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USUM / Pokédex

Doduo

Back to Pokédex

Doduo

#84 in the National Pokédex • Twin Bird Pokémon

Details

Types

NormalFlying

Category

Twin Bird Pokémon

Height

1.4 m (4'07")

Weight

39.2 kg (86.4 lbs)

National Pokédex

#0084

Pokédex

National Dex #84

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

35

180

274

Attack

85

157

295

Defense

45

85

207

Sp. Atk

35

67

185

Sp. Def

35

67

185

Speed

75

139

273

Total

310

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Doduo, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Immune to

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 Atk
Catch rate
190
Base Exp.
62

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Doduo

Doduo

#84

Level 31

Dodrio

Dodrio

#85

Held Items

Items this Pokémon may hold when encountered in the wild.
Ultra Moon
5%
Ultra Sun
5%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartGrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

StartPeckFlyingPhysical3510035

The target is jabbed with a sharply pointed beak or horn.

5Quick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

8RageNormalPhysical2010020

As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

12Fury AttackNormalPhysical158520

The target is jabbed repeatedly with a horn or beak two to five times in a row.

15PursuitDarkPhysical4010020

The power of this attack move is doubled if it’s used on a target that’s switching out of battle.

19PluckFlyingPhysical6010020

The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.

22Double HitNormalPhysical359010

The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.

26AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

29UproarNormalSpecial9010010

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

33AcupressureNormalStatus--30

The user applies pressure to stress points, sharply boosting one of its or its allies’ stats.

36Swords DanceNormalStatus--20

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

40Jump KickFightingPhysical1009510

The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.

43Drill PeckFlyingPhysical8010020

A corkscrewing attack with a sharp beak acting as a drill.

47EndeavorNormalPhysical-1005

This attack move cuts down the target’s HP to equal the user’s HP.

50ThrashNormalPhysical12010010

The user rampages and attacks for two to three turns. The user then becomes confused.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Ultra Sun and Ultra Moon.
Class
Description
TM01Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM19RoostFlyingStatus--10

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM40Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. This attack never misses.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical6010025

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.

TM51Steel WingSteelPhysical709025

The target is hit with wings of steel. This may also raise the user’s Defense stat.

TM75Swords DanceNormalStatus--20

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

TM76FlyFlyingPhysical909515

The user soars and then strikes its target on the next turn.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
EndeavorNormalPhysical-1005

This attack move cuts down the target’s HP to equal the user’s HP.

Knock OffDarkPhysical6510020

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

UproarNormalSpecial9010010

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
AssuranceDarkPhysical6010010

If the target has already taken some damage in the same turn, this attack’s power is doubled.

Brave BirdFlyingPhysical12010015

The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.

EndeavorNormalPhysical-1005

This attack move cuts down the target’s HP to equal the user’s HP.

Feint AttackDarkPhysical60-20

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

FlailNormalPhysical-10015

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

HazeIceStatus--30

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Mirror MoveFlyingStatus--20

The user counters the target by mimicking the target’s last move.

Natural GiftNormalPhysical-10015

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Quick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

SupersonicNormalStatus-5520

The user generates odd sound waves from its body that confuse the target.

Imports, special breeding, event gifts and copied moves have separate requirements. Individual options do not guarantee every four-move combination; historical transfer services require eligible software and Pokémon.
Class
Acquisition sourceDescription
Air CutterFlyingSpecial609525

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily.

BideNormalPhysical--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user endures attacks for two turns, then strikes back to cause double the damage taken.

Body SlamNormalPhysical8510015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Body SlamNormalPhysical8510015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

CaptivateNormalStatus-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

CurseGhostStatus--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

A move that works differently for the Ghost type than for all other types.

Double-EdgeNormalPhysical12010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

A reckless, life-risking tackle. This also damages the user quite a lot.

Double-EdgeNormalPhysical12010015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

A reckless, life-risking tackle. This also damages the user quite a lot.

EndureNormalStatus--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

EndureNormalStatus--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

MimicNormalStatus--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

MimicNormalStatus--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Mud-SlapGroundSpecial2010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Mud-SlapGroundSpecial2010010

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

ReflectPsychicStatus--20

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Secret PowerNormalPhysical7010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The additional effects of this attack depend upon where it was used.

Skull BashNormalPhysical13010010

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.

Sky AttackFlyingPhysical140905

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

A second-turn attack move where critical hits land more easily. This may also make the target flinch.

SwiftNormalSpecial60-20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

SwiftNormalSpecial60-20

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

Take DownNormalPhysical908520

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Tri AttackNormalSpecial8010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target.

Tri AttackNormalSpecial8010010

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target.

WhirlwindNormalStatus--20

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Traits

Ability options available to this Pokémon in this game.

Run Away

Ability Slot 1

Enables a sure getaway from wild Pokémon.

Ensures success fleeing from wild battles.

Early Bird

Ability Slot 2

The Pokémon awakens twice as fast as other Pokémon from sleep.

Makes sleep pass twice as quickly.

Tangled Feet(Hidden Ability)

Raises evasion if the Pokémon is confused.

Doubles evasion when confused.

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