Togetic
#176 in the National Pokédex • Happiness Pokémon
Details
Types


Category
Height
Weight
National Pokédex
Pokédex
Stats
Min
Max
HP
55
220
314
Attack
40
76
196
Defense
85
157
295
Sp. Atk
80
148
284
Sp. Def
105
193
339
Speed
40
76
196
Total
405
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| Pokédexes | - |
|---|---|
| EV yield | 2 SpD |
| Catch rate | 75 |
| Base Exp. | 142 |
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Togepi #175 | Level up with friendship of at least 220. | ![]() Togetic #176 |
![]() Togetic #176 | Use Shiny Stone | ![]() Togekiss #468 |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Growl | ![]() | Status | - | 100 | 40 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. |
| Start | Metronome | ![]() | Status | - | - | 10 | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Start | Sweet Kiss | ![]() | Status | - | 75 | 10 | The user kisses the target with a sweet, angelic cuteness that causes confusion. |
| Start | Charm | ![]() | Status | - | 100 | 20 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. |
| Start | Magical Leaf | ![]() | Special | 60 | - | 20 | The user scatters curious leaves that chase the target. This attack never misses. |
| 5 | Metronome | ![]() | Status | - | - | 10 | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| 9 | Sweet Kiss | ![]() | Status | - | 75 | 10 | The user kisses the target with a sweet, angelic cuteness that causes confusion. |
| 13 | Yawn | ![]() | Status | - | - | 10 | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
| 14 | Fairy Wind | ![]() | Special | 40 | 100 | 30 | The user stirs up a fairy wind and strikes the target with it. |
| 17 | Encore | ![]() | Status | - | 100 | 5 | The user compels the target to keep using the move it encored for three turns. |
| 21 | Follow Me | ![]() | Status | - | - | 20 | The user draws attention to itself, making all targets take aim only at the user. |
| 25 | Bestow | ![]() | Status | - | - | 15 | The user passes its held item to the target when the target isn’t holding an item. |
| 29 | Wish | ![]() | Status | - | - | 10 | One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP. |
| 33 | Ancient Power | ![]() | Special | 60 | 100 | 5 | The user attacks with a prehistoric power. This may also raise all the user’s stats at once. |
| 37 | Safeguard | ![]() | Status | - | - | 25 | The user creates a protective field that prevents status conditions for five turns. |
| 41 | Baton Pass | ![]() | Status | - | - | 40 | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| 45 | Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life-risking tackle. This also damages the user quite a lot. |
| 49 | Last Resort | ![]() | Physical | 140 | 100 | 5 | This move can be used only after the user has used all the other moves it knows in the battle. |
| 53 | After You | ![]() | Status | - | - | 15 | The user helps the target and makes it use its move right after the user. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM01 | Work Up | ![]() | Status | - | - | 30 | The user is roused, and its Attack and Sp. Atk stats increase. |
| TM03 | Psyshock | ![]() | Special | 80 | 100 | 10 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can’t move on the next turn. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
| TM19 | Roost | ![]() | Status | - | - | 10 | The user lands and rests its body. It restores the user’s HP by up to half of its max HP. |
| TM20 | Safeguard | ![]() | Status | - | - | 25 | The user creates a protective field that prevents status conditions for five turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This full-power attack grows more powerful the less the user likes its Trainer. |
| TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This full-power attack grows more powerful the more the user likes its Trainer. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. |
| TM30 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| TM31 | Brick Break | ![]() | Physical | 75 | 100 | 15 | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM33 | Reflect | ![]() | Status | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
| TM35 | Flamethrower | ![]() | Special | 90 | 100 | 15 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| TM38 | Fire Blast | ![]() | Special | 110 | 85 | 5 | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| TM40 | Aerial Ace | ![]() | Physical | 60 | - | 20 | The user confounds the target with speed, then slashes. This attack never misses. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM44 | Rest | ![]() | Status | - | - | 10 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM49 | Echoed Voice | ![]() | Special | 40 | 100 | 15 | The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. |
| TM51 | Steel Wing | ![]() | Physical | 70 | 90 | 25 | The target is hit with wings of steel. This may also raise the user’s Defense stat. |
| TM56 | Fling | ![]() | Physical | - | 100 | 10 | The user flings its held item at the target to attack. This move’s power and effects depend on the item. |
| TM67 | Smart Strike | ![]() | Physical | 70 | - | 10 | The user stabs the target with a sharp horn. This attack never misses. |
| TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user can’t move on the next turn. |
| TM73 | Thunder Wave | ![]() | Status | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
| TM76 | Fly | ![]() | Physical | 90 | 95 | 15 | The user soars and then strikes its target on the next turn. |
| TM77 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. |
| TM85 | Dream Eater | ![]() | Special | 100 | 100 | 15 | The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
| TM86 | Grass Knot | ![]() | Special | - | 100 | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. |
| TM87 | Swagger | ![]() | Status | - | 85 | 15 | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
| TM88 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM99 | Dazzling Gleam | ![]() | Special | 80 | 100 | 10 | The user damages opposing Pokémon by emitting a powerful flash. |
| TM100 | Confide | ![]() | Status | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| After You | ![]() | Status | - | - | 15 | The user helps the target and makes it use its move right after the user. |
| Covet | ![]() | Physical | 60 | 100 | 25 | The user endearingly approaches the target, then steals the target’s held item. |
| Defog | ![]() | Status | - | - | 15 | A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness. |
| Drain Punch | ![]() | Physical | 75 | 100 | 10 | An energy-draining punch. The user’s HP is restored by half the damage taken by the target. |
| Endeavor | ![]() | Physical | - | 100 | 5 | This attack move cuts down the target’s HP to equal the user’s HP. |
| Focus Punch | ![]() | Physical | 150 | 100 | 20 | The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. |
| Heal Bell | ![]() | Status | - | - | 5 | The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. |
| Heat Wave | ![]() | Special | 95 | 90 | 10 | The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn. |
| Hyper Voice | ![]() | Special | 90 | 100 | 10 | The user lets loose a horribly echoing shout with the power to inflict damage. |
| Last Resort | ![]() | Physical | 140 | 100 | 5 | This move can be used only after the user has used all the other moves it knows in the battle. |
| Magic Coat | ![]() | Status | - | - | 15 | A barrier reflects back to the target moves like Leech Seed and moves that damage status. |
| Shock Wave | ![]() | Special | 60 | - | 20 | The user strikes the target with a quick jolt of electricity. This attack never misses. |
| Signal Beam | ![]() | Special | 75 | 100 | 15 | The user attacks with a sinister beam of light. This may also confuse the target. |
| Snore | ![]() | Special | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Tailwind | ![]() | Status | - | - | 15 | The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns. |
| Telekinesis | ![]() | Status | - | - | 15 | The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| Trick | ![]() | Status | - | 100 | 10 | The user catches the target off guard and swaps its held item with its own. |
| Water Pulse | ![]() | Special | 60 | 100 | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Zen Headbutt | ![]() | Physical | 80 | 90 | 15 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Class | Acquisition source | Description | |||||
|---|---|---|---|---|---|---|---|
| Extrasensory | ![]() | Special | 80 | 100 | 20 | Togepi — breeding; retain through evolution | The user attacks with an odd, unseeable power. This may also make the target flinch. |
| Foresight | ![]() | Status | - | - | 40 | Togepi — breeding; retain through evolution | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. |
| Future Sight | ![]() | Special | 120 | 100 | 10 | Togepi — breeding; retain through evolution | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Lucky Chant | ![]() | Status | - | - | 30 | Togepi — breeding; retain through evolution | The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns. |
| Mirror Move | ![]() | Status | - | - | 20 | Togepi — breeding; retain through evolution | The user counters the target by mimicking the target’s last move. |
| Morning Sun | ![]() | Status | - | - | 5 | Togepi — breeding; retain through evolution | The user restores its own HP. The amount of HP regained varies with the weather. |
| Nasty Plot | ![]() | Status | - | - | 20 | Togepi — breeding; retain through evolution | The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat. |
| Peck | ![]() | Physical | 35 | 100 | 35 | Togepi — breeding; retain through evolution | The target is jabbed with a sharply pointed beak or horn. |
| Present | ![]() | Physical | - | 90 | 15 | Togepi — breeding; retain through evolution | The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. |
| Psycho Shift | ![]() | Status | - | 100 | 10 | Togepi — breeding; retain through evolution | Using its psychic power of suggestion, the user transfers its status conditions to the target. |
| Secret Power | ![]() | Physical | 70 | 100 | 20 | Togepi — breeding; retain through evolution | The additional effects of this attack depend upon where it was used. |
| Stored Power | ![]() | Special | 20 | 100 | 10 | Togepi — breeding; retain through evolution | The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power. |
| Uproar | ![]() | Special | 90 | 100 | 10 | Togepi — Move Tutor; retain through evolution | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Class | Acquisition source | Description | |||||
|---|---|---|---|---|---|---|---|
| Air Cutter | ![]() | Special | 60 | 95 | 25 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily. |
| Body Slam | ![]() | Physical | 85 | 100 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
| Captivate | ![]() | Status | - | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
| Counter | ![]() | Physical | - | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | A retaliation move that counters any physical attack, inflicting double the damage taken. |
| Curse | ![]() | Status | - | - | 10 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | A move that works differently for the Ghost type than for all other types. |
| Defense Curl | ![]() | Status | - | - | 40 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user curls up to conceal weak spots and raise its Defense stat. |
| Defense Curl | ![]() | Status | - | - | 40 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | The user curls up to conceal weak spots and raise its Defense stat. |
| Detect | ![]() | Status | - | - | 5 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| Endure | ![]() | Status | - | - | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Endure | ![]() | Status | - | - | 10 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Extrasensory | ![]() | Special | 80 | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user attacks with an odd, unseeable power. This may also make the target flinch. |
| Flash | ![]() | Status | - | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user flashes a bright light that cuts the target’s accuracy. |
| Flash | ![]() | Status | - | 100 | 20 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | The user flashes a bright light that cuts the target’s accuracy. |
| Foresight | ![]() | Status | - | - | 40 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. |
| Foresight | ![]() | Status | - | - | 40 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. |
| Future Sight | ![]() | Special | 120 | 100 | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Future Sight | ![]() | Special | 120 | 100 | 10 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Headbutt | ![]() | Physical | 70 | 100 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Headbutt | ![]() | Physical | 70 | 100 | 15 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Incinerate | ![]() | Special | 60 | 100 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. |
| Lucky Chant | ![]() | Status | - | - | 30 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns. |
| Mega Kick | ![]() | Physical | 120 | 75 | 5 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The target is attacked by a kick launched with muscle-packed power. |
| Mega Punch | ![]() | Physical | 80 | 85 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The target is slugged by a punch thrown with muscle-packed power. |
| Mimic | ![]() | Status | - | - | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. |
| Mirror Move | ![]() | Status | - | - | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user counters the target by mimicking the target’s last move. |
| Mirror Move | ![]() | Status | - | - | 20 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | The user counters the target by mimicking the target’s last move. |
| Morning Sun | ![]() | Status | - | - | 5 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user restores its own HP. The amount of HP regained varies with the weather. |
| Mud-Slap | ![]() | Special | 20 | 100 | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user hurls mud in the target’s face to inflict damage and lower its accuracy. |
| Mud-Slap | ![]() | Special | 20 | 100 | 10 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | The user hurls mud in the target’s face to inflict damage and lower its accuracy. |
| Nasty Plot | ![]() | Status | - | - | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat. |
| Natural Gift | ![]() | Physical | - | 100 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. |
| Ominous Wind | ![]() | Special | 60 | 100 | 5 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once. |
| Peck | ![]() | Physical | 35 | 100 | 35 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The target is jabbed with a sharply pointed beak or horn. |
| Peck | ![]() | Physical | 35 | 100 | 35 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | The target is jabbed with a sharply pointed beak or horn. |
| Present | ![]() | Physical | - | 90 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. |
| Present | ![]() | Physical | - | 90 | 15 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. |
| Psycho Shift | ![]() | Status | - | 100 | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | Using its psychic power of suggestion, the user transfers its status conditions to the target. |
| Retaliate | ![]() | Physical | 70 | 100 | 5 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased. |
| Rock Smash | ![]() | Physical | 40 | 100 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user attacks with a punch. This may also lower the target’s Defense stat. |
| Rock Smash | ![]() | Physical | 40 | 100 | 15 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | The user attacks with a punch. This may also lower the target’s Defense stat. |
| Rollout | ![]() | Physical | 30 | 90 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user continually rolls into the target over five turns. It becomes more powerful each time it hits. |
| Rollout | ![]() | Physical | 30 | 90 | 20 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | The user continually rolls into the target over five turns. It becomes more powerful each time it hits. |
| Secret Power | ![]() | Physical | 70 | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The additional effects of this attack depend upon where it was used. |
| Seismic Toss | ![]() | Physical | - | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. |
| Silver Wind | ![]() | Special | 60 | 100 | 5 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The target is attacked with powdery scales blown by the wind. This may also raise all the user’s stats. |
| Soft-Boiled | ![]() | Status | - | - | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user restores its own HP by up to half of its max HP. |
| Stored Power | ![]() | Special | 20 | 100 | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power. |
| Swift | ![]() | Special | 60 | - | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | Star-shaped rays are shot at the opposing Pokémon. This attack never misses. |
| Swift | ![]() | Special | 60 | - | 20 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | Star-shaped rays are shot at the opposing Pokémon. This attack never misses. |
| Twister | ![]() | Special | 40 | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch. |
| Uproar | ![]() | Special | 90 | 100 | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Zap Cannon | ![]() | Special | 120 | 50 | 5 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available | The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
Traits
Hustle
Ability Slot 1
Boosts the Attack stat, but lowers accuracy.
Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
Serene Grace
Ability Slot 2
Boosts the likelihood of additional effects occurring when attacking.
Doubles the chance of moves’ additional effects occurring.
Super Luck(Hidden Ability)
The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Raises moves' critical hit rates one stage.
















































Status
Special
Physical





