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Grimer

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Grimer in Pokémon Black & White

#88 in the National Pokédex • Sludge Pokémon

Grimer in the National Pokédex
Grimer sprite

Normal

Shiny Grimer sprite

Shiny

Pokédex entries

Pokémon Black

It was born when sludge in a dirty stream was exposed to the moon’s X-rays. It appears among filth.

Pokémon White

It was born when sludge in a dirty stream was exposed to the moon’s X-rays. It appears among filth.

Pokémon details

Type

Poison

Category

Sludge Pokémon

Height

0.9 m (2'11")

Weight

30 kg (66.1 lbs)

National Pokédex

#0088

Grimer in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

80

270

364

Attack

80

148

284

Defense

50

94

218

Sp. Atk

40

76

196

Sp. Def

50

94

218

Speed

25

49

163

Total

325

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Grimer, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 HP
Catch rate
190
Base Exp.
65

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Grimer

Grimer

#88

Level 38

Muk

Muk

#89

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

Entralink

Entree Forest (historical Dream Park transfer)

Historical Dream World10-

Dream Park catalog; Poison Touch ability, Historical Dream World transfer to Entree Forest; official service has closed and new transfers are unavailable

White
LocationMethodLevelChanceConditions

Entralink

Entree Forest (historical Dream Park transfer)

Historical Dream World10-

Dream Park catalog; Poison Touch ability, Historical Dream World transfer to Entree Forest; official service has closed and new transfers are unavailable

Programmed wild held-item entries. Some species require imports and have no wild Black/White encounter.
Black
5%
White
5%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartPound

The target is physically pounded with a long tail or a foreleg, etc.

Normal4010035
StartPoison Gas

A cloud of poison gas is sprayed in the face of opposing Pokémon. It may poison those hit.

Poison-8040
4Harden

The user stiffens all the muscles in its body to raise its Defense stat.

Normal--30
7Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010
12Disable

For four turns, this move prevents the target from using the move it last used.

Normal-10020
17Minimize

The user compresses its body to make itself look smaller, which sharply raises its evasiveness.

Normal--20
20Sludge

Unsanitary sludge is hurled at the target. It may also poison the target.

Poison6510020
23Mud Bomb

The user launches a hard-packed mud ball to attack. It may also lower the target’s accuracy.

Ground658510
28Fling

The user flings its held item at the target to attack. Its power and effects depend on the item.

Dark-10010
33Screech

An earsplitting screech harshly reduces the target’s Defense stat.

Normal-8540
36Sludge Bomb

Unsanitary sludge is hurled at the target. It may also poison the target.

Poison9010010
39Acid Armor

The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.

Poison--40
44Sludge Wave

It swamps the area around the user with a giant sludge wave. It may also poison those hit.

Poison9510010
49Gunk Shot

The user shoots filthy garbage at the target to attack. It may also poison the target.

Poison120705
52Memento

The user faints when using this move. In return, it harshly lowers the target’s Attack and Sp. Atk.

Dark-10010

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM09Venoshock

The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.

Poison6510010
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM24Thunderbolt

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

Electric9510015
TM25Thunder

A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.

Electric1207010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Dig

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

Ground8010010
TM30Shadow Ball

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

Ghost8010015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM34Sludge Wave

It swamps the area around the user with a giant sludge wave. It may also poison those hit.

Poison9510010
TM35Flamethrower

The target is scorched with an intense blast of fire. It may also leave the target with a burn.

Fire9510015
TM36Sludge Bomb

Unsanitary sludge is hurled at the target. It may also poison the target.

Poison9010010
TM38Fire Blast

The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

Fire120855
TM39Rock Tomb

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

Rock508010
TM41Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

Dark4010010
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM56Fling

The user flings its held item at the target to attack. Its power and effects depend on the item.

Dark-10010
TM59Incinerate

The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.

Fire3010015
TM64Explosion

The user explodes to inflict damage on those around it. The user faints upon using this move.

Normal2501005
TM66Payback

If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM80Rock Slide

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

Rock759010
TM84Poison Jab

The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.

Poison8010020
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
HM04Strength

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

Normal8010015

Moves this Pokémon can inherit through breeding or similar methods.
Class
Acid Spray

The user spits fluid that works to melt the target. This harshly reduces the target’s Sp. Def stat.

Poison4010020
Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10
Haze

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Ice--30
Imprison

If the opponents know any move also known by the user, the opponents are prevented from using it.

Psychic--10
Lick

The target is licked with a long tongue, causing damage. It may also leave the target with paralysis.

Ghost2010030
Mean Look

The user pins the target with a dark, arresting look. The target becomes unable to flee.

Normal--5
Scary Face

The user frightens the target with a scary face to harshly reduce its Speed stat.

Normal-10010
Shadow Punch

The user throws a punch from the shadows. The punch lands without fail.

Ghost60-20
Shadow Sneak

The user extends its shadow and attacks the target from behind. This move always goes first.

Ghost4010030
Spit Up

The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage.

Normal-10010
Stockpile

The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.

Normal--20
Swallow

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

Normal--10

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Body Slam

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

Normal8510015

Generation III → Pal Park → Generation IV → PokéTransfer

Captivate

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Normal-10020

PokéTransfer from Generation IV

Dynamic Punch

The user punches the target with full, concentrated power. It confuses the target if it hits.

Fighting100505

Generation III → Pal Park → Generation IV → PokéTransfer

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

PokéTransfer from Generation IV

Fire Punch

The target is punched with a fiery fist. It may also leave the target with a burn.

Fire7510015

PokéTransfer from Generation IV

Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010

PokéTransfer from Generation IV

Ice Punch

The target is punched with an icy fist. It may also leave the target frozen.

Ice7510015

PokéTransfer from Generation IV

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III → Pal Park → Generation IV → PokéTransfer

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Varies

-10015

PokéTransfer from Generation IV

Pain Split

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Normal--20

PokéTransfer from Generation IV

Secret Power

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Normal7010020

PokéTransfer from Generation IV

Shock Wave

The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.

Electric60-20

PokéTransfer from Generation IV

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

PokéTransfer from Generation IV

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

PokéTransfer from Generation IV

Thunder Punch

The target is punched with an electrified fist. It may also leave the target with paralysis.

Electric7510015

PokéTransfer from Generation IV

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Stench

Ability Slot 1

The stench may cause the target to flinch.

Has a 10% chance of making target Pokémon flinch with each hit.

Sticky Hold

Ability Slot 2

Protects the Pokémon from item theft.

Prevents a held item from being removed by other Pokémon.

Poison Touch(Hidden Ability)

May poison targets when a Pokémon makes contact.

Has a 30% chance of poisoning target Pokémon upon contact.

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