USUM / Moves

Air Cutter

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Air Cutter in Pokémon Ultra Sun & Ultra Moon

Flying-type special move in Pokémon Ultra Sun & Ultra Moon.

Move text

The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily.

Move details

Introduced

Generation III

Power

60

Accuracy

95

PP

25

Priority

0

Makes contact?

No

Machine

-

Learners

Pokémon that learn this move through special or alternate methods.

Charmander

#4

Fire
Egg

Charmeleon

#5

Fire
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Charmeleon

#5

Fire
Charmander — breeding; retain through evolution

Charizard

#6

FireFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Charizard

#6

FireFlying
Charmander — breeding; retain through evolution

Charizard Mega X

#6

FireDragon
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Charizard Mega X

#6

FireDragon
Charmander — breeding; retain through evolution

Charizard Mega Y

#6

FireFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Charizard Mega Y

#6

FireFlying
Charmander — breeding; retain through evolution

Beedrill

#15

BugPoison
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Beedrill Mega

#15

BugPoison
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Pidgey

#16

NormalFlying
Egg

Pidgeotto

#17

NormalFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Pidgeotto

#17

NormalFlying
Pidgey — breeding; retain through evolution

Pidgeot

#18

NormalFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Pidgeot

#18

NormalFlying
Pidgey — breeding; retain through evolution

Pidgeot Mega

#18

NormalFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Pidgeot Mega

#18

NormalFlying
Pidgey — breeding; retain through evolution

Butterfree

#19

BugFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Ledyba

#20

BugFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Ledian

#21

BugFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Pelipper

#48

WaterFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Pelipper

#48

WaterFlying
Wingull — level up; retain through evolution

Venomoth

#49

BugPoison
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Smeargle

#70

Normal
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Smeargle

#70

Normal
Permanently copy with Sketch; a source Pokémon must use the move

Drifloon

#76

GhostFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Drifblim

#77

GhostFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Murkrow

#78

DarkFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Honchkrow

#79

DarkFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Doduo

#84

NormalFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Dodrio

#85

NormalFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Spearow

#87

NormalFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Fearow

#88

NormalFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Finneon

#131

Water
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Lumineon

#132

Water
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Articuno

#144

IceFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mantyke

#145

WaterFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Zapdos

#145

ElectricFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mantine

#146

WaterFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Moltres

#146

FireFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mega Salamence

#149

DragonFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Salamence

#149

DragonFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mew

#151

Psychic
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Togetic

#176

FairyFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Yanma

#193

BugFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Hoothoot

#212

NormalFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Noctowl

#213

NormalFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Lugia

#249

PsychicFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Ho-Oh

#250

FireFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Natu

#252

PsychicFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Xatu

#253

PsychicFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Dustox

#269

BugPoison
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Shiftry

#275

GrassDark
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Taillow

#276

NormalFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Swellow

#277

NormalFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Ninjask

#291

BugFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Vibrava

#305

GroundDragon
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Flygon

#306

GroundDragon
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Volbeat

#313

Bug
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTMPowerAcc.PPPokémon
Acrobatics

The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

Flying5510015146
Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20391
Aeroblast

A vortex of air is shot at the target to inflict damage. Critical hits land more easily.

Flying

-

1009552
Air Slash

The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

Flying

-

75951596
Beak Blast

The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokémon while it’s heating up its beak results in a burn.

Flying

-

100100152
Bounce

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

Flying

-

85855124
Brave Bird

The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.

Flying

-

1201001536
Chatter

The user attacks the target with sound waves of deafening chatter. This confuses the target.

Flying

-

65100201
Defog

A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.

Flying

-

--15230
Dragon Ascent

After soaring upward, the user attacks its target by dropping out of the sky at high speeds. But it lowers its own Defense and Sp. Def stats in the process.

Flying

-

12010053
Drill Peck

A corkscrewing attack with a sharp beak acting as a drill.

Flying

-

801002018
Feather Dance

The user covers the target’s body with a mass of down that harshly lowers its Attack stat.

Flying

-

-1001544
Fly

The user soars and then strikes its target on the next turn.

Flying909515128
Gust

A gust of wind is whipped up by wings and launched at the target to inflict damage.

Flying

-

401003570
Hurricane

The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.

Flying

-

110701055
Mirror Move

The user counters the target by mimicking the target’s last move.

Flying

-

--2043
Oblivion Wing

The user absorbs its target’s HP. The user’s HP is restored by over half of the damage taken by the target.

Flying

-

80100102
Peck

The target is jabbed with a sharply pointed beak or horn.

Flying

-

351003565
Pluck

The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.

Flying

-

601002071
Roost

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

Flying--10146
Sky Attack

A second-turn attack move where critical hits land more easily. This may also make the target flinch.

Flying

-

14090564
Sky Drop

The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.

Flying601001030
Supersonic Skystrike

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Flying

-

--10
Supersonic Skystrike

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Flying

-

--10
Tailwind

The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.

Flying

-

--15193
Wing Attack

The target is struck with large, imposing wings spread wide to inflict damage.

Flying

-

601003544