. | ![]() | ![]() | 80 | 100 | 15 |
| TR20 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | ![]() | ![]() | - | - | 10 |
| TR22 | Sludge Bomb Unsanitary sludge is hurled at the target. This may also poison the target. | ![]() | ![]() | 90 | 100 | 10 |
| TR26 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TR27 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | ![]() | ![]() | - | - | 10 |
| TR45 | Muddy Water The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. | ![]() | ![]() | 90 | 85 | 10 |
| TR54 | Toxic Spikes The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. | ![]() | ![]() | - | - | 20 |
| TR57 | Poison Jab The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. | ![]() | ![]() | 80 | 100 | 20 |
| TR78 | Sludge Wave The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. | ![]() | ![]() | 95 | 100 | 10 |
| TR84 | Scald The user shoots boiling hot water at its target. This may also leave the target with a burn. | ![]() | ![]() | 80 | 100 | 15 |
| TR91 | Venom Drench Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. | ![]() | ![]() | - | 100 | 20 |
| TR92 | Dazzling Gleam The user damages opposing Pokémon by emitting a powerful flash. | ![]() | ![]() | 80 | 100 | 10 |
| Class | |||||
|---|---|---|---|---|---|
| Corrosive Gas The user surrounds everything around it with highly acidic gas and melts away items they hold. | ![]() | ![]() | - | 100 | 40 |
| Class | |||||
|---|---|---|---|---|---|
| Acid Spray The user spits fluid that works to melt the target. This harshly lowers the target’s Sp. Def stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 40 | 100 | 20 |
| Acupressure The user applies pressure to stress points, sharply boosting one of its or its allies’ stats. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 30 |
| Acupressure The user applies pressure to stress points, sharply boosting one of its or its allies’ stats. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | - | - | 30 |
| Acupressure The user applies pressure to stress points, sharply boosting one of its or its allies’ stats. Learn as Tentacool, then retain through evolution. | ![]() | ![]() | - | - | 30 |
| Aqua Ring The user envelops itself in a veil made of water. It regains some HP every turn. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Aqua Ring The user envelops itself in a veil made of water. It regains some HP every turn. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | - | - | 20 |
| Aqua Ring The user envelops itself in a veil made of water. It regains some HP every turn. Learn as Tentacool, then retain through evolution. | ![]() | ![]() | - | - | 20 |
| Aurora Beam The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 65 | 100 | 20 |
| Aurora Beam The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | 65 | 100 | 20 |
| Aurora Beam The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat. Learn as Tentacool, then retain through evolution. | ![]() | ![]() | 65 | 100 | 20 |
| Bind Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 15 | 85 | 20 |
| Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Confuse Ray The target is exposed to a sinister ray that triggers confusion. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 100 | 10 |
| Confuse Ray The target is exposed to a sinister ray that triggers confusion. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | - | 100 | 10 |
| Confuse Ray The target is exposed to a sinister ray that triggers confusion. Learn as Tentacool, then retain through evolution. | ![]() | ![]() | - | 100 | 10 |
| Curse A move that works differently for the Ghost type than for all other types. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 10 |
| Cut The target is cut with a scythe or claw. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 50 | 95 | 30 |
| Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 15 |
| Double-Edge A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 120 | 100 | 15 |
| Haze The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 30 |
| Haze The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | - | - | 30 |
| Haze The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. Learn as Tentacool, then retain through evolution. | ![]() | ![]() | - | - | 30 |
| Headbutt The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 70 | 100 | 15 |
| Infestation The target is infested and attacked for four to five turns. The target can’t flee during this time. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 20 | 100 | 20 |
| Knock Off The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 65 | 100 | 20 |
| Knock Off The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | 65 | 100 | 20 |
| Knock Off The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. Learn as Tentacool, then retain through evolution. | ![]() | ![]() | 65 | 100 | 20 |
| Magic Coat Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 15 |
| Mega Drain A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 40 | 100 | 15 |
| Mimic The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 10 |
| Mirror Coat A retaliation move that counters any special attack, inflicting double the damage taken. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 100 | 20 |
| Mirror Coat A retaliation move that counters any special attack, inflicting double the damage taken. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | - | 100 | 20 |
| Mirror Coat A retaliation move that counters any special attack, inflicting double the damage taken. Learn as Tentacool, then retain through evolution. | ![]() | ![]() | - | 100 | 20 |
| Rapid Spin A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user’s Speed stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 50 | 100 | 40 |
| Rapid Spin A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user’s Speed stat. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | 50 | 100 | 40 |
| Rapid Spin A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user’s Speed stat. Learn as Tentacool, then retain through evolution. | ![]() | ![]() | 50 | 100 | 40 |
| Reflect A wondrous wall of light is put up to reduce damage from physical attacks for five turns. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Skull Bash The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 130 | 100 | 10 |
| Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 85 | 15 |
| Take Down A reckless, full-body charge attack for slamming into the target. This also damages the user a little. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 90 | 85 | 20 |
| Tickle The user tickles the target into laughing, reducing its Attack and Defense stats. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 100 | 20 |
| Tickle The user tickles the target into laughing, reducing its Attack and Defense stats. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | - | 100 | 20 |
| Tickle The user tickles the target into laughing, reducing its Attack and Defense stats. Learn as Tentacool, then retain through evolution. | ![]() | ![]() | - | 100 | 20 |
| Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 90 | 10 |
Clear Body
Ability Slot 1
Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats.
Prevents stats from being lowered by other Pokémon.
Liquid Ooze
Ability Slot 2
The oozed liquid has a strong stench, which damages attackers using any draining move.
Draining moves and Leech Seed damage the attacker instead of healing it.
Rain Dish(Hidden Ability)
The Pokémon gradually regains HP in rain.
Heals for 1/16 max HP after each turn during rain.




















































