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Boldore

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Boldore in Pokémon Sword & Shield

Galar Pokédex #169 • Ore Pokémon

Boldore in the National Pokédex

Pokédex entries

Sword

If you see its orange crystals start to glow, be wary. It’s about to fire off bursts of energy.

Shield

It relies on sound in order to monitor what’s in its vicinity. When angered, it will attack without ever changing the direction it’s facing.

Pokémon details

Type

Rock

Category

Ore Pokémon

Height

0.9 m (2'11")

Weight

102 kg (224.9 lbs)

National Pokédex

#0525

Pokédex

Galar #169

Boldore in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

70

250

344

Attack

105

193

339

Defense

105

193

339

Sp. Atk

50

94

218

Sp. Def

40

76

196

Speed

20

40

152

Total

390

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Boldore, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Galar #169Isle of Armor #155
EV yield
1 Atk, 1 Def
Catch rate
120
Base Exp.
137

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
15 cycles

Evolution requirements shown in a compact table or chain view.

Known encounter locations for this Pokémon in this game.
Shield
LocationMethodLevelChanceConditions

Route 8

Main Area

Overworld39-4125%

-

Giant's Cap

Main Area

Coming from Underground31-3430%

Before the Darkest Day and Eternatus battle, Normal Weather

Giant's Cap

Main Area

Coming from Underground6030%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Giant's Cap

Main Area

Coming from Underground31-3430%

Before the Darkest Day and Eternatus battle, Overcast

Giant's Cap

Main Area

Coming from Underground6030%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Giant's Cap

Main Area

Coming from Underground31-3430%

Before the Darkest Day and Eternatus battle, Raining

Giant's Cap

Main Area

Coming from Underground6030%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Giant's Cap

Main Area

Coming from Underground31-3430%

Before the Darkest Day and Eternatus battle, Thunderstorm

Giant's Cap

Main Area

Coming from Underground6030%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Giant's Cap

Main Area

Coming from Underground31-3430%

Before the Darkest Day and Eternatus battle, Snowing

Giant's Cap

Main Area

Coming from Underground6030%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing

Giant's Cap

Main Area

Coming from Underground31-3430%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

Giant's Cap

Main Area

Coming from Underground6030%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

Giant's Cap

Main Area

Coming from Underground31-3430%

Before the Darkest Day and Eternatus battle, Intense Sun

Giant's Cap

Main Area

Coming from Underground6030%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Giant's Cap

Main Area

Coming from Underground31-3430%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

Giant's Cap

Main Area

Coming from Underground6030%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

Giant's Cap

Main Area

Coming from Underground6030%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

Giant's Mirror

Main Area

Coming from Underground31-3430%

Before the Darkest Day and Eternatus battle, Normal Weather

Giant's Mirror

Main Area

Coming from Underground6030%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Giant's Mirror

Main Area

Coming from Underground31-3430%

Before the Darkest Day and Eternatus battle, Overcast

Giant's Mirror

Main Area

Coming from Underground6030%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Giant's Mirror

Main Area

Coming from Underground31-3430%

Before the Darkest Day and Eternatus battle, Raining

Giant's Mirror

Main Area

Coming from Underground6030%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Giant's Mirror

Main Area

Coming from Underground31-3430%

Before the Darkest Day and Eternatus battle, Thunderstorm

Giant's Mirror

Main Area

Coming from Underground6030%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Giant's Mirror

Main Area

Coming from Underground31-3430%

Before the Darkest Day and Eternatus battle, Snowing

Giant's Mirror

Main Area

Coming from Underground6030%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing

Giant's Mirror

Main Area

Coming from Underground31-3430%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

Giant's Mirror

Main Area

Coming from Underground6030%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

Giant's Mirror

Main Area

Coming from Underground31-3430%

Before the Darkest Day and Eternatus battle, Intense Sun

Giant's Mirror

Main Area

Coming from Underground6030%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Giant's Mirror

Main Area

Coming from Underground31-3430%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

Giant's Mirror

Main Area

Coming from Underground6030%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

Giant's Mirror

Main Area

Coming from Underground6030%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

Lake of Outrage

Wild Pokémon

Overworld55-5830%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

Lake of Outrage

Wild Pokémon

Overworld6030%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

Stony Wilderness

Main Area

Random in Grass27-2940%

Before the Darkest Day and Eternatus battle, Normal Weather

Stony Wilderness

Main Area

Random in Grass6040%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Stony Wilderness

Main Area

Random in Grass26-2830%

Before the Darkest Day and Eternatus battle, Thunderstorm

Stony Wilderness

Main Area

Random in Grass6030%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Stony Wilderness

Main Area

Random in Grass26-2810%

Before the Darkest Day and Eternatus battle, Snowing

Stony Wilderness

Main Area

Random in Grass6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing

Stony Wilderness

Main Area

Random in Grass26-2830%

Before the Darkest Day and Eternatus battle, Intense Sun

Stony Wilderness

Main Area

Random in Grass6030%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Stony Wilderness

Main Area

Random in Grass26-2840%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

Stony Wilderness

Main Area

Random in Grass6040%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

Max Lair

Dynamax Adventures

Dynamax Adventure65-

Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required

Fields of Honor

Max Raid Battles — pool 115 (common beam)

Max Raid Battle25-3020%

The Isle of Armor Expansion Pass required, Permanent pool 115, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Potbottom Desert

Max Raid Battles — pool 115 (common beam)

Max Raid Battle25-3020%

The Isle of Armor Expansion Pass required, Permanent pool 115, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Training Lowlands

Max Raid Battles — pool 115 (common beam)

Max Raid Battle25-3020%

The Isle of Armor Expansion Pass required, Permanent pool 115, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Fields of Honor

Max Raid Battles — pool 115 (common beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 115, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Potbottom Desert

Max Raid Battles — pool 115 (common beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 115, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Training Lowlands

Max Raid Battles — pool 115 (common beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 115, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 15 (common beam)

Max Raid Battle25-3020%

Permanent pool 15, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Seat

Max Raid Battles — pool 15 (common beam)

Max Raid Battle25-3020%

Permanent pool 15, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 15 (common beam)

Max Raid Battle35-4040%

Permanent pool 15, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Seat

Max Raid Battles — pool 15 (common beam)

Max Raid Battle35-4040%

Permanent pool 15, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Rolling Fields

Max Raid Battles — pool 3 (common beam)

Max Raid Battle25-3020%

Permanent pool 3, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stony Wilderness

Max Raid Battles — pool 3 (common beam)

Max Raid Battle25-3020%

Permanent pool 3, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Rolling Fields

Max Raid Battles — pool 3 (common beam)

Max Raid Battle35-4030%

Permanent pool 3, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stony Wilderness

Max Raid Battles — pool 3 (common beam)

Max Raid Battle35-4030%

Permanent pool 3, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Sword
LocationMethodLevelChanceConditions

Route 8

Main Area

Overworld39-4110%

-

Lake of Outrage

Wild Pokémon

Overworld55-5830%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

Lake of Outrage

Wild Pokémon

Overworld6030%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

Stony Wilderness

Main Area

Random in Grass26-2820%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

Stony Wilderness

Main Area

Random in Grass6020%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

Max Lair

Dynamax Adventures

Dynamax Adventure65-

Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required

Fields of Honor

Max Raid Battles — pool 115 (common beam)

Max Raid Battle25-3020%

The Isle of Armor Expansion Pass required, Permanent pool 115, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Potbottom Desert

Max Raid Battles — pool 115 (common beam)

Max Raid Battle25-3020%

The Isle of Armor Expansion Pass required, Permanent pool 115, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Training Lowlands

Max Raid Battles — pool 115 (common beam)

Max Raid Battle25-3020%

The Isle of Armor Expansion Pass required, Permanent pool 115, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Fields of Honor

Max Raid Battles — pool 115 (common beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 115, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Potbottom Desert

Max Raid Battles — pool 115 (common beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 115, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Training Lowlands

Max Raid Battles — pool 115 (common beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 115, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 15 (common beam)

Max Raid Battle25-3020%

Permanent pool 15, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Seat

Max Raid Battles — pool 15 (common beam)

Max Raid Battle25-3020%

Permanent pool 15, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 15 (common beam)

Max Raid Battle35-4040%

Permanent pool 15, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Seat

Max Raid Battles — pool 15 (common beam)

Max Raid Battle35-4040%

Permanent pool 15, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Rolling Fields

Max Raid Battles — pool 3 (common beam)

Max Raid Battle25-3020%

Permanent pool 3, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stony Wilderness

Max Raid Battles — pool 3 (common beam)

Max Raid Battle25-3020%

Permanent pool 3, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Rolling Fields

Max Raid Battles — pool 3 (common beam)

Max Raid Battle35-4030%

Permanent pool 3, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stony Wilderness

Max Raid Battles — pool 3 (common beam)

Max Raid Battle35-4030%

Permanent pool 3, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Items this Pokémon may hold when encountered in the wild.
Shield
50%
Sword
50%
Shield
5%
Sword
5%

Listed levels describe learning by leveling up. The Move Reminder can also teach available level-up moves regardless of the current level.
Class
Evo.Power Gem

The user attacks with a ray of light that sparkles as if it were made of gemstones.

Rock8010020
StartSand Attack

Sand is hurled in the target’s face, reducing the target’s accuracy.

Ground-10015
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal4010035
StartHarden

The user stiffens all the muscles in its body to raise its Defense stat.

Normal--30
StartPower Gem

The user attacks with a ray of light that sparkles as if it were made of gemstones.

Rock8010020
StartStealth Rock

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Rock--20
12Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010
16Smack Down

The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it’s hit.

Rock5010015
20Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15
24Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015
30Rock Slide

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
36Rock Blast

The user hurls hard rocks at the target. Two to five rocks are launched in a row.

Rock259010
42Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Rock--10
48Stone Edge

The user stabs the target from below with sharpened stones. Critical hits land more easily.

Rock100805
54Explosion

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Normal2501005

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
TM21Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM22Rock Slide

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM24Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
TM25Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM31Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM32Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Rock--10
TM39Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM48Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515
TM49Sand Tomb

The user traps the target inside a harshly raging sandstorm for four to five turns.

Ground358515
TM54Rock Blast

The user hurls hard rocks at the target. Two to five rocks are launched in a row.

Rock259010
TM76Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM81Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Ground6010020
TM98Stomping Tantrum

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

Ground7510010
TR10Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TR20Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Normal--10
TR26Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TR27Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TR46Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15
TR63Power Gem

The user attacks with a ray of light that sparkles as if it were made of gemstones.

Rock8010020
TR67Earth Power

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

Ground9010010
TR70Flash Cannon

The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

Steel8010010
TR75Stone Edge

The user stabs the target from below with sharpened stones. Critical hits land more easily.

Rock100805
TR76Stealth Rock

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Rock--20
TR79Heavy Slam

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.

Steel-10010
TR99Body Press

The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.

Fighting8010010

Moves this Pokémon can learn from move tutors in this game.
Class
Meteor Beam

In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn.

Rock1209010

Individual options, not a guarantee that every four-move combination is legal or eligible for Ranked Battles. Imports require the indicated transfer path; later games use separate HOME movesets.
Class
Autotomize

The user sheds part of its body to make itself lighter and sharply raise its Speed stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Steel--15
Autotomize

The user sheds part of its body to make itself lighter and sharply raise its Speed stat.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Steel--15
Autotomize

The user sheds part of its body to make itself lighter and sharply raise its Speed stat.

Learn as Roggenrola, then retain through evolution.

Steel--15
Block

The user blocks the target’s way with arms spread wide to prevent escape.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--5
Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--20
Curse

A move that works differently for the Ghost type than for all other types.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Ghost--10
Curse

A move that works differently for the Ghost type than for all other types.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Ghost--10
Curse

A move that works differently for the Ghost type than for all other types.

Learn as Roggenrola, then retain through evolution.

Ghost--10
Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--15
Gravity

This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can’t be used.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Psychic--5
Gravity

This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can’t be used.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Psychic--5
Gravity

This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can’t be used.

Learn as Roggenrola, then retain through evolution.

Psychic--5
Lock-On

The user takes sure aim at the target. This ensures the next attack does not miss the target.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--5
Nature Power

This attack makes use of nature’s power. Its effects vary depending on the user’s environment.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--20
Rock Polish

The user polishes its body to reduce drag. This sharply raises the Speed stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Rock--20
Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Fighting4010015
Strength

The target is slugged with a punch thrown at maximum power.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal8010015
Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal-8515
Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal908520
Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

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Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Learn as Roggenrola, then retain through evolution.

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Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Poison-9010
Wide Guard

The user and its allies are protected from wide-ranging attacks for one turn.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Rock--10
Wide Guard

The user and its allies are protected from wide-ranging attacks for one turn.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Rock--10
Wide Guard

The user and its allies are protected from wide-ranging attacks for one turn.

Learn as Roggenrola, then retain through evolution.

Rock--10

Ability options available to this Pokémon in this game.

Sturdy

Ability Slot 1

It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Weak Armor

Ability Slot 2

Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.

Physical hits lower Defense by one stage and raise Speed by two stages.

Sand Force(Hidden Ability)

Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.

Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.

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