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Zubat

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Zubat in Pokémon Ultra Sun & Ultra Moon

#80 in the Ultra Sun & Ultra Moon Pokédex • Bat Pokémon

Zubat in the National Pokédex
Zubat sprite

Normal

Shiny Zubat sprite

Shiny

Pokédex entries

Ultra Sun

It has no eyeballs, so it can’t see. It checks its surroundings via the ultrasonic waves it emits from its mouth.

Ultra Moon

Their skin is so thin that they’ll be burned if sunlight hits them. When it gets cold out, they gather together to warm one another’s bodies.

Pokémon details

Types

PoisonFlying

Category

Bat Pokémon

Height

0.8 m (2'07")

Weight

7.5 kg (16.5 lbs)

National Pokédex

#0041

Pokédex

#80

Zubat in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

40

190

284

Attack

45

85

207

Defense

35

67

185

Sp. Atk

30

58

174

Sp. Def

40

76

196

Speed

55

103

229

Total

245

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Zubat, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Alola #80Melemele #80Akala #26Ula'ula #35Poni #26
EV yield
1 Spe
Catch rate
255
Base Exp.
49

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
15

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Zubat

Zubat

#80

Level 22

Golbat

Golbat

#81

Golbat

Golbat

#81

Level up with friendship of at least 220.

Crobat

Crobat

#82

Known encounter locations for this Pokémon in this game.
Ultra Moon
LocationMethodLevelChanceConditions

Ten Carat Hill

Ten Carat Hill — Cave

Walking in tall grass or a cave11-1420%

-

Sandy Cave

Walking in tall grass or a cave6-970%

-

Hau'oli Cemetery

Walking in tall grass or a cave6-920%

Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Seaward Cave

Walking in tall grass or a cave9-1220%

-

Seaward Cave

Surfing15-1855%

-

Diglett's Tunnel

Walking in tall grass or a cave20-2360%

-

Ten Carat Hill

Ten Carat Hill — Undersea Cave

Surfing15-1895%

-

Verdant Cavern

Verdant Cavern — Trial Site

Walking in tall grass or a cave8-1135%

-

Memorial Hill

Walking in tall grass or a cave21-2420%

-

Hau'oli Cemetery

Walking in tall grass or a cave6-920%

Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Ten Carat Hill

Ten Carat Hill — Cave

Surfing15-1895%

-

Ten Carat Hill

Ten Carat Hill — Undersea Cave

Walking in tall grass or a cave11-1420%

-

Poké Pelago

Poké Pelago — Isle Abeens

Poké Pelago visitor recruitment11-17-

After Kiawe’s trial and Mohn’s Route 7 introduction, before reaching Ula’ula Island, Touch the visiting Pokémon; it may remain through reselection. Recruit it when its thought bubble changes to a heart., Published visitor-selection share: approximately 9.09%; this is not a guaranteed recruitment chance.

Poké Pelago

Poké Pelago — Isle Abeens

Poké Pelago visitor recruitment21-27-

Touch the visiting Pokémon; it may remain through reselection. Recruit it when its thought bubble changes to a heart., Published visitor-selection share: approximately 5.41%; this is not a guaranteed recruitment chance., After first reaching Ula’ula Island, before reaching Poni Island

Poké Pelago

Poké Pelago — Isle Abeens

Poké Pelago visitor recruitment37-43-

After first reaching Poni Island, before becoming Champion, Touch the visiting Pokémon; it may remain through reselection. Recruit it when its thought bubble changes to a heart., Published visitor-selection share: approximately 5.41%; this is not a guaranteed recruitment chance.

Poké Pelago

Poké Pelago — Isle Abeens

Poké Pelago visitor recruitment49-55-

After becoming Champion, Touch the visiting Pokémon; it may remain through reselection. Recruit it when its thought bubble changes to a heart., Published visitor-selection share: approximately 4.44%; this is not a guaranteed recruitment chance.

Seaward Cave

SOS ally encounter9-12-

SOS ally of zubat; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Ten Carat Hill

Ten Carat Hill — Cave

SOS ally encounter11-14-

SOS ally of zubat; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Ten Carat Hill

Ten Carat Hill — Undersea Cave

SOS ally encounter11-14-

SOS ally of zubat; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Seaward Cave

SOS ally encounter15-18-

SOS ally of zubat; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Memorial Hill

SOS ally encounter21-24-

SOS ally of zubat; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 87%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Diglett's Tunnel

SOS ally encounter20-23-

SOS ally of zubat; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 87%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Seaward Cave

SOS ally encounter15-18-

SOS ally of psyduck; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Ultra Sun
LocationMethodLevelChanceConditions

Hau'oli Cemetery

Walking in tall grass or a cave6-920%

Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Ten Carat Hill

Ten Carat Hill — Undersea Cave

Surfing15-1895%

-

Memorial Hill

Walking in tall grass or a cave21-2420%

-

Ten Carat Hill

Ten Carat Hill — Undersea Cave

Walking in tall grass or a cave11-1420%

-

Hau'oli Cemetery

Walking in tall grass or a cave6-920%

Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Diglett's Tunnel

Walking in tall grass or a cave20-2360%

-

Seaward Cave

Walking in tall grass or a cave9-1220%

-

Seaward Cave

Surfing15-1855%

-

Ten Carat Hill

Ten Carat Hill — Cave

Surfing15-1895%

-

Verdant Cavern

Verdant Cavern — Trial Site

Walking in tall grass or a cave8-1135%

-

Sandy Cave

Walking in tall grass or a cave6-970%

-

Ten Carat Hill

Ten Carat Hill — Cave

Walking in tall grass or a cave11-1420%

-

Poké Pelago

Poké Pelago — Isle Abeens

Poké Pelago visitor recruitment11-17-

After Kiawe’s trial and Mohn’s Route 7 introduction, before reaching Ula’ula Island, Touch the visiting Pokémon; it may remain through reselection. Recruit it when its thought bubble changes to a heart., Published visitor-selection share: approximately 9.09%; this is not a guaranteed recruitment chance.

Poké Pelago

Poké Pelago — Isle Abeens

Poké Pelago visitor recruitment21-27-

Touch the visiting Pokémon; it may remain through reselection. Recruit it when its thought bubble changes to a heart., Published visitor-selection share: approximately 5.41%; this is not a guaranteed recruitment chance., After first reaching Ula’ula Island, before reaching Poni Island

Poké Pelago

Poké Pelago — Isle Abeens

Poké Pelago visitor recruitment37-43-

After first reaching Poni Island, before becoming Champion, Touch the visiting Pokémon; it may remain through reselection. Recruit it when its thought bubble changes to a heart., Published visitor-selection share: approximately 5.41%; this is not a guaranteed recruitment chance.

Poké Pelago

Poké Pelago — Isle Abeens

Poké Pelago visitor recruitment49-55-

After becoming Champion, Touch the visiting Pokémon; it may remain through reselection. Recruit it when its thought bubble changes to a heart., Published visitor-selection share: approximately 4.35%; this is not a guaranteed recruitment chance.

Seaward Cave

SOS ally encounter9-12-

SOS ally of zubat; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Ten Carat Hill

Ten Carat Hill — Cave

SOS ally encounter11-14-

SOS ally of zubat; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Seaward Cave

SOS ally encounter15-18-

SOS ally of psyduck; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Memorial Hill

SOS ally encounter21-24-

SOS ally of zubat; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 87%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Seaward Cave

SOS ally encounter15-18-

SOS ally of zubat; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Ten Carat Hill

Ten Carat Hill — Undersea Cave

SOS ally encounter11-14-

SOS ally of zubat; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Diglett's Tunnel

SOS ally encounter20-23-

SOS ally of zubat; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 87%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartAbsorb

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass2010025
5Supersonic

The user generates odd sound waves from its body that confuse the target.

Normal-5520
7Astonish

The user attacks the target while shouting in a startling fashion. This may also make the target flinch.

Ghost3010015
11Bite

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Dark6010025
13Wing Attack

The target is struck with large, imposing wings spread wide to inflict damage.

Flying6010035
17Confuse Ray

The target is exposed to a sinister ray that triggers confusion.

Ghost-10010
19Air Cutter

The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily.

Flying609525
23Swift

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

Normal60-20
25Poison Fang

The user bites the target with toxic fangs. This may also leave the target badly poisoned.

Poison5010015
29Mean Look

The user pins the target with a dark, arresting look. The target becomes unable to flee.

Normal--5
31Leech Life

The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target.

Bug8010010
35Haze

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Ice--30
37Venoshock

The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.

Poison6510010
41Air Slash

The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

Flying759515
43Quick Guard

The user protects itself and its allies from priority moves.

Fighting--15

Moves this Pokémon can learn from Technical Machines in Pokémon Ultra Sun and Ultra Moon.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM09Venoshock

The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.

Poison6510010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM19Roost

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

Flying--10
TM21Frustration

This full-power attack grows more powerful the less the user likes its Trainer.

Normal-10020
TM27Return

This full-power attack grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Leech Life

The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target.

Bug8010010
TM30Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Ghost8010015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM36Sludge Bomb

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison9010010
TM40Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20
TM41Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Dark6010025
TM48Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM51Steel Wing

The target is hit with wings of steel. This may also raise the user’s Defense stat.

Steel709025
TM62Acrobatics

The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

Flying5510015
TM66Payback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM76Fly

The user soars and then strikes its target on the next turn.

Flying909515
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-8515
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM89U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Bug7010020
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20

Moves this Pokémon can learn from move tutors in this game.
Class
Defog

A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.

Flying--15
Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010
Heat Wave

The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.

Fire959010
Snatch

The user steals the effects of any attempts to use a healing or stat-changing move.

Dark--10
Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Super Fang

The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half.

Normal-9010
Tailwind

The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.

Flying--15
Uproar

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Normal9010010
Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015

Moves this Pokémon can inherit through breeding or similar methods.
Class
Brave Bird

The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.

Flying12010015
Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10
Defog

A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.

Flying--15
Feint Attack

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

Dark60-20
Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010
Gust

A gust of wind is whipped up by wings and launched at the target to inflict damage.

Flying4010035
Hypnosis

The user employs hypnotic suggestion to make the target fall into a deep sleep.

Psychic-6020
Nasty Plot

The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.

Dark--20
Pursuit

The power of this attack move is doubled if it’s used on a target that’s switching out of battle.

Dark4010020
Quick Attack

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Normal4010030
Steel Wing

The target is hit with wings of steel. This may also raise the user’s Defense stat.

Steel709025
Venom Drench

Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.

Poison-10020
Whirlwind

The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015

Imports, special breeding, event gifts and copied moves have separate requirements. Individual options do not guarantee every four-move combination; historical transfer services require eligible software and Pokémon.
Class
Acquisition source
Bide

The user endures attacks for two turns, then strikes back to cause double the damage taken.

Normal--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Detect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Fighting--5

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Mega Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass4010015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Ominous Wind

The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once.

Ghost601005

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Pluck

The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.

Flying6010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Rage

As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

Normal2010020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Razor Wind

In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.

Normal8010010

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Secret Power

The additional effects of this attack depend upon where it was used.

Normal7010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Twister

The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch.

Dragon4010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Ability options available to this Pokémon in this game.

Inner Focus

Ability Slot 1

The Pokémon’s intensely focused, and that protects the Pokémon from flinching.

Prevents flinching.

Infiltrator(Hidden Ability)

Passes through the opposing Pokémon’s barrier, substitute, and the like and strikes.

Bypasses Reflect, Light Screen, Safeguard, Mist, Aurora Veil and eligible substitutes.

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