Pound in Pokémon Black & White
Normal-type physical move in Pokémon Black and White.

PhysicalMove text
The target is physically pounded with a long tail or a foreleg, etc.
Move details
Introduced
Power
Accuracy
PP
Priority
Makes contact?
Machine
Learners
![]() Clefairy #35 | ![]() | Start |
![]() Audino #37 | ![]() | Start |
![]() Timburr #38 | ![]() | Start |
![]() Gurdurr #39 | ![]() | Start |
![]() Jigglypuff #39 | ![]() | 9 |
![]() Conkeldurr #40 | ![]() | Start |
![]() Trubbish #74 | ![]() | Start |
![]() Garbodor #75 | ![]() | Start |
![]() Minccino #78 | ![]() | Start |
![]() Gothita #80 | ![]() | Start |
![]() Gothorita #81 | ![]() | Start |
![]() Gothitelle #82 | ![]() | Start |
![]() Grimer #88 | ![]() | Start |
![]() Muk #89 | ![]() | Start |
![]() Drowzee #96 | ![]() | Start |
![]() Hypno #97 | ![]() | Start |
![]() Alomomola #100 | ![]() | Start |
![]() Chansey #113 | ![]() | Start |
![]() Jynx #124 | ![]() ![]() | Start |
![]() Mienfoo #125 | ![]() | Start |
![]() Mienshao #126 | ![]() | Start |
![]() Golett #128 | ![]() ![]() | Start |
![]() Golurk #129 | ![]() ![]() | Start |
![]() Mew #151 | ![]() | Start |
![]() Cleffa #173 | ![]() | Start |
![]() Igglybuff #174 | ![]() | 9 |
![]() Sunflora #192 | ![]() | Start |
![]() Smoochum #238 | ![]() ![]() | Start |
![]() Blissey #242 | ![]() | Start |
![]() Treecko #252 | ![]() | Start |
![]() Grovyle #253 | ![]() | Start |
![]() Sceptile #254 | ![]() | Start |
![]() Nuzleaf #274 | ![]() ![]() | Start |
![]() Whismur #293 | ![]() | Start |
![]() Loudred #294 | ![]() | Start |
![]() Exploud #295 | ![]() | Start |
![]() Gulpin #316 | ![]() | Start |
![]() Swalot #317 | ![]() | Start |
![]() Piplup #393 | ![]() | Start |
![]() Buneary #427 | ![]() | Start |
![]() Lopunny #428 | ![]() | Start |
![]() Happiny #440 | ![]() | Start |
![]() Finneon #456 | ![]() | Start |
![]() Lumineon #457 | ![]() | Start |
Learners
![]() Clefable #36 | ![]() | Prior evolution: level-up |
![]() Wigglytuff #40 | ![]() | Prior evolution: level-up |
![]() Cinccino #79 | ![]() | Prior evolution: level-up |
![]() Shiftry #275 | ![]() ![]() | Prior evolution: level-up |
![]() Prinplup #394 | ![]() | Prior evolution: level-up |
![]() Empoleon #395 | ![]() ![]() | Prior evolution: level-up |
Related
| Move | Type | Class | TM/HM | Power | Acc. | PP | Pokémon |
|---|---|---|---|---|---|---|---|
| Acupressure The user applies pressure to stress points, sharply boosting one of its stats. | ![]() | ![]() | - | - | - | 30 | 12 |
| After You The user helps the target and makes it use its move right after the user. | ![]() | ![]() | - | - | - | 15 | 61 |
| Assist The user hurriedly and randomly uses a move among those known by other Pokémon in the party. | ![]() | ![]() | - | - | - | 20 | 18 |
| Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ![]() | ![]() | - | 100 | 15 | 568 | |
| Barrage Round objects are hurled at the target to strike two to five times in a row. | ![]() | ![]() | - | 15 | 85 | 20 | 2 |
| Baton Pass The user switches places with a party Pokémon in waiting, passing along any stat changes. | ![]() | ![]() | - | - | - | 40 | 72 |
| Belly Drum The user maximizes its Attack stat in exchange for HP equal to half its max HP. | ![]() | ![]() | - | - | - | 10 | 32 |
| Bestow The user passes its held item to the target when the target isn’t holding an item. | ![]() | ![]() | - | - | - | 15 | 21 |
| Bide The user endures attacks for two turns, then strikes back to cause double the damage taken. | ![]() | ![]() | - | - | - | 10 | 56 |
| Bind Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | ![]() | ![]() | - | 15 | 85 | 20 | 58 |
| Block The user blocks the target’s way with arms spread wide to prevent escape. | ![]() | ![]() | - | - | - | 5 | 81 |
| Body Slam The user drops onto the target with its full body weight. It may also leave the target with paralysis. | ![]() | ![]() | - | 85 | 100 | 15 | 323 |
| Camouflage The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave. | ![]() | ![]() | - | - | - | 20 | 9 |
| Captivate If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | ![]() | ![]() | - | - | 100 | 20 | 446 |
| Charm The user gazes at the target rather charmingly, making it less wary. The target’s Attack is harshly lowered. | ![]() | ![]() | - | - | 100 | 20 | 102 |
| Chip Away Looking for an opening, the user strikes continually. The target’s stat changes don’t affect this attack’s damage. | ![]() | ![]() | - | 70 | 100 | 20 | 46 |
| Comet Punch The target is hit with a flurry of punches that strike two to five times in a row. | ![]() | ![]() | - | 18 | 85 | 15 | 7 |
| Constrict The target is attacked with long, creeping tentacles or vines. It may also lower the target’s Speed stat. | ![]() | ![]() | - | 10 | 100 | 35 | 16 |
| Conversion The user changes its type to become the same type as one of its moves. | ![]() | ![]() | - | - | - | 30 | 3 |
| Conversion 2 The user changes its type to make itself resistant to the type of the attack the opponent used last. | ![]() | ![]() | - | - | - | 30 | 3 |
| Copycat The user mimics the move used immediately before it. The move fails if no other move has been used yet. | ![]() | ![]() | - | - | - | 20 | 28 |
| Covet The user endearingly approaches the target, then steals the target’s held item. | ![]() | ![]() | - | 60 | 100 | 40 | 141 |
| Crush Claw The user slashes the target with hard and sharp claws. It may also lower the target’s Defense. | ![]() | ![]() | - | 75 | 95 | 10 | 30 |
| Crush Grip The target is crushed with great force. The attack is more powerful the more HP the target has left. | ![]() | ![]() | - | - | 100 | 5 | 1 |
| Cut The target is cut with a scythe or a claw. It can also be used to cut down thin trees. | ![]() | ![]() | 50 | 95 | 30 | 226 | |
| Defense Curl The user curls up to conceal weak spots and raise its Defense stat. | ![]() | ![]() | - | - | - | 40 | 166 |
| Disable For four turns, this move prevents the target from using the move it last used. | ![]() | ![]() | - | - | 100 | 20 | 72 |
| Dizzy Punch The target is hit with rhythmically launched punches that may also leave it confused. | ![]() | ![]() | - | 70 | 100 | 10 | 11 |
| Double Hit The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row. | ![]() | ![]() | - | 35 | 90 | 10 | 23 |
| Double Slap The target is slapped repeatedly, back and forth, two to five times in a row. | ![]() | ![]() | - | 15 | 85 | 10 | 33 |
| Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ![]() | ![]() | - | - | 15 | 649 | |
| Double-Edge A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | ![]() | ![]() | - | 120 | 100 | 15 | 417 |
| Echoed Voice The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | ![]() | ![]() | 40 | 100 | 15 | 160 | |
| Egg Bomb A large egg is hurled at the target with maximum force to inflict damage. | ![]() | ![]() | - | 100 | 75 | 10 | 3 |
| Encore The user compels the target to keep using only the move it last used for three turns. | ![]() | ![]() | - | - | 100 | 5 | 86 |
| Endeavor An attack move that cuts down the target’s HP to equal the user’s HP. | ![]() | ![]() | - | - | 100 | 5 | 122 |
| Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | - | 10 | 537 |
| Entrainment The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s. | ![]() | ![]() | - | - | 100 | 15 | 11 |
| Explosion The user explodes to inflict damage on those around it. The user faints upon using this move. | ![]() | ![]() | 250 | 100 | 5 | 72 | |
| Extreme Speed The user charges the target at blinding speed. This attack always goes before any other move. | ![]() | ![]() | - | 80 | 100 | 5 | 12 |
| Facade An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | ![]() | ![]() | 70 | 100 | 20 | 649 | |
| Fake Out An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | ![]() | ![]() | - | 40 | 100 | 10 | 52 |
| False Swipe A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | ![]() | ![]() | 40 | 100 | 40 | 56 | |
| Feint An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. | ![]() | ![]() | - | 30 | 100 | 10 | 54 |
| Flail The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | ![]() | ![]() | - | - | 100 | 15 | 123 |
| Flash The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves. | ![]() | ![]() | - | 100 | 20 | 282 | |
| Focus Energy The user takes a deep breath and focuses so that critical hits land more easily. | ![]() | ![]() | - | - | - | 30 | 90 |
| Follow Me The user draws attention to itself, making all targets take aim only at the user. | ![]() | ![]() | - | - | - | 20 | 10 |
| Foresight Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | ![]() | ![]() | - | - | - | 40 | 72 |
| Frustration A full-power attack that grows more powerful the less the user likes its Trainer. | ![]() | ![]() | - | 100 | 20 | 649 | |
| Fury Attack The target is jabbed repeatedly with a horn or beak two to five times in a row. | ![]() | ![]() | - | 15 | 85 | 20 | 37 |
| Fury Swipes The target is raked with sharp claws or scythes for two to five times in quick succession. | ![]() | ![]() | - | 18 | 80 | 15 | 66 |
| Giga Impact The user charges at the target using every bit of its power. The user must rest on the next turn. | ![]() | ![]() | 150 | 90 | 5 | 334 | |
| Glare The user intimidates the target with the pattern on its belly to cause paralysis. | ![]() | ![]() | - | - | 90 | 30 | 8 |
| Growl The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered. | ![]() | ![]() | - | - | 100 | 40 | 125 |
| Growth The user’s body grows all at once, raising the Attack and Sp. Atk stats. | ![]() | ![]() | - | - | - | 40 | 45 |
| Guillotine A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits. | ![]() | ![]() | - | - | 30 | 5 | 13 |
| Harden The user stiffens all the muscles in its body to raise its Defense stat. | ![]() | ![]() | - | - | - | 30 | 64 |
| Head Charge The user charges its head into its target, using its powerful guard hair. It also damages the user a little. | ![]() | ![]() | - | 120 | 100 | 15 | 1 |
| Headbutt The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | ![]() | ![]() | - | 70 | 100 | 15 | 381 |





























































































