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Unfezant

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Unfezant in Pokémon Sword & Shield

Galar Pokédex #28 • Proud Pokémon

Unfezant in the National Pokédex

Pokédex entries

Sword

Unfezant are exceptional fliers. The females are known for their stamina, while the males outclass them in terms of speed.

Shield

This Pokémon is intelligent and intensely proud. People will sit up and take notice if you become the Trainer of one.

Pokémon details

Types

NormalFlying

Category

Proud Pokémon

Height

1.2 m (3'11")

Weight

29 kg (63.9 lbs)

National Pokédex

#0521

Pokédex

Galar #28

Unfezant in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

80

270

364

Attack

115

211

361

Defense

80

148

284

Sp. Atk

65

121

251

Sp. Def

55

103

229

Speed

93

171

313

Total

488

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Unfezant, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Galar #28
EV yield
3 Atk
Catch rate
45
Base Exp.
244

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
15 cycles

Evolution requirements shown in a compact table or chain view.

Known encounter locations for this Pokémon in this game.
Shield
LocationMethodLevelChanceConditions

Axew's Eye

Wild Pokémon

Random in Grass35-4040%

Before the Darkest Day and Eternatus battle, Normal Weather

Axew's Eye

Wild Pokémon

Random in Grass6040%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Axew's Eye

Wild Pokémon

Random in Grass35-4010%

Before the Darkest Day and Eternatus battle, Overcast

Axew's Eye

Wild Pokémon

Random in Grass6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Axew's Eye

Wild Pokémon

Random in Grass35-4010%

Before the Darkest Day and Eternatus battle, Raining

Axew's Eye

Wild Pokémon

Random in Grass6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Axew's Eye

Wild Pokémon

Random in Grass35-4010%

Before the Darkest Day and Eternatus battle, Thunderstorm

Axew's Eye

Wild Pokémon

Random in Grass6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Axew's Eye

Wild Pokémon

Random in Grass35-4010%

Before the Darkest Day and Eternatus battle, Snowing

Axew's Eye

Wild Pokémon

Random in Grass6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing

Axew's Eye

Wild Pokémon

Random in Grass35-4030%

Before the Darkest Day and Eternatus battle, Intense Sun

Axew's Eye

Wild Pokémon

Random in Grass6030%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Axew's Eye

Wild Pokémon

Random in Grass6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

Giant's Mirror

Main Area

Special Overworld Encounters41-

Before the Darkest Day and Eternatus battle, Normal Weather

Giant's Mirror

Main Area

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Giant's Mirror

Main Area

Special Overworld Encounters41-

Before the Darkest Day and Eternatus battle, Overcast

Giant's Mirror

Main Area

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Giant's Mirror

Main Area

Special Overworld Encounters41-

Before the Darkest Day and Eternatus battle, Intense Sun

Giant's Mirror

Main Area

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Hammerlocke Hills

Wild Pokémon

In the Sky36-3960%

Before the Darkest Day and Eternatus battle

Hammerlocke Hills

Wild Pokémon

In the Sky6060%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60

Stony Wilderness

Main Area

Special Overworld Encounters40-

Before the Darkest Day and Eternatus battle, Overcast

Stony Wilderness

Main Area

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Max Lair

Dynamax Adventures

Dynamax Adventure65-

Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required

Challenge Road

Max Raid Battles — pool 108 (rare beam)

Max Raid Battle45-5015%

The Isle of Armor Expansion Pass required, Permanent pool 108, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Loop Lagoon

Max Raid Battles — pool 108 (rare beam)

Max Raid Battle45-5015%

The Isle of Armor Expansion Pass required, Permanent pool 108, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stepping-Stone Sea

Max Raid Battles — pool 108 (rare beam)

Max Raid Battle45-5015%

The Isle of Armor Expansion Pass required, Permanent pool 108, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Workout Sea

Max Raid Battles — pool 108 (rare beam)

Max Raid Battle45-5015%

The Isle of Armor Expansion Pass required, Permanent pool 108, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Road

Max Raid Battles — pool 108 (rare beam)

Max Raid Battle55-6020%

The Isle of Armor Expansion Pass required, Permanent pool 108, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Loop Lagoon

Max Raid Battles — pool 108 (rare beam)

Max Raid Battle55-6020%

The Isle of Armor Expansion Pass required, Permanent pool 108, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stepping-Stone Sea

Max Raid Battles — pool 108 (rare beam)

Max Raid Battle55-6020%

The Isle of Armor Expansion Pass required, Permanent pool 108, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Workout Sea

Max Raid Battles — pool 108 (rare beam)

Max Raid Battle55-6020%

The Isle of Armor Expansion Pass required, Permanent pool 108, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

East Lake Axewell

Max Raid Battles — pool 31 (common beam)

Max Raid Battle35-4020%

Permanent pool 31, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Rolling Fields

Max Raid Battles — pool 31 (common beam)

Max Raid Battle35-4020%

Permanent pool 31, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

East Lake Axewell

Max Raid Battles — pool 31 (common beam)

Max Raid Battle45-5035%

Permanent pool 31, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Rolling Fields

Max Raid Battles — pool 31 (common beam)

Max Raid Battle45-5035%

Permanent pool 31, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

East Lake Axewell

Max Raid Battles — pool 39 (common beam)

Max Raid Battle35-4020%

Permanent pool 39, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Rolling Fields

Max Raid Battles — pool 39 (common beam)

Max Raid Battle35-4020%

Permanent pool 39, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

East Lake Axewell

Max Raid Battles — pool 39 (common beam)

Max Raid Battle45-5025%

Permanent pool 39, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Rolling Fields

Max Raid Battles — pool 39 (common beam)

Max Raid Battle45-5025%

Permanent pool 39, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

East Lake Axewell

Max Raid Battles — pool 39 (common beam)

Max Raid Battle55-6030%

Permanent pool 39, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Rolling Fields

Max Raid Battles — pool 39 (common beam)

Max Raid Battle55-6030%

Permanent pool 39, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Bridge Field

Max Raid Battles — pool 65 (rare beam)

Max Raid Battle35-4020%

Permanent pool 65, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

East Lake Axewell

Max Raid Battles — pool 65 (rare beam)

Max Raid Battle35-4020%

Permanent pool 65, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Motostoke Riverbank

Max Raid Battles — pool 65 (rare beam)

Max Raid Battle35-4020%

Permanent pool 65, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Rolling Fields

Max Raid Battles — pool 65 (rare beam)

Max Raid Battle35-4020%

Permanent pool 65, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Bridge Field

Max Raid Battles — pool 65 (rare beam)

Max Raid Battle45-5020%

Permanent pool 65, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

East Lake Axewell

Max Raid Battles — pool 65 (rare beam)

Max Raid Battle45-5020%

Permanent pool 65, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Motostoke Riverbank

Max Raid Battles — pool 65 (rare beam)

Max Raid Battle45-5020%

Permanent pool 65, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Rolling Fields

Max Raid Battles — pool 65 (rare beam)

Max Raid Battle45-5020%

Permanent pool 65, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Bridge Field

Max Raid Battles — pool 65 (rare beam)

Max Raid Battle55-6010%

Permanent pool 65, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

East Lake Axewell

Max Raid Battles — pool 65 (rare beam)

Max Raid Battle55-6010%

Permanent pool 65, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Motostoke Riverbank

Max Raid Battles — pool 65 (rare beam)

Max Raid Battle55-6010%

Permanent pool 65, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Rolling Fields

Max Raid Battles — pool 65 (rare beam)

Max Raid Battle55-6010%

Permanent pool 65, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Sword
LocationMethodLevelChanceConditions

Axew's Eye

Wild Pokémon

Random in Grass35-4040%

Before the Darkest Day and Eternatus battle, Normal Weather

Axew's Eye

Wild Pokémon

Random in Grass6040%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Axew's Eye

Wild Pokémon

Random in Grass35-4010%

Before the Darkest Day and Eternatus battle, Overcast

Axew's Eye

Wild Pokémon

Random in Grass6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Axew's Eye

Wild Pokémon

Random in Grass35-4010%

Before the Darkest Day and Eternatus battle, Raining

Axew's Eye

Wild Pokémon

Random in Grass6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Axew's Eye

Wild Pokémon

Random in Grass35-4010%

Before the Darkest Day and Eternatus battle, Thunderstorm

Axew's Eye

Wild Pokémon

Random in Grass6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Axew's Eye

Wild Pokémon

Random in Grass35-4010%

Before the Darkest Day and Eternatus battle, Snowing

Axew's Eye

Wild Pokémon

Random in Grass6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing

Axew's Eye

Wild Pokémon

Random in Grass35-4030%

Before the Darkest Day and Eternatus battle, Intense Sun

Axew's Eye

Wild Pokémon

Random in Grass6030%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Axew's Eye

Wild Pokémon

Random in Grass6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

Giant's Mirror

Main Area

Special Overworld Encounters41-

Before the Darkest Day and Eternatus battle, Normal Weather

Giant's Mirror

Main Area

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Giant's Mirror

Main Area

Special Overworld Encounters41-

Before the Darkest Day and Eternatus battle, Overcast

Giant's Mirror

Main Area

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Giant's Mirror

Main Area

Special Overworld Encounters41-

Before the Darkest Day and Eternatus battle, Intense Sun

Giant's Mirror

Main Area

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Hammerlocke Hills

Wild Pokémon

In the Sky36-3960%

Before the Darkest Day and Eternatus battle

Hammerlocke Hills

Wild Pokémon

In the Sky6060%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60

Stony Wilderness

Main Area

Special Overworld Encounters40-

Before the Darkest Day and Eternatus battle, Overcast

Stony Wilderness

Main Area

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Max Lair

Dynamax Adventures

Dynamax Adventure65-

Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required

Challenge Road

Max Raid Battles — pool 108 (rare beam)

Max Raid Battle45-5015%

The Isle of Armor Expansion Pass required, Permanent pool 108, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Loop Lagoon

Max Raid Battles — pool 108 (rare beam)

Max Raid Battle45-5015%

The Isle of Armor Expansion Pass required, Permanent pool 108, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stepping-Stone Sea

Max Raid Battles — pool 108 (rare beam)

Max Raid Battle45-5015%

The Isle of Armor Expansion Pass required, Permanent pool 108, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Workout Sea

Max Raid Battles — pool 108 (rare beam)

Max Raid Battle45-5015%

The Isle of Armor Expansion Pass required, Permanent pool 108, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Road

Max Raid Battles — pool 108 (rare beam)

Max Raid Battle55-6020%

The Isle of Armor Expansion Pass required, Permanent pool 108, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Loop Lagoon

Max Raid Battles — pool 108 (rare beam)

Max Raid Battle55-6020%

The Isle of Armor Expansion Pass required, Permanent pool 108, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stepping-Stone Sea

Max Raid Battles — pool 108 (rare beam)

Max Raid Battle55-6020%

The Isle of Armor Expansion Pass required, Permanent pool 108, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Workout Sea

Max Raid Battles — pool 108 (rare beam)

Max Raid Battle55-6020%

The Isle of Armor Expansion Pass required, Permanent pool 108, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

East Lake Axewell

Max Raid Battles — pool 31 (common beam)

Max Raid Battle35-4020%

Permanent pool 31, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Rolling Fields

Max Raid Battles — pool 31 (common beam)

Max Raid Battle35-4020%

Permanent pool 31, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

East Lake Axewell

Max Raid Battles — pool 31 (common beam)

Max Raid Battle45-5035%

Permanent pool 31, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Rolling Fields

Max Raid Battles — pool 31 (common beam)

Max Raid Battle45-5035%

Permanent pool 31, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

East Lake Axewell

Max Raid Battles — pool 39 (common beam)

Max Raid Battle35-4020%

Permanent pool 39, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Rolling Fields

Max Raid Battles — pool 39 (common beam)

Max Raid Battle35-4020%

Permanent pool 39, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

East Lake Axewell

Max Raid Battles — pool 39 (common beam)

Max Raid Battle45-5025%

Permanent pool 39, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Rolling Fields

Max Raid Battles — pool 39 (common beam)

Max Raid Battle45-5025%

Permanent pool 39, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

East Lake Axewell

Max Raid Battles — pool 39 (common beam)

Max Raid Battle55-6030%

Permanent pool 39, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Rolling Fields

Max Raid Battles — pool 39 (common beam)

Max Raid Battle55-6030%

Permanent pool 39, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Bridge Field

Max Raid Battles — pool 65 (rare beam)

Max Raid Battle35-4020%

Permanent pool 65, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

East Lake Axewell

Max Raid Battles — pool 65 (rare beam)

Max Raid Battle35-4020%

Permanent pool 65, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Motostoke Riverbank

Max Raid Battles — pool 65 (rare beam)

Max Raid Battle35-4020%

Permanent pool 65, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Rolling Fields

Max Raid Battles — pool 65 (rare beam)

Max Raid Battle35-4020%

Permanent pool 65, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Bridge Field

Max Raid Battles — pool 65 (rare beam)

Max Raid Battle45-5020%

Permanent pool 65, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

East Lake Axewell

Max Raid Battles — pool 65 (rare beam)

Max Raid Battle45-5020%

Permanent pool 65, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Motostoke Riverbank

Max Raid Battles — pool 65 (rare beam)

Max Raid Battle45-5020%

Permanent pool 65, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Rolling Fields

Max Raid Battles — pool 65 (rare beam)

Max Raid Battle45-5020%

Permanent pool 65, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Bridge Field

Max Raid Battles — pool 65 (rare beam)

Max Raid Battle55-6010%

Permanent pool 65, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

East Lake Axewell

Max Raid Battles — pool 65 (rare beam)

Max Raid Battle55-6010%

Permanent pool 65, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Motostoke Riverbank

Max Raid Battles — pool 65 (rare beam)

Max Raid Battle55-6010%

Permanent pool 65, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Rolling Fields

Max Raid Battles — pool 65 (rare beam)

Max Raid Battle55-6010%

Permanent pool 65, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Listed levels describe learning by leveling up. The Move Reminder can also teach available level-up moves regardless of the current level.
Class
StartGust

A gust of wind is whipped up by wings and launched at the target to inflict damage.

Flying4010035
StartLeer

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

Normal-10030
StartGrowl

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

Normal-10040
StartQuick Attack

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Normal4010030
12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
16Air Cutter

The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily.

Flying609525
20Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-8515
26Feather Dance

The user covers the target’s body with a mass of down that harshly lowers its Attack stat.

Flying-10015
36Detect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Fighting--5
42Air Slash

The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

Flying759515
50Roost

The user lands and rests its body. This move restores the user’s HP by up to half of its max HP.

Flying--10
58Tailwind

The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.

Flying--15
66Sky Attack

A second-turn attack move where critical hits land more easily. This may also make the target flinch.

Flying140905

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
TM06Fly

The user flies up into the sky and then strikes its target on the next turn.

Flying909515
TM08Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM09Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM21Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM24Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
TM25Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM30Steel Wing

The target is hit with wings of steel. This may also raise the user’s Defense stat.

Steel709025
TM31Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM33Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM34Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM39Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM40Swift

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

Normal60-20
TM56U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Bug7010020
TM76Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM95Air Slash

The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

Flying759515
TR12Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Psychic--30
TR13Focus Energy

The user takes a deep breath and focuses so that critical hits land more easily.

Normal--30
TR20Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Normal--10
TR26Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TR27Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TR35Uproar

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Normal9010010
TR36Heat Wave

The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.

Fire959010
TR37Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TR66Brave Bird

The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.

Flying12010015
TR85Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
TR89Hurricane

The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.

Flying1107010

Moves this Pokémon can learn from move tutors in this game.
Class
Dual Wingbeat

The user slams the target with its wings. The target is hit twice in a row.

Flying409010

Individual options, not a guarantee that every four-move combination is legal or eligible for Ranked Battles. Imports require the indicated transfer path; later games use separate HOME movesets.
Class
Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Flying60-20
Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--20
Defog

A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Flying--15
Defog

A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Flying--15
Defog

A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.

Learn as Pidove, then retain through evolution.

Flying--15
Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--15
Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal4010015
Hypnosis

The user employs hypnotic suggestion to make the target fall into a deep sleep.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Psychic-6020
Hypnosis

The user employs hypnotic suggestion to make the target fall into a deep sleep.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Psychic-6020
Hypnosis

The user employs hypnotic suggestion to make the target fall into a deep sleep.

Learn as Pidove, then retain through evolution.

Psychic-6020
Morning Sun

The user restores its own HP. The amount of HP regained varies with the weather.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--5
Morning Sun

The user restores its own HP. The amount of HP regained varies with the weather.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Normal--5
Morning Sun

The user restores its own HP. The amount of HP regained varies with the weather.

Learn as Pidove, then retain through evolution.

Normal--5
Night Slash

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Dark7010015
Night Slash

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Dark7010015
Night Slash

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

Learn as Pidove, then retain through evolution.

Dark7010015
Pluck

The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Flying6010020
Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--10
Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Poison-9010
Wish

One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--10
Wish

One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Normal--10
Wish

One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP.

Learn as Pidove, then retain through evolution.

Normal--10

Ability options available to this Pokémon in this game.

Big Pecks

Ability Slot 1

Protects the Pokémon from Defense-lowering effects.

Protects against Defense drops.

Super Luck

Ability Slot 2

The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.

Raises moves’ critical hit rates one stage.

Rivalry(Hidden Ability)

Becomes competitive and deals more damage to Pokémon of the same gender, but deals less to Pokémon of the opposite gender.

Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender.

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