Stunfisk Galar in Pokémon Sword & Shield
Galar Pokédex #226 • Trap Pokémon
Stunfisk Galar in the National PokédexPokédex entries
Sword
Thanks to bacteria that lived in the mud flats with it, this Pokémon developed the organs it uses to generate electricity.
Shield
For some reason, this Pokémon smiles slightly when it emits a strong electric current from the yellow markings on its body.
Pokémon details
Types


Category
Abilities
Height
Weight
National Pokédex
Pokédex
Stunfisk Galar in Other Games
National Dex pageMin
Max
HP
109
328
422
Attack
81
150
287
Defense
99
182
326
Sp. Atk
66
123
254
Sp. Def
84
155
293
Speed
32
62
179
Total
471
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Galar #226 |
|---|---|
| EV yield | 2 HP |
| Catch rate | 75 |
| Base Exp. | 165 |
Shield| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Dusty Bowl Wild Pokémon | Random in Grass | 40-45 | 30% | Before the Darkest Day and Eternatus battle, Intense Sun |
Dusty Bowl Wild Pokémon | Random in Grass | 60 | 30% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Galar Mine No. 2 Wild Pokémon | Special Overworld Encounters | 25 | - | - |
Lake of Outrage Wild Pokémon | Random in Grass | 50-52 | 10% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Lake of Outrage Wild Pokémon | Random in Grass | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Slumbering Weald Deep | Random in Grass | 45-47 | 5% | - |
Slumbering Weald Deep | Special Overworld Encounters | 48 | - | - |
Max Lair Dynamax Adventures | Dynamax Adventure | 65 | - | Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required |
Dusty Bowl Max Raid Battles — pool 17 (common beam) | Max Raid Battle | 35-40 | 30% | Permanent pool 17, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dusty Bowl Max Raid Battles — pool 17 (common beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 17, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dusty Bowl Max Raid Battles — pool 49 (rare beam) | Max Raid Battle | 45-50 | 40% | Permanent pool 49, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Seat Max Raid Battles — pool 49 (rare beam) | Max Raid Battle | 45-50 | 40% | Permanent pool 49, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dusty Bowl Max Raid Battles — pool 49 (rare beam) | Max Raid Battle | 55-60 | 25% | Permanent pool 49, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Seat Max Raid Battles — pool 49 (rare beam) | Max Raid Battle | 55-60 | 25% | Permanent pool 49, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 52 (rare beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 52, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dusty Bowl Max Raid Battles — pool 52 (rare beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 52, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 52 (rare beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 52, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 52 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 52, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dusty Bowl Max Raid Battles — pool 52 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 52, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 52 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 52, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 85 (rare beam) | Max Raid Battle | 45-50 | 40% | Permanent pool 85, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 85 (rare beam) | Max Raid Battle | 55-60 | 35% | Permanent pool 85, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dusty Bowl Max Raid Battles — pool 93 (rare beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 93, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dusty Bowl Max Raid Battles — pool 93 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 93, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Galar Mine No. 2 Curry visitors | After Making Curry | 20-24 | - | Make curry while camping on an eligible mainland route or cave; the party average sociability must be at least 200; carry a Poké Ball, Great Ball or Ultra Ball; sociability is distinct from friendship, 14.75% of the visitor species pool, conditional on attracting a curry visitor; not the chance that a visitor appears |
Slumbering Weald Curry visitors | After Making Curry | 45-47 | - | Make curry while camping on an eligible mainland route or cave; the party average sociability must be at least 200; carry a Poké Ball, Great Ball or Ultra Ball; sociability is distinct from friendship, 21.43% of the visitor species pool, conditional on attracting a curry visitor; not the chance that a visitor appears |
Sword| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Dusty Bowl Wild Pokémon | Random in Grass | 40-45 | 30% | Before the Darkest Day and Eternatus battle, Intense Sun |
Dusty Bowl Wild Pokémon | Random in Grass | 60 | 30% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Galar Mine No. 2 Wild Pokémon | Special Overworld Encounters | 25 | - | - |
Lake of Outrage Wild Pokémon | Random in Grass | 50-52 | 10% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Lake of Outrage Wild Pokémon | Random in Grass | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Slumbering Weald Deep | Random in Grass | 45-47 | 5% | - |
Slumbering Weald Deep | Special Overworld Encounters | 48 | - | - |
Max Lair Dynamax Adventures | Dynamax Adventure | 65 | - | Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required |
Dusty Bowl Max Raid Battles — pool 17 (common beam) | Max Raid Battle | 35-40 | 30% | Permanent pool 17, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dusty Bowl Max Raid Battles — pool 17 (common beam) | Max Raid Battle | 45-50 | 30% | Permanent pool 17, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dusty Bowl Max Raid Battles — pool 17 (common beam) | Max Raid Battle | 55-60 | 29% | Permanent pool 17, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dusty Bowl Max Raid Battles — pool 49 (rare beam) | Max Raid Battle | 45-50 | 40% | Permanent pool 49, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Seat Max Raid Battles — pool 49 (rare beam) | Max Raid Battle | 45-50 | 40% | Permanent pool 49, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dusty Bowl Max Raid Battles — pool 49 (rare beam) | Max Raid Battle | 55-60 | 25% | Permanent pool 49, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Seat Max Raid Battles — pool 49 (rare beam) | Max Raid Battle | 55-60 | 25% | Permanent pool 49, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 52 (rare beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 52, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dusty Bowl Max Raid Battles — pool 52 (rare beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 52, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 52 (rare beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 52, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 52 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 52, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dusty Bowl Max Raid Battles — pool 52 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 52, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 52 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 52, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 85 (rare beam) | Max Raid Battle | 45-50 | 40% | Permanent pool 85, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 85 (rare beam) | Max Raid Battle | 55-60 | 35% | Permanent pool 85, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dusty Bowl Max Raid Battles — pool 93 (rare beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 93, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dusty Bowl Max Raid Battles — pool 93 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 93, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Galar Mine No. 2 Curry visitors | After Making Curry | 20-24 | - | Make curry while camping on an eligible mainland route or cave; the party average sociability must be at least 200; carry a Poké Ball, Great Ball or Ultra Ball; sociability is distinct from friendship, 14.75% of the visitor species pool, conditional on attracting a curry visitor; not the chance that a visitor appears |
Slumbering Weald Curry visitors | After Making Curry | 45-47 | - | Make curry while camping on an eligible mainland route or cave; the party average sociability must be at least 200; carry a Poké Ball, Great Ball or Ultra Ball; sociability is distinct from friendship, 21.43% of the visitor species pool, conditional on attracting a curry visitor; not the chance that a visitor appears |
| Class | ||||||
|---|---|---|---|---|---|---|
| Start | Tackle A physical attack in which the user charges and slams into the target with its whole body. | ![]() | ![]() | 40 | 100 | 35 |
| Start | Water Gun The target is blasted with a forceful shot of water. | ![]() | ![]() | 40 | 100 | 25 |
| Start | Mud-Slap The user hurls mud in the target’s face to inflict damage and lower its accuracy. | ![]() | ![]() | 20 | 100 | 10 |
| Start | Metal Claw The target is raked with steel claws. This may also raise the user’s Attack stat. | ![]() | ![]() | 50 | 95 | 35 |
| 5 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| 10 | Mud Shot The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat. | ![]() | ![]() | 55 | 95 | 15 |
| 15 | Revenge This attack move’s power is doubled if the user has been hurt by the opponent in the same turn. | ![]() | ![]() | 60 | 100 | 10 |
| 20 | Metal Sound A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat. | ![]() | ![]() | - | 85 | 40 |
| 25 | Sucker Punch This move enables the user to attack first. This move fails if the target is not readying an attack. | ![]() | ![]() | 70 | 100 | 5 |
| 30 | Iron Defense The user hardens its body’s surface like iron, sharply raising its Defense stat. | ![]() | ![]() | - | - | 15 |
| 35 | Bounce The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. | ![]() | ![]() | 85 | 85 | 5 |
| 40 | Muddy Water The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. | ![]() | ![]() | 90 | 85 | 10 |
| 45 | Snap Trap The user snares the target in a snap trap for four to five turns. | ![]() | ![]() | 35 | 100 | 15 |
| 50 | Flail The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. | ![]() | ![]() | - | 100 | 15 |
| 55 | Fissure The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. | ![]() | ![]() | - | 30 | 5 |
| Class | ||||||
|---|---|---|---|---|---|---|
| TM14 | Thunder Wave The user launches a weak jolt of electricity that paralyzes the target. | ![]() | ![]() | - | 90 | 20 |
| TM15 | Dig The user burrows into the ground, then attacks on the next turn. | ![]() | ![]() | 80 | 100 | 10 |
| TM16 | Screech An earsplitting screech harshly lowers the target’s Defense stat. | ![]() | ![]() | - | 85 | 40 |
| TM21 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| TM22 | Rock Slide Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | ![]() | ![]() | 75 | 90 | 10 |
| TM24 | Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ![]() | ![]() | 50 | 100 | 15 |
| TM25 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM31 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ![]() | ![]() | - | 100 | 15 |
| TM32 | Sandstorm A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | ![]() | ![]() | - | - | 10 |
| TM33 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ![]() | ![]() | - | - | 5 |
| TM39 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ![]() | ![]() | 70 | 100 | 20 |
| TM42 | Revenge This attack move’s power is doubled if the user has been hurt by the opponent in the same turn. | ![]() | ![]() | 60 | 100 | 10 |
| TM48 | Rock Tomb Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | ![]() | ![]() | 60 | 95 | 15 |
| TM52 | Bounce The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. | ![]() | ![]() | 85 | 85 | 5 |
| TM53 | Mud Shot The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat. | ![]() | ![]() | 55 | 95 | 15 |
| TM57 | Payback The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. | ![]() | ![]() | 50 | 100 | 10 |
| TM67 | Ice Fang The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. | ![]() | ![]() | 65 | 95 | 15 |
| TM76 | Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | ![]() | ![]() | 60 | 100 | 15 |
| TM81 | Bulldoze The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | ![]() | ![]() | 60 | 100 | 20 |
| TM98 | Stomping Tantrum Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles. | ![]() | ![]() | 75 | 100 | 10 |
| TR04 | Surf The user attacks everything around it by swamping its surroundings with a giant wave. | ![]() | ![]() | 90 | 100 | 15 |
| TR10 | Earthquake The user sets off an earthquake that strikes every Pokémon around it. | ![]() | ![]() | 100 | 100 | 10 |
| TR20 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | ![]() | ![]() | - | - | 10 |
| TR22 | Sludge Bomb Unsanitary sludge is hurled at the target. This may also poison the target. | ![]() | ![]() | 90 | 100 | 10 |
| TR26 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TR27 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | ![]() | ![]() | - | - | 10 |
| TR32 | Crunch The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. | ![]() | ![]() | 80 | 100 | 15 |
| TR35 | Uproar The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | ![]() | ![]() | 90 | 100 | 10 |
| TR45 | Muddy Water The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. | ![]() | ![]() | 90 | 85 | 10 |
| TR46 | Iron Defense The user hardens its body’s surface like iron, sharply raising its Defense stat. | ![]() | ![]() | - | - | 15 |
| TR67 | Earth Power The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 90 | 100 | 10 |
| TR70 | Flash Cannon The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 80 | 100 | 10 |
| TR75 | Stone Edge The user stabs the target from below with sharpened stones. Critical hits land more easily. | ![]() | ![]() | 100 | 80 | 5 |
| TR76 | Stealth Rock The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | ![]() | ![]() | - | - | 20 |
| TR78 | Sludge Wave The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. | ![]() | ![]() | 95 | 100 | 10 |
| TR81 | Foul Play The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals. | ![]() | ![]() | 95 | 100 | 15 |
| TR84 | Scald The user shoots boiling hot water at its target. This may also leave the target with a burn. | ![]() | ![]() | 80 | 100 | 15 |
| Class | |||||
|---|---|---|---|---|---|
| Lash Out The user lashes out to vent its frustration toward the target. If the user’s stats were lowered during this turn, the power of this move is doubled. | ![]() | ![]() | 75 | 100 | 5 |
| Steel Beam The user fires a beam of steel that it collected from its entire body. This also damages the user. | ![]() | ![]() | 140 | 95 | 5 |
| Terrain Pulse The user utilizes the power of the terrain to attack. This move’s type and power changes depending on the terrain when it’s used. | ![]() | ![]() | 50 | 100 | 10 |
| Class | |||||
|---|---|---|---|---|---|
| Astonish The user attacks the target while shouting in a startling fashion. This may also make the target flinch. | ![]() | ![]() | 30 | 100 | 15 |
| Bind Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | ![]() | ![]() | 15 | 85 | 20 |
| Counter A retaliation move that counters any physical attack, inflicting double the damage taken. | ![]() | ![]() | - | 100 | 20 |
| Curse A move that works differently for the Ghost type than for all other types. | ![]() | ![]() | - | - | 10 |
| Pain Split The user adds its HP to the target’s HP, then equally shares the combined HP with the target. | ![]() | ![]() | - | - | 20 |
| Reflect Type The user reflects the target’s type, making the user the same type as the target. | ![]() | ![]() | - | - | 15 |
| Spite The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | ![]() | ![]() | - | 100 | 10 |
| Yawn The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | ![]() | ![]() | - | - | 10 |
Mimicry
Ability Slot 1
Changes the Pokémon’s type depending on the terrain.
Changes type depending on the terrain.






















































