Roggenrola in Pokémon Sword & Shield
Galar Pokédex #168 • Mantle Pokémon
Roggenrola in the National PokédexPokédex entries
Sword
It’s as hard as steel, but apparently a long soak in water will cause it to soften a bit.
Shield
When it detects a noise, it starts to move. The energy core inside it makes this Pokémon slightly warm to the touch.
Pokémon details
Type

Category
Height
Weight
National Pokédex
Pokédex
Roggenrola in Other Games
National Dex pageMin
Max
HP
55
220
314
Attack
75
139
273
Defense
85
157
295
Sp. Atk
25
49
163
Sp. Def
25
49
163
Speed
15
31
141
Total
280
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Galar #168Isle of Armor #154 |
|---|---|
| EV yield | 1 Def |
| Catch rate | 255 |
| Base Exp. | 56 |
| Egg groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 15 cycles |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Roggenrola Galar #168 | Level 25 | ![]() Boldore Galar #169 |
![]() Boldore Galar #169 | Trade | ![]() Gigalith Galar #170 |
Shield| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Galar Mine Wild Pokémon | Overworld | 11-14 | 25% | - |
Motostoke Outskirts Wild Pokémon | Random in Grass | 21-24 | 30% | - |
Rolling Fields Main Area | Coming from Underground | 8-10 | 20% | Before the Darkest Day and Eternatus battle, Normal Weather |
Rolling Fields Main Area | Coming from Underground | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Rolling Fields Main Area | Coming from Underground | 8-10 | 80% | Before the Darkest Day and Eternatus battle, Overcast |
Rolling Fields Main Area | Coming from Underground | 60 | 80% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Rolling Fields Main Area | Coming from Underground | 8-10 | 20% | Before the Darkest Day and Eternatus battle, Raining |
Rolling Fields Main Area | Coming from Underground | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Rolling Fields Main Area | Coming from Underground | 8-10 | 20% | Before the Darkest Day and Eternatus battle, Thunderstorm |
Rolling Fields Main Area | Coming from Underground | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Rolling Fields Main Area | Coming from Underground | 8-10 | 20% | Before the Darkest Day and Eternatus battle, Snowing |
Rolling Fields Main Area | Coming from Underground | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing |
Rolling Fields Main Area | Coming from Underground | 8-10 | 20% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Rolling Fields Main Area | Coming from Underground | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Rolling Fields Main Area | Coming from Underground | 8-10 | 80% | Before the Darkest Day and Eternatus battle, Intense Sun |
Rolling Fields Main Area | Coming from Underground | 60 | 80% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Rolling Fields Main Area | Coming from Underground | 8-10 | 80% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Rolling Fields Main Area | Coming from Underground | 60 | 80% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Rolling Fields Main Area | Coming from Underground | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog |
Stony Wilderness Area 2 | Overworld | 28-30 | 15% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Stony Wilderness Area 2 | Overworld | 60 | 15% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Challenge Road Wild Pokémon | Overworld | 10-15 | 56% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Challenge Road Wild Pokémon | Overworld | 60 | 56% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Challenge Road Wild Pokémon | Random in Grass | 19-24 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Challenge Road Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Challenge Road Wild Pokémon | Overworld | 10-15 | 36% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Challenge Road Wild Pokémon | Overworld | 60 | 36% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Challenge Road Wild Pokémon | Random in Grass | 19-24 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Challenge Road Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Challenge Road Wild Pokémon | Overworld | 10-15 | 36% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining |
Challenge Road Wild Pokémon | Overworld | 60 | 36% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Challenge Road Wild Pokémon | Random in Grass | 19-24 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining |
Challenge Road Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Challenge Road Wild Pokémon | Overworld | 10-15 | 36% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm |
Challenge Road Wild Pokémon | Overworld | 60 | 36% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Challenge Road Wild Pokémon | Random in Grass | 19-24 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm |
Challenge Road Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Challenge Road Wild Pokémon | Overworld | 10-15 | 36% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun |
Challenge Road Wild Pokémon | Overworld | 60 | 36% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Challenge Road Wild Pokémon | Random in Grass | 19-24 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun |
Challenge Road Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Challenge Road Wild Pokémon | Overworld | 10-15 | 36% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Sandstorm |
Challenge Road Wild Pokémon | Overworld | 60 | 36% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Sandstorm |
Challenge Road Wild Pokémon | Random in Grass | 19-24 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Sandstorm |
Challenge Road Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Sandstorm |
Challenge Road Wild Pokémon | Overworld | 10-15 | 56% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog |
Challenge Road Wild Pokémon | Overworld | 60 | 56% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog |
Challenge Road Wild Pokémon | Random in Grass | 19-24 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog |
Challenge Road Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog |
Fields of Honor Max Raid Battles — pool 115 (common beam) | Max Raid Battle | 15-20 | 60% | The Isle of Armor Expansion Pass required, Permanent pool 115, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Potbottom Desert Max Raid Battles — pool 115 (common beam) | Max Raid Battle | 15-20 | 60% | The Isle of Armor Expansion Pass required, Permanent pool 115, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Training Lowlands Max Raid Battles — pool 115 (common beam) | Max Raid Battle | 15-20 | 60% | The Isle of Armor Expansion Pass required, Permanent pool 115, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 115 (common beam) | Max Raid Battle | 25-30 | 30% | The Isle of Armor Expansion Pass required, Permanent pool 115, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Potbottom Desert Max Raid Battles — pool 115 (common beam) | Max Raid Battle | 25-30 | 30% | The Isle of Armor Expansion Pass required, Permanent pool 115, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Training Lowlands Max Raid Battles — pool 115 (common beam) | Max Raid Battle | 25-30 | 30% | The Isle of Armor Expansion Pass required, Permanent pool 115, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dusty Bowl Max Raid Battles — pool 15 (common beam) | Max Raid Battle | 15-20 | 20% | Permanent pool 15, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Seat Max Raid Battles — pool 15 (common beam) | Max Raid Battle | 15-20 | 20% | Permanent pool 15, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dusty Bowl Max Raid Battles — pool 15 (common beam) | Max Raid Battle | 25-30 | 30% | Permanent pool 15, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Seat Max Raid Battles — pool 15 (common beam) | Max Raid Battle | 25-30 | 30% | Permanent pool 15, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 3 (common beam) | Max Raid Battle | 15-20 | 20% | Permanent pool 3, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 3 (common beam) | Max Raid Battle | 15-20 | 20% | Permanent pool 3, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 3 (common beam) | Max Raid Battle | 25-30 | 30% | Permanent pool 3, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 3 (common beam) | Max Raid Battle | 25-30 | 30% | Permanent pool 3, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Seat Max Raid Battles — pool 51 (rare beam) | Max Raid Battle | 15-20 | 10% | Permanent pool 51, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 51 (rare beam) | Max Raid Battle | 15-20 | 10% | Permanent pool 51, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 51 (rare beam) | Max Raid Battle | 15-20 | 10% | Permanent pool 51, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Seat Max Raid Battles — pool 51 (rare beam) | Max Raid Battle | 25-30 | 30% | Permanent pool 51, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 51 (rare beam) | Max Raid Battle | 25-30 | 30% | Permanent pool 51, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 51 (rare beam) | Max Raid Battle | 25-30 | 30% | Permanent pool 51, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Galar Mine Curry visitors | After Making Curry | 11-15 | - | Make curry while camping on an eligible mainland route or cave; the party average sociability must be at least 200; carry a Poké Ball, Great Ball or Ultra Ball; sociability is distinct from friendship, 11.48% of the visitor species pool, conditional on attracting a curry visitor; not the chance that a visitor appears |
Motostoke Outskirts Curry visitors | After Making Curry | 21-24 | - | Make curry while camping on an eligible mainland route or cave; the party average sociability must be at least 200; carry a Poké Ball, Great Ball or Ultra Ball; sociability is distinct from friendship, 14.81% of the visitor species pool, conditional on attracting a curry visitor; not the chance that a visitor appears |
Sword| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Galar Mine Wild Pokémon | Overworld | 11-14 | 5% | - |
Motostoke Outskirts Wild Pokémon | Random in Grass | 21-24 | 30% | - |
Stony Wilderness Area 2 | Overworld | 28-30 | 15% | Before the Darkest Day and Eternatus battle, Intense Sun |
Stony Wilderness Area 2 | Overworld | 60 | 15% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Stony Wilderness Area 2 | Overworld | 28-30 | 15% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Stony Wilderness Area 2 | Overworld | 60 | 15% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Challenge Road Wild Pokémon | Overworld | 16-21 | 56% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Challenge Road Wild Pokémon | Overworld | 60 | 56% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Challenge Road Wild Pokémon | Random in Grass | 19-24 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Challenge Road Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Challenge Road Wild Pokémon | Overworld | 16-21 | 36% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Challenge Road Wild Pokémon | Overworld | 60 | 36% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Challenge Road Wild Pokémon | Random in Grass | 19-24 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Challenge Road Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Challenge Road Wild Pokémon | Overworld | 16-21 | 36% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining |
Challenge Road Wild Pokémon | Overworld | 60 | 36% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Challenge Road Wild Pokémon | Random in Grass | 19-24 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining |
Challenge Road Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Challenge Road Wild Pokémon | Overworld | 16-21 | 36% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm |
Challenge Road Wild Pokémon | Overworld | 60 | 36% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Challenge Road Wild Pokémon | Random in Grass | 19-24 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm |
Challenge Road Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Challenge Road Wild Pokémon | Overworld | 16-21 | 36% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun |
Challenge Road Wild Pokémon | Overworld | 60 | 36% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Challenge Road Wild Pokémon | Random in Grass | 19-24 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun |
Challenge Road Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Challenge Road Wild Pokémon | Overworld | 16-21 | 36% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Sandstorm |
Challenge Road Wild Pokémon | Overworld | 60 | 36% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Sandstorm |
Challenge Road Wild Pokémon | Random in Grass | 19-24 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Sandstorm |
Challenge Road Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Sandstorm |
Challenge Road Wild Pokémon | Overworld | 16-21 | 56% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog |
Challenge Road Wild Pokémon | Overworld | 60 | 56% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog |
Challenge Road Wild Pokémon | Random in Grass | 19-24 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog |
Challenge Road Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog |
Fields of Honor Max Raid Battles — pool 115 (common beam) | Max Raid Battle | 15-20 | 60% | The Isle of Armor Expansion Pass required, Permanent pool 115, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Potbottom Desert Max Raid Battles — pool 115 (common beam) | Max Raid Battle | 15-20 | 60% | The Isle of Armor Expansion Pass required, Permanent pool 115, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Training Lowlands Max Raid Battles — pool 115 (common beam) | Max Raid Battle | 15-20 | 60% | The Isle of Armor Expansion Pass required, Permanent pool 115, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 115 (common beam) | Max Raid Battle | 25-30 | 30% | The Isle of Armor Expansion Pass required, Permanent pool 115, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Potbottom Desert Max Raid Battles — pool 115 (common beam) | Max Raid Battle | 25-30 | 30% | The Isle of Armor Expansion Pass required, Permanent pool 115, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Training Lowlands Max Raid Battles — pool 115 (common beam) | Max Raid Battle | 25-30 | 30% | The Isle of Armor Expansion Pass required, Permanent pool 115, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dusty Bowl Max Raid Battles — pool 15 (common beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 15, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Seat Max Raid Battles — pool 15 (common beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 15, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Rolling Fields Max Raid Battles — pool 3 (common beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 3, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 3 (common beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 3, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Galar Mine Curry visitors | After Making Curry | 11-15 | - | Make curry while camping on an eligible mainland route or cave; the party average sociability must be at least 200; carry a Poké Ball, Great Ball or Ultra Ball; sociability is distinct from friendship, 21.53% of the visitor species pool, conditional on attracting a curry visitor; not the chance that a visitor appears |
Motostoke Outskirts Curry visitors | After Making Curry | 21-24 | - | Make curry while camping on an eligible mainland route or cave; the party average sociability must be at least 200; carry a Poké Ball, Great Ball or Ultra Ball; sociability is distinct from friendship, 14.81% of the visitor species pool, conditional on attracting a curry visitor; not the chance that a visitor appears |
Shield
Sword
Shield
Sword| Class | ||||||
|---|---|---|---|---|---|---|
| Start | Sand Attack Sand is hurled in the target’s face, reducing the target’s accuracy. | ![]() | ![]() | - | 100 | 15 |
| Start | Tackle A physical attack in which the user charges and slams into the target with its whole body. | ![]() | ![]() | 40 | 100 | 35 |
| 4 | Harden The user stiffens all the muscles in its body to raise its Defense stat. | ![]() | ![]() | - | - | 30 |
| 8 | Stealth Rock The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | ![]() | ![]() | - | - | 20 |
| 12 | Mud-Slap The user hurls mud in the target’s face to inflict damage and lower its accuracy. | ![]() | ![]() | 20 | 100 | 10 |
| 16 | Smack Down The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it’s hit. | ![]() | ![]() | 50 | 100 | 15 |
| 20 | Iron Defense The user hardens its body’s surface like iron, sharply raising its Defense stat. | ![]() | ![]() | - | - | 15 |
| 24 | Headbutt The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | ![]() | ![]() | 70 | 100 | 15 |
| 28 | Rock Slide Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | ![]() | ![]() | 75 | 90 | 10 |
| 32 | Rock Blast The user hurls hard rocks at the target. Two to five rocks are launched in a row. | ![]() | ![]() | 25 | 90 | 10 |
| 36 | Sandstorm A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | ![]() | ![]() | - | - | 10 |
| 40 | Stone Edge The user stabs the target from below with sharpened stones. Critical hits land more easily. | ![]() | ![]() | 100 | 80 | 5 |
| 44 | Explosion The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | ![]() | ![]() | 250 | 100 | 5 |
| Class | ||||||
|---|---|---|---|---|---|---|
| TM21 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| TM22 | Rock Slide Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | ![]() | ![]() | 75 | 90 | 10 |
| TM24 | Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ![]() | ![]() | 50 | 100 | 15 |
| TM25 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM31 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ![]() | ![]() | - | 100 | 15 |
| TM32 | Sandstorm A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | ![]() | ![]() | - | - | 10 |
| TM39 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ![]() | ![]() | 70 | 100 | 20 |
| TM48 | Rock Tomb Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | ![]() | ![]() | 60 | 95 | 15 |
| TM49 | Sand Tomb The user traps the target inside a harshly raging sandstorm for four to five turns. | ![]() | ![]() | 35 | 85 | 15 |
| TM54 | Rock Blast The user hurls hard rocks at the target. Two to five rocks are launched in a row. | ![]() | ![]() | 25 | 90 | 10 |
| TM76 | Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | ![]() | ![]() | 60 | 100 | 15 |
| TM81 | Bulldoze The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | ![]() | ![]() | 60 | 100 | 20 |
| TR10 | Earthquake The user sets off an earthquake that strikes every Pokémon around it. | ![]() | ![]() | 100 | 100 | 10 |
| TR20 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | ![]() | ![]() | - | - | 10 |
| TR26 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TR27 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | ![]() | ![]() | - | - | 10 |
| TR46 | Iron Defense The user hardens its body’s surface like iron, sharply raising its Defense stat. | ![]() | ![]() | - | - | 15 |
| TR67 | Earth Power The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 90 | 100 | 10 |
| TR70 | Flash Cannon The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 80 | 100 | 10 |
| TR75 | Stone Edge The user stabs the target from below with sharpened stones. Critical hits land more easily. | ![]() | ![]() | 100 | 80 | 5 |
| TR76 | Stealth Rock The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | ![]() | ![]() | - | - | 20 |
| TR79 | Heavy Slam The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power. | ![]() | ![]() | - | 100 | 10 |
| TR99 | Body Press The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target. | ![]() | ![]() | 80 | 100 | 10 |
| Class | |||||
|---|---|---|---|---|---|
| Meteor Beam In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn. | ![]() | ![]() | 120 | 90 | 10 |
| Class | |||||
|---|---|---|---|---|---|
| Autotomize The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | ![]() | ![]() | - | - | 15 |
| Curse A move that works differently for the Ghost type than for all other types. | ![]() | ![]() | - | - | 10 |
| Gravity This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can’t be used. | ![]() | ![]() | - | - | 5 |
| Take Down A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | ![]() | ![]() | 90 | 85 | 20 |
| Wide Guard The user and its allies are protected from wide-ranging attacks for one turn. | ![]() | ![]() | - | - | 10 |
| Class | |||||
|---|---|---|---|---|---|
| Block The user blocks the target’s way with arms spread wide to prevent escape. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 5 |
| Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 15 |
| Lock-On The user takes sure aim at the target. This ensures the next attack does not miss the target. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 5 |
| Nature Power This attack makes use of nature’s power. Its effects vary depending on the user’s environment. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Rock Polish The user polishes its body to reduce drag. This sharply raises the Speed stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Rock Smash The user attacks with a punch. This may also lower the target’s Defense stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 40 | 100 | 15 |
| Strength The target is slugged with a punch thrown at maximum power. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 80 | 100 | 15 |
| Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 85 | 15 |
| Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 90 | 10 |
Sturdy
Ability Slot 1
It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Weak Armor
Ability Slot 2
Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.
Physical hits lower Defense by one stage and raise Speed by two stages.
Sand Force(Hidden Ability)
Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.




















































