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Dewgong

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Dewgong in Pokémon Black & White

#87 in the National Pokédex • Sea Lion Pokémon

Dewgong in the National Pokédex
Dewgong sprite

Normal

Shiny Dewgong sprite

Shiny

Pokédex entries

Pokémon Black

In snow, the pure white coat covering its body obscures it from predators.

Pokémon White

In snow, the pure white coat covering its body obscures it from predators.

Pokémon details

Types

WaterIce

Category

Sea Lion Pokémon

Height

1.7 m (5'07")

Weight

120 kg (264.6 lbs)

National Pokédex

#0087

Dewgong in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

90

290

384

Attack

70

130

262

Defense

80

148

284

Sp. Atk

70

130

262

Sp. Def

95

175

317

Speed

70

130

262

Total

475

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Dewgong, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 SpD
Catch rate
75
Base Exp.
166

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Seel

Seel

#86

Level 34

Dewgong

Dewgong

#87

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

Giant Chasm

Surfing in dark spots35-705%

-

Giant Chasm

Surfing in dark spots35-704%

-

Giant Chasm

Surfing in dark spots35-701%

-

Giant Chasm

Giant Chasm (forest cave)

Surfing in dark spots35-705%

-

Giant Chasm

Giant Chasm (forest cave)

Surfing in dark spots35-704%

-

Giant Chasm

Giant Chasm (forest cave)

Surfing in dark spots35-701%

-

White
LocationMethodLevelChanceConditions

Giant Chasm

Surfing in dark spots35-705%

-

Giant Chasm

Surfing in dark spots35-704%

-

Giant Chasm

Surfing in dark spots35-701%

-

Giant Chasm

Giant Chasm (forest cave)

Surfing in dark spots35-705%

-

Giant Chasm

Giant Chasm (forest cave)

Surfing in dark spots35-704%

-

Giant Chasm

Giant Chasm (forest cave)

Surfing in dark spots35-701%

-

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartHeadbutt

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

Normal7010015
StartGrowl

The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered.

Normal-10040
StartIcy Wind

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

Ice559515
StartSignal Beam

The user attacks with a sinister beam of light. It may also confuse the target.

Bug7510015
3Growl

The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered.

Normal-10040
7Signal Beam

The user attacks with a sinister beam of light. It may also confuse the target.

Bug7510015
11Icy Wind

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

Ice559515
13Encore

The user compels the target to keep using only the move it last used for three turns.

Normal-1005
17Ice Shard

The user flash freezes chunks of ice and hurls them at the target. This move always goes first.

Ice4010030
21Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
23Aqua Ring

The user envelops itself in a veil made of water. It regains some HP on every turn.

Water--20
27Aurora Beam

The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat.

Ice6510020
31Aqua Jet

The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.

Water4010020
33Brine

If the target’s HP is down to about half, this attack will hit with double the power.

Water6510010
34Sheer Cold

The target is attacked with a blast of absolute-zero cold. The target instantly faints if it hits.

Ice-305
39Take Down

A reckless, full-body charge attack for slamming into the target. It also damages the user a little.

Normal908520
45Dive

Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.

Water8010010
49Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water909010
55Ice Beam

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

Ice9510010
61Safeguard

The user creates a protective field that prevents status problems for five turns.

Normal--25
65Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM13Ice Beam

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

Ice9510010
TM14Blizzard

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

Ice120705
TM15Hyper Beam

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

Normal150905
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM20Safeguard

The user creates a protective field that prevents status problems for five turns.

Normal--25
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

Dark4010010
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM49Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

Normal4010015
TM56Fling

The user flings its held item at the target to attack. Its power and effects depend on the item.

Dark-10010
TM68Giga Impact

The user charges at the target using every bit of its power. The user must rest on the next turn.

Normal150905
TM79Frost Breath

The user blows a cold breath on the target. This attack always results in a critical hit.

Ice409010
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
HM03Surf

It swamps the area around the user with a giant wave. It can also be used for crossing water.

Water9510015
HM05Waterfall

The user charges at the target and may make it flinch. It can also be used to climb a waterfall.

Water8010015
HM06Dive

Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.

Water8010010

Learn these before evolving. The source describes the earlier form’s method; egg and Light Ball moves must be retained through evolution. Four-move combinations are not certified by this list.
Class
Acquisition
Disable

For four turns, this move prevents the target from using the move it last used.

Normal-10020

Prior evolution: egg

Fake Out

An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.

Normal4010010

Prior evolution: egg

Horn Drill

The user stabs the target with a horn that rotates like a drill. If it hits, the target faints instantly.

Normal-305

Prior evolution: egg

Icicle Spear

The user launches sharp icicles at the target. It strikes two to five times in a row.

Ice2510030

Prior evolution: egg

Iron Tail

The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

Steel1007515

Prior evolution: egg

Lick

The target is licked with a long tongue, causing damage. It may also leave the target with paralysis.

Ghost2010030

Prior evolution: egg

Perish Song

Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

Normal--5

Prior evolution: egg

Slam

The target is slammed with a long tail, vines, etc., to inflict damage.

Normal807520

Prior evolution: egg

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

Prior evolution: egg

Spit Up

The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage.

Normal-10010

Prior evolution: egg

Stockpile

The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.

Normal--20

Prior evolution: egg

Swallow

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

Normal--10

Prior evolution: egg

Water Pulse

The user attacks the target with a pulsing blast of water. It may also confuse the target.

Water6010020

Prior evolution: egg

Water Sport

The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.

Water--15

Prior evolution: level-up (Lv. 7)

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Avalanche

An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.

Ice6010010

PokéTransfer from Generation IV

Body Slam

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

Normal8510015

Generation III → Pal Park → Generation IV → PokéTransfer

Captivate

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Normal-10020

PokéTransfer from Generation IV

Double-Edge

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

Normal12010015

Generation III → Pal Park → Generation IV → PokéTransfer

Drill Run

The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

Ground809510

Trade from Black 2 or White 2

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

PokéTransfer from Generation IV

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III → Pal Park → Generation IV → PokéTransfer

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Varies

-10015

PokéTransfer from Generation IV

Secret Power

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Normal7010020

PokéTransfer from Generation IV

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

PokéTransfer from Generation IV

Whirlpool

Traps foes in a violent swirling whirlpool for four to five turns.

Water358515

Gen IV Whirlpool → Diamond/Pearl/Platinum → PokéTransfer

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Thick Fat

Ability Slot 1

Ups resistance to Fire-​ and Ice-type moves.

Halves damage from Fire and Ice moves.

Hydration

Ability Slot 2

Heals status problems if it is raining.

Cures any major status ailment after each turn during rain.

Ice Body(Hidden Ability)

The Pokémon gradually regains HP in a hailstorm.

Heals for 1/16 max HP after each turn during hail. Protects against hail damage.

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