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Togepi

#175 in the Black and White Pokédex • Spike Ball Pokémon

Pokémon Black

It transforms the kindness and joy of others into happiness, which it stores in its shell.

Pokémon White

It transforms the kindness and joy of others into happiness, which it stores in its shell.

Pokédexes

-

Egg Group

Undiscovered

Steps to Hatch

2,560

Effort Values Yielded

1 SpD

Gender Ratio

87.5% male / 12.5% female

Capture Rate

190

Base Experience

49
PokémonRequiresEvolution
Togepi

Togepi

#175

High friendship

Togetic

Togetic

#176

Togetic

Togetic

#176

Shiny StoneUse Shiny Stone
Togekiss

Togekiss

#468

Lanturn

Togetic

Togepi normal sprite

Normal

Shiny Togepi sprite

Shiny

Togepi

Spike Ball Pokémon

#175
Normal

Height

0.3 m

Weight

1.5 kg

Base XP

49

Abilities

HustleSerene GraceSuper Luck

HP

35

Attack

20

Defense

65

Sp. Atk

40

Sp. Def

65

Speed

20

Total

245

Type Chart

Weaknesses

Takes 2× from

Fighting

Resistances

Takes 0× from

Ghost
Class
Description
StartGrowlNormalStatus-10040

The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered.

StartCharmNormalStatus-10020

The user gazes at the target rather charmingly, making it less wary. The target’s Attack is harshly lowered.

5MetronomeNormalStatus--10

The user waggles a finger and stimulates its brain into randomly using nearly any move.

9Sweet KissNormalStatus-7510

The user kisses the target with a sweet, angelic cuteness that causes confusion.

13YawnNormalStatus--10

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

17EncoreNormalStatus-1005

The user compels the target to keep using only the move it last used for three turns.

21Follow MeNormalStatus--20

The user draws attention to itself, making all targets take aim only at the user.

25BestowNormalStatus--15

The user passes its held item to the target when the target isn’t holding an item.

29WishNormalStatus--10

One turn after this move is used, the target’s HP is restored by half the user’s maximum HP.

33Ancient PowerRockSpecial601005

The user attacks with a prehistoric power. It may also raise all the user’s stats at once.

37SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

41Baton PassNormalStatus--40

The user switches places with a party Pokémon in waiting, passing along any stat changes.

45Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

49Last ResortNormalPhysical1401005

This move can be used only after the user has used all the other moves it knows in the battle.

53After YouNormalStatus--15

The user helps the target and makes it use its move right after the user.

Class
Description
ExtrasensoryPsychicSpecial8010030

The user attacks with an odd, unseeable power. It may also make the target flinch.

ForesightNormalStatus--40

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.

Future SightPsychicSpecial10010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

Lucky ChantNormalStatus--30

The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.

Mirror MoveFlyingStatus--20

The user counters the target by mimicking the target’s last move.

Morning SunNormalStatus--5

The user restores its own HP. The amount of HP regained varies with the weather.

Nasty PlotDarkStatus--20

The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.

PeckFlyingPhysical3510035

The target is jabbed with a sharply pointed beak or horn.

PresentNormalPhysical-9015

The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.

Psycho ShiftPsychicStatus-9010

Using its psychic power of suggestion, the user transfers its status problems to the target.

Secret PowerNormalPhysical7010020

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Stored PowerPsychicSpecial2010010

The user attacks the target with stored power. The more the user’s stats are raised, the greater the damage.

Class
Description
TM03PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM19TelekinesisPsychicStatus--15

The user makes the target float with its psychic power. The target is easier to hit for three turns.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

TM35FlamethrowerFireSpecial9510015

The target is scorched with an intense blast of fire. It may also leave the target with a burn.

TM38Fire BlastFireSpecial120855

The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. Its power and effects depend on the item.

TM59IncinerateFireSpecial3010015

The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the target. It causes paralysis if it hits.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM83Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Hustle

Ability Slot 1

Boosts the Attack stat, but lowers accuracy.

Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.

Serene Grace

Ability Slot 2

Boosts the likelihood of added effects appearing.

Doubles the chance of moves' extra effects occurring.

Super Luck

Hidden Ability

Heightens the critical- hit ratios of moves.

Raises moves' critical hit rates one stage.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

B/W / Pokédex

Togepi

Togepi

#175 in the Black and White Pokédex • Spike Ball Pokémon

Pokémon Black

It transforms the kindness and joy of others into happiness, which it stores in its shell.

Pokémon White

It transforms the kindness and joy of others into happiness, which it stores in its shell.

Pokédexes

-

Egg Group

Undiscovered

Steps to Hatch

2,560

Effort Values Yielded

1 SpD

Gender Ratio

87.5% male / 12.5% female

Capture Rate

190

Base Experience

49
PokémonRequiresEvolution
Togepi

Togepi

#175

High friendship

Togetic

Togetic

#176

Togetic

Togetic

#176

Shiny StoneUse Shiny Stone
Togekiss

Togekiss

#468

Lanturn

Togetic

Togepi normal sprite

Normal

Shiny Togepi sprite

Shiny

Togepi

Spike Ball Pokémon

#175
Normal

Height

0.3 m

Weight

1.5 kg

Base XP

49

Abilities

HustleSerene GraceSuper Luck

HP

35

Attack

20

Defense

65

Sp. Atk

40

Sp. Def

65

Speed

20

Total

245

Type Chart

Weaknesses

Takes 2× from

Fighting

Resistances

Takes 0× from

Ghost
Class
Description
StartGrowlNormalStatus-10040

The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered.

StartCharmNormalStatus-10020

The user gazes at the target rather charmingly, making it less wary. The target’s Attack is harshly lowered.

5MetronomeNormalStatus--10

The user waggles a finger and stimulates its brain into randomly using nearly any move.

9Sweet KissNormalStatus-7510

The user kisses the target with a sweet, angelic cuteness that causes confusion.

13YawnNormalStatus--10

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

17EncoreNormalStatus-1005

The user compels the target to keep using only the move it last used for three turns.

21Follow MeNormalStatus--20

The user draws attention to itself, making all targets take aim only at the user.

25BestowNormalStatus--15

The user passes its held item to the target when the target isn’t holding an item.

29WishNormalStatus--10

One turn after this move is used, the target’s HP is restored by half the user’s maximum HP.

33Ancient PowerRockSpecial601005

The user attacks with a prehistoric power. It may also raise all the user’s stats at once.

37SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

41Baton PassNormalStatus--40

The user switches places with a party Pokémon in waiting, passing along any stat changes.

45Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

49Last ResortNormalPhysical1401005

This move can be used only after the user has used all the other moves it knows in the battle.

53After YouNormalStatus--15

The user helps the target and makes it use its move right after the user.

Class
Description
ExtrasensoryPsychicSpecial8010030

The user attacks with an odd, unseeable power. It may also make the target flinch.

ForesightNormalStatus--40

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.

Future SightPsychicSpecial10010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

Lucky ChantNormalStatus--30

The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.

Mirror MoveFlyingStatus--20

The user counters the target by mimicking the target’s last move.

Morning SunNormalStatus--5

The user restores its own HP. The amount of HP regained varies with the weather.

Nasty PlotDarkStatus--20

The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.

PeckFlyingPhysical3510035

The target is jabbed with a sharply pointed beak or horn.

PresentNormalPhysical-9015

The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.

Psycho ShiftPsychicStatus-9010

Using its psychic power of suggestion, the user transfers its status problems to the target.

Secret PowerNormalPhysical7010020

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Stored PowerPsychicSpecial2010010

The user attacks the target with stored power. The more the user’s stats are raised, the greater the damage.

Class
Description
TM03PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM19TelekinesisPsychicStatus--15

The user makes the target float with its psychic power. The target is easier to hit for three turns.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

TM35FlamethrowerFireSpecial9510015

The target is scorched with an intense blast of fire. It may also leave the target with a burn.

TM38Fire BlastFireSpecial120855

The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. Its power and effects depend on the item.

TM59IncinerateFireSpecial3010015

The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the target. It causes paralysis if it hits.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM83Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Hustle

Ability Slot 1

Boosts the Attack stat, but lowers accuracy.

Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.

Serene Grace

Ability Slot 2

Boosts the likelihood of added effects appearing.

Doubles the chance of moves' extra effects occurring.

Super Luck

Hidden Ability

Heightens the critical- hit ratios of moves.

Raises moves' critical hit rates one stage.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.