Togepi
#175 in the X and Y Pokédex • Spike Ball Pokémon
Pokémon X
The shell seems to be filled with joy. It is said that it will share good luck when treated kindly.
Pokémon Y
A proverb claims that happiness will come to anyone who can make a sleeping Togepi stand up.
Pokédexes
Egg Group
Steps to Hatch
Effort Values Yielded
Gender Ratio
Capture Rate
Base Experience
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Togepi #175 | High friendship | ![]() Togetic #176 |
![]() Togetic #176 | Use Shiny Stone | ![]() Togekiss #468 |
Pokémon X
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Friend Safari Friend Safari (Fairy) | Walking in tall grass or a cave | 30 | 33% | Randomly assigned to Friend Safari Slot 1 |
Pokémon Y
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Friend Safari Friend Safari (Fairy) | Walking in tall grass or a cave | 30 | 33% | Randomly assigned to Friend Safari Slot 1 |

Normal

Shiny
Togepi
Spike Ball Pokémon

HP
35
Attack
20
Defense
65
Sp. Atk
40
Sp. Def
65
Speed
20
Total
245
Type Chart
Weaknesses
Takes 2× from


Resistances
Takes 0× from

Takes 0.5× from



| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Growl | ![]() | Status | - | 100 | 40 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| Start | Charm | ![]() | Status | - | 100 | 20 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. |
| 5 | Metronome | ![]() | Status | - | - | 10 | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| 9 | Sweet Kiss | ![]() | Status | - | 75 | 10 | The user kisses the target with a sweet, angelic cuteness that causes confusion. |
| 13 | Yawn | ![]() | Status | - | - | 10 | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
| 17 | Encore | ![]() | Status | - | 100 | 5 | The user compels the target to keep using only the move it last used for three turns. |
| 21 | Follow Me | ![]() | Status | - | - | 20 | The user draws attention to itself, making all targets take aim only at the user. |
| 25 | Bestow | ![]() | Status | - | - | 15 | The user passes its held item to the target when the target isn’t holding an item. |
| 29 | Wish | ![]() | Status | - | - | 10 | One turn after this move is used, the target’s HP is restored by half the user’s max HP. |
| 33 | Ancient Power | ![]() | Special | 60 | 100 | 5 | The user attacks with a prehistoric power. This may also raise all the user’s stats at once. |
| 37 | Safeguard | ![]() | Status | - | - | 25 | The user creates a protective field that prevents status conditions for five turns. |
| 41 | Baton Pass | ![]() | Status | - | - | 40 | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| 45 | Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life-risking tackle. This also damages the user quite a lot. |
| 49 | Last Resort | ![]() | Physical | 140 | 100 | 5 | This move can be used only after the user has used all the other moves it knows in the battle. |
| 53 | After You | ![]() | Status | - | - | 15 | The user helps the target and makes it use its move right after the user. |
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Extrasensory | ![]() | Special | 80 | 100 | 20 | The user attacks with an odd, unseeable power. This may also make the target flinch. |
| Foresight | ![]() | Status | - | - | 40 | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. |
| Future Sight | ![]() | Special | 120 | 100 | 10 | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Lucky Chant | ![]() | Status | - | - | 30 | The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. |
| Mirror Move | ![]() | Status | - | - | 20 | The user counters the target by mimicking the target’s last move. |
| Morning Sun | ![]() | Status | - | - | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
| Nasty Plot | ![]() | Status | - | - | 20 | The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk. |
| Peck | ![]() | Physical | 35 | 100 | 35 | The target is jabbed with a sharply pointed beak or horn. |
| Present | ![]() | Physical | - | 90 | 15 | The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. |
| Psycho Shift | ![]() | Status | - | 100 | 10 | Using its psychic power of suggestion, the user transfers its status conditions to the target. |
| Secret Power | ![]() | Physical | 70 | 100 | 20 | The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment. |
| Stored Power | ![]() | Special | 20 | 100 | 10 | The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM03 | Psyshock | ![]() | Special | 80 | 100 | 10 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM20 | Safeguard | ![]() | Status | - | - | 25 | The user creates a protective field that prevents status conditions for five turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. |
| TM30 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM33 | Reflect | ![]() | Status | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
| TM35 | Flamethrower | ![]() | Special | 90 | 100 | 15 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| TM38 | Fire Blast | ![]() | Special | 110 | 85 | 5 | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM49 | Echoed Voice | ![]() | Special | 40 | 100 | 15 | The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM56 | Fling | ![]() | Physical | - | 100 | 10 | The user flings its held item at the target to attack. This move’s power and effects depend on the item. |
| TM59 | Incinerate | ![]() | Special | 60 | 100 | 15 | The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. |
| TM70 | Flash | ![]() | Status | - | 100 | 20 | The user flashes a bright light that cuts the target’s accuracy. |
| TM73 | Thunder Wave | ![]() | Status | - | 100 | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
| TM77 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. |
| TM85 | Dream Eater | ![]() | Special | 100 | 100 | 15 | The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
| TM86 | Grass Knot | ![]() | Special | - | 100 | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
| TM88 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM94 | Rock Smash | ![]() | Physical | 40 | 100 | 15 | The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. |
| TM99 | Dazzling Gleam | ![]() | Special | 80 | 100 | 10 | The user damages opposing Pokémon by emitting a powerful flash. |
| TM100 | Confide | ![]() | Status | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
Hustle
Ability Slot 1
Boosts the Attack stat, but lowers accuracy.
Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
Serene Grace
Ability Slot 2
Boosts the likelihood of additional effects occurring.
Doubles the chance of moves' extra effects occurring.
Super Luck
Hidden Ability
Boosts the critical-hit ratios of moves.
Raises moves' critical hit rates one stage.























Status
Special
Physical






