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Togetic

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Togetic in Pokémon Brilliant Diamond & Shining Pearl

#176 in the Brilliant Diamond and Shining Pearl Pokédex • Happiness Pokémon

Togetic in the National Pokédex

Pokédex entries

Brilliant Diamond

It is said to appear in front of kindly people to scatter a glowing down called “joy dust.”

Shining Pearl

It is said to appear in front of kindly people to scatter a glowing down called “joy dust.”

Pokémon details

Types

FairyFlying

Category

Happiness Pokémon

Height

0.6 m (2'00")

Weight

3.2 kg (7.1 lbs)

National Pokédex

#0176

Pokédex

#176

Togetic in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

55

220

314

Attack

40

76

196

Defense

85

157

295

Sp. Atk

80

148

284

Sp. Def

105

193

339

Speed

40

76

196

Total

405

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Togetic, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 SpD
Catch rate
75
Base Exp.
142

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
87.5% male
12.5% female
Egg cycles
10 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Togepi

Togepi

#175

High friendship

Togetic

Togetic

#176

Togetic

Togetic

#176

Shiny StoneUse Shiny Stone
Togekiss

Togekiss

#468

Moves this Pokémon learns naturally by reaching specific levels.
Class
Evo.Fairy Wind

Fairy4010030
StartPound

Normal4010035
StartGrowl

Normal-10040
StartSweet Kiss

Fairy-7510
StartFairy Wind

Fairy4010030
StartLife Dew

Water--10
12Charm

Fairy-10020
16Ancient Power

Rock601005
20Yawn

Normal--10
24Metronome

Normal--10
28After You

Normal--15
32Double-Edge

Normal12010015
36Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
40Follow Me

Normal--20
44Baton Pass

Normal--40
48Last Resort

Normal1401005
52Wish

Normal--10

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM01Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Fighting15010020
TM03Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
TM10Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM15Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM16Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM20Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM21Dazzling Gleam

The user damages opposing Pokémon by emitting a powerful flash.

Fairy8010010
TM22Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM29Psychic

The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.

Psychic9010010
TM30Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.

Ghost8010015
TM31Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM33Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20
TM34Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20
TM35Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire9010015
TM38Fire Blast

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Fire110855
TM40Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM47Steel Wing

The target is hit with wings of steel. This may also raise the user's Defense stat.

Steel709025
TM51Roost

The user lands and rests its body. This move restores the user's HP by up to half of its max HP.

Flying--10
TM56Fling

The user flings its held item at the target to attack. This move's power and effects depend on the item.

Dark-10010
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM60Drain Punch

An energy-draining punch. The user's HP is restored by half the damage taken by the target.

Fighting7510010
TM63Nasty Plot

The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.

Dark--20
TM68Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM70Flash

The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves.

Normal-10020
TM73Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
TM77Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM85Dream Eater

The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.

Psychic10010015
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move's power.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM94Fly

The user flies up into the sky and then strikes its target on the next turn.

Flying909515
TM97Defog

A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.

Flying--15
TM98Rock Smash

The user attacks with a punch. This may also lower the target's Defense stat.

Fighting4010015

Each row is an individual acquisition option, not proof that every four-move combination is legal. Pokémon HOME uses destination-specific movesets; earlier-game moves are not automatically retained in BDSP.
Class
Extrasensory

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Psychic8010020
Extrasensory

Learn before evolving, then retain the move.

Psychic8010020
Future Sight

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Psychic12010010
Future Sight

Learn before evolving, then retain the move.

Psychic12010010
Morning Sun

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal--5
Morning Sun

Learn before evolving, then retain the move.

Normal--5
Peck

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Flying3510035
Peck

Learn before evolving, then retain the move.

Flying3510035
Present

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-9015
Present

Learn before evolving, then retain the move.

Normal-9015
Psycho Shift

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Psychic-10010
Psycho Shift

Learn before evolving, then retain the move.

Psychic-10010
Stored Power

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Psychic2010010
Stored Power

Learn before evolving, then retain the move.

Psychic2010010

Ability options available to this Pokémon in this game.

Hustle

Ability Slot 1

Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.

Serene Grace

Ability Slot 2

Doubles the chance of moves’ extra effects occurring.

Super Luck(Hidden Ability)

Raises moves’ critical hit rates one stage.

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