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Finneon

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Finneon in Pokémon Black & White

#456 in the National Pokédex • Wing Fish Pokémon

Finneon in the National Pokédex

Pokédex entries

Pokémon Black

The line running down its side can store sunlight. It shines vividly at night.

Pokémon White

The line running down its side can store sunlight. It shines vividly at night.

Pokémon details

Type

Water

Category

Wing Fish Pokémon

Height

0.4 m (1'04")

Weight

7 kg (15.4 lbs)

National Pokédex

#0456

Finneon in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

49

208

302

Attack

49

92

216

Defense

56

105

232

Sp. Atk

49

92

216

Sp. Def

61

114

243

Speed

66

123

254

Total

330

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Finneon, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 Spe
Catch rate
190
Base Exp.
66

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Finneon

Finneon

#456

Level 31

Lumineon

Lumineon

#457

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

P2 Laboratory

Fishing with a Super Rod35-5540%

Requires the Super Rod received from Looker after defeating Ghetsis

P2 Laboratory

Fishing with a Super Rod35-554%

Requires the Super Rod received from Looker after defeating Ghetsis

P2 Laboratory

Fishing with a Super Rod35-551%

Requires the Super Rod received from Looker after defeating Ghetsis

Route 18

Road 18

Fishing with a Super Rod35-5540%

Requires the Super Rod received from Looker after defeating Ghetsis

Route 18

Road 18

Fishing with a Super Rod35-554%

Requires the Super Rod received from Looker after defeating Ghetsis

Route 17

Road 17

Fishing with a Super Rod35-5540%

Requires the Super Rod received from Looker after defeating Ghetsis

Route 17

Road 17

Fishing with a Super Rod35-554%

Requires the Super Rod received from Looker after defeating Ghetsis

Route 17

Road 17

Fishing with a Super Rod35-551%

Requires the Super Rod received from Looker after defeating Ghetsis

Entralink

Entree Forest (historical Sparkling Sea transfer)

Historical Dream World10-

Historical Dream World transfer to Entree Forest; official service has closed and new transfers are unavailable, Sparkling Sea catalog; Water Veil ability

White
LocationMethodLevelChanceConditions

P2 Laboratory

Fishing with a Super Rod35-5540%

Requires the Super Rod received from Looker after defeating Ghetsis

P2 Laboratory

Fishing with a Super Rod35-554%

Requires the Super Rod received from Looker after defeating Ghetsis

P2 Laboratory

Fishing with a Super Rod35-551%

Requires the Super Rod received from Looker after defeating Ghetsis

Route 18

Road 18

Fishing with a Super Rod35-5540%

Requires the Super Rod received from Looker after defeating Ghetsis

Route 18

Road 18

Fishing with a Super Rod35-554%

Requires the Super Rod received from Looker after defeating Ghetsis

Route 17

Road 17

Fishing with a Super Rod35-5540%

Requires the Super Rod received from Looker after defeating Ghetsis

Route 17

Road 17

Fishing with a Super Rod35-554%

Requires the Super Rod received from Looker after defeating Ghetsis

Route 17

Road 17

Fishing with a Super Rod35-551%

Requires the Super Rod received from Looker after defeating Ghetsis

Entralink

Entree Forest (historical Sparkling Sea transfer)

Historical Dream World10-

Historical Dream World transfer to Entree Forest; official service has closed and new transfers are unavailable, Sparkling Sea catalog; Water Veil ability

Programmed wild held-item entries. Some species require imports and have no wild Black/White encounter.
Black
5%
White
5%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartPound

The target is physically pounded with a long tail or a foreleg, etc.

Normal4010035
6Water Gun

The target is blasted with a forceful shot of water.

Water4010025
10Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
13Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
17Gust

A gust of wind is whipped up by wings and launched at the target to inflict damage.

Flying4010035
22Water Pulse

The user attacks the target with a pulsing blast of water. It may also confuse the target.

Water6010020
26Captivate

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Normal-10020
29Safeguard

The user creates a protective field that prevents status problems for five turns.

Normal--25
33Aqua Ring

The user envelops itself in a veil made of water. It regains some HP on every turn.

Water--20
38Whirlpool

Traps foes in a violent swirling whirlpool for four to five turns.

Water358515
42U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Bug7010020
45Bounce

The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.

Flying85855
49Silver Wind

The target is attacked with powdery scales blown by wind. It may also raise all the user’s stats.

Bug601005
54Soak

The user shoots a torrent of water at the target and changes the target’s type to Water.

Water-10020

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM13Ice Beam

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

Ice9510010
TM14Blizzard

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

Ice120705
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM20Safeguard

The user creates a protective field that prevents status problems for five turns.

Normal--25
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM55Scald

The user shoots boiling hot water at its target. It may also leave the target with a burn.

Water8010015
TM66Payback

If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM70Flash

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

Normal-10020
TM77Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM89U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Bug7010020
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
HM03Surf

It swamps the area around the user with a giant wave. It can also be used for crossing water.

Water9510015
HM05Waterfall

The user charges at the target and may make it flinch. It can also be used to climb a waterfall.

Water8010015
HM06Dive

Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.

Water8010010

Moves this Pokémon can inherit through breeding or similar methods.
Class
Agility

The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.

Psychic--30
Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water909010
Aurora Beam

The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat.

Ice6510020
Brine

If the target’s HP is down to about half, this attack will hit with double the power.

Water6510010
Charm

The user gazes at the target rather charmingly, making it less wary. The target’s Attack is harshly lowered.

Normal-10020
Flail

The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

Normal-10015
Psybeam

The target is attacked with a peculiar ray. It may also cause confusion.

Psychic6510020
Signal Beam

The user attacks with a sinister beam of light. It may also confuse the target.

Bug7510015
Splash

The user just flops and splashes around to no effect at all...

Normal--40
Sweet Kiss

The user kisses the target with a sweet, angelic cuteness that causes confusion.

Normal-7510
Tickle

The user tickles the target into laughing, reducing its Attack and Defense stats.

Normal-10020

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Air Cutter

The user launches razor-like wind to slash the opposing team. Critical hits land more easily.

Flying559525

PokéTransfer from Generation IV

Defog

A strong wind blows away the target’s obstacles such as Reflect or Light Screen. It also lowers the target’s evasiveness.

Flying--15

Diamond/Pearl/Platinum Defog → trade to HGSS → PokéTransfer

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

PokéTransfer from Generation IV

Icy Wind

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

Ice559515

PokéTransfer from Generation IV

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Varies

-10015

PokéTransfer from Generation IV

Ominous Wind

The user blasts the target with a gust of repulsive wind. It may also raise all the user’s stats at once.

Ghost601005

PokéTransfer from Generation IV

Secret Power

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Normal7010020

PokéTransfer from Generation IV

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

PokéTransfer from Generation IV

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

PokéTransfer from Generation IV

Swift

Star-shaped rays are shot at the opposing team. This attack never misses.

Normal60-20

PokéTransfer from Generation IV

Tailwind

The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.

Flying--30

PokéTransfer from Generation IV

Twister

The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.

Dragon4010020

PokéTransfer from Generation IV

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Swift Swim

Ability Slot 1

Boosts the Pokémon’s Speed in rain.

Doubles Speed during rain.

Storm Drain

Ability Slot 2

Draws in all Water-type moves to up Sp. Attack.

Redirects single-target Water moves to this Pokémon where possible. Absorbs Water moves, raising Special Attack one stage.

Water Veil(Hidden Ability)

Prevents the Pokémon from getting a burn.

Prevents burns.

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