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Gold and Silver

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Gold and Silver

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Stats, moves, and locations

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Items

Bag and machine effects

Pokémon Gold and Silver Items

Item descriptions, categories, machines, and obtainability for Gold and Silver.

Displaying 374 of 513 items.

Pocket
Description

Master Ball

Poké Balls

0

The best Ball with the ultimate level of performance. It will catch any wild Pokémon without fail.

Ultra Ball

Poké Balls

800

An ultra-performance Ball that provides a higher Pokémon catch rate than a Great Ball.

Great Ball

Poké Balls

600

A good, high-performance Ball that provides a higher Pokémon catch rate than a standard Poké Ball.

Poké Ball

Poké Balls

200

A device for catching wild Pokémon. It is thrown like a ball at the target. It is designed as a capsule system.

Safari Ball

Poké Balls

0

A special Poké Ball that is used only in the Great Marsh. It is decorated in a camouflage pattern.

Net Ball

Poké Balls

1000

A somewhat different Poké Ball that works especially well on Water- and Bug-type Pokémon.

Dive Ball

Poké Balls

1000

A somewhat different Poké Ball that works especially well on Pokémon that live in the sea.

Nest Ball

Poké Balls

1000

A somewhat different Poké Ball that works especially well on weaker Pokémon in the wild.

Repeat Ball

Poké Balls

1000

A somewhat different Poké Ball that works especially well on Pokémon species that were previously caught.

Timer Ball

Poké Balls

1000

A somewhat different Ball that becomes progressively better the more turns there are in a battle.

Luxury Ball

Poké Balls

3000

A comfortable Poké Ball that makes a caught wild Pokémon quickly grow friendly.

Premier Ball

Poké Balls

20

A somewhat rare Poké Ball that has been specially made to commemorate an event of some sort.

Dusk Ball

Poké Balls

1000

A somewhat different Poké Ball that makes it easier to catch wild Pokémon at night or in dark places like caves.

Heal Ball

Poké Balls

300

A remedial Poké Ball that restores the caught Pokémon’s HP and eliminates any status problem.

Quick Ball

Poké Balls

1000

A somewhat different Poké Ball that provides a better catch rate if it is used at the start of a wild encounter.

Cherish Ball

Poké Balls

0

A quite rare Poké Ball that has been specially crafted to commemorate an occasion of some sort.

Potion

Medicine

200

A spray-type medicine for wounds. It restores the HP of one Pokémon by just 20 points.

Antidote

Medicine

200

A spray-type medicine. It lifts the effect of poison from one Pokémon.

Burn Heal

Medicine

200

A spray-type medicine. It heals a single Pokémon that is suffering from a burn.

Ice Heal

Medicine

200

A spray-type medicine. It defrosts a Pokémon that has been frozen solid.

Awakening

Medicine

200

A spray-type medicine. It awakens a Pokémon from the clutches of sleep.

Paralyze Heal

Medicine

200

A spray-type medicine. It eliminates paralysis from a single Pokémon.

Full Restore

Medicine

3000

A medicine that fully restores the HP and heals any status problems of a single Pokémon.

Max Potion

Medicine

2500

A spray-type medicine for wounds. It completely restores the HP of a single Pokémon.

Hyper Potion

Medicine

1500

A spray-type medicine for wounds. It restores the HP of one Pokémon by 200 points.

Super Potion

Medicine

700

A spray-type medicine for wounds. It restores the HP of one Pokémon by 50 points.

Full Heal

Medicine

400

A spray-type medicine. It heals all the status problems of a single Pokémon.

Revive

Medicine

2000

A medicine that revives a fainted Pokémon. It restores half the Pokémon’s maximum HP.

Max Revive

Medicine

4000

A medicine that revives a fainted Pokémon. It fully restores the Pokémon’s HP.

Fresh Water

Medicine

200

Water with a high mineral content. It restores the HP of one Pokémon by 50 points.

Soda Pop

Medicine

300

A fizzy soda drink. It restores the HP of one Pokémon by 60 points.

Lemonade

Medicine

400

A very sweet drink. It restores the HP of one Pokémon by 80 points.

Moomoo Milk

Medicine

600

Milk with a very high nutrition content. It restores the HP of one Pokémon by 100 points.

Energy Powder

Medicine

500

A very bitter medicine powder. It restores the HP of one Pokémon by 50 points.

Energy Root

Medicine

1200

A very bitter root. It restores the HP of one Pokémon by 200 points.

Heal Powder

Medicine

300

A very bitter medicine powder. It heals all the status problems of a single Pokémon.

Revival Herb

Medicine

2800

A very bitter medicinal herb. It revives a fainted Pokémon, fully restoring its HP.

Ether

Medicine

1200

It restores the PP of a Pokémon’s selected move by a maximum of 10 points.

Max Ether

Medicine

2000

It fully restores the PP of a single selected move that has been learned by the target Pokémon.

Elixir

Medicine

3000

It restores the PP of all the moves learned by the targeted Pokémon by 10 points each.

Max Elixir

Medicine

4500

It fully restores the PP of all the moves learned by the targeted Pokémon.

Lava Cookie

Medicine

350

Lavaridge Town’s local specialty. It heals all the status problems of one Pokémon.

Berry Juice

Medicine

200

A 100% pure juice made of Berries. It restores the HP of one Pokémon by just 20 points.

Sacred Ash

Medicine

50000

It revives all fainted Pokémon. In doing so, it also fully restores their HP.

HP Up

Medicine

10000

A nutritious drink for Pokémon. It raises the base HP of a single Pokémon.

Protein

Medicine

10000

A nutritious drink for Pokémon. It raises the base Attack stat of a single Pokémon.

Iron

Medicine

10000

A nutritious drink for Pokémon. It raises the base Defense stat of a single Pokémon.

Carbos

Medicine

10000

A nutritious drink for Pokémon. It raises the base Speed stat of a single Pokémon.

Calcium

Medicine

10000

A nutritious drink for Pokémon. It raises the base Sp. Atk (Special Attack) stat of a single Pokémon.

Rare Candy

Medicine

10000

A candy that is packed with energy. It raises the level of a single Pokémon by one.

PP Up

Medicine

10000

It slightly raises the maximum PP of a selected move that has been learned by the target Pokémon.

Zinc

Medicine

10000

A nutritious drink for Pokémon. It raises the base Sp. Def (Special Defense) stat of a single Pokémon.

PP Max

Medicine

10000

It maximally raises the top PP of a selected move that has been learned by the target Pokémon.

Old Gateau

Medicine

350

Old Chateau’s hidden specialty. It heals all the status problems of a single Pokémon.

Guard Spec.

Battle Items

1500

An item that prevents stat reduction among the Trainer’s party Pokémon for five turns after use.

Dire Hit

Battle Items

1000

An item that raises the critical-hit ratio of a Pokémon in battle. It wears off if the Pokémon is withdrawn.

X Attack

Battle Items

1000

An item that raises the Attack stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.

X Defense

Battle Items

2000

An item that raises the Defense stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.

X Speed

Battle Items

1000

An item that raises the Speed stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.

X Accuracy

Battle Items

1000

An item that raises the accuracy of a Pokémon in battle. It wears off if the Pokémon is withdrawn.

X Sp. Atk

Battle Items

1000

An item that raises the Sp. Atk stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.

X Sp. Def

Battle Items

2000

An item that raises the Sp. Def stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.

Poké Doll

Items

300

A doll that attracts Pokémon. Use it to flee from any battle with a wild Pokémon.

Fluffy Tail

Items

100

An item that attracts Pokémon. Use it to flee from any battle with a wild Pokémon.

Black Flute

Items

20

A black flute made from blown glass. Its melody makes wild Pokémon less likely to appear.

White Flute

Items

20

A white flute made from blown glass. Its melody makes wild Pokémon more likely to appear.

Super Repel

Items

700

An item that prevents weak wild Pokémon from appearing for 200 steps after its use.

Max Repel

Items

900

An item that prevents weak wild Pokémon from appearing for 250 steps after its use.

Escape Rope

Items

300

A long, durable rope. Use it to escape instantly from a cave or a dungeon.

Repel

Items

400

An item that prevents weak wild Pokémon from appearing for 100 steps after its use.

Sun Stone

Items

3000

A peculiar stone that makes certain species of Pokémon evolve. It is as red as the sun.

Moon Stone

Items

3000

A peculiar stone that makes certain species of Pokémon evolve. It is as black as the night sky.

Fire Stone

Items

3000

A peculiar stone that makes certain species of Pokémon evolve. It is colored orange.

Thunder Stone

Items

3000

A peculiar stone that makes certain species of Pokémon evolve. It has a thunderbolt pattern.

Water Stone

Items

3000

A peculiar stone that makes certain species of Pokémon evolve. It is a clear, light blue.

Leaf Stone

Items

3000

A peculiar stone that makes certain species of Pokémon evolve. It has a leaf pattern.

Tiny Mushroom

Items

500

A small and rare mushroom. It is quite popular among certain maniacal fan segments.

Big Mushroom

Items

5000

A large and rare mushroom. It is very popular among certain maniacal fan segments.

Pearl

Items

2000

A somewhat-small pearl that sparkles in a pretty silver color. It can be sold cheaply to shops.

Big Pearl

Items

8000

A quite-large pearl that sparkles in a pretty silver color. It can be sold at a high price to shops.

Stardust

Items

3000

Lovely, red-colored sand with a loose, silky feel. It can be sold at a high price to shops.

Star Piece

Items

12000

A shard of a pretty gem that sparkles in a red color. It can be sold at a high price to shops.

Nugget

Items

10000

A nugget of pure gold that gives off a lustrous gleam. It can be sold at a high price to shops.

Rare Bone

Items

5000

A bone that is extremely valuable for Pokémon archaeology. It can be sold for a high price to shops.

Shiny Stone

Items

3000

A peculiar stone that makes certain species of Pokémon evolve. It shines with a dazzling light.

Dusk Stone

Items

3000

A peculiar stone that makes certain species of Pokémon evolve. It is as dark as dark can be.

Dawn Stone

Items

3000

A peculiar stone that makes certain species of Pokémon evolve. It sparkles like eyes.

Oval Stone

Items

2000

A peculiar stone that makes certain species of Pokémon evolve. It is shaped like an egg.

Adamant Orb

Items

0

A brightly gleaming orb to be held by DIALGA. It boosts the power of Dragon-​ and Steel-type moves.

Lustrous Orb

Items

0

A beautifully glowing orb to be held by PALKIA. It boosts the power of Dragon-​ and Water-type moves.

Cheri Berry

Berries

80

It may be used or held by a Pokémon to recover from paralysis.

Chesto Berry

Berries

80

It may be used or held by a Pokémon to recover from sleep.

Pecha Berry

Berries

80

It may be used or held by a Pokémon to recover from poison.

Rawst Berry

Berries

80

It may be used or held by a Pokémon to recover from a burn.

Aspear Berry

Berries

80

It may be used or held by a Pokémon to defrost it.

Leppa Berry

Berries

80

It may be used or held by a Pokémon to restore a move’s PP by 10.

Oran Berry

Berries

80

It may be used or held by a Pokémon to heal the user by just 10 HP.

Persim Berry

Berries

80

It may be used or held by a Pokémon to recover from confusion.

Lum Berry

Berries

80

It may be used or held by a Pokémon to recover from any status problem.

Sitrus Berry

Berries

80

It may be used or held by a Pokémon to heal the user’s HP a little.

Figy Berry

Berries

80

If held by a Pokémon, it restores the user’s HP in a pinch, but will cause confusion if it hates spicy food.

Wiki Berry

Berries

80

If held by a Pokémon, it restores the user’s HP in a pinch, but will cause confusion if it hates dry food.

Mago Berry

Berries

80

If held by a Pokémon, it restores the user’s HP in a pinch, but will cause confusion if it hates sweet food.

Aguav Berry

Berries

80

If held by a Pokémon, it restores the user’s HP in a pinch, but will cause confusion if it hates bitter food.

Iapapa Berry

Berries

80

If held by a Pokémon, it restores the user’s HP in a pinch, but may cause confusion if it hates sour food.

Pomeg Berry

Berries

80

Using it on a Pokémon makes it more friendly, but it also lowers its base HP.

Kelpsy Berry

Berries

80

Using it on a Pokémon makes it more friendly, but it also lowers its base Attack stat.

Qualot Berry

Berries

80

Using it on a Pokémon makes it more friendly, but it also lowers its base Defense stat.

Hondew Berry

Berries

80

Using it on a Pokémon makes it more friendly, but it also lowers its base Sp. Atk stat.

Grepa Berry

Berries

80

Using it on a Pokémon makes it more friendly, but it also lowers its base Sp. Def stat.

Tamato Berry

Berries

80

Using it on a Pokémon makes it more friendly, but it also lowers its base Speed stat.

Occa Berry

Berries

80

If held by a Pokémon, it weakens a foe’s supereffective Fire-type attack.

Passho Berry

Berries

80

If held by a Pokémon, it weakens a foe’s supereffective Water-type attack.

Wacan Berry

Berries

80

If held by a Pokémon, it weakens a foe’s supereffective Electric-type attack.

Rindo Berry

Berries

80

If held by a Pokémon, it weakens a foe’s supereffective Grass-type attack.

Yache Berry

Berries

80

If held by a Pokémon, it weakens a foe’s supereffective Ice-type attack.

Chople Berry

Berries

80

If held by a Pokémon, it weakens a foe’s supereffective Fighting-type attack.

Kebia Berry

Berries

80

If held by a Pokémon, it weakens a foe’s supereffective Poison-type attack.

Shuca Berry

Berries

80

If held by a Pokémon, it weakens a foe’s supereffective Ground-type attack.

Coba Berry

Berries

80

If held by a Pokémon, it weakens a foe’s supereffective Flying-type attack.

Payapa Berry

Berries

80

If held by a Pokémon, it weakens a foe’s supereffective Psychic-type attack.

Tanga Berry

Berries

80

If held by a Pokémon, it weakens a foe’s supereffective Bug-type attack.

Charti Berry

Berries

80

If held by a Pokémon, it weakens a foe’s supereffective Rock-type attack.

Kasib Berry

Berries

80

If held by a Pokémon, it weakens a foe’s supereffective Ghost-type attack.

Haban Berry

Berries

80

If held by a Pokémon, it weakens a foe’s supereffective Dragon-type attack.

Colbur Berry

Berries

80

If held by a Pokémon, it weakens a foe’s supereffective Dark-type attack.

Babiri Berry

Berries

80

If held by a Pokémon, it weakens a foe’s supereffective Steel-type attack.

Chilan Berry

Berries

80

If held by a Pokémon, it weakens a foe’s Normal-type attack.

Liechi Berry

Berries

80

If held by a Pokémon, it raises its Attack stat in a pinch.

Ganlon Berry

Berries

80

If held by a Pokémon, it raises its Defense stat in a pinch.

Salac Berry

Berries

80

If held by a Pokémon, it raises its Speed stat in a pinch.

Petaya Berry

Berries

80

If held by a Pokémon, it raises its Sp. Atk stat in a pinch.

Apicot Berry

Berries

80

If held by a Pokémon, it raises its Sp. Def stat in a pinch.

Lansat Berry

Berries

80

If held by a Pokémon, it raises its critical-hit ratio in a pinch.

Starf Berry

Berries

80

If held by a Pokémon, it sharply raises one of its stats in a pinch.

Enigma Berry

Berries

80

If held by a Pokémon, it restores its HP if it is hit by a foe’s supereffective attack.

Micle Berry

Berries

80

If held by a Pokémon, it raises the accuracy of a move just once in a pinch.

Custap Berry

Berries

80

If held by a Pokémon, it gets to move first just once in a pinch.

Jaboca Berry

Berries

80

If held by a Pokémon and a foe’s physical attack lands, the foe also takes damage.

Rowap Berry

Berries

80

If held by a Pokémon and a foe’s special attack lands, the foe also takes damage.

Bright Powder

Items

4000

An item to be held by a Pokémon. It casts a tricky glare that lowers the opponent’s accuracy.

White Herb

Items

4000

An item to be held by a Pokémon. It restores any lowered stat in battle. It can be used only once.

Macho Brace

Items

3000

An item to be held by a Pokémon. It is a stiff and heavy brace that promotes strong growth but lowers Speed.

Exp. Share

Items

0

An item to be held by a Pokémon. The holder gets a share of a battle’s Exp. Points without battling.

Quick Claw

Items

4000

An item to be held by a Pokémon. A light, sharp claw that lets the bearer move first occasionally.

Soothe Bell

Items

4000

An item to be held by a Pokémon. It is a bell with a comforting chime that calms the holder and makes it friendly.

Mental Herb

Items

4000

An item to be held by a Pokémon. It snaps the holder out of infatuation. It can be used only once.

Choice Band

Items

4000

An item to be held by a Pokémon. This headband ups Attack, but allows the use of only one kind of move.

King’s Rock

Items

5000

An item to be held by a Pokémon. It may cause the foe to flinch when the holder inflicts damage.

Silver Powder

Items

1000

An item to be held by a Pokémon. It is a shiny, silver powder that ups the power of Bug-type moves.

Amulet Coin

Items

10000

An item to be held by a Pokémon. It doubles a battle’s prize money if the holding Pokémon joins in.

Cleanse Tag

Items

5000

An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the first one in the party.

Soul Dew

Items

0

A wondrous orb to be held by LATIOS or LATIAS. It raises both the Sp. Atk and Sp. Def stats.

Deep Sea Tooth

Items

2000

An item to be held by CLAMPERL. A fang that gleams a sharp silver, it raises the Sp. Atk stat.

Deep Sea Scale

Items

2000

An item to be held by CLAMPERL. A scale that shines a faint pink, it raises the Sp. Def stat.

Smoke Ball

Items

4000

An item to be held by a Pokémon. It enables the holder to flee from any wild Pokémon without fail.

Everstone

Items

3000

An item to be held by a Pokémon. The Pokémon holding this peculiar stone is prevented from evolving.

Focus Band

Items

4000

An item to be held by a Pokémon. The holder may endure a potential KO attack, leaving it with just 1 HP.

Lucky Egg

Items

10000

An item to be held by a Pokémon. It is an egg filled with happiness that earns extra Exp. Points in battle.

Scope Lens

Items

4000

An item to be held by a Pokémon. It is a lens that boosts the holder’s critical-hit ratio.

Metal Coat

Items

2000

An item to be held by a Pokémon. It is a special metallic film that ups the power of Steel-type moves.

Leftovers

Items

4000

An item to be held by a Pokémon. The holder’s HP is gradually restored during battle.

Dragon Scale

Items

2000

A thick and tough scale. Dragon-type Pokémon may be holding this item when caught.

Light Ball

Items

1000

An item to be held by PIKACHU. It is a puzzling orb that raises the Attack and Sp. Atk stat.

Soft Sand

Items

1000

An item to be held by a Pokémon. It is a loose, silky sand that boosts the power of Ground-type moves.

Hard Stone

Items

1000

An item to be held by a Pokémon. It is an unbreakable stone that ups the power of Rock-type moves.

Miracle Seed

Items

1000

An item to be held by a Pokémon. It is a seed imbued with life that ups the power of Grass-type moves.

Black Glasses

Items

1000

An item to be held by a Pokémon. It is a shady-looking pair of glasses that boosts Dark-type moves.

Black Belt

Items

1000

An item to be held by a Pokémon. It is a belt that boosts determination and Fighting-type moves.

Magnet

Items

1000

An item to be held by a Pokémon. It is a powerful magnet that boosts the power of Electric-type moves.

Mystic Water

Items

1000

An item to be held by a Pokémon. It is a teardrop-shaped gem that ups the power of Water-type moves.

Sharp Beak

Items

1000

An item to be held by a Pokémon. It is a long, sharp beak that boosts the power of Flying-type moves.

Poison Barb

Items

1000

An item to be held by a Pokémon. It is a small, poisonous barb that ups the power of Poison-type moves.

Never-Melt Ice

Items

1000

An item to be held by a Pokémon. It is a piece of ice that repels heat and boosts Ice-type moves.

Spell Tag

Items

1000

An item to be held by a Pokémon. It is a sinister, eerie tag that boosts the power of Ghost-type moves.

Twisted Spoon

Items

1000

An item to be held by a Pokémon. It is a spoon imbued with telekinetic power that boosts Psychic-type moves.

Charcoal

Items

1000

An item to be held by a Pokémon. It is a combustible fuel that boosts the power of Fire-type moves.

Dragon Fang

Items

1000

An item to be held by a Pokémon. It is a hard and sharp fang that ups the power of Dragon-type moves.

Silk Scarf

Items

1000

An item to be held by a Pokémon. It is a sumptuous scarf that boosts the power of Normal-type moves.

Upgrade

Items

2000

A transparent device filled with all sorts of data. It was produced by Silph Co.

Shell Bell

Items

4000

An item to be held by a Pokémon. The holder’s HP is restored a little every time it inflicts damage.

Sea Incense

Items

2000

An item to be held by a Pokémon. It is incense with a curious aroma that boosts the power of Water-type moves.

Lax Incense

Items

5000

An item to be held by a Pokémon. The tricky aroma of this incense lowers the foe’s accuracy.

Lucky Punch

Items

1000

An item to be held by CHANSEY. It is a pair of gloves that boosts CHANSEY’s critical-hit ratio.

Metal Powder

Items

1000

An item to be held by DITTO. Extremely fine yet hard, this odd powder boosts the Defense stat.

Thick Club

Items

1000

An item to be held by CUBONE or MAROWAK. It is a hard bone of some sort that boosts the Attack stat.

Leek

Items

1000

An item to be held by FARFETCH’D. It is a very long and stiff stalk of leek that boosts the critical-hit ratio.

Wide Lens

Items

4000

An item to be held by a Pokémon. It is a magnifying lens that slightly boosts the accuracy of moves.

Muscle Band

Items

4000

An item to be held by a Pokémon. It is a headband that slightly boosts the power of physical moves.

Wise Glasses

Items

4000

An item to be held by a Pokémon. It is a thick pair of glasses that slightly boosts the power of special moves.

Expert Belt

Items

4000

An item to be held by a Pokémon. It is a well-worn belt that slightly boosts the power of supereffective moves.

Light Clay

Items

4000

A Pokémon held item that extends the duration of barrier moves like Light Screen and Reflect used by the holder.

Life Orb

Items

4000

An item to be held by a Pokémon. It boosts the power of moves, but at the cost of some HP on each hit.

Power Herb

Items

4000

A single-use item to be held by a Pokémon. It allows the immediate use of a move that charges on the first turn.

Toxic Orb

Items

4000

An item to be held by a Pokémon. It is a bizarre orb that badly poisons the holder in battle.

Flame Orb

Items

4000

An item to be held by a Pokémon. It is a bizarre orb that inflicts a burn on the holder in battle.

Quick Powder

Items

1000

An item to be held by DITTO. Extremely fine yet hard, this odd powder boosts the Speed stat.

Focus Sash

Items

4000

An item to be held by a Pokémon. If it has full HP, the holder will endure one potential KO attack, leaving 1 HP.

Zoom Lens

Items

4000

An item to be held by a Pokémon. If the holder moves after the foe, its accuracy will be boosted.

Metronome

Items

4000

A Pokémon held item that boosts a move used consecutively. Its effect is reset if another move is used.

Iron Ball

Items

4000

A Pokémon held item that cuts Speed. It makes Flying-type and levitating holders susceptible to Ground moves.

Lagging Tail

Items

4000

An item to be held by a Pokémon. It is tremendously heavy and makes the holder move slower than usual.

Destiny Knot

Items

4000

A long, thin, bright red string to be held by a Pokémon. If the holder becomes infatuated, the foe does too.

Black Sludge

Items

4000

A held item that gradually restores the HP of Poison-type Pokémon. It inflicts damage on all other types.

Icy Rock

Items

4000

A Pokémon held item that extends the duration of the move Hail used by the holder.

Smooth Rock

Items

4000

A Pokémon held item that extends the duration of the move Sandstorm used by the holder.

Heat Rock

Items

4000

A Pokémon held item that extends the duration of the move Sunny Day used by the holder.

Damp Rock

Items

4000

A Pokémon held item that extends the duration of the move Rain Dance used by the holder.

Grip Claw

Items

4000

A Pokémon held item that extends the duration of multiturn attacks like Bind and Wrap.

Choice Scarf

Items

4000

An item to be held by a Pokémon. This scarf boosts Speed, but allows the use of only one kind of move.

Sticky Barb

Items

4000

A held item that damages the holder on every turn. It may latch on to foes that touch the holder.

Power Bracer

Items

3000

A Pokémon held item that promotes Attack gain on leveling, but reduces the Speed stat.

Power Belt

Items

3000

A Pokémon held item that promotes Defense gain on leveling, but reduces the Speed stat.

Power Lens

Items

3000

A Pokémon held item that promotes Sp. Atk gain on leveling, but reduces the Speed stat.

Power Band

Items

3000

A Pokémon held item that promotes Sp. Def gain on leveling, but reduces the Speed stat.

Power Anklet

Items

3000

A Pokémon held item that promotes Speed gain on leveling, but reduces the Speed stat.

Power Weight

Items

3000

A Pokémon held item that promotes HP gain on leveling, but reduces the Speed stat.

Shed Shell

Items

4000

A tough, discarded carapace to be held by a Pokémon. It enables the holder to switch with a waiting Pokémon in battle.

Big Root

Items

4000

A Pokémon held item that boosts the power of HP-stealing moves to let the holder recover more HP.

Choice Specs

Items

4000

An item to be held by a Pokémon. These distinctive glasses boost Sp. Atk, but allow only one kind of move to be used.

Flame Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Fire-type moves.

Splash Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Water-type moves.

Zap Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Electric-type moves.

Meadow Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Grass-type moves.

Icicle Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Ice-type moves.

Fist Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Fighting-type moves.

Toxic Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Poison-type moves.

Earth Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Ground-type moves.

Sky Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Flying-type moves.

Mind Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Psychic-type moves.

Insect Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Bug-type moves.

Stone Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Rock-type moves.

Spooky Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Ghost-type moves.

Draco Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Dragon-type moves.

Dread Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Dark-type moves.

Iron Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Steel-type moves.

Odd Incense

Items

2000

An item to be held by a Pokémon. It is an exotic-smelling incense that boosts the power of Psychic-type moves.

Rock Incense

Items

2000

An item to be held by a Pokémon. It is an exotic-smelling incense that boosts the power of Rock-type moves.

Full Incense

Items

5000

An item to be held by a Pokémon. It is an exotic-smelling incense that makes the holder bloated and slow moving.

Wave Incense

Items

2000

An item to be held by a Pokémon. It is an exotic-smelling incense that boosts the power of Water-type moves.

Rose Incense

Items

2000

An item to be held by a Pokémon. It is an exotic-smelling incense that boosts the power of Grass-type moves.

Luck Incense

Items

11000

An item to be held by a Pokémon. It doubles a battle’s prize money if the holding Pokémon joins in.

Pure Incense

Items

6000

An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the first one in the party.

Protector

Items

2000

A protective item of some sort. It is extremely stiff and heavy. It is loved by a certain Pokémon.

Electirizer

Items

2000

A box packed with a tremendous amount of electric energy. It is loved by a certain Pokémon.

Magmarizer

Items

2000

A box packed with a tremendous amount of magma energy. It is loved by a certain Pokémon.

Dubious Disc

Items

2000

A transparent device overflowing with dubious data. Its producer is unknown.

Reaper Cloth

Items

2000

A cloth imbued with horrifyingly strong spiritual energy. It is loved by a certain Pokémon.

Razor Claw

Items

5000

An item to be held by a Pokémon. It is a sharply hooked claw that ups the holder’s critical-hit ratio.

Razor Fang

Items

5000

An item to be held by a Pokémon. It may cause the foe to flinch when the holder inflicts damage.

TM01

Fighting

Dynamic Punch

TMs and HMs

40000

The user focuses its mind before launching this attack. It will fail if the user is hit before it is used.

TM02

Normal

Headbutt

TMs and HMs

1000

Sharp, huge claws hook and slash the foe quickly and with great power.

TM03

???

Curse

TMs and HMs

50000

The foe is hit with a pulsing blast of water. It may also confuse the target.

TM04

Rock

Rollout

TMs and HMs

50000

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM05

Normal

Roar

TMs and HMs

50000

The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.

TM06

Poison

Toxic

TMs and HMs

1000

A move that leaves the foe badly poisoned. This poison damage worsens every turn.

TM07

Electric

Zap Cannon

TMs and HMs

1000

Summons a hailstorm that lasts for five turns. The hailstorm damages all types except Ice.

TM08

Fighting

Rock Smash

TMs and HMs

50000

The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.

TM09

Normal

Psych Up

TMs and HMs

50000

The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.

TM10

Normal

Hidden Power

TMs and HMs

1000

A variable move that changes type and power depending on the hidden ability of the Pokémon using it.

TM11

Fire

Sunny Day

TMs and HMs

1000

The user intensifies the sun for five turns, powering up Fire-type moves.

TM12

Normal

Sweet Scent

TMs and HMs

50000

The foe is taunted into a rage that allows it to use only attack moves for two to four turns.

TM13

Normal

Snore

TMs and HMs

10000

The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14

Ice

Blizzard

TMs and HMs

1000

A howling blizzard is summoned to strike the foe. It may also freeze the target solid.

TM15

Normal

Hyper Beam

TMs and HMs

1000

The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM16

Ice

Icy Wind

TMs and HMs

1000

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17

Normal

Protect

TMs and HMs

10000

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18

Water

Rain Dance

TMs and HMs

10000

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM19

Grass

Giga Drain

TMs and HMs

10000

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

TM20

Normal

Endure

TMs and HMs

100000

The user creates a protective field that prevents status problems like poison, paralysis, burn, and sleep.

TM21

Normal

Frustration

TMs and HMs

1000

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22

Grass

Solar Beam

TMs and HMs

1000

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM23

Steel

Iron Tail

TMs and HMs

10000

The foe is slammed with a sturdy tail of steel. It may also lower the target’s Defense stat if it hits.

TM24

Dragon

Dragon Breath

TMs and HMs

1000

A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.

TM25

Electric

Thunder

TMs and HMs

10000

A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.

TM26

Ground

Earthquake

TMs and HMs

1000

The user sets off an earthquake that hits all the Pokémon in the battle.

TM27

Normal

Return

TMs and HMs

1000

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28

Ground

Dig

TMs and HMs

100000

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM29

Psychic

Psychic

TMs and HMs

1000

The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.

TM30

Ghost

Shadow Ball

TMs and HMs

1000

The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.

TM31

Ground

Mud-Slap

TMs and HMs

1000

The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.

TM32

Normal

Double Team

TMs and HMs

10000

The user begins moving so quickly that it creates illusory copies to raise its evasiveness.

TM33

Ice

Ice Punch

TMs and HMs

10000

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

TM34

Normal

Swagger

TMs and HMs

10000

The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.

TM35

Normal

Sleep Talk

TMs and HMs

10000

The foe is scorched with an intense blast of fire. The target may also be left with a burn.

TM36

Poison

Sludge Bomb

TMs and HMs

1000

Unsanitary sludge is hurled at the foe. It may also poison the target.

TM37

Rock

Sandstorm

TMs and HMs

1000

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

TM38

Fire

Fire Blast

TMs and HMs

1000

The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

TM39

Normal

Swift

TMs and HMs

1000

Large boulders are hurled at the foe to inflict damage. It lowers the foe’s Speed.

TM40

Normal

Defense Curl

TMs and HMs

1000

The user confounds the foe with speed, then strikes. The attack lands without fail.

TM41

Electric

Thunder Punch

TMs and HMs

10000

The user torments and enrages the foe, making it incapable of using the same move twice in a row.

TM42

Psychic

Dream Eater

TMs and HMs

1000

An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43

Fighting

Detect

TMs and HMs

1000

An attack move with effects that vary depending on the user’s environment.

TM44

Psychic

Rest

TMs and HMs

100000

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45

Normal

Attract

TMs and HMs

1000

If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.

TM46

Dark

Thief

TMs and HMs

30000

The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.

TM47

Steel

Steel Wing

TMs and HMs

1000

The foe is hit with wings of steel. It may also raise the user’s Defense stat.

TM48

Fire

Fire Punch

TMs and HMs

1000

The user employs its psychic power to exchange abilities with the foe.

TM49

Bug

Fury Cutter

TMs and HMs

1000

The user steals the effects of any healing or status-changing move the foe attempts to use.

TM50

Ghost

Nightmare

TMs and HMs

10000

The user attacks the foe at full power using fiery energy. It also sharply reduces the user’s Sp. Atk.

TM51

TMs and HMs

1000

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

TM52

TMs and HMs

100000

The user attacks at full power. It may also lower the foe’s Sp. Def stat if it hits.

TM53

TMs and HMs

1000

The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.

TM54

TMs and HMs

1000

A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.

TM55

TMs and HMs

10000

If the foe’s HP is down to under half, this attack will hit with double the power.

TM56

TMs and HMs

1000

The user flings its held item at the foe to attack. Its power and effects depend on the item.

TM57

TMs and HMs

1000

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM58

TMs and HMs

1000

The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.

TM59

TMs and HMs

100000

The foe is attacked with a shock wave generated by the user’s gaping mouth.

TM60

TMs and HMs

30000

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

TM61

TMs and HMs

30000

The user shoots a sinister, bluish white flame at the foe to inflict a burn.

TM62

TMs and HMs

30000

The foe is attacked with powdery scales blown by wind. It may also raise all the user’s stats.

TM63

TMs and HMs

50000

It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.

TM64

TMs and HMs

1000

The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.

TM65

TMs and HMs

1000

The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.

TM66

TMs and HMs

30000

The user stores power, then attacks. If the user can use this attack after the foe, its power is doubled.

TM67

TMs and HMs

30000

The user recycles a single-use item that has been used in battle so it can be used again.

TM68

TMs and HMs

30000

The user charges the foe using every bit of its power. It must rest on the next turn to recover.

TM69

TMs and HMs

1000

The user polishes its body to reduce drag. It sharply raises the Speed stat.

TM70

TMs and HMs

50000

The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.

TM71

TMs and HMs

50000

The user stabs the foe with a sharpened stone from below. It has a high critical-hit ratio.

TM72

TMs and HMs

50000

An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.

TM73

TMs and HMs

1000

A weak electric charge is launched at the foe. It causes paralysis if it hits.

TM74

TMs and HMs

1000

The user tackles the foe from a high-speed spin. The slower the user, the greater the damage.

TM75

TMs and HMs

1000

A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

TM76

TMs and HMs

10000

The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.

TM77

TMs and HMs

1000

The user hypnotizes itself into copying any stat change made by the foe.

TM78

TMs and HMs

1000

If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

TM79

TMs and HMs

1000

The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.

TM80

TMs and HMs

1000

Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.

TM81

TMs and HMs

1000

The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.

TM82

TMs and HMs

1000

While it is asleep, the user randomly uses one of the moves it knows.

TM83

TMs and HMs

100000

The user draws power from the Berry it is holding to attack. The Berry determines its type and power.

TM84

TMs and HMs

1000

The foe is stabbed with a tentacle or arm steeped with poison. It may also poison the foe.

TM85

TMs and HMs

1000

An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.

TM86

TMs and HMs

1000

The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.

TM87

TMs and HMs

1000

The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM88

TMs and HMs

20000

The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.

TM89

TMs and HMs

20000

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM90

TMs and HMs

20000

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM91

TMs and HMs

20000

The user gathers all its light energy and releases it in one shot. It may also lower the foe’s Sp. Def stat.

TM92

TMs and HMs

100000

The user creates a bizarre space in which slower Pokémon get to move first for five turns.

HM01

Normal

Cut

TMs and HMs

0

The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.

HM02

Flying

Fly

TMs and HMs

0

The user soars, then strikes on the second turn. It can also be used to fly to any familiar town.

HM03

Water

Surf

TMs and HMs

0

It swamps the entire battlefield with a giant wave. It can also be used to cross water.

HM04

Normal

Strength

TMs and HMs

0

The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.

HM05

Normal

Flash

TMs and HMs

0

Traps foes in a violent swirling whirlpool. It can also be used to traverse whirlpools.

HM06

Water

Whirlpool

TMs and HMs

0

The user slugs the foe with a shattering punch. It can also smash cracked boulders.

HM07

Water

Waterfall

TMs and HMs

0

The user charges the foe at an awesome speed. It can also be used to climb a waterfall.

HM08

TMs and HMs

0

A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.

Town Map

Key Items

0

A very convenient map that can be viewed anytime. It even shows your present location.

Coin Case

Key Items

0

A case for holding coins obtained at the Game Corner. It holds up to 50,000 coins.

Old Rod

Key Items

0

An old and beat-up fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.

Good Rod

Key Items

0

A new, good-quality fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.

Super Rod

Key Items

0

An awesome, high-tech fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.

Bicycle

Key Items

0

A folding Bicycle that enables much faster movement than the Running Shoes.

Griseous Orb

Items

0

A glowing orb to be held by GIRATINA. It boosts the power of Dragon- and Ghost-type moves.

Lure Ball

Poké Balls

0

A Poké Ball for catching Pokémon hooked by a Rod when fishing.

Level Ball

Poké Balls

0

A Poké Ball for catching Pokémon that are a lower level than your own.

Moon Ball

Poké Balls

0

A Poké Ball for catching Pokémon that evolve using the Moon Stone.

Heavy Ball

Poké Balls

0

A Poké Ball for catching very heavy Pokémon.

Fast Ball

Poké Balls

0

A Poké Ball that makes it easier to catch fast Pokémon.

Friend Ball

Poké Balls

0

A Poké Ball that makes caught Pokémon more friendly.

Love Ball

Poké Balls

0

Poké Ball for catching Pokémon that are the opposite gender of your Pokémon.

Park Ball

Poké Balls

0

A special Poké Ball for the Pal Park.

Sport Ball

Poké Balls

300

A special Poké Ball for the Bug-Catching Contest.

Red Apricorn

Key Items

200

A red Apricorn. It assails your nostrils.

Blue Apricorn

Key Items

200

A blue Apricorn. It smells a bit like grass.

Yellow Apricorn

Key Items

200

A yellow Apricorn. It has an invigorating scent.

Green Apricorn

Key Items

200

A green Apricorn. It has a mysterious, aromatic scent.

Pink Apricorn

Key Items

200

A pink Apricorn. It has a nice, sweet scent.

White Apricorn

Key Items

200

A white Apricorn. It doesn’t smell like anything.

Black Apricorn

Key Items

200

A black Apricorn It has an indescribable scent.

Dowsing Machine

Key Items

0

It checks for unseen items in the area and makes noise and lights when it finds something.

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G/S / Items

Items

Pokémon Gold and Silver Items

Item descriptions, categories, machines, and obtainability for Gold and Silver.

Displaying 374 of 513 items.

Pocket
Description

Master Ball

Poké Balls

0

The best Ball with the ultimate level of performance. It will catch any wild Pokémon without fail.

Ultra Ball

Poké Balls

800

An ultra-performance Ball that provides a higher Pokémon catch rate than a Great Ball.

Great Ball

Poké Balls

600

A good, high-performance Ball that provides a higher Pokémon catch rate than a standard Poké Ball.

Poké Ball

Poké Balls

200

A device for catching wild Pokémon. It is thrown like a ball at the target. It is designed as a capsule system.

Safari Ball

Poké Balls

0

A special Poké Ball that is used only in the Great Marsh. It is decorated in a camouflage pattern.

Net Ball

Poké Balls

1000

A somewhat different Poké Ball that works especially well on Water- and Bug-type Pokémon.

Dive Ball

Poké Balls

1000

A somewhat different Poké Ball that works especially well on Pokémon that live in the sea.

Nest Ball

Poké Balls

1000

A somewhat different Poké Ball that works especially well on weaker Pokémon in the wild.

Repeat Ball

Poké Balls

1000

A somewhat different Poké Ball that works especially well on Pokémon species that were previously caught.

Timer Ball

Poké Balls

1000

A somewhat different Ball that becomes progressively better the more turns there are in a battle.

Luxury Ball

Poké Balls

3000

A comfortable Poké Ball that makes a caught wild Pokémon quickly grow friendly.

Premier Ball

Poké Balls

20

A somewhat rare Poké Ball that has been specially made to commemorate an event of some sort.

Dusk Ball

Poké Balls

1000

A somewhat different Poké Ball that makes it easier to catch wild Pokémon at night or in dark places like caves.

Heal Ball

Poké Balls

300

A remedial Poké Ball that restores the caught Pokémon’s HP and eliminates any status problem.

Quick Ball

Poké Balls

1000

A somewhat different Poké Ball that provides a better catch rate if it is used at the start of a wild encounter.

Cherish Ball

Poké Balls

0

A quite rare Poké Ball that has been specially crafted to commemorate an occasion of some sort.

Potion

Medicine

200

A spray-type medicine for wounds. It restores the HP of one Pokémon by just 20 points.

Antidote

Medicine

200

A spray-type medicine. It lifts the effect of poison from one Pokémon.

Burn Heal

Medicine

200

A spray-type medicine. It heals a single Pokémon that is suffering from a burn.

Ice Heal

Medicine

200

A spray-type medicine. It defrosts a Pokémon that has been frozen solid.

Awakening

Medicine

200

A spray-type medicine. It awakens a Pokémon from the clutches of sleep.

Paralyze Heal

Medicine

200

A spray-type medicine. It eliminates paralysis from a single Pokémon.

Full Restore

Medicine

3000

A medicine that fully restores the HP and heals any status problems of a single Pokémon.

Max Potion

Medicine

2500

A spray-type medicine for wounds. It completely restores the HP of a single Pokémon.

Hyper Potion

Medicine

1500

A spray-type medicine for wounds. It restores the HP of one Pokémon by 200 points.

Super Potion

Medicine

700

A spray-type medicine for wounds. It restores the HP of one Pokémon by 50 points.

Full Heal

Medicine

400

A spray-type medicine. It heals all the status problems of a single Pokémon.

Revive

Medicine

2000

A medicine that revives a fainted Pokémon. It restores half the Pokémon’s maximum HP.

Max Revive

Medicine

4000

A medicine that revives a fainted Pokémon. It fully restores the Pokémon’s HP.

Fresh Water

Medicine

200

Water with a high mineral content. It restores the HP of one Pokémon by 50 points.

Soda Pop

Medicine

300

A fizzy soda drink. It restores the HP of one Pokémon by 60 points.

Lemonade

Medicine

400

A very sweet drink. It restores the HP of one Pokémon by 80 points.

Moomoo Milk

Medicine

600

Milk with a very high nutrition content. It restores the HP of one Pokémon by 100 points.

Energy Powder

Medicine

500

A very bitter medicine powder. It restores the HP of one Pokémon by 50 points.

Energy Root

Medicine

1200

A very bitter root. It restores the HP of one Pokémon by 200 points.

Heal Powder

Medicine

300

A very bitter medicine powder. It heals all the status problems of a single Pokémon.

Revival Herb

Medicine

2800

A very bitter medicinal herb. It revives a fainted Pokémon, fully restoring its HP.

Ether

Medicine

1200

It restores the PP of a Pokémon’s selected move by a maximum of 10 points.

Max Ether

Medicine

2000

It fully restores the PP of a single selected move that has been learned by the target Pokémon.

Elixir

Medicine

3000

It restores the PP of all the moves learned by the targeted Pokémon by 10 points each.

Max Elixir

Medicine

4500

It fully restores the PP of all the moves learned by the targeted Pokémon.

Lava Cookie

Medicine

350

Lavaridge Town’s local specialty. It heals all the status problems of one Pokémon.

Berry Juice

Medicine

200

A 100% pure juice made of Berries. It restores the HP of one Pokémon by just 20 points.

Sacred Ash

Medicine

50000

It revives all fainted Pokémon. In doing so, it also fully restores their HP.

HP Up

Medicine

10000

A nutritious drink for Pokémon. It raises the base HP of a single Pokémon.

Protein

Medicine

10000

A nutritious drink for Pokémon. It raises the base Attack stat of a single Pokémon.

Iron

Medicine

10000

A nutritious drink for Pokémon. It raises the base Defense stat of a single Pokémon.

Carbos

Medicine

10000

A nutritious drink for Pokémon. It raises the base Speed stat of a single Pokémon.

Calcium

Medicine

10000

A nutritious drink for Pokémon. It raises the base Sp. Atk (Special Attack) stat of a single Pokémon.

Rare Candy

Medicine

10000

A candy that is packed with energy. It raises the level of a single Pokémon by one.

PP Up

Medicine

10000

It slightly raises the maximum PP of a selected move that has been learned by the target Pokémon.

Zinc

Medicine

10000

A nutritious drink for Pokémon. It raises the base Sp. Def (Special Defense) stat of a single Pokémon.

PP Max

Medicine

10000

It maximally raises the top PP of a selected move that has been learned by the target Pokémon.

Old Gateau

Medicine

350

Old Chateau’s hidden specialty. It heals all the status problems of a single Pokémon.

Guard Spec.

Battle Items

1500

An item that prevents stat reduction among the Trainer’s party Pokémon for five turns after use.

Dire Hit

Battle Items

1000

An item that raises the critical-hit ratio of a Pokémon in battle. It wears off if the Pokémon is withdrawn.

X Attack

Battle Items

1000

An item that raises the Attack stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.

X Defense

Battle Items

2000

An item that raises the Defense stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.

X Speed

Battle Items

1000

An item that raises the Speed stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.

X Accuracy

Battle Items

1000

An item that raises the accuracy of a Pokémon in battle. It wears off if the Pokémon is withdrawn.

X Sp. Atk

Battle Items

1000

An item that raises the Sp. Atk stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.

X Sp. Def

Battle Items

2000

An item that raises the Sp. Def stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.

Poké Doll

Items

300

A doll that attracts Pokémon. Use it to flee from any battle with a wild Pokémon.

Fluffy Tail

Items

100

An item that attracts Pokémon. Use it to flee from any battle with a wild Pokémon.

Black Flute

Items

20

A black flute made from blown glass. Its melody makes wild Pokémon less likely to appear.

White Flute

Items

20

A white flute made from blown glass. Its melody makes wild Pokémon more likely to appear.

Super Repel

Items

700

An item that prevents weak wild Pokémon from appearing for 200 steps after its use.

Max Repel

Items

900

An item that prevents weak wild Pokémon from appearing for 250 steps after its use.

Escape Rope

Items

300

A long, durable rope. Use it to escape instantly from a cave or a dungeon.

Repel

Items

400

An item that prevents weak wild Pokémon from appearing for 100 steps after its use.

Sun Stone

Items

3000

A peculiar stone that makes certain species of Pokémon evolve. It is as red as the sun.

Moon Stone

Items

3000

A peculiar stone that makes certain species of Pokémon evolve. It is as black as the night sky.

Fire Stone

Items

3000

A peculiar stone that makes certain species of Pokémon evolve. It is colored orange.

Thunder Stone

Items

3000

A peculiar stone that makes certain species of Pokémon evolve. It has a thunderbolt pattern.

Water Stone

Items

3000

A peculiar stone that makes certain species of Pokémon evolve. It is a clear, light blue.

Leaf Stone

Items

3000

A peculiar stone that makes certain species of Pokémon evolve. It has a leaf pattern.

Tiny Mushroom

Items

500

A small and rare mushroom. It is quite popular among certain maniacal fan segments.

Big Mushroom

Items

5000

A large and rare mushroom. It is very popular among certain maniacal fan segments.

Pearl

Items

2000

A somewhat-small pearl that sparkles in a pretty silver color. It can be sold cheaply to shops.

Big Pearl

Items

8000

A quite-large pearl that sparkles in a pretty silver color. It can be sold at a high price to shops.

Stardust

Items

3000

Lovely, red-colored sand with a loose, silky feel. It can be sold at a high price to shops.

Star Piece

Items

12000

A shard of a pretty gem that sparkles in a red color. It can be sold at a high price to shops.

Nugget

Items

10000

A nugget of pure gold that gives off a lustrous gleam. It can be sold at a high price to shops.

Rare Bone

Items

5000

A bone that is extremely valuable for Pokémon archaeology. It can be sold for a high price to shops.

Shiny Stone

Items

3000

A peculiar stone that makes certain species of Pokémon evolve. It shines with a dazzling light.

Dusk Stone

Items

3000

A peculiar stone that makes certain species of Pokémon evolve. It is as dark as dark can be.

Dawn Stone

Items

3000

A peculiar stone that makes certain species of Pokémon evolve. It sparkles like eyes.

Oval Stone

Items

2000

A peculiar stone that makes certain species of Pokémon evolve. It is shaped like an egg.

Adamant Orb

Items

0

A brightly gleaming orb to be held by DIALGA. It boosts the power of Dragon-​ and Steel-type moves.

Lustrous Orb

Items

0

A beautifully glowing orb to be held by PALKIA. It boosts the power of Dragon-​ and Water-type moves.

Cheri Berry

Berries

80

It may be used or held by a Pokémon to recover from paralysis.

Chesto Berry

Berries

80

It may be used or held by a Pokémon to recover from sleep.

Pecha Berry

Berries

80

It may be used or held by a Pokémon to recover from poison.

Rawst Berry

Berries

80

It may be used or held by a Pokémon to recover from a burn.

Aspear Berry

Berries

80

It may be used or held by a Pokémon to defrost it.

Leppa Berry

Berries

80

It may be used or held by a Pokémon to restore a move’s PP by 10.

Oran Berry

Berries

80

It may be used or held by a Pokémon to heal the user by just 10 HP.

Persim Berry

Berries

80

It may be used or held by a Pokémon to recover from confusion.

Lum Berry

Berries

80

It may be used or held by a Pokémon to recover from any status problem.

Sitrus Berry

Berries

80

It may be used or held by a Pokémon to heal the user’s HP a little.

Figy Berry

Berries

80

If held by a Pokémon, it restores the user’s HP in a pinch, but will cause confusion if it hates spicy food.

Wiki Berry

Berries

80

If held by a Pokémon, it restores the user’s HP in a pinch, but will cause confusion if it hates dry food.

Mago Berry

Berries

80

If held by a Pokémon, it restores the user’s HP in a pinch, but will cause confusion if it hates sweet food.

Aguav Berry

Berries

80

If held by a Pokémon, it restores the user’s HP in a pinch, but will cause confusion if it hates bitter food.

Iapapa Berry

Berries

80

If held by a Pokémon, it restores the user’s HP in a pinch, but may cause confusion if it hates sour food.

Pomeg Berry

Berries

80

Using it on a Pokémon makes it more friendly, but it also lowers its base HP.

Kelpsy Berry

Berries

80

Using it on a Pokémon makes it more friendly, but it also lowers its base Attack stat.

Qualot Berry

Berries

80

Using it on a Pokémon makes it more friendly, but it also lowers its base Defense stat.

Hondew Berry

Berries

80

Using it on a Pokémon makes it more friendly, but it also lowers its base Sp. Atk stat.

Grepa Berry

Berries

80

Using it on a Pokémon makes it more friendly, but it also lowers its base Sp. Def stat.

Tamato Berry

Berries

80

Using it on a Pokémon makes it more friendly, but it also lowers its base Speed stat.

Occa Berry

Berries

80

If held by a Pokémon, it weakens a foe’s supereffective Fire-type attack.

Passho Berry

Berries

80

If held by a Pokémon, it weakens a foe’s supereffective Water-type attack.

Wacan Berry

Berries

80

If held by a Pokémon, it weakens a foe’s supereffective Electric-type attack.

Rindo Berry

Berries

80

If held by a Pokémon, it weakens a foe’s supereffective Grass-type attack.

Yache Berry

Berries

80

If held by a Pokémon, it weakens a foe’s supereffective Ice-type attack.

Chople Berry

Berries

80

If held by a Pokémon, it weakens a foe’s supereffective Fighting-type attack.

Kebia Berry

Berries

80

If held by a Pokémon, it weakens a foe’s supereffective Poison-type attack.

Shuca Berry

Berries

80

If held by a Pokémon, it weakens a foe’s supereffective Ground-type attack.

Coba Berry

Berries

80

If held by a Pokémon, it weakens a foe’s supereffective Flying-type attack.

Payapa Berry

Berries

80

If held by a Pokémon, it weakens a foe’s supereffective Psychic-type attack.

Tanga Berry

Berries

80

If held by a Pokémon, it weakens a foe’s supereffective Bug-type attack.

Charti Berry

Berries

80

If held by a Pokémon, it weakens a foe’s supereffective Rock-type attack.

Kasib Berry

Berries

80

If held by a Pokémon, it weakens a foe’s supereffective Ghost-type attack.

Haban Berry

Berries

80

If held by a Pokémon, it weakens a foe’s supereffective Dragon-type attack.

Colbur Berry

Berries

80

If held by a Pokémon, it weakens a foe’s supereffective Dark-type attack.

Babiri Berry

Berries

80

If held by a Pokémon, it weakens a foe’s supereffective Steel-type attack.

Chilan Berry

Berries

80

If held by a Pokémon, it weakens a foe’s Normal-type attack.

Liechi Berry

Berries

80

If held by a Pokémon, it raises its Attack stat in a pinch.

Ganlon Berry

Berries

80

If held by a Pokémon, it raises its Defense stat in a pinch.

Salac Berry

Berries

80

If held by a Pokémon, it raises its Speed stat in a pinch.

Petaya Berry

Berries

80

If held by a Pokémon, it raises its Sp. Atk stat in a pinch.

Apicot Berry

Berries

80

If held by a Pokémon, it raises its Sp. Def stat in a pinch.

Lansat Berry

Berries

80

If held by a Pokémon, it raises its critical-hit ratio in a pinch.

Starf Berry

Berries

80

If held by a Pokémon, it sharply raises one of its stats in a pinch.

Enigma Berry

Berries

80

If held by a Pokémon, it restores its HP if it is hit by a foe’s supereffective attack.

Micle Berry

Berries

80

If held by a Pokémon, it raises the accuracy of a move just once in a pinch.

Custap Berry

Berries

80

If held by a Pokémon, it gets to move first just once in a pinch.

Jaboca Berry

Berries

80

If held by a Pokémon and a foe’s physical attack lands, the foe also takes damage.

Rowap Berry

Berries

80

If held by a Pokémon and a foe’s special attack lands, the foe also takes damage.

Bright Powder

Items

4000

An item to be held by a Pokémon. It casts a tricky glare that lowers the opponent’s accuracy.

White Herb

Items

4000

An item to be held by a Pokémon. It restores any lowered stat in battle. It can be used only once.

Macho Brace

Items

3000

An item to be held by a Pokémon. It is a stiff and heavy brace that promotes strong growth but lowers Speed.

Exp. Share

Items

0

An item to be held by a Pokémon. The holder gets a share of a battle’s Exp. Points without battling.

Quick Claw

Items

4000

An item to be held by a Pokémon. A light, sharp claw that lets the bearer move first occasionally.

Soothe Bell

Items

4000

An item to be held by a Pokémon. It is a bell with a comforting chime that calms the holder and makes it friendly.

Mental Herb

Items

4000

An item to be held by a Pokémon. It snaps the holder out of infatuation. It can be used only once.

Choice Band

Items

4000

An item to be held by a Pokémon. This headband ups Attack, but allows the use of only one kind of move.

King’s Rock

Items

5000

An item to be held by a Pokémon. It may cause the foe to flinch when the holder inflicts damage.

Silver Powder

Items

1000

An item to be held by a Pokémon. It is a shiny, silver powder that ups the power of Bug-type moves.

Amulet Coin

Items

10000

An item to be held by a Pokémon. It doubles a battle’s prize money if the holding Pokémon joins in.

Cleanse Tag

Items

5000

An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the first one in the party.

Soul Dew

Items

0

A wondrous orb to be held by LATIOS or LATIAS. It raises both the Sp. Atk and Sp. Def stats.

Deep Sea Tooth

Items

2000

An item to be held by CLAMPERL. A fang that gleams a sharp silver, it raises the Sp. Atk stat.

Deep Sea Scale

Items

2000

An item to be held by CLAMPERL. A scale that shines a faint pink, it raises the Sp. Def stat.

Smoke Ball

Items

4000

An item to be held by a Pokémon. It enables the holder to flee from any wild Pokémon without fail.

Everstone

Items

3000

An item to be held by a Pokémon. The Pokémon holding this peculiar stone is prevented from evolving.

Focus Band

Items

4000

An item to be held by a Pokémon. The holder may endure a potential KO attack, leaving it with just 1 HP.

Lucky Egg

Items

10000

An item to be held by a Pokémon. It is an egg filled with happiness that earns extra Exp. Points in battle.

Scope Lens

Items

4000

An item to be held by a Pokémon. It is a lens that boosts the holder’s critical-hit ratio.

Metal Coat

Items

2000

An item to be held by a Pokémon. It is a special metallic film that ups the power of Steel-type moves.

Leftovers

Items

4000

An item to be held by a Pokémon. The holder’s HP is gradually restored during battle.

Dragon Scale

Items

2000

A thick and tough scale. Dragon-type Pokémon may be holding this item when caught.

Light Ball

Items

1000

An item to be held by PIKACHU. It is a puzzling orb that raises the Attack and Sp. Atk stat.

Soft Sand

Items

1000

An item to be held by a Pokémon. It is a loose, silky sand that boosts the power of Ground-type moves.

Hard Stone

Items

1000

An item to be held by a Pokémon. It is an unbreakable stone that ups the power of Rock-type moves.

Miracle Seed

Items

1000

An item to be held by a Pokémon. It is a seed imbued with life that ups the power of Grass-type moves.

Black Glasses

Items

1000

An item to be held by a Pokémon. It is a shady-looking pair of glasses that boosts Dark-type moves.

Black Belt

Items

1000

An item to be held by a Pokémon. It is a belt that boosts determination and Fighting-type moves.

Magnet

Items

1000

An item to be held by a Pokémon. It is a powerful magnet that boosts the power of Electric-type moves.

Mystic Water

Items

1000

An item to be held by a Pokémon. It is a teardrop-shaped gem that ups the power of Water-type moves.

Sharp Beak

Items

1000

An item to be held by a Pokémon. It is a long, sharp beak that boosts the power of Flying-type moves.

Poison Barb

Items

1000

An item to be held by a Pokémon. It is a small, poisonous barb that ups the power of Poison-type moves.

Never-Melt Ice

Items

1000

An item to be held by a Pokémon. It is a piece of ice that repels heat and boosts Ice-type moves.

Spell Tag

Items

1000

An item to be held by a Pokémon. It is a sinister, eerie tag that boosts the power of Ghost-type moves.

Twisted Spoon

Items

1000

An item to be held by a Pokémon. It is a spoon imbued with telekinetic power that boosts Psychic-type moves.

Charcoal

Items

1000

An item to be held by a Pokémon. It is a combustible fuel that boosts the power of Fire-type moves.

Dragon Fang

Items

1000

An item to be held by a Pokémon. It is a hard and sharp fang that ups the power of Dragon-type moves.

Silk Scarf

Items

1000

An item to be held by a Pokémon. It is a sumptuous scarf that boosts the power of Normal-type moves.

Upgrade

Items

2000

A transparent device filled with all sorts of data. It was produced by Silph Co.

Shell Bell

Items

4000

An item to be held by a Pokémon. The holder’s HP is restored a little every time it inflicts damage.

Sea Incense

Items

2000

An item to be held by a Pokémon. It is incense with a curious aroma that boosts the power of Water-type moves.

Lax Incense

Items

5000

An item to be held by a Pokémon. The tricky aroma of this incense lowers the foe’s accuracy.

Lucky Punch

Items

1000

An item to be held by CHANSEY. It is a pair of gloves that boosts CHANSEY’s critical-hit ratio.

Metal Powder

Items

1000

An item to be held by DITTO. Extremely fine yet hard, this odd powder boosts the Defense stat.

Thick Club

Items

1000

An item to be held by CUBONE or MAROWAK. It is a hard bone of some sort that boosts the Attack stat.

Leek

Items

1000

An item to be held by FARFETCH’D. It is a very long and stiff stalk of leek that boosts the critical-hit ratio.

Wide Lens

Items

4000

An item to be held by a Pokémon. It is a magnifying lens that slightly boosts the accuracy of moves.

Muscle Band

Items

4000

An item to be held by a Pokémon. It is a headband that slightly boosts the power of physical moves.

Wise Glasses

Items

4000

An item to be held by a Pokémon. It is a thick pair of glasses that slightly boosts the power of special moves.

Expert Belt

Items

4000

An item to be held by a Pokémon. It is a well-worn belt that slightly boosts the power of supereffective moves.

Light Clay

Items

4000

A Pokémon held item that extends the duration of barrier moves like Light Screen and Reflect used by the holder.

Life Orb

Items

4000

An item to be held by a Pokémon. It boosts the power of moves, but at the cost of some HP on each hit.

Power Herb

Items

4000

A single-use item to be held by a Pokémon. It allows the immediate use of a move that charges on the first turn.

Toxic Orb

Items

4000

An item to be held by a Pokémon. It is a bizarre orb that badly poisons the holder in battle.

Flame Orb

Items

4000

An item to be held by a Pokémon. It is a bizarre orb that inflicts a burn on the holder in battle.

Quick Powder

Items

1000

An item to be held by DITTO. Extremely fine yet hard, this odd powder boosts the Speed stat.

Focus Sash

Items

4000

An item to be held by a Pokémon. If it has full HP, the holder will endure one potential KO attack, leaving 1 HP.

Zoom Lens

Items

4000

An item to be held by a Pokémon. If the holder moves after the foe, its accuracy will be boosted.

Metronome

Items

4000

A Pokémon held item that boosts a move used consecutively. Its effect is reset if another move is used.

Iron Ball

Items

4000

A Pokémon held item that cuts Speed. It makes Flying-type and levitating holders susceptible to Ground moves.

Lagging Tail

Items

4000

An item to be held by a Pokémon. It is tremendously heavy and makes the holder move slower than usual.

Destiny Knot

Items

4000

A long, thin, bright red string to be held by a Pokémon. If the holder becomes infatuated, the foe does too.

Black Sludge

Items

4000

A held item that gradually restores the HP of Poison-type Pokémon. It inflicts damage on all other types.

Icy Rock

Items

4000

A Pokémon held item that extends the duration of the move Hail used by the holder.

Smooth Rock

Items

4000

A Pokémon held item that extends the duration of the move Sandstorm used by the holder.

Heat Rock

Items

4000

A Pokémon held item that extends the duration of the move Sunny Day used by the holder.

Damp Rock

Items

4000

A Pokémon held item that extends the duration of the move Rain Dance used by the holder.

Grip Claw

Items

4000

A Pokémon held item that extends the duration of multiturn attacks like Bind and Wrap.

Choice Scarf

Items

4000

An item to be held by a Pokémon. This scarf boosts Speed, but allows the use of only one kind of move.

Sticky Barb

Items

4000

A held item that damages the holder on every turn. It may latch on to foes that touch the holder.

Power Bracer

Items

3000

A Pokémon held item that promotes Attack gain on leveling, but reduces the Speed stat.

Power Belt

Items

3000

A Pokémon held item that promotes Defense gain on leveling, but reduces the Speed stat.

Power Lens

Items

3000

A Pokémon held item that promotes Sp. Atk gain on leveling, but reduces the Speed stat.

Power Band

Items

3000

A Pokémon held item that promotes Sp. Def gain on leveling, but reduces the Speed stat.

Power Anklet

Items

3000

A Pokémon held item that promotes Speed gain on leveling, but reduces the Speed stat.

Power Weight

Items

3000

A Pokémon held item that promotes HP gain on leveling, but reduces the Speed stat.

Shed Shell

Items

4000

A tough, discarded carapace to be held by a Pokémon. It enables the holder to switch with a waiting Pokémon in battle.

Big Root

Items

4000

A Pokémon held item that boosts the power of HP-stealing moves to let the holder recover more HP.

Choice Specs

Items

4000

An item to be held by a Pokémon. These distinctive glasses boost Sp. Atk, but allow only one kind of move to be used.

Flame Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Fire-type moves.

Splash Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Water-type moves.

Zap Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Electric-type moves.

Meadow Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Grass-type moves.

Icicle Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Ice-type moves.

Fist Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Fighting-type moves.

Toxic Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Poison-type moves.

Earth Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Ground-type moves.

Sky Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Flying-type moves.

Mind Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Psychic-type moves.

Insect Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Bug-type moves.

Stone Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Rock-type moves.

Spooky Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Ghost-type moves.

Draco Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Dragon-type moves.

Dread Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Dark-type moves.

Iron Plate

Items

1000

An item to be held by a Pokémon. It is a stone tablet that boosts the power of Steel-type moves.

Odd Incense

Items

2000

An item to be held by a Pokémon. It is an exotic-smelling incense that boosts the power of Psychic-type moves.

Rock Incense

Items

2000

An item to be held by a Pokémon. It is an exotic-smelling incense that boosts the power of Rock-type moves.

Full Incense

Items

5000

An item to be held by a Pokémon. It is an exotic-smelling incense that makes the holder bloated and slow moving.

Wave Incense

Items

2000

An item to be held by a Pokémon. It is an exotic-smelling incense that boosts the power of Water-type moves.

Rose Incense

Items

2000

An item to be held by a Pokémon. It is an exotic-smelling incense that boosts the power of Grass-type moves.

Luck Incense

Items

11000

An item to be held by a Pokémon. It doubles a battle’s prize money if the holding Pokémon joins in.

Pure Incense

Items

6000

An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the first one in the party.

Protector

Items

2000

A protective item of some sort. It is extremely stiff and heavy. It is loved by a certain Pokémon.

Electirizer

Items

2000

A box packed with a tremendous amount of electric energy. It is loved by a certain Pokémon.

Magmarizer

Items

2000

A box packed with a tremendous amount of magma energy. It is loved by a certain Pokémon.

Dubious Disc

Items

2000

A transparent device overflowing with dubious data. Its producer is unknown.

Reaper Cloth

Items

2000

A cloth imbued with horrifyingly strong spiritual energy. It is loved by a certain Pokémon.

Razor Claw

Items

5000

An item to be held by a Pokémon. It is a sharply hooked claw that ups the holder’s critical-hit ratio.

Razor Fang

Items

5000

An item to be held by a Pokémon. It may cause the foe to flinch when the holder inflicts damage.

TM01

Fighting

Dynamic Punch

TMs and HMs

40000

The user focuses its mind before launching this attack. It will fail if the user is hit before it is used.

TM02

Normal

Headbutt

TMs and HMs

1000

Sharp, huge claws hook and slash the foe quickly and with great power.

TM03

???

Curse

TMs and HMs

50000

The foe is hit with a pulsing blast of water. It may also confuse the target.

TM04

Rock

Rollout

TMs and HMs

50000

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM05

Normal

Roar

TMs and HMs

50000

The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.

TM06

Poison

Toxic

TMs and HMs

1000

A move that leaves the foe badly poisoned. This poison damage worsens every turn.

TM07

Electric

Zap Cannon

TMs and HMs

1000

Summons a hailstorm that lasts for five turns. The hailstorm damages all types except Ice.

TM08

Fighting

Rock Smash

TMs and HMs

50000

The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.

TM09

Normal

Psych Up

TMs and HMs

50000

The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.

TM10

Normal

Hidden Power

TMs and HMs

1000

A variable move that changes type and power depending on the hidden ability of the Pokémon using it.

TM11

Fire

Sunny Day

TMs and HMs

1000

The user intensifies the sun for five turns, powering up Fire-type moves.

TM12

Normal

Sweet Scent

TMs and HMs

50000

The foe is taunted into a rage that allows it to use only attack moves for two to four turns.

TM13

Normal

Snore

TMs and HMs

10000

The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14

Ice

Blizzard

TMs and HMs

1000

A howling blizzard is summoned to strike the foe. It may also freeze the target solid.

TM15

Normal

Hyper Beam

TMs and HMs

1000

The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM16

Ice

Icy Wind

TMs and HMs

1000

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17

Normal

Protect

TMs and HMs

10000

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18

Water

Rain Dance

TMs and HMs

10000

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM19

Grass

Giga Drain

TMs and HMs

10000

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

TM20

Normal

Endure

TMs and HMs

100000

The user creates a protective field that prevents status problems like poison, paralysis, burn, and sleep.

TM21

Normal

Frustration

TMs and HMs

1000

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22

Grass

Solar Beam

TMs and HMs

1000

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM23

Steel

Iron Tail

TMs and HMs

10000

The foe is slammed with a sturdy tail of steel. It may also lower the target’s Defense stat if it hits.

TM24

Dragon

Dragon Breath

TMs and HMs

1000

A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.

TM25

Electric

Thunder

TMs and HMs

10000

A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.

TM26

Ground

Earthquake

TMs and HMs

1000

The user sets off an earthquake that hits all the Pokémon in the battle.

TM27

Normal

Return

TMs and HMs

1000

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28

Ground

Dig

TMs and HMs

100000

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM29

Psychic

Psychic

TMs and HMs

1000

The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.

TM30

Ghost

Shadow Ball

TMs and HMs

1000

The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.

TM31

Ground

Mud-Slap

TMs and HMs

1000

The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.

TM32

Normal

Double Team

TMs and HMs

10000

The user begins moving so quickly that it creates illusory copies to raise its evasiveness.

TM33

Ice

Ice Punch

TMs and HMs

10000

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

TM34

Normal

Swagger

TMs and HMs

10000

The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.

TM35

Normal

Sleep Talk

TMs and HMs

10000

The foe is scorched with an intense blast of fire. The target may also be left with a burn.

TM36

Poison

Sludge Bomb

TMs and HMs

1000

Unsanitary sludge is hurled at the foe. It may also poison the target.

TM37

Rock

Sandstorm

TMs and HMs

1000

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

TM38

Fire

Fire Blast

TMs and HMs

1000

The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

TM39

Normal

Swift

TMs and HMs

1000

Large boulders are hurled at the foe to inflict damage. It lowers the foe’s Speed.

TM40

Normal

Defense Curl

TMs and HMs

1000

The user confounds the foe with speed, then strikes. The attack lands without fail.

TM41

Electric

Thunder Punch

TMs and HMs

10000

The user torments and enrages the foe, making it incapable of using the same move twice in a row.

TM42

Psychic

Dream Eater

TMs and HMs

1000

An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43

Fighting

Detect

TMs and HMs

1000

An attack move with effects that vary depending on the user’s environment.

TM44

Psychic

Rest

TMs and HMs

100000

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45

Normal

Attract

TMs and HMs

1000

If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.

TM46

Dark

Thief

TMs and HMs

30000

The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.

TM47

Steel

Steel Wing

TMs and HMs

1000

The foe is hit with wings of steel. It may also raise the user’s Defense stat.

TM48

Fire

Fire Punch

TMs and HMs

1000

The user employs its psychic power to exchange abilities with the foe.

TM49

Bug

Fury Cutter

TMs and HMs

1000

The user steals the effects of any healing or status-changing move the foe attempts to use.

TM50

Ghost

Nightmare

TMs and HMs

10000

The user attacks the foe at full power using fiery energy. It also sharply reduces the user’s Sp. Atk.

TM51

TMs and HMs

1000

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

TM52

TMs and HMs

100000

The user attacks at full power. It may also lower the foe’s Sp. Def stat if it hits.

TM53

TMs and HMs

1000

The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.

TM54

TMs and HMs

1000

A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.

TM55

TMs and HMs

10000

If the foe’s HP is down to under half, this attack will hit with double the power.

TM56

TMs and HMs

1000

The user flings its held item at the foe to attack. Its power and effects depend on the item.

TM57

TMs and HMs

1000

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM58

TMs and HMs

1000

The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.

TM59

TMs and HMs

100000

The foe is attacked with a shock wave generated by the user’s gaping mouth.

TM60

TMs and HMs

30000

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

TM61

TMs and HMs

30000

The user shoots a sinister, bluish white flame at the foe to inflict a burn.

TM62

TMs and HMs

30000

The foe is attacked with powdery scales blown by wind. It may also raise all the user’s stats.

TM63

TMs and HMs

50000

It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.

TM64

TMs and HMs

1000

The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.

TM65

TMs and HMs

1000

The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.

TM66

TMs and HMs

30000

The user stores power, then attacks. If the user can use this attack after the foe, its power is doubled.

TM67

TMs and HMs

30000

The user recycles a single-use item that has been used in battle so it can be used again.

TM68

TMs and HMs

30000

The user charges the foe using every bit of its power. It must rest on the next turn to recover.

TM69

TMs and HMs

1000

The user polishes its body to reduce drag. It sharply raises the Speed stat.

TM70

TMs and HMs

50000

The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.

TM71

TMs and HMs

50000

The user stabs the foe with a sharpened stone from below. It has a high critical-hit ratio.

TM72

TMs and HMs

50000

An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.

TM73

TMs and HMs

1000

A weak electric charge is launched at the foe. It causes paralysis if it hits.

TM74

TMs and HMs

1000

The user tackles the foe from a high-speed spin. The slower the user, the greater the damage.

TM75

TMs and HMs

1000

A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

TM76

TMs and HMs

10000

The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.

TM77

TMs and HMs

1000

The user hypnotizes itself into copying any stat change made by the foe.

TM78

TMs and HMs

1000

If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

TM79

TMs and HMs

1000

The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.

TM80

TMs and HMs

1000

Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.

TM81

TMs and HMs

1000

The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.

TM82

TMs and HMs

1000

While it is asleep, the user randomly uses one of the moves it knows.

TM83

TMs and HMs

100000

The user draws power from the Berry it is holding to attack. The Berry determines its type and power.

TM84

TMs and HMs

1000

The foe is stabbed with a tentacle or arm steeped with poison. It may also poison the foe.

TM85

TMs and HMs

1000

An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.

TM86

TMs and HMs

1000

The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.

TM87

TMs and HMs

1000

The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM88

TMs and HMs

20000

The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.

TM89

TMs and HMs

20000

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM90

TMs and HMs

20000

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM91

TMs and HMs

20000

The user gathers all its light energy and releases it in one shot. It may also lower the foe’s Sp. Def stat.

TM92

TMs and HMs

100000

The user creates a bizarre space in which slower Pokémon get to move first for five turns.

HM01

Normal

Cut

TMs and HMs

0

The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.

HM02

Flying

Fly

TMs and HMs

0

The user soars, then strikes on the second turn. It can also be used to fly to any familiar town.

HM03

Water

Surf

TMs and HMs

0

It swamps the entire battlefield with a giant wave. It can also be used to cross water.

HM04

Normal

Strength

TMs and HMs

0

The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.

HM05

Normal

Flash

TMs and HMs

0

Traps foes in a violent swirling whirlpool. It can also be used to traverse whirlpools.

HM06

Water

Whirlpool

TMs and HMs

0

The user slugs the foe with a shattering punch. It can also smash cracked boulders.

HM07

Water

Waterfall

TMs and HMs

0

The user charges the foe at an awesome speed. It can also be used to climb a waterfall.

HM08

TMs and HMs

0

A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.

Town Map

Key Items

0

A very convenient map that can be viewed anytime. It even shows your present location.

Coin Case

Key Items

0

A case for holding coins obtained at the Game Corner. It holds up to 50,000 coins.

Old Rod

Key Items

0

An old and beat-up fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.

Good Rod

Key Items

0

A new, good-quality fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.

Super Rod

Key Items

0

An awesome, high-tech fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.

Bicycle

Key Items

0

A folding Bicycle that enables much faster movement than the Running Shoes.

Griseous Orb

Items

0

A glowing orb to be held by GIRATINA. It boosts the power of Dragon- and Ghost-type moves.

Lure Ball

Poké Balls

0

A Poké Ball for catching Pokémon hooked by a Rod when fishing.

Level Ball

Poké Balls

0

A Poké Ball for catching Pokémon that are a lower level than your own.

Moon Ball

Poké Balls

0

A Poké Ball for catching Pokémon that evolve using the Moon Stone.

Heavy Ball

Poké Balls

0

A Poké Ball for catching very heavy Pokémon.

Fast Ball

Poké Balls

0

A Poké Ball that makes it easier to catch fast Pokémon.

Friend Ball

Poké Balls

0

A Poké Ball that makes caught Pokémon more friendly.

Love Ball

Poké Balls

0

Poké Ball for catching Pokémon that are the opposite gender of your Pokémon.

Park Ball

Poké Balls

0

A special Poké Ball for the Pal Park.

Sport Ball

Poké Balls

300

A special Poké Ball for the Bug-Catching Contest.

Red Apricorn

Key Items

200

A red Apricorn. It assails your nostrils.

Blue Apricorn

Key Items

200

A blue Apricorn. It smells a bit like grass.

Yellow Apricorn

Key Items

200

A yellow Apricorn. It has an invigorating scent.

Green Apricorn

Key Items

200

A green Apricorn. It has a mysterious, aromatic scent.

Pink Apricorn

Key Items

200

A pink Apricorn. It has a nice, sweet scent.

White Apricorn

Key Items

200

A white Apricorn. It doesn’t smell like anything.

Black Apricorn

Key Items

200

A black Apricorn It has an indescribable scent.

Dowsing Machine

Key Items

0

It checks for unseen items in the area and makes noise and lights when it finds something.

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