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Togepi

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Togepi in Pokémon Brilliant Diamond & Shining Pearl

#175 in the Brilliant Diamond and Shining Pearl Pokédex • Spike Ball Pokémon

Togepi in the National Pokédex

Pokédex entries

Brilliant Diamond

Its shell is said to be stuffed with happiness that it shares with kindhearted people.

Shining Pearl

Its shell is said to be stuffed with happiness that it shares with kindhearted people.

Pokémon details

Type

Fairy

Category

Spike Ball Pokémon

Height

0.3 m (1'00")

Weight

1.5 kg (3.3 lbs)

National Pokédex

#0175

Pokédex

#175

Togepi in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

35

180

274

Attack

20

40

152

Defense

65

121

251

Sp. Atk

40

76

196

Sp. Def

65

121

251

Speed

20

40

152

Total

245

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Togepi, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 SpD
Catch rate
190
Base Exp.
49

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
87.5% male
12.5% female
Egg cycles
10 cycles; this baby Pokémon cannot breed

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Togepi

Togepi

#175

High friendship

Togetic

Togetic

#176

Togetic

Togetic

#176

Shiny StoneUse Shiny Stone
Togekiss

Togekiss

#468

Known encounter locations for this Pokémon in this game.
Brilliant Diamond
LocationMethodLevelChanceConditions

Route 230

Poké Radar18-23-

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Precise Radar percentage remains unspecified; incomplete exact map-source reconciliation., Requires the National Pokédex and Poké Radar. Known percentages are conditional on the Radar-exclusive pool; starting a chain has a 20% ordinary-pool chance since version 1.1.3.

Grand Underground

Grand Underground — Fountainspring Cave

Grand Underground hideaway--

Hideaway catalog unlock: Rare Spawn., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Rare-spawn candidate; publisher percentage describes rare selection, not an unconditional encounter rate., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Dazzling Cave

Grand Underground hideaway--

Hideaway catalog unlock: Rare Spawn., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Rare-spawn candidate; publisher percentage describes rare selection, not an unconditional encounter rate., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Dazzling Cave

Grand Underground hideaway--

Hideaway catalog unlock: National Pokédex., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Stargleam Cavern

Grand Underground hideaway--

Hideaway catalog unlock: Rare Spawn., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Rare-spawn candidate; publisher percentage describes rare selection, not an unconditional encounter rate., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Stargleam Cavern

Grand Underground hideaway--

Hideaway catalog unlock: National Pokédex., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Shining Pearl
LocationMethodLevelChanceConditions

Route 230

Poké Radar18-23-

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Precise Radar percentage remains unspecified; incomplete exact map-source reconciliation., Requires the National Pokédex and Poké Radar. Known percentages are conditional on the Radar-exclusive pool; starting a chain has a 20% ordinary-pool chance since version 1.1.3.

Grand Underground

Grand Underground — Fountainspring Cave

Grand Underground hideaway--

Hideaway catalog unlock: Rare Spawn., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Rare-spawn candidate; publisher percentage describes rare selection, not an unconditional encounter rate., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Dazzling Cave

Grand Underground hideaway--

Hideaway catalog unlock: Rare Spawn., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Rare-spawn candidate; publisher percentage describes rare selection, not an unconditional encounter rate., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Dazzling Cave

Grand Underground hideaway--

Hideaway catalog unlock: National Pokédex., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Stargleam Cavern

Grand Underground hideaway--

Hideaway catalog unlock: Rare Spawn., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Rare-spawn candidate; publisher percentage describes rare selection, not an unconditional encounter rate., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Stargleam Cavern

Grand Underground hideaway--

Hideaway catalog unlock: National Pokédex., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartPound

Normal4010035
StartGrowl

Normal-10040
4Sweet Kiss

Fairy-7510
8Life Dew

Water--10
12Charm

Fairy-10020
16Ancient Power

Rock601005
20Yawn

Normal--10
24Metronome

Normal--10
28After You

Normal--15
32Double-Edge

Normal12010015
36Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
40Follow Me

Normal--20
44Baton Pass

Normal--40
48Last Resort

Normal1401005
52Wish

Normal--10

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM03Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
TM10Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM16Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM20Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM21Dazzling Gleam

The user damages opposing Pokémon by emitting a powerful flash.

Fairy8010010
TM22Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM29Psychic

The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.

Psychic9010010
TM30Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.

Ghost8010015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM33Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20
TM34Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20
TM35Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire9010015
TM38Fire Blast

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Fire110855
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM56Fling

The user flings its held item at the target to attack. This move's power and effects depend on the item.

Dark-10010
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM63Nasty Plot

The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.

Dark--20
TM70Flash

The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves.

Normal-10020
TM73Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
TM77Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM85Dream Eater

The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.

Psychic10010015
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move's power.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM98Rock Smash

The user attacks with a punch. This may also lower the target's Defense stat.

Fighting4010015

Moves this Pokémon can inherit through breeding or similar methods.
Class
Extrasensory

Psychic8010020
Future Sight

Psychic12010010
Morning Sun

Normal--5
Peck

Flying3510035
Present

Normal-9015
Psycho Shift

Psychic-10010
Stored Power

Psychic2010010

Ability options available to this Pokémon in this game.

Hustle

Ability Slot 1

Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.

Serene Grace

Ability Slot 2

Doubles the chance of moves’ extra effects occurring.

Super Luck(Hidden Ability)

Raises moves’ critical hit rates one stage.

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