Finneon in Pokémon Ultra Sun & Ultra Moon
#131 in the Ultra Sun & Ultra Moon Pokédex • Wing Fish Pokémon
Finneon in the National PokédexPokédex entries
Ultra Sun
When night falls, their pink patterns begin to shine. They’re popular with divers, so there are resorts that feed them to keep them close.
Ultra Moon
It lures in prey with its shining tail fins. It stays near the surface during the day and moves to the depths when night falls.
Pokémon details
Type

Category
Height
Weight
National Pokédex
Pokédex
Finneon in Other Games
National Dex pageMin
Max
HP
49
208
302
Attack
49
92
216
Defense
56
105
232
Sp. Atk
49
92
216
Sp. Def
61
114
243
Speed
66
123
254
Total
330
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Alola #131Melemele #131Akala #40Ula'ula #58Poni #69 |
|---|---|
| EV yield | 1 Spe |
| Catch rate | 190 |
| Base Exp. | 66 |
| Egg groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Finneon #131 | Level 31 | ![]() Lumineon #132 |
Ultra Moon| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Melemele Sea Melemele Sea — East | Surfing | 15-18 | 20% | - |
Melemele Sea Melemele Sea — West | Surfing | 15-18 | 20% | - |
Hano Beach | Surfing | 22-25 | 30% | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 14 | Surfing | 30-33 | 30% | - |
Brooklet Hill Brooklet Hill — Totem's Den | Surfing | 14-17 | 40% | - |
Hano Beach | Surfing | 22-25 | 30% | Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 15 | Surfing | 32-35 | 40% | - |
Route 8 Route 8 — Main Area | Surfing | 17-20 | 20% | - |
Hau'oli City Hau'oli City — Beachfront | Surfing | 15-18 | 20% | - |
Route 7 | Surfing | 16-19 | 30% | - |
Kala'e Bay | Surfing | 15-18 | 20% | - |
Melemele Sea Melemele Sea — West | SOS ally encounter | 15-18 | - | SOS ally of finneon; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Hau'oli City Hau'oli City — Beachfront | SOS ally encounter | 15-18 | - | SOS ally of finneon; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Kala'e Bay | SOS ally encounter | 15-18 | - | SOS ally of finneon; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Melemele Sea Melemele Sea — East | SOS ally encounter | 15-18 | - | SOS ally of finneon; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Route 15 | SOS ally encounter | 32-35 | - | SOS ally of finneon; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 87%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Route 8 Route 8 — Main Area | SOS ally encounter | 17-20 | - | SOS ally of finneon; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Hano Beach | SOS ally encounter | 22-25 | - | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of finneon; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Ultra Sun| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Hau'oli City Hau'oli City — Beachfront | Surfing | 15-18 | 20% | - |
Hano Beach | Surfing | 22-25 | 30% | Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Route 8 Route 8 — Main Area | Surfing | 17-20 | 20% | - |
Melemele Sea Melemele Sea — West | Surfing | 15-18 | 20% | - |
Route 14 | Surfing | 30-33 | 30% | - |
Route 15 | Surfing | 32-35 | 40% | - |
Route 7 | Surfing | 16-19 | 30% | - |
Brooklet Hill Brooklet Hill — Totem's Den | Surfing | 14-17 | 40% | - |
Hano Beach | Surfing | 22-25 | 30% | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Melemele Sea Melemele Sea — East | Surfing | 15-18 | 20% | - |
Kala'e Bay | Surfing | 15-18 | 20% | - |
Route 15 | SOS ally encounter | 32-35 | - | SOS ally of finneon; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 87%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Hau'oli City Hau'oli City — Beachfront | SOS ally encounter | 15-18 | - | SOS ally of finneon; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Melemele Sea Melemele Sea — West | SOS ally encounter | 15-18 | - | SOS ally of finneon; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Kala'e Bay | SOS ally encounter | 15-18 | - | SOS ally of finneon; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Hano Beach | SOS ally encounter | 22-25 | - | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of finneon; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Melemele Sea Melemele Sea — East | SOS ally encounter | 15-18 | - | SOS ally of finneon; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Route 8 Route 8 — Main Area | SOS ally encounter | 17-20 | - | SOS ally of finneon; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
| Class | ||||||
|---|---|---|---|---|---|---|
| Start | Pound The target is physically pounded with a long tail, a foreleg, or the like. | ![]() | ![]() | 40 | 100 | 35 |
| 6 | Water Gun The target is blasted with a forceful shot of water. | ![]() | ![]() | 40 | 100 | 25 |
| 10 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ![]() | ![]() | - | 100 | 15 |
| 13 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ![]() | ![]() | - | - | 5 |
| 17 | Gust A gust of wind is whipped up by wings and launched at the target to inflict damage. | ![]() | ![]() | 40 | 100 | 35 |
| 22 | Water Pulse The user attacks the target with a pulsing blast of water. This may also confuse the target. | ![]() | ![]() | 60 | 100 | 20 |
| 26 | Captivate If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | ![]() | ![]() | - | 100 | 20 |
| 29 | Safeguard The user creates a protective field that prevents status conditions for five turns. | ![]() | ![]() | - | - | 25 |
| 33 | Aqua Ring The user envelops itself in a veil made of water. It regains some HP every turn. | ![]() | ![]() | - | - | 20 |
| 38 | Whirlpool The user traps the target in a violent swirling whirlpool for four to five turns. | ![]() | ![]() | 35 | 85 | 15 |
| 42 | U-turn After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | ![]() | ![]() | 70 | 100 | 20 |
| 45 | Bounce The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. | ![]() | ![]() | 85 | 85 | 5 |
| 49 | Silver Wind The target is attacked with powdery scales blown by the wind. This may also raise all the user’s stats. | ![]() | ![]() | 60 | 100 | 5 |
| 54 | Soak The user shoots a torrent of water at the target and changes the target’s type to Water. | ![]() | ![]() | - | 100 | 20 |
| Class | ||||||
|---|---|---|---|---|---|---|
| TM06 | Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ![]() | ![]() | - | 90 | 10 |
| TM07 | Hail The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | ![]() | ![]() | - | - | 10 |
| TM10 | Hidden Power A unique attack that varies in type depending on the Pokémon using it. | ![]() | ![]() | 60 | 100 | 15 |
| TM13 | Ice Beam The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | ![]() | ![]() | 90 | 100 | 10 |
| TM14 | Blizzard A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | ![]() | ![]() | 110 | 70 | 5 |
| TM17 | Protect Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM18 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ![]() | ![]() | - | - | 5 |
| TM20 | Safeguard The user creates a protective field that prevents status conditions for five turns. | ![]() | ![]() | - | - | 25 |
| TM21 | Frustration This full-power attack grows more powerful the less the user likes its Trainer. | ![]() | ![]() | - | 100 | 20 |
| TM27 | Return This full-power attack grows more powerful the more the user likes its Trainer. | ![]() | ![]() | - | 100 | 20 |
| TM32 | Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ![]() | ![]() | - | - | 15 |
| TM42 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ![]() | ![]() | 70 | 100 | 20 |
| TM44 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| TM45 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ![]() | ![]() | - | 100 | 15 |
| TM48 | Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | ![]() | ![]() | 60 | 100 | 15 |
| TM55 | Scald The user shoots boiling hot water at its target. This may also leave the target with a burn. | ![]() | ![]() | 80 | 100 | 15 |
| TM66 | Payback The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. | ![]() | ![]() | 50 | 100 | 10 |
| TM77 | Psych Up The user hypnotizes itself into copying any stat change made by the target. | ![]() | ![]() | - | - | 10 |
| TM87 | Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | ![]() | ![]() | - | 85 | 15 |
| TM88 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | ![]() | ![]() | - | - | 10 |
| TM89 | U-turn After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | ![]() | ![]() | 70 | 100 | 20 |
| TM90 | Substitute The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | ![]() | ![]() | - | - | 10 |
| TM94 | Surf The user attacks everything around it by swamping its surroundings with a giant wave. | ![]() | ![]() | 90 | 100 | 15 |
| TM96 | Nature Power This attack makes use of nature’s power. Its effects vary depending on the user’s environment. | ![]() | ![]() | - | - | 20 |
| TM98 | Waterfall The user charges at the target and may make it flinch. | ![]() | ![]() | 80 | 100 | 15 |
| TM100 | Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | ![]() | ![]() | - | - | 20 |
| Class | |||||
|---|---|---|---|---|---|
| Aqua Tail The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ![]() | ![]() | 90 | 90 | 10 |
| Bounce The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. | ![]() | ![]() | 85 | 85 | 5 |
| Defog A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness. | ![]() | ![]() | - | - | 15 |
| Icy Wind The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. | ![]() | ![]() | 55 | 95 | 15 |
| Signal Beam The user attacks with a sinister beam of light. This may also confuse the target. | ![]() | ![]() | 75 | 100 | 15 |
| Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ![]() | ![]() | 50 | 100 | 15 |
| Tailwind The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns. | ![]() | ![]() | - | - | 15 |
| Water Pulse The user attacks the target with a pulsing blast of water. This may also confuse the target. | ![]() | ![]() | 60 | 100 | 20 |
| Class | |||||
|---|---|---|---|---|---|
| Agility The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | ![]() | ![]() | - | - | 30 |
| Aqua Tail The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ![]() | ![]() | 90 | 90 | 10 |
| Aurora Beam The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat. | ![]() | ![]() | 65 | 100 | 20 |
| Brine If the target’s HP is half or less, this attack will hit with double the power. | ![]() | ![]() | 65 | 100 | 10 |
| Charm The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. | ![]() | ![]() | - | 100 | 20 |
| Confuse Ray The target is exposed to a sinister ray that triggers confusion. | ![]() | ![]() | - | 100 | 10 |
| Flail The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. | ![]() | ![]() | - | 100 | 15 |
| Psybeam The target is attacked with a peculiar ray. This may also leave the target confused. | ![]() | ![]() | 65 | 100 | 20 |
| Signal Beam The user attacks with a sinister beam of light. This may also confuse the target. | ![]() | ![]() | 75 | 100 | 15 |
| Splash The user just flops and splashes around to no effect at all... | ![]() | ![]() | - | - | 40 |
| Sweet Kiss The user kisses the target with a sweet, angelic cuteness that causes confusion. | ![]() | ![]() | - | 75 | 10 |
| Tickle The user tickles the target into laughing, reducing its Attack and Defense stats. | ![]() | ![]() | - | 100 | 20 |
| Class | Acquisition source | |||||
|---|---|---|---|---|---|---|
| Air Cutter The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily. | ![]() | ![]() | 60 | 95 | 25 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Dive Diving on the first turn, the user floats up and attacks on the next turn. | ![]() | ![]() | 80 | 100 | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Flash The user flashes a bright light that cuts the target’s accuracy. | ![]() | ![]() | - | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Natural Gift The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. | ![]() | ![]() | - | 100 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Ominous Wind The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once. | ![]() | ![]() | 60 | 100 | 5 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Secret Power The additional effects of this attack depend upon where it was used. | ![]() | ![]() | 70 | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Swift Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | ![]() | ![]() | 60 | - | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Twister The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch. | ![]() | ![]() | 40 | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
Swift Swim
Ability Slot 1
Boosts the Pokémon’s Speed stat in rain.
Doubles Speed during rain.
Storm Drain
Ability Slot 2
Draws in all Water-type moves. Instead of being hit by Water-type moves, it boosts its Sp. Atk.
Redirects single-target Water-type moves to this Pokémon where possible. Absorbs Water-type moves, raising Special Attack one stage.
Water Veil(Hidden Ability)
The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.
Prevents burns.




















































