Wish
Normal-type status move in Pokémon Sword and Shield.

StatusWish
Normal-type move
Introduced
Generation III
Power
-
Accuracy
-
PP
10
Priority
0
Makes contact?
No
Machine
-
Flavor

StatusOne turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP.
Learners
Learners
Related
| Move | Type | Class | TM/TR | Power | Acc. | PP | Pokémon | Description |
|---|---|---|---|---|---|---|---|---|
| Acupressure | ![]() | Status | - | - | - | 30 | 11 | The user applies pressure to stress points, sharply boosting one of its or its allies’ stats. |
| After You | ![]() | Status | - | - | - | 15 | 25 | The user helps the target and makes it use its move right after the user. |
| Attract | ![]() | Status | - | 100 | 15 | 655 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
| Baton Pass | ![]() | Status | - | - | 40 | 96 | The user switches places with a party Pokémon in waiting and passes along any stat changes. | |
| Belly Drum | ![]() | Status | - | - | - | 10 | 28 | The user maximizes its Attack stat in exchange for HP equal to half its max HP. |
| Bind | ![]() | Physical | - | 15 | 85 | 20 | 26 | Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
| Block | ![]() | Status | - | - | - | 5 | 18 | The user blocks the target’s way with arms spread wide to prevent escape. |
| Body Slam | ![]() | Physical | 85 | 100 | 15 | 327 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |
| Boomburst | ![]() | Special | - | 140 | 100 | 10 | 9 | The user attacks everything around it with the destructive power of a terrible, explosive sound. |
| Confide | ![]() | Status | - | - | - | 20 | 3 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
| Conversion | ![]() | Status | - | - | - | 30 | 3 | The user changes its type to become the same type as the move at the top of the list of moves it knows. |
| Conversion 2 | ![]() | Status | - | - | - | 30 | 3 | The user changes its type to make itself resistant to the type of the attack the target used last. |
| Copycat | ![]() | Status | - | - | - | 20 | 40 | The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| Court Change | ![]() | Status | - | - | 100 | 10 | 1 | With its mysterious power, the user swaps the effects on either side of the field. |
| Covet | ![]() | Physical | - | 60 | 100 | 25 | 37 | The user endearingly approaches the target, then steals the target’s held item. |
| Crush Claw | ![]() | Physical | - | 75 | 95 | 10 | 11 | The user slashes the target with hard and sharp claws. This may also lower the target’s Defense stat. |
| Crush Grip | ![]() | Physical | - | - | 100 | 5 | 1 | The target is crushed with great force. The more HP the target has left, the greater this move’s power. |
| Cut | ![]() | Physical | - | 50 | 95 | 30 | 2 | The target is cut with a scythe or claw. |
| Defense Curl | ![]() | Status | - | - | - | 40 | 53 | The user curls up to conceal weak spots and raise its Defense stat. |
| Disable | ![]() | Status | - | - | 100 | 20 | 54 | For four turns, this move prevents the target from using the move it last used. |
| Double Hit | ![]() | Physical | - | 35 | 90 | 10 | 21 | The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. |
| Double Team | ![]() | Status | - | - | - | 15 | 41 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| Double-Edge | ![]() | Physical | - | 120 | 100 | 15 | 113 | A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Echoed Voice | ![]() | Special | - | 40 | 100 | 15 | 18 | The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. |
| Encore | ![]() | Status | - | 100 | 5 | 178 | The user compels the target to keep using the move it encored for three turns. | |
| Endeavor | ![]() | Physical | - | - | 100 | 5 | 42 | This attack move cuts down the target’s HP to equal the user’s HP. |
| Endure | ![]() | Status | - | - | 10 | 778 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |
| Entrainment | ![]() | Status | - | - | 100 | 15 | 77 | The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s. |
| Explosion | ![]() | Physical | - | 250 | 100 | 5 | 37 | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
| Extreme Speed | ![]() | Physical | - | 80 | 100 | 5 | 11 | The user charges the target at blinding speed. This move always goes first. |
| Facade | ![]() | Physical | 70 | 100 | 20 | 774 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |
| Fake Out | ![]() | Physical | - | 40 | 100 | 10 | 47 | This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle. |
| False Swipe | ![]() | Physical | 40 | 100 | 40 | 89 | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | |
| Feint | ![]() | Physical | - | 30 | 100 | 10 | 42 | This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
| Flail | ![]() | Physical | - | - | 100 | 15 | 91 | The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. |
| Focus Energy | ![]() | Status | - | - | 30 | 115 | The user takes a deep breath and focuses so that critical hits land more easily. | |
| Follow Me | ![]() | Status | - | - | - | 20 | 6 | The user draws attention to itself, making all targets take aim only at the user. |
| Fury Attack | ![]() | Physical | - | 15 | 85 | 20 | 20 | The target is jabbed repeatedly with a horn or beak two to five times in a row. |
| Fury Swipes | ![]() | Physical | - | 18 | 80 | 15 | 46 | The target is raked with sharp claws or scythes quickly two to five times in a row. |
| Giga Impact | ![]() | Physical | 150 | 90 | 5 | 465 | The user charges at the target using every bit of its power. The user can’t move on the next turn. | |
| Glare | ![]() | Status | - | - | 100 | 30 | 7 | The user intimidates the target with the pattern on its belly to cause paralysis. |
| Growl | ![]() | Status | - | - | 100 | 40 | 120 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| Growth | ![]() | Status | - | - | - | 20 | 42 | The user’s body grows all at once, raising the Attack and Sp. Atk stats. |
| Guillotine | ![]() | Physical | - | - | 30 | 5 | 13 | A vicious, tearing attack with big pincers. The target faints instantly if this attack hits. |
| Harden | ![]() | Status | - | - | - | 30 | 63 | The user stiffens all the muscles in its body to raise its Defense stat. |
| Head Charge | ![]() | Physical | - | 120 | 100 | 15 | 1 | The user charges its head into its target, using its powerful guard hair. This also damages the user a little. |
| Headbutt | ![]() | Physical | - | 70 | 100 | 15 | 84 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Heal Bell | ![]() | Status | - | - | - | 5 | 2 | The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. |
| Helping Hand | ![]() | Status | - | - | 20 | 315 | The user assists an ally by boosting the power of that ally’s attack. | |
| Horn Attack | ![]() | Physical | - | 65 | 100 | 25 | 12 | The target is jabbed with a sharply pointed horn to inflict damage. |
| Horn Drill | ![]() | Physical | - | - | 30 | 5 | 12 | The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. |
| Howl | ![]() | Status | - | - | - | 40 | 24 | The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats. |
| Hyper Beam | ![]() | Special | 150 | 90 | 5 | 456 | The target is attacked with a powerful beam. The user can’t move on the next turn. | |
| Hyper Voice | ![]() | Special | 90 | 100 | 10 | 150 | The user lets loose a horribly echoing shout with the power to inflict damage. | |
| Laser Focus | ![]() | Status | - | - | - | 30 | 28 | The user concentrates intensely. The attack on the next turn always results in a critical hit. |
| Last Resort | ![]() | Physical | - | 140 | 100 | 5 | 38 | This move can be used only after the user has used all the other moves it knows in the battle. |
| Leer | ![]() | Status | - | - | 100 | 30 | 156 | The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
| Lock-On | ![]() | Status | - | - | - | 5 | 17 | The user takes sure aim at the target. This ensures the next attack does not miss the target. |
| Lovely Kiss | ![]() | Status | - | - | 75 | 10 | 1 | With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep. |
| Mean Look | ![]() | Status | - | - | - | 5 | 28 | The user pins the target with a dark, arresting look. The target becomes unable to flee. |

























































Physical
Special