USUM / Moves

Gust

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Gust in Pokémon Ultra Sun & Ultra Moon

Flying-type special move in Pokémon Ultra Sun & Ultra Moon.

Move text

A gust of wind is whipped up by wings and launched at the target to inflict damage.

Move details

Introduced

Generation I

Power

40

Accuracy

100

PP

35

Priority

0

Makes contact?

No

Machine

-

Learners

Pokémon that learn this move through special or alternate methods.

Wingull

#47

WaterFlying
Egg

Pelipper

#48

WaterFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Pelipper

#48

WaterFlying
Wingull — breeding; retain through evolution

Smeargle

#70

Normal
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Smeargle

#70

Normal
Permanently copy with Sketch; a source Pokémon must use the move

Zubat

#80

PoisonFlying
Egg

Golbat

#81

PoisonFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Golbat

#81

PoisonFlying
Zubat — breeding; retain through evolution

Golbat

#81

PoisonFlying
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Crobat

#82

PoisonFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Crobat

#82

PoisonFlying
Zubat — breeding; retain through evolution

Crobat

#82

PoisonFlying
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Farfetch’d

#83

NormalFlying
Egg

Nincada

#290

BugGround
Egg

Ninjask

#291

BugFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Ninjask

#291

BugFlying
Nincada — breeding; retain through evolution

Shedinja

#292

BugGhost
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Shedinja

#292

BugGhost
Nincada — breeding; retain through evolution

Trapinch

#304

Ground
Egg

Vibrava

#305

GroundDragon
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Vibrava

#305

GroundDragon
Trapinch — breeding; retain through evolution

Flygon

#306

GroundDragon
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Flygon

#306

GroundDragon
Trapinch — breeding; retain through evolution

Ducklett

#580

WaterFlying
Egg

Swanna

#581

WaterFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Swanna

#581

WaterFlying
Ducklett — breeding; retain through evolution

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTMPowerAcc.PPPokémon
Acrobatics

The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

Flying5510015146
Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20391
Aeroblast

A vortex of air is shot at the target to inflict damage. Critical hits land more easily.

Flying

-

1009552
Air Cutter

The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily.

Flying

-

60952598
Air Slash

The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

Flying

-

75951596
Beak Blast

The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokémon while it’s heating up its beak results in a burn.

Flying

-

100100152
Bounce

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

Flying

-

85855124
Brave Bird

The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.

Flying

-

1201001536
Chatter

The user attacks the target with sound waves of deafening chatter. This confuses the target.

Flying

-

65100201
Defog

A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.

Flying

-

--15230
Dragon Ascent

After soaring upward, the user attacks its target by dropping out of the sky at high speeds. But it lowers its own Defense and Sp. Def stats in the process.

Flying

-

12010053
Drill Peck

A corkscrewing attack with a sharp beak acting as a drill.

Flying

-

801002018
Feather Dance

The user covers the target’s body with a mass of down that harshly lowers its Attack stat.

Flying

-

-1001544
Fly

The user soars and then strikes its target on the next turn.

Flying909515128
Hurricane

The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.

Flying

-

110701055
Mirror Move

The user counters the target by mimicking the target’s last move.

Flying

-

--2043
Oblivion Wing

The user absorbs its target’s HP. The user’s HP is restored by over half of the damage taken by the target.

Flying

-

80100102
Peck

The target is jabbed with a sharply pointed beak or horn.

Flying

-

351003565
Pluck

The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.

Flying

-

601002071
Roost

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

Flying--10146
Sky Attack

A second-turn attack move where critical hits land more easily. This may also make the target flinch.

Flying

-

14090564
Sky Drop

The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.

Flying601001030
Supersonic Skystrike

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Flying

-

--10
Supersonic Skystrike

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Flying

-

--10
Tailwind

The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.

Flying

-

--15193
Wing Attack

The target is struck with large, imposing wings spread wide to inflict damage.

Flying

-

601003544