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Togepi

#257 in the Sword and Shield Pokédex • Spike Ball Pokémon

Sword

The shell seems to be filled with joy. It is said that it will share good luck when treated kindly.

Shield

It is considered to be a symbol of good luck. Its shell is said to be filled with happiness.

Pokédexes

Galar #257

Egg Group

Undiscovered

Steps to Hatch

2,560

Effort Values Yielded

1 SpD

Gender Ratio

87.5% male / 12.5% female

Capture Rate

190

Base Experience

49
PokémonRequiresEvolution
Togepi

Togepi

#257

High friendship

Togetic

Togetic

#258

Togetic

Togetic

#258

Shiny StoneUse Shiny Stone
Togekiss

Togekiss

#259

Lanturn

Togetic

Togepi normal sprite

Normal

Shiny Togepi sprite

Shiny

Togepi

Spike Ball Pokémon

#257
Fairy

Height

0.3 m

Weight

1.5 kg

Base XP

49

Abilities

HustleSerene GraceSuper Luck

HP

35

Attack

20

Defense

65

Sp. Atk

40

Sp. Def

65

Speed

20

Total

245

Type Chart

Weaknesses

Takes 2× from

PoisonSteel

Resistances

Takes 0× from

Dragon

Takes 0.5× from

FightingBugDark
Class
Description
StartPoundNormalPhysical4010035

The target is physically pounded with a long tail, a foreleg, or the like.

StartGrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

4Sweet KissFairyStatus-7510

The user kisses the target with a sweet, angelic cuteness that causes confusion.

8Life DewWaterStatus--10

The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.

12CharmFairyStatus-10020

The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.

16Ancient PowerRockSpecial601005

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

20YawnNormalStatus--10

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

24MetronomeNormalStatus--10

The user waggles a finger and stimulates its brain into randomly using nearly any move.

28After YouNormalStatus--15

The user helps the target and makes it use its move right after the user.

32Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

36SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

40Follow MeNormalStatus--20

The user draws attention to itself, making all targets take aim only at the user.

44Baton PassNormalStatus--40

The user switches places with a party Pokémon in waiting and passes along any stat changes.

48Last ResortNormalPhysical1401005

This move can be used only after the user has used all the other moves it knows in the battle.

52WishNormalStatus--10

One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP.

Class
Description
Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. This attack never misses.

ExtrasensoryPsychicSpecial8010020

The user attacks with an odd, unseeable power. This may also make the target flinch.

Morning SunNormalStatus--5

The user restores its own HP. The amount of HP regained varies with the weather.

PeckFlyingPhysical3510035

The target is jabbed with a sharply pointed beak or horn.

PresentNormalPhysical-9015

The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.

Psycho ShiftPsychicStatus-10010

Using its psychic power of suggestion, the user transfers its status conditions to the target.

Class
Description
TM00Mega PunchNormalPhysical808520

The target is slugged by a punch thrown with muscle-packed power.

TM01Mega KickNormalPhysical120755

The target is attacked by a kick launched with muscle-packed power.

TM11Solar BeamGrassSpecial12010010

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

TM14Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

TM17Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM18ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM19SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

TM21RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM24SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

TM25ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM29CharmFairyStatus-10020

The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.

TM31AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM33Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM34Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM39FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM40SwiftNormalSpecial60-20

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

TM41Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

TM59FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

TM76RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM87Draining KissFairySpecial5010010

The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target.

TM92Mystical FireFireSpecial7510010

The user attacks by breathing a special, hot fire. This also lowers the target’s Sp. Atk stat.

TR01Body SlamNormalPhysical8510015

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

TR02FlamethrowerFireSpecial9010015

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

TR11PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TR14MetronomeNormalStatus--10

The user waggles a finger and stimulates its brain into randomly using nearly any move.

TR15Fire BlastFireSpecial110855

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

TR19Tri AttackNormalSpecial8010010

The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.

TR20SubstituteNormalStatus--10

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

TR25PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TR26EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TR27Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TR29Baton PassNormalStatus--40

The user switches places with a party Pokémon in waiting and passes along any stat changes.

TR30EncoreNormalStatus-1005

The user compels the target to keep using the move it encored for three turns.

TR33Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TR34Future SightPsychicSpecial12010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

TR35UproarNormalSpecial9010010

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

TR38TrickPsychicStatus-10010

The user catches the target off guard and swaps its held item with its own.

TR42Hyper VoiceNormalSpecial9010010

The user lets loose a horribly echoing shout with the power to inflict damage.

TR68Nasty PlotDarkStatus--20

The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.

TR69Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

TR77Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TR82Stored PowerPsychicSpecial2010010

The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.

TR85Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TR90Play RoughFairyPhysical909010

The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.

TR92Dazzling GleamFairySpecial8010010

The user damages opposing Pokémon by emitting a powerful flash.

Hustle

Ability Slot 1

Boosts the Attack stat, but lowers accuracy.

Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.

Serene Grace

Ability Slot 2

Boosts the likelihood of additional effects occurring when attacking.

Doubles the chance of moves' extra effects occurring.

Super Luck

Hidden Ability

The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.

Raises moves' critical hit rates one stage.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

SwSh / Pokédex

Togepi

Togepi

#257 in the Sword and Shield Pokédex • Spike Ball Pokémon

Sword

The shell seems to be filled with joy. It is said that it will share good luck when treated kindly.

Shield

It is considered to be a symbol of good luck. Its shell is said to be filled with happiness.

Pokédexes

Galar #257

Egg Group

Undiscovered

Steps to Hatch

2,560

Effort Values Yielded

1 SpD

Gender Ratio

87.5% male / 12.5% female

Capture Rate

190

Base Experience

49
PokémonRequiresEvolution
Togepi

Togepi

#257

High friendship

Togetic

Togetic

#258

Togetic

Togetic

#258

Shiny StoneUse Shiny Stone
Togekiss

Togekiss

#259

Lanturn

Togetic

Togepi normal sprite

Normal

Shiny Togepi sprite

Shiny

Togepi

Spike Ball Pokémon

#257
Fairy

Height

0.3 m

Weight

1.5 kg

Base XP

49

Abilities

HustleSerene GraceSuper Luck

HP

35

Attack

20

Defense

65

Sp. Atk

40

Sp. Def

65

Speed

20

Total

245

Type Chart

Weaknesses

Takes 2× from

PoisonSteel

Resistances

Takes 0× from

Dragon

Takes 0.5× from

FightingBugDark
Class
Description
StartPoundNormalPhysical4010035

The target is physically pounded with a long tail, a foreleg, or the like.

StartGrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

4Sweet KissFairyStatus-7510

The user kisses the target with a sweet, angelic cuteness that causes confusion.

8Life DewWaterStatus--10

The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.

12CharmFairyStatus-10020

The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.

16Ancient PowerRockSpecial601005

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

20YawnNormalStatus--10

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

24MetronomeNormalStatus--10

The user waggles a finger and stimulates its brain into randomly using nearly any move.

28After YouNormalStatus--15

The user helps the target and makes it use its move right after the user.

32Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

36SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

40Follow MeNormalStatus--20

The user draws attention to itself, making all targets take aim only at the user.

44Baton PassNormalStatus--40

The user switches places with a party Pokémon in waiting and passes along any stat changes.

48Last ResortNormalPhysical1401005

This move can be used only after the user has used all the other moves it knows in the battle.

52WishNormalStatus--10

One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP.

Class
Description
Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. This attack never misses.

ExtrasensoryPsychicSpecial8010020

The user attacks with an odd, unseeable power. This may also make the target flinch.

Morning SunNormalStatus--5

The user restores its own HP. The amount of HP regained varies with the weather.

PeckFlyingPhysical3510035

The target is jabbed with a sharply pointed beak or horn.

PresentNormalPhysical-9015

The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.

Psycho ShiftPsychicStatus-10010

Using its psychic power of suggestion, the user transfers its status conditions to the target.

Class
Description
TM00Mega PunchNormalPhysical808520

The target is slugged by a punch thrown with muscle-packed power.

TM01Mega KickNormalPhysical120755

The target is attacked by a kick launched with muscle-packed power.

TM11Solar BeamGrassSpecial12010010

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

TM14Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

TM17Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM18ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM19SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

TM21RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM24SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

TM25ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM29CharmFairyStatus-10020

The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.

TM31AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM33Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM34Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM39FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM40SwiftNormalSpecial60-20

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

TM41Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

TM59FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

TM76RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM87Draining KissFairySpecial5010010

The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target.

TM92Mystical FireFireSpecial7510010

The user attacks by breathing a special, hot fire. This also lowers the target’s Sp. Atk stat.

TR01Body SlamNormalPhysical8510015

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

TR02FlamethrowerFireSpecial9010015

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

TR11PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TR14MetronomeNormalStatus--10

The user waggles a finger and stimulates its brain into randomly using nearly any move.

TR15Fire BlastFireSpecial110855

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

TR19Tri AttackNormalSpecial8010010

The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.

TR20SubstituteNormalStatus--10

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

TR25PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TR26EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TR27Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TR29Baton PassNormalStatus--40

The user switches places with a party Pokémon in waiting and passes along any stat changes.

TR30EncoreNormalStatus-1005

The user compels the target to keep using the move it encored for three turns.

TR33Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TR34Future SightPsychicSpecial12010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

TR35UproarNormalSpecial9010010

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

TR38TrickPsychicStatus-10010

The user catches the target off guard and swaps its held item with its own.

TR42Hyper VoiceNormalSpecial9010010

The user lets loose a horribly echoing shout with the power to inflict damage.

TR68Nasty PlotDarkStatus--20

The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.

TR69Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

TR77Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TR82Stored PowerPsychicSpecial2010010

The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.

TR85Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TR90Play RoughFairyPhysical909010

The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.

TR92Dazzling GleamFairySpecial8010010

The user damages opposing Pokémon by emitting a powerful flash.

Hustle

Ability Slot 1

Boosts the Attack stat, but lowers accuracy.

Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.

Serene Grace

Ability Slot 2

Boosts the likelihood of additional effects occurring when attacking.

Doubles the chance of moves' extra effects occurring.

Super Luck

Hidden Ability

The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.

Raises moves' critical hit rates one stage.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.