| Body Slam The user drops onto the target with its full body weight. It may also leave the target with paralysis. |  |  | 85 | 100 | 15 | Generation III → Pal Park → Generation IV → PokéTransfer |
| Bounce The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. |  |  | 85 | 85 | 5 | PokéTransfer from Generation IV |
| Captivate If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |  |  | - | 100 | 20 | PokéTransfer from Generation IV |
| Counter A retaliation move that counters any physical attack, inflicting double the damage taken. |  |  | - | 100 | 20 | Generation III → Pal Park → Generation IV → PokéTransfer |
| Double-Edge A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |  |  | 120 | 100 | 15 | Generation III → Pal Park → Generation IV → PokéTransfer |
| Drain Punch An energy-draining punch. The user’s HP is restored by half the damage taken by the target. |  |  | 75 | 100 | 10 | PokéTransfer from Generation IV |
| Dynamic Punch The user punches the target with full, concentrated power. It confuses the target if it hits. |  |  | 100 | 50 | 5 | Generation III → Pal Park → Generation IV → PokéTransfer |
| Endeavor An attack move that cuts down the target’s HP to equal the user’s HP. |  |  | - | 100 | 5 | PokéTransfer from Generation IV |
| Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |  |  | - | - | 10 | PokéTransfer from Generation IV |
| Fire Punch The target is punched with a fiery fist. It may also leave the target with a burn. |  |  | 75 | 100 | 15 | PokéTransfer from Generation IV |
| Focus Punch The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |  |  | 150 | 100 | 20 | PokéTransfer from Generation IV |
| Headbutt The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |  |  | 70 | 100 | 15 | PokéTransfer from Generation IV |
| Heal Bell The user makes a soothing bell chime to heal the status problems of all the party Pokémon. |  |  | - | - | 5 | PokéTransfer from Generation IV |
| Helping Hand The user assists an ally by boosting the power of its attack. |  |  | - | - | 20 | PokéTransfer from Generation IV |
| Hyper Voice The user lets loose a horribly echoing shout with the power to inflict damage. |  |  | 90 | 100 | 10 | Trade from Black 2 or White 2 |
| Ice Punch The target is punched with an icy fist. It may also leave the target frozen. |  |  | 75 | 100 | 15 | PokéTransfer from Generation IV |
| Icy Wind The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat. |  |  | 55 | 95 | 15 | PokéTransfer from Generation IV |
| Iron Tail The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat. |  |  | 100 | 75 | 15 | PokéTransfer from Generation IV |
| Knock Off The user slaps down the target’s held item, preventing that item from being used in the battle. |  |  | 20 | 100 | 20 | PokéTransfer from Generation IV |
| Last Resort This move can be used only after the user has used all the other moves it knows in the battle. |  |  | 140 | 100 | 5 | PokéTransfer from Generation IV |
| Magic Coat A barrier reflects back to the target moves like Leech Seed and moves that damage status. |  |  | - | - | 15 | PokéTransfer from Generation IV |
| Mega Kick The target is attacked by a kick launched with muscle-packed power. |  |  | 120 | 75 | 5 | Generation III → Pal Park → Generation IV → PokéTransfer |
| Mega Punch The target is slugged by a punch thrown with muscle-packed power. |  |  | 80 | 85 | 20 | Generation III → Pal Park → Generation IV → PokéTransfer |
| Mud-Slap The user hurls mud in the target’s face to inflict damage and lower its accuracy. |  |  | 20 | 100 | 10 | PokéTransfer from Generation IV |
| Natural Gift The user draws power to attack by using its held Berry. The Berry determines its type and power. | Varies |  | - | 100 | 15 | PokéTransfer from Generation IV |
| Recycle The user recycles a held item that has been used in battle so it can be used again. |  |  | - | - | 10 | PokéTransfer from Generation IV |
| Role Play The user mimics the target completely, copying the target’s natural Ability. |  |  | - | - | 10 | PokéTransfer from Generation IV |
| Rollout The user continually rolls into the target over five turns. It becomes stronger each time it hits. |  |  | 30 | 90 | 20 | PokéTransfer from Generation IV |
| Secret Power The user attacks the target with a secret power. Its added effects vary depending on the user’s environment. |  |  | 70 | 100 | 20 | PokéTransfer from Generation IV |
| Seismic Toss The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. |  |  | - | 100 | 20 | Generation III → Pal Park → Generation IV → PokéTransfer |
| Shock Wave The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. |  |  | 60 | - | 20 | PokéTransfer from Generation IV |
| Signal Beam The user attacks with a sinister beam of light. It may also confuse the target. |  |  | 75 | 100 | 15 | PokéTransfer from Generation IV |
| Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. |  |  | - | - | 10 | PokéTransfer from Generation IV |
| Snatch The user steals the effects of any healing or stat-changing move the opponent attempts to use. |  |  | - | - | 10 | PokéTransfer from Generation IV |
| Snore An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |  |  | 40 | 100 | 15 | PokéTransfer from Generation IV |
| Soft-Boiled The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP. |  |  | - | - | 10 | Generation III → Pal Park → Generation IV → PokéTransfer |
| Stealth Rock The user lays a trap of levitating stones around the opponent’s team. The trap hurts opponents that switch into battle. |  |  | - | - | 20 | PokéTransfer from Generation IV |
| Thunder Punch The target is punched with an electrified fist. It may also leave the target with paralysis. |  |  | 75 | 100 | 15 | PokéTransfer from Generation IV |
| Trick The user catches the target off guard and swaps its held item with its own. |  |  | - | 100 | 10 | PokéTransfer from Generation IV |
| Uproar The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |  |  | 90 | 100 | 10 | PokéTransfer from Generation IV |
| Water Pulse The user attacks the target with a pulsing blast of water. It may also confuse the target. |  |  | 60 | 100 | 20 | PokéTransfer from Generation IV |
| Wonder Room The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. |  |  | - | - | 10 | Trade from Black 2 or White 2 |
| Zen Headbutt The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |  |  | 80 | 90 | 15 | PokéTransfer from Generation IV |