| TM06 | Fly |  | Physical | 90 | 95 | 15 | The user flies up into the sky and then strikes its target on the next turn. |
| TM08 | Hyper Beam |  | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can’t move on the next turn. |
| TM09 | Giga Impact |  | Physical | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user can’t move on the next turn. |
| TM11 | Solar Beam |  | Special | 120 | 100 | 10 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
| TM14 | Thunder Wave |  | Status | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
| TM16 | Screech |  | Status | - | 85 | 40 | An earsplitting screech harshly lowers the target’s Defense stat. |
| TM17 | Light Screen |  | Status | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| TM18 | Reflect |  | Status | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
| TM20 | Self-Destruct |  | Physical | 200 | 100 | 5 | The user attacks everything around it by causing an explosion. The user faints upon using this move. |
| TM21 | Rest |  | Status | - | - | 10 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| TM24 | Snore |  | Special | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| TM25 | Protect |  | Status | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM28 | Giga Drain |  | Special | 75 | 100 | 10 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| TM39 | Facade |  | Physical | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM40 | Swift |  | Special | 60 | - | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| TM56 | U-turn |  | Physical | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM58 | Assurance |  | Physical | 60 | 100 | 10 | If the target has already taken some damage in the same turn, this attack’s power is doubled. |
| TM65 | Shadow Claw |  | Physical | 70 | 100 | 15 | The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
| TM76 | Round |  | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM82 | Electroweb |  | Special | 55 | 95 | 15 | The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats. |
| TR02 | Flamethrower |  | Special | 90 | 100 | 15 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| TR05 | Ice Beam |  | Special | 90 | 100 | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| TR06 | Blizzard |  | Special | 110 | 70 | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| TR08 | Thunderbolt |  | Special | 90 | 100 | 15 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
| TR09 | Thunder |  | Special | 110 | 70 | 10 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| TR11 | Psychic |  | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. |
| TR18 | Leech Life |  | Physical | 80 | 100 | 10 | The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target. |
| TR19 | Tri Attack |  | Special | 80 | 100 | 10 | The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. |
| TR20 | Substitute |  | Status | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. |
| TR26 | Endure |  | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TR27 | Sleep Talk |  | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TR41 | Blaze Kick |  | Physical | 85 | 90 | 10 | The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn. |
| TR46 | Iron Defense |  | Status | - | - | 15 | The user hardens its body’s surface like iron, sharply raising its Defense stat. |
| TR58 | Dark Pulse |  | Special | 80 | 100 | 15 | The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
| TR60 | X-Scissor |  | Physical | 80 | 100 | 15 | The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
| TR61 | Bug Buzz |  | Special | 90 | 100 | 10 | The user generates a damaging sound wave by vibration. This may also lower the target’s Sp. Def stat. |
| TR65 | Energy Ball |  | Special | 90 | 100 | 10 | The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat. |
| TR69 | Zen Headbutt |  | Physical | 80 | 90 | 15 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| TR70 | Flash Cannon |  | Special | 80 | 100 | 10 | The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat. |
| TR73 | Gunk Shot |  | Physical | 120 | 80 | 5 | The user shoots filthy garbage at the target to attack. This may also poison the target. |
| TR74 | Iron Head |  | Physical | 80 | 100 | 15 | The user slams the target with its steel-hard head. This may also make the target flinch. |
| TR83 | Ally Switch |  | Status | - | - | 15 | The user teleports using a strange power and switches places with one of its allies. |