SwSh / Moves

Gravity

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Gravity in Pokémon Sword & Shield

Psychic-type status move in Pokémon Sword and Shield.

Move text

This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can’t be used.

Move details

Introduced

Generation IV

Power

-

Accuracy

-

PP

5

Priority

0

Makes contact?

No

Machine

-

Learners

Pokémon that learn this move through special or alternate methods.

Baltoy

Galar #82

GroundPsychic
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Claydol

Galar #83

GroundPsychic
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Golett

Galar #88

GroundGhost
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Golurk

Galar #89

GroundGhost
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Munna

Galar #90

Psychic
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Musharna

Galar #91

Psychic
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Klink

Galar #113

Steel
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Klang

Galar #114

Steel
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Klinklang

Galar #115

Steel
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Bronzor

Galar #118

SteelPsychic
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Bronzong

Galar #119

SteelPsychic
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Duskull

Galar #135

Ghost
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Roggenrola

Galar #168

Rock
Egg

Boldore

Galar #169

Rock
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Boldore

Galar #169

Rock
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Boldore

Galar #169

Rock
Learn as Roggenrola, then retain through evolution.

Gigalith

Galar #170

Rock
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Gigalith

Galar #170

Rock
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Gigalith

Galar #170

Rock
Learn as Roggenrola, then retain through evolution.

Ferroseed

Galar #189

GrassSteel
Egg

Ferrothorn

Galar #190

GrassSteel
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Ferrothorn

Galar #190

GrassSteel
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Ferrothorn

Galar #190

GrassSteel
Learn as Ferroseed, then retain through evolution.

Espurr

Galar #208

Psychic
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Meowstic

Galar #209

Psychic
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Meowstic Female

Galar #209

Psychic
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Cleffa

Galar #254

Fairy
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Gothita

Galar #267

Psychic
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Gothorita

Galar #268

Psychic
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Gothitelle

Galar #269

Psychic
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Solosis

Galar #270

Psychic
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Duosion

Galar #271

Psychic
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Reuniclus

Galar #272

Psychic
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Elgyem

Galar #277

Psychic
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Beheeyem

Galar #278

Psychic
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Sableye

Galar #294

DarkGhost
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Oranguru

Galar #342

NormalPsychic
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Togedemaru

Galar #348

ElectricSteel
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Lunatone

Galar #362

RockPsychic
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Solrock

Galar #363

RockPsychic
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Happiny

Armor #6

Normal
Egg

Chansey

Armor #7

Normal
Egg

Blissey

Armor #8

Normal
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Blissey

Armor #8

Normal
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Blissey

Armor #8

Normal
Learn as Chansey, then retain through evolution.

Igglybuff

Armor #11

NormalFairy
Egg

Jigglypuff

Armor #12

NormalFairy
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Jigglypuff

Armor #12

NormalFairy
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Jigglypuff

Armor #12

NormalFairy
Learn as Igglybuff, then retain through evolution.

Wigglytuff

Armor #13

NormalFairy
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Wigglytuff

Armor #13

NormalFairy
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Wigglytuff

Armor #13

NormalFairy
Learn as Igglybuff, then retain through evolution.

Abra

Armor #31

Psychic
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Kadabra

Armor #32

Psychic
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Alakazam

Armor #33

Psychic
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Staryu

Armor #98

Water
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Starmie

Armor #99

WaterPsychic
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Magnemite

Armor #105

ElectricSteel
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Magneton

Armor #106

ElectricSteel
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Magnezone

Armor #107

ElectricSteel
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTM/TRPowerAcc.PPPokémon
Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Psychic--30194
Ally Switch

The user teleports using a strange power and switches places with one of its allies.

Psychic--15174
Amnesia

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

Psychic--20129
Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20236
Confusion

The target is hit by a weak telekinetic force. This may also confuse the target.

Psychic

-

501002590
Cosmic Power

The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.

Psychic--2029
Dream Eater

The user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target.

Psychic

-

10010015158
Eerie Spell

The user attacks with its tremendous psychic power. This also removes 3 PP from the target’s last move.

Psychic

-

8010051
Expanding Force

The user attacks the target with its psychic power. This move’s power goes up and damages all opposing Pokémon on Psychic Terrain.

Psychic

-

801001081
Extrasensory

The user attacks with an odd, unseeable power. This may also make the target flinch.

Psychic

-

801002048
Freezing Glare

The user shoots its psychic power from its eyes to attack. This may also leave the target frozen.

Psychic

-

90100101
Future Sight

Two turns after this move is used, a hunk of psychic energy attacks the target.

Psychic1201001094
Guard Split

The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.

Psychic

-

--1024
Guard Swap

The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.

Psychic--1067
Heal Pulse

The user emits a healing pulse that restores the target’s HP by up to half of its max HP.

Psychic

-

--1043
Healing Wish

The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.

Psychic

-

--1030
Hypnosis

The user employs hypnotic suggestion to make the target fall into a deep sleep.

Psychic

-

-602067
Imprison

If opposing Pokémon know any move also known by the user, they are prevented from using it.

Psychic--10212
Instruct

The user instructs the target to use the target’s last move again.

Psychic

-

--151
Kinesis

The user distracts the target by bending a spoon. This lowers the target’s accuracy.

Psychic

-

-80152
Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30329
Lunar Dance

The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.

Psychic

-

--101
Luster Purge

The user lets loose a damaging burst of light. This may also lower the target’s Sp. Def stat.

Psychic

-

7010051
Magic Coat

Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.

Psychic

-

--15156
Magic Powder

The user scatters a cloud of magic powder that changes the target to Psychic type.

Psychic

-

-100202
Magic Room

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

Psychic--10123
Mirror Coat

A retaliation move that counters any special attack, inflicting double the damage taken.

Psychic

-

-1002053
Mist Ball

A mist-like flurry of down envelops and damages the target. This may also lower the target’s Sp. Atk stat.

Psychic

-

7010051
Photon Geyser

The user attacks a target with a pillar of light. This move inflicts Attack or Sp. Atk damage—whichever stat is higher for the user.

Psychic

-

10010053
Power Split

The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.

Psychic

-

--1023
Power Swap

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

Psychic--1073
Power Trick

The user employs its psychic power to switch its Attack stat with its Defense stat.

Psychic

-

--1015
Prismatic Laser

The user shoots powerful lasers using the power of a prism. The user can’t move on the next turn.

Psychic

-

160100103
Psybeam

The target is attacked with a peculiar ray. This may also leave the target confused.

Psychic

-

651002068
Psychic

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Psychic9010010287
Psychic Fangs

The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.

Psychic851001063
Psychic Terrain

This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.

Psychic--1041
Psycho Cut

The user tears at the target with blades formed by psychic power. Critical hits land more easily.

Psychic701002055
Psycho Shift

Using its psychic power of suggestion, the user transfers its status conditions to the target.

Psychic

-

-1001018
Psyshock

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

Psychic8010010172
Psystrike

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

Psychic

-

100100101
Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20275
Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10867
Role Play

The user mimics the target completely, copying the target’s Ability.

Psychic

-

--10101
Skill Swap

The user employs its psychic power to exchange Abilities with the target.

Psychic--10110
Speed Swap

The user exchanges Speed stats with the target.

Psychic--1028
Stored Power

The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.

Psychic2010010183
Teleport

The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees.

Psychic

-

--2050
Trick

The user catches the target off guard and swaps its held item with its own.

Psychic-10010148
Trick Room

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Psychic--5123
Wonder Room

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Psychic--10168
Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015244