Bind in Pokémon Sword & Shield
Normal-type physical move in Pokémon Sword and Shield.
Move text
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Move details
Introduced
Power
Accuracy
PP
Priority
Makes contact?
Machine
Learners
![]() Sobble Galar #7 | ![]() | 8 |
![]() Drizzile Galar #8 | ![]() | Start |
![]() Inteleon Galar #9 | ![]() | Start |
![]() Inteleon Gigantamax Galar #9 | ![]() | Start |
![]() Bewear Galar #95 | ![]() ![]() | Evo., Start |
![]() Klink Galar #113 | ![]() | 4 |
![]() Klang Galar #114 | ![]() | Start |
![]() Klinklang Galar #115 | ![]() | Start |
![]() Dusclops Galar #136 | ![]() | Start |
![]() Dusknoir Galar #137 | ![]() | Start |
![]() Onix Galar #178 | ![]() ![]() | Start |
![]() Steelix Galar #179 | ![]() ![]() | Start |
![]() Throh Galar #248 | ![]() | Start |
![]() Heatmor Galar #317 | ![]() | 30 |
![]() Clobbopus Galar #351 | ![]() | 10 |
![]() Grapploct Galar #352 | ![]() | Start |
![]() Tangela Armor #80 | ![]() | Start |
![]() Tangrowth Armor #81 | ![]() | Start |
![]() Pinsir Armor #120 | ![]() | 8 |
![]() Zarude Armor #211 | ![]() ![]() | Start |
![]() Zarude Dada Armor #211 | ![]() ![]() | Start |
![]() Cryogonal Crown #30 | ![]() | Start |
![]() Omanyte Crown #123 | ![]() ![]() | Start |
![]() Omastar Crown #124 | ![]() ![]() | Start |
![]() Zygarde Nat. #718 | ![]() ![]() | Start |
![]() Zygarde 10 Nat. #718 | ![]() ![]() | Start |
![]() Zygarde Complete Nat. #718 | ![]() ![]() | Start |
Learners
![]() Stufful Galar #94 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Drifloon Galar #124 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Drifblim Galar #125 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Gyarados Galar #145 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Octillery Galar #149 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Milotic Galar #153 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Stunfisk Galar Galar #226 | ![]() ![]() | Egg |
![]() Shuckle Galar #227 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Inkay Galar #290 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Malamar Galar #291 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Tentacool Armor #40 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Tentacruel Armor #41 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Dunsparce Armor #52 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Lickitung Armor #54 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Lickilicky Armor #55 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Bulbasaur Armor #68 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Ivysaur Armor #69 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Venusaur Armor #70 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Venusaur Gigantamax Armor #70 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Comfey Armor #79 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Lileep Crown #183 | ![]() ![]() | Egg |
![]() Cradily Crown #184 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Cradily Crown #184 | ![]() ![]() | Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. |
![]() Cradily Crown #184 | ![]() ![]() | Learn as Lileep, then retain through evolution. |
![]() Dratini Crown #194 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Dragonair Crown #195 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Dragonite Crown #196 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Mew Nat. #151 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Rayquaza Nat. #384 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Incineroar Nat. #727 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Nihilego Nat. #793 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Xurkitree Nat. #796 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Stakataka Nat. #805 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
Related
| Move | Type | Class | TM/TR | Power | Acc. | PP | Pokémon |
|---|---|---|---|---|---|---|---|
| Acupressure The user applies pressure to stress points, sharply boosting one of its or its allies’ stats. | ![]() | ![]() | - | - | - | 30 | 19 |
| After You The user helps the target and makes it use its move right after the user. | ![]() | ![]() | - | - | - | 15 | 89 |
| Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ![]() | ![]() | - | 100 | 15 | 718 | |
| Baton Pass The user switches places with a party Pokémon in waiting and passes along any stat changes. | ![]() | ![]() | - | - | 40 | 112 | |
| Belly Drum The user maximizes its Attack stat in exchange for HP equal to half its max HP. | ![]() | ![]() | - | - | - | 10 | 50 |
| Block The user blocks the target’s way with arms spread wide to prevent escape. | ![]() | ![]() | - | - | - | 5 | 107 |
| Body Slam The user drops onto the target with its full body weight. This may also leave the target with paralysis. | ![]() | ![]() | 85 | 100 | 15 | 378 | |
| Boomburst The user attacks everything around it with the destructive power of a terrible, explosive sound. | ![]() | ![]() | - | 140 | 100 | 10 | 12 |
| Celebrate The Pokémon congratulates you on your special day! | ![]() | ![]() | - | - | - | 40 | 30 |
| Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | ![]() | ![]() | - | - | - | 20 | 652 |
| Conversion The user changes its type to become the same type as the move at the top of the list of moves it knows. | ![]() | ![]() | - | - | - | 30 | 3 |
| Conversion 2 The user changes its type to make itself resistant to the type of the attack the target used last. | ![]() | ![]() | - | - | - | 30 | 3 |
| Copycat The user mimics the move used immediately before it. The move fails if no other move has been used yet. | ![]() | ![]() | - | - | - | 20 | 46 |
| Court Change With its mysterious power, the user swaps the effects on either side of the field. | ![]() | ![]() | - | - | 100 | 10 | 2 |
| Covet The user endearingly approaches the target, then steals the target’s held item. | ![]() | ![]() | - | 60 | 100 | 25 | 151 |
| Crush Claw The user slashes the target with hard and sharp claws. This may also lower the target’s Defense stat. | ![]() | ![]() | - | 75 | 95 | 10 | 49 |
| Crush Grip The target is crushed with great force. The more HP the target has left, the greater this move’s power. | ![]() | ![]() | - | - | 100 | 5 | 1 |
| Cut The target is cut with a scythe or claw. | ![]() | ![]() | - | 50 | 95 | 30 | 189 |
| Defense Curl The user curls up to conceal weak spots and raise its Defense stat. | ![]() | ![]() | - | - | - | 40 | 151 |
| Disable For four turns, this move prevents the target from using the move it last used. | ![]() | ![]() | - | - | 100 | 20 | 82 |
| Double Hit The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. | ![]() | ![]() | - | 35 | 90 | 10 | 40 |
| Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ![]() | ![]() | - | - | - | 15 | 662 |
| Double-Edge A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | ![]() | ![]() | - | 120 | 100 | 15 | 368 |
| Echoed Voice The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. | ![]() | ![]() | - | 40 | 100 | 15 | 166 |
| Encore The user compels the target to keep using the move it encored for three turns. | ![]() | ![]() | - | 100 | 5 | 195 | |
| Endeavor This attack move cuts down the target’s HP to equal the user’s HP. | ![]() | ![]() | - | - | 100 | 5 | 138 |
| Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 | 867 | |
| Entrainment The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s. | ![]() | ![]() | - | - | 100 | 15 | 81 |
| Explosion The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | ![]() | ![]() | - | 250 | 100 | 5 | 108 |
| Extreme Speed The user charges the target at blinding speed. This move always goes first. | ![]() | ![]() | - | 80 | 100 | 5 | 17 |
| Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ![]() | ![]() | 70 | 100 | 20 | 863 | |
| Fake Out This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle. | ![]() | ![]() | - | 40 | 100 | 10 | 78 |
| False Swipe A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | ![]() | ![]() | 40 | 100 | 40 | 100 | |
| Feint This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves. | ![]() | ![]() | - | 30 | 100 | 10 | 69 |
| Flail The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. | ![]() | ![]() | - | - | 100 | 15 | 148 |
| Focus Energy The user takes a deep breath and focuses so that critical hits land more easily. | ![]() | ![]() | - | - | 30 | 132 | |
| Follow Me The user draws attention to itself, making all targets take aim only at the user. | ![]() | ![]() | - | - | - | 20 | 8 |
| Fury Attack The target is jabbed repeatedly with a horn or beak two to five times in a row. | ![]() | ![]() | - | 15 | 85 | 20 | 39 |
| Fury Swipes The target is raked with sharp claws or scythes quickly two to five times in a row. | ![]() | ![]() | - | 18 | 80 | 15 | 57 |
| Giga Impact The user charges at the target using every bit of its power. The user can’t move on the next turn. | ![]() | ![]() | 150 | 90 | 5 | 534 | |
| Glare The user intimidates the target with the pattern on its belly to cause paralysis. | ![]() | ![]() | - | - | 100 | 30 | 11 |
| Growl The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | ![]() | ![]() | - | - | 100 | 40 | 151 |
| Growth The user’s body grows all at once, raising the Attack and Sp. Atk stats. | ![]() | ![]() | - | - | - | 20 | 51 |
| Guillotine A vicious, tearing attack with big pincers. The target faints instantly if this attack hits. | ![]() | ![]() | - | - | 30 | 5 | 14 |
| Happy Hour Using Happy Hour doubles the amount of prize money received after battle. | ![]() | ![]() | - | - | - | 30 | 13 |
| Harden The user stiffens all the muscles in its body to raise its Defense stat. | ![]() | ![]() | - | - | - | 30 | 75 |
| Head Charge The user charges its head into its target, using its powerful guard hair. This also damages the user a little. | ![]() | ![]() | - | 120 | 100 | 15 | 1 |
| Headbutt The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | ![]() | ![]() | - | 70 | 100 | 15 | 365 |
| Heal Bell The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. | ![]() | ![]() | - | - | - | 5 | 57 |
| Helping Hand The user assists an ally by boosting the power of that ally’s attack. | ![]() | ![]() | - | - | 20 | 341 | |
| Hold Back The user holds back when it attacks, and the target is left with at least 1 HP. | ![]() | ![]() | - | 40 | 100 | 40 | 4 |
| Hold Hands The user and an ally hold hands. This makes them very happy. | ![]() | ![]() | - | - | - | 40 | 6 |
| Horn Attack The target is jabbed with a sharply pointed horn to inflict damage. | ![]() | ![]() | - | 65 | 100 | 25 | 18 |
| Horn Drill The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. | ![]() | ![]() | - | - | 30 | 5 | 24 |
| Howl The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats. | ![]() | ![]() | - | - | - | 40 | 35 |
| Hyper Beam The target is attacked with a powerful beam. The user can’t move on the next turn. | ![]() | ![]() | 150 | 90 | 5 | 523 | |
| Hyper Voice The user lets loose a horribly echoing shout with the power to inflict damage. | ![]() | ![]() | 90 | 100 | 10 | 178 | |
| Laser Focus The user concentrates intensely. The attack on the next turn always results in a critical hit. | ![]() | ![]() | - | - | - | 30 | 181 |
| Last Resort This move can be used only after the user has used all the other moves it knows in the battle. | ![]() | ![]() | - | 140 | 100 | 5 | 183 |
| Leer The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | ![]() | ![]() | - | - | 100 | 30 | 191 |


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