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Clefable

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Clefable in Pokémon Gold & Silver

#42 in the Gold and Silver Pokédex • Fairy Pokémon

Clefable in the National Pokédex
Clefable sprite

Normal

Shiny Clefable sprite

Shiny

Pokédex entries

Pokémon Gold

With its acute hearing, it can pick up sounds from far away. It usually hides in quiet places.

Pokémon Silver

Its very sensitive ears lets it distinguish distant sounds. As a result, it prefers quiet places.

Pokémon details

Type

Normal

Category

Fairy Pokémon

Height

1.3 m (4'03")

Weight

40 kg (88.2 lbs)

National Pokédex

#0036

Clefable in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

95

300

393

Attack

70

145

238

Defense

73

151

244

Sp. Atk

85

175

268

Sp. Def

90

185

278

Speed

60

125

218

Total

473

Ranges are for Level 100. Max assumes 15 DVs and maxed Stat Experience; min assumes 0 DVs and no Stat Experience. Special Attack and Special Defense share a DV and Stat Experience.

Type-only matchups for Clefable, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Clefable doesn't resist any types.

Immune to

Stat Experience is gained in five stats. Special is shared by Special Attack and Special Defense; each stat can reach 65,535.
Pokédexes
Original Johto #42
Stat Experience
95 HP, 70 Atk, 73 Def, 60 Spe, 85 Special
Catch rate
25
Base Exp.
129

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
25% male
75% female
Egg cycles
10 (2,560 nominal steps; actual hatching varies)

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Cleffa

Cleffa

#40

High friendship

Clefairy

Clefairy

#41

Clefairy

Clefairy

#41

Moon StoneUse Moon Stone
Clefable

Clefable

#42

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartDouble Slap

Repeatedly slaps 2-5 times.

Normal158510
StartSing

May cause the foe to fall asleep.

Normal-5515
StartMetronome

Randomly uses any Pokémon move.

Normal--10
StartMoonlight

Restores HP (varies by time).

Normal--5

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Gold and Silver.
Class
TM01Dynamic Punch

An attack that always confuses.

Fighting100505
TM02Headbutt

An attack that may make foe flinch.

Normal7010015
TM03Curse

Works differently for ghost-types.

???--10
TM04Rollout

Attacks 5 turns with rising power.

Rock309020
TM06Toxic

A poison move with increasing damage.

Poison-8510
TM07Zap Cannon

An attack that always paralyzes.

Electric100505
TM09Psych Up

Copies the foe's stat changes.

Normal--10
TM10Hidden Power

The power varies with the Pokémon.

Type varies by DVs

31–7010015
TM11Sunny Day

Boosts fire-type moves for 5 turns.

Fire--5
TM13Snore

An attack useable only while asleep.

Normal4010015
TM14Blizzard

An attack that may freeze the foe.

Ice120705
TM15Hyper Beam

1st turn: Attack 2nd turn: Rest

Normal150905
TM17Protect

Foils attack that turn. It may fail.

Normal--10
TM18Rain Dance

Boosts water-type moves for 5 turns.

Water--5
TM20Endure

Always leaves at least 1HP.

Normal--10
TM21Frustration

An attack based on lack of loyalty.

Normal-10020
TM22Solar Beam

1st turn: Prepare 2nd turn: Attack

Grass12010010
TM23Iron Tail

An attack that may reduce DEFENSE.

Steel1007515
TM25Thunder

An attack that may cause paralysis.

Electric1207010
TM27Return

An attack that is based on loyalty.

Normal-10020
TM29Psychic

An attack that may lower SPCL.DEF.

Psychic9010010
TM30Shadow Ball

An attack that may lower SPCL.DEF.

Ghost8010015
TM31Mud-Slap

Reduces the foe's accuracy.

Ground2010010
TM32Double Team

Heightens evasiveness.

Normal--15
TM33Ice Punch

An icy punch. May cause freezing.

Ice7510015
TM34Swagger

Causes confusion and raises ATTACK.

Normal-9015
TM35Sleep Talk

Randomly attacks while asleep.

Normal--10
TM38Fire Blast

An attack that may cause a burn.

Fire120855
TM40Defense Curl

Heightens the user's DEFENSE.

Normal--40
TM41Thunder Punch

An electric punch. It may paralyze.

Electric7510015
TM42Dream Eater

Steals HP from a sleeping victim.

Psychic10010015
TM43Detect

Evades attack that turn. It may fail.

Fighting--5
TM44Rest

Sleep for 2 turns to fully recover.

Psychic--10
TM45Attract

Makes the opposite gender infatuated.

Normal-10015
TM48Fire Punch

A fiery punch. May cause a burn.

Fire7510015
TM50Nightmare

A sleeper loses 1/4 HP every turn.

Ghost--15
HM04Strength

A powerful physical attack.

Normal8010015
HM05Flash

Blinds the foe to reduce accuracy.

Normal-7020

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