SwSh / Pokédex

Roggenrola

Back to Pokédex

Roggenrola in Pokémon Sword & Shield

Galar Pokédex #168 • Mantle Pokémon

Roggenrola in the National Pokédex
Roggenrola sprite

Normal

Shiny Roggenrola sprite

Shiny

Pokédex entries

Sword

It’s as hard as steel, but apparently a long soak in water will cause it to soften a bit.

Shield

When it detects a noise, it starts to move. The energy core inside it makes this Pokémon slightly warm to the touch.

Pokémon details

Type

Rock

Category

Mantle Pokémon

Height

0.4 m (1'04")

Weight

18 kg (39.7 lbs)

National Pokédex

#0524

Pokédex

Galar #168

Roggenrola in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

55

220

314

Attack

75

139

273

Defense

85

157

295

Sp. Atk

25

49

163

Sp. Def

25

49

163

Speed

15

31

141

Total

280

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Roggenrola, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Galar #168Isle of Armor #154
EV yield
1 Def
Catch rate
255
Base Exp.
56

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
15 cycles

Evolution requirements shown in a compact table or chain view.

Known encounter locations for this Pokémon in this game.
Shield
LocationMethodLevelChanceConditions

Galar Mine

Wild Pokémon

Overworld11-1425%

-

Motostoke Outskirts

Wild Pokémon

Random in Grass21-2430%

-

Rolling Fields

Main Area

Coming from Underground8-1020%

Before the Darkest Day and Eternatus battle, Normal Weather

Rolling Fields

Main Area

Coming from Underground6020%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Rolling Fields

Main Area

Coming from Underground8-1080%

Before the Darkest Day and Eternatus battle, Overcast

Rolling Fields

Main Area

Coming from Underground6080%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Rolling Fields

Main Area

Coming from Underground8-1020%

Before the Darkest Day and Eternatus battle, Raining

Rolling Fields

Main Area

Coming from Underground6020%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Rolling Fields

Main Area

Coming from Underground8-1020%

Before the Darkest Day and Eternatus battle, Thunderstorm

Rolling Fields

Main Area

Coming from Underground6020%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Rolling Fields

Main Area

Coming from Underground8-1020%

Before the Darkest Day and Eternatus battle, Snowing

Rolling Fields

Main Area

Coming from Underground6020%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing

Rolling Fields

Main Area

Coming from Underground8-1020%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

Rolling Fields

Main Area

Coming from Underground6020%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

Rolling Fields

Main Area

Coming from Underground8-1080%

Before the Darkest Day and Eternatus battle, Intense Sun

Rolling Fields

Main Area

Coming from Underground6080%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Rolling Fields

Main Area

Coming from Underground8-1080%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

Rolling Fields

Main Area

Coming from Underground6080%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

Rolling Fields

Main Area

Coming from Underground6020%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

Stony Wilderness

Area 2

Overworld28-3015%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

Stony Wilderness

Area 2

Overworld6015%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

Challenge Road

Wild Pokémon

Overworld10-1556%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather

Challenge Road

Wild Pokémon

Overworld6056%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Challenge Road

Wild Pokémon

Random in Grass19-2430%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather

Challenge Road

Wild Pokémon

Random in Grass6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Challenge Road

Wild Pokémon

Overworld10-1536%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Challenge Road

Wild Pokémon

Overworld6036%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Challenge Road

Wild Pokémon

Random in Grass19-2430%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Challenge Road

Wild Pokémon

Random in Grass6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Challenge Road

Wild Pokémon

Overworld10-1536%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining

Challenge Road

Wild Pokémon

Overworld6036%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Challenge Road

Wild Pokémon

Random in Grass19-2430%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining

Challenge Road

Wild Pokémon

Random in Grass6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Challenge Road

Wild Pokémon

Overworld10-1536%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm

Challenge Road

Wild Pokémon

Overworld6036%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Challenge Road

Wild Pokémon

Random in Grass19-2430%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm

Challenge Road

Wild Pokémon

Random in Grass6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Challenge Road

Wild Pokémon

Overworld10-1536%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun

Challenge Road

Wild Pokémon

Overworld6036%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Challenge Road

Wild Pokémon

Random in Grass19-2430%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun

Challenge Road

Wild Pokémon

Random in Grass6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Challenge Road

Wild Pokémon

Overworld10-1536%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Sandstorm

Challenge Road

Wild Pokémon

Overworld6036%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Sandstorm

Challenge Road

Wild Pokémon

Random in Grass19-2430%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Sandstorm

Challenge Road

Wild Pokémon

Random in Grass6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Sandstorm

Challenge Road

Wild Pokémon

Overworld10-1556%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Challenge Road

Wild Pokémon

Overworld6056%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Challenge Road

Wild Pokémon

Random in Grass19-2430%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Challenge Road

Wild Pokémon

Random in Grass6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Fields of Honor

Max Raid Battles — pool 115 (common beam)

Max Raid Battle15-2060%

The Isle of Armor Expansion Pass required, Permanent pool 115, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Potbottom Desert

Max Raid Battles — pool 115 (common beam)

Max Raid Battle15-2060%

The Isle of Armor Expansion Pass required, Permanent pool 115, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Training Lowlands

Max Raid Battles — pool 115 (common beam)

Max Raid Battle15-2060%

The Isle of Armor Expansion Pass required, Permanent pool 115, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Fields of Honor

Max Raid Battles — pool 115 (common beam)

Max Raid Battle25-3030%

The Isle of Armor Expansion Pass required, Permanent pool 115, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Potbottom Desert

Max Raid Battles — pool 115 (common beam)

Max Raid Battle25-3030%

The Isle of Armor Expansion Pass required, Permanent pool 115, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Training Lowlands

Max Raid Battles — pool 115 (common beam)

Max Raid Battle25-3030%

The Isle of Armor Expansion Pass required, Permanent pool 115, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 15 (common beam)

Max Raid Battle15-2020%

Permanent pool 15, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Seat

Max Raid Battles — pool 15 (common beam)

Max Raid Battle15-2020%

Permanent pool 15, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 15 (common beam)

Max Raid Battle25-3030%

Permanent pool 15, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Seat

Max Raid Battles — pool 15 (common beam)

Max Raid Battle25-3030%

Permanent pool 15, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Rolling Fields

Max Raid Battles — pool 3 (common beam)

Max Raid Battle15-2020%

Permanent pool 3, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stony Wilderness

Max Raid Battles — pool 3 (common beam)

Max Raid Battle15-2020%

Permanent pool 3, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Rolling Fields

Max Raid Battles — pool 3 (common beam)

Max Raid Battle25-3030%

Permanent pool 3, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stony Wilderness

Max Raid Battles — pool 3 (common beam)

Max Raid Battle25-3030%

Permanent pool 3, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Seat

Max Raid Battles — pool 51 (rare beam)

Max Raid Battle15-2010%

Permanent pool 51, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Rolling Fields

Max Raid Battles — pool 51 (rare beam)

Max Raid Battle15-2010%

Permanent pool 51, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stony Wilderness

Max Raid Battles — pool 51 (rare beam)

Max Raid Battle15-2010%

Permanent pool 51, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Seat

Max Raid Battles — pool 51 (rare beam)

Max Raid Battle25-3030%

Permanent pool 51, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Rolling Fields

Max Raid Battles — pool 51 (rare beam)

Max Raid Battle25-3030%

Permanent pool 51, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stony Wilderness

Max Raid Battles — pool 51 (rare beam)

Max Raid Battle25-3030%

Permanent pool 51, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Galar Mine

Curry visitors

After Making Curry11-15-

Make curry while camping on an eligible mainland route or cave; the party average sociability must be at least 200; carry a Poké Ball, Great Ball or Ultra Ball; sociability is distinct from friendship, 11.48% of the visitor species pool, conditional on attracting a curry visitor; not the chance that a visitor appears

Motostoke Outskirts

Curry visitors

After Making Curry21-24-

Make curry while camping on an eligible mainland route or cave; the party average sociability must be at least 200; carry a Poké Ball, Great Ball or Ultra Ball; sociability is distinct from friendship, 14.81% of the visitor species pool, conditional on attracting a curry visitor; not the chance that a visitor appears

Sword
LocationMethodLevelChanceConditions

Galar Mine

Wild Pokémon

Overworld11-145%

-

Motostoke Outskirts

Wild Pokémon

Random in Grass21-2430%

-

Stony Wilderness

Area 2

Overworld28-3015%

Before the Darkest Day and Eternatus battle, Intense Sun

Stony Wilderness

Area 2

Overworld6015%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Stony Wilderness

Area 2

Overworld28-3015%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

Stony Wilderness

Area 2

Overworld6015%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

Challenge Road

Wild Pokémon

Overworld16-2156%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather

Challenge Road

Wild Pokémon

Overworld6056%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Challenge Road

Wild Pokémon

Random in Grass19-2430%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather

Challenge Road

Wild Pokémon

Random in Grass6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Challenge Road

Wild Pokémon

Overworld16-2136%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Challenge Road

Wild Pokémon

Overworld6036%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Challenge Road

Wild Pokémon

Random in Grass19-2430%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Challenge Road

Wild Pokémon

Random in Grass6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Challenge Road

Wild Pokémon

Overworld16-2136%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining

Challenge Road

Wild Pokémon

Overworld6036%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Challenge Road

Wild Pokémon

Random in Grass19-2430%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining

Challenge Road

Wild Pokémon

Random in Grass6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Challenge Road

Wild Pokémon

Overworld16-2136%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm

Challenge Road

Wild Pokémon

Overworld6036%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Challenge Road

Wild Pokémon

Random in Grass19-2430%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm

Challenge Road

Wild Pokémon

Random in Grass6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Challenge Road

Wild Pokémon

Overworld16-2136%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun

Challenge Road

Wild Pokémon

Overworld6036%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Challenge Road

Wild Pokémon

Random in Grass19-2430%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun

Challenge Road

Wild Pokémon

Random in Grass6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Challenge Road

Wild Pokémon

Overworld16-2136%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Sandstorm

Challenge Road

Wild Pokémon

Overworld6036%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Sandstorm

Challenge Road

Wild Pokémon

Random in Grass19-2430%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Sandstorm

Challenge Road

Wild Pokémon

Random in Grass6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Sandstorm

Challenge Road

Wild Pokémon

Overworld16-2156%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Challenge Road

Wild Pokémon

Overworld6056%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Challenge Road

Wild Pokémon

Random in Grass19-2430%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Challenge Road

Wild Pokémon

Random in Grass6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Fields of Honor

Max Raid Battles — pool 115 (common beam)

Max Raid Battle15-2060%

The Isle of Armor Expansion Pass required, Permanent pool 115, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Potbottom Desert

Max Raid Battles — pool 115 (common beam)

Max Raid Battle15-2060%

The Isle of Armor Expansion Pass required, Permanent pool 115, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Training Lowlands

Max Raid Battles — pool 115 (common beam)

Max Raid Battle15-2060%

The Isle of Armor Expansion Pass required, Permanent pool 115, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Fields of Honor

Max Raid Battles — pool 115 (common beam)

Max Raid Battle25-3030%

The Isle of Armor Expansion Pass required, Permanent pool 115, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Potbottom Desert

Max Raid Battles — pool 115 (common beam)

Max Raid Battle25-3030%

The Isle of Armor Expansion Pass required, Permanent pool 115, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Training Lowlands

Max Raid Battles — pool 115 (common beam)

Max Raid Battle25-3030%

The Isle of Armor Expansion Pass required, Permanent pool 115, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 15 (common beam)

Max Raid Battle15-2035%

Permanent pool 15, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Seat

Max Raid Battles — pool 15 (common beam)

Max Raid Battle15-2035%

Permanent pool 15, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Rolling Fields

Max Raid Battles — pool 3 (common beam)

Max Raid Battle15-2035%

Permanent pool 3, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stony Wilderness

Max Raid Battles — pool 3 (common beam)

Max Raid Battle15-2035%

Permanent pool 3, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Galar Mine

Curry visitors

After Making Curry11-15-

Make curry while camping on an eligible mainland route or cave; the party average sociability must be at least 200; carry a Poké Ball, Great Ball or Ultra Ball; sociability is distinct from friendship, 21.53% of the visitor species pool, conditional on attracting a curry visitor; not the chance that a visitor appears

Motostoke Outskirts

Curry visitors

After Making Curry21-24-

Make curry while camping on an eligible mainland route or cave; the party average sociability must be at least 200; carry a Poké Ball, Great Ball or Ultra Ball; sociability is distinct from friendship, 14.81% of the visitor species pool, conditional on attracting a curry visitor; not the chance that a visitor appears

Items this Pokémon may hold when encountered in the wild.
Shield
50%
Sword
50%
Shield
5%
Sword
5%

Listed levels describe learning by leveling up. The Move Reminder can also teach available level-up moves regardless of the current level.
Class
StartSand Attack

Sand is hurled in the target’s face, reducing the target’s accuracy.

Ground-10015
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal4010035
4Harden

The user stiffens all the muscles in its body to raise its Defense stat.

Normal--30
8Stealth Rock

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Rock--20
12Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010
16Smack Down

The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it’s hit.

Rock5010015
20Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15
24Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015
28Rock Slide

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
32Rock Blast

The user hurls hard rocks at the target. Two to five rocks are launched in a row.

Rock259010
36Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Rock--10
40Stone Edge

The user stabs the target from below with sharpened stones. Critical hits land more easily.

Rock100805
44Explosion

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Normal2501005

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
TM21Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM22Rock Slide

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM24Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
TM25Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM31Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM32Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Rock--10
TM39Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM48Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515
TM49Sand Tomb

The user traps the target inside a harshly raging sandstorm for four to five turns.

Ground358515
TM54Rock Blast

The user hurls hard rocks at the target. Two to five rocks are launched in a row.

Rock259010
TM76Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM81Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Ground6010020
TR10Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TR20Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Normal--10
TR26Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TR27Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TR46Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15
TR67Earth Power

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

Ground9010010
TR70Flash Cannon

The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

Steel8010010
TR75Stone Edge

The user stabs the target from below with sharpened stones. Critical hits land more easily.

Rock100805
TR76Stealth Rock

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Rock--20
TR79Heavy Slam

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.

Steel-10010
TR99Body Press

The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.

Fighting8010010

Moves this Pokémon can learn from move tutors in this game.
Class
Meteor Beam

In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn.

Rock1209010

Moves acquired through eligible breeding. Sword/Shield also supports same-species Nursery sharing with an empty recipient move slot.
Class
Autotomize

The user sheds part of its body to make itself lighter and sharply raise its Speed stat.

Steel--15
Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10
Gravity

This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can’t be used.

Psychic--5
Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
Wide Guard

The user and its allies are protected from wide-ranging attacks for one turn.

Rock--10

Individual options, not a guarantee that every four-move combination is legal or eligible for Ranked Battles. Imports require the indicated transfer path; later games use separate HOME movesets.
Class
Block

The user blocks the target’s way with arms spread wide to prevent escape.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--5
Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--20
Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--15
Lock-On

The user takes sure aim at the target. This ensures the next attack does not miss the target.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--5
Nature Power

This attack makes use of nature’s power. Its effects vary depending on the user’s environment.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--20
Rock Polish

The user polishes its body to reduce drag. This sharply raises the Speed stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Rock--20
Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Fighting4010015
Strength

The target is slugged with a punch thrown at maximum power.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal8010015
Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal-8515
Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Poison-9010

Ability options available to this Pokémon in this game.

Sturdy

Ability Slot 1

It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Weak Armor

Ability Slot 2

Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.

Physical hits lower Defense by one stage and raise Speed by two stages.

Sand Force(Hidden Ability)

Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.

Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.

Join Discord

Join a community of 5,000+ Trainers.

discord.gg/dittobase