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Metal Claw

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Metal Claw in Pokémon Sword & Shield

Steel-type physical move in Pokémon Sword and Shield.

Move text

The target is raked with steel claws. This may also raise the user’s Attack stat.

Move details

Introduced

Generation II

Power

50

Accuracy

95

PP

35

Priority

0

Makes contact?

Yes

Machine

-

Learners

Pokémon that learn this move through special or alternate methods.

Corphish

Galar #102

Water
Egg

Crawdaunt

Galar #103

WaterDark
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Crawdaunt

Galar #103

WaterDark
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Crawdaunt

Galar #103

WaterDark
Learn as Corphish, then retain through evolution.

Wimpod

Galar #232

BugWater
Egg

Golisopod

Galar #233

BugWater
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Golisopod

Galar #233

BugWater
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Golisopod

Galar #233

BugWater
Learn as Wimpod, then retain through evolution.

Charmander

Galar #378

Fire
Egg

Charmeleon

Galar #379

Fire
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Charmeleon

Galar #379

Fire
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Charmeleon

Galar #379

Fire
Learn as Charmander, then retain through evolution.

Charizard

Galar #380

FireFlying
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Charizard

Galar #380

FireFlying
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Charizard

Galar #380

FireFlying
Learn as Charmander, then retain through evolution.

Charizard Gigantamax

Galar #380

FireFlying
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Charizard Gigantamax

Galar #380

FireFlying
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Charizard Gigantamax

Galar #380

FireFlying
Learn as Charmander, then retain through evolution.

Sandshrew

Armor #168

Ground
Egg

Sandslash

Armor #169

Ground
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Sandslash

Armor #169

Ground
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Sandslash

Armor #169

Ground
Learn as Sandshrew, then retain through evolution.

Gible

Crown #116

DragonGround
Egg

Gabite

Crown #117

DragonGround
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Gabite

Crown #117

DragonGround
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Gabite

Crown #117

DragonGround
Learn as Gible, then retain through evolution.

Garchomp

Crown #118

DragonGround
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Garchomp

Crown #118

DragonGround
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Garchomp

Crown #118

DragonGround
Learn as Gible, then retain through evolution.

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTM/TRPowerAcc.PPPokémon
Anchor Shot

The user entangles the target with its anchor chain while attacking. The target becomes unable to flee.

Steel

-

80100201
Autotomize

The user sheds part of its body to make itself lighter and sharply raise its Speed stat.

Steel

-

--1529
Behemoth Bash

The user becomes a gigantic shield and slams into the target. This move deals twice the damage if the target is Dynamaxed.

Steel

-

10010050
Behemoth Blade

The user becomes a gigantic sword and cuts the target. This move deals twice the damage if the target is Dynamaxed.

Steel

-

10010050
Bullet Punch

The user strikes the target with tough punches as fast as bullets. This move always goes first.

Steel

-

401003016
Doom Desire

Two turns after this move is used, a concentrated bundle of light blasts the target.

Steel

-

14010051
Double Iron Bash

The user rotates, centering the hex nut in its chest, and then strikes with its arms twice in a row. This may also make the target flinch.

Steel

-

6010052
Flash Cannon

The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

Steel8010010127
Gear Grind

The user attacks by throwing steel gears at its target twice.

Steel

-

5085153
Gear Up

The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability.

Steel

-

--203
Gyro Ball

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

Steel-1005114
Heavy Slam

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.

Steel-1001070
Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15244
Iron Head

The user slams the target with its steel-hard head. This may also make the target flinch.

Steel8010015196
Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel1007515261
King’s Shield

The user takes a defensive stance while it protects itself from damage. It also lowers the Attack stat of any attacker that makes direct contact.

Steel

-

--103
Metal Burst

The user retaliates with much greater force against the opponent that last inflicted damage on it.

Steel

-

-1001020
Metal Sound

A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat.

Steel

-

-854069
Meteor Mash

The target is hit with a hard punch fired like a meteor. This may also raise the user’s Attack stat.

Steel

-

9090107
Shift Gear

The user rotates its gears, raising its Attack stat and sharply raising its Speed stat.

Steel

-

--109
Smart Strike

The user stabs the target with a sharp horn. This attack never misses.

Steel70-1045
Steel Beam

The user fires a beam of steel that it collected from its entire body. This also damages the user.

Steel

-

14095588
Steel Roller

The user attacks while destroying the terrain. This move fails when the ground hasn’t turned into a terrain.

Steel

-

130100560
Steel Wing

The target is hit with wings of steel. This may also raise the user’s Defense stat.

Steel70902597
Sunsteel Strike

The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Abilities.

Steel

-

10010051