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HG/SS / Pokédex

Dewgong

Dewgong

#179 in the HeartGold & SoulSilver Pokédex • Sea Lion Pokémon

Dewgong

#179 in the HeartGold & SoulSilver Pokédex • Sea Lion Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

90

290

384

Attack

70

130

262

Defense

80

148

284

Sp. Atk

70

130

262

Sp. Def

95

175

317

Speed

70

130

262

Total

475

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Seel

Grimer

Dewgong normal sprite

Normal

Shiny Dewgong sprite

Shiny

Dewgong

Sea Lion Pokémon

#179
WaterIce

Height

1.7 m (5'07")

Weight

120 kg (264.6 lbs)

Abilities

Thick FatHydration

It's Super Effective

Damage multipliers Dewgong takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Electric

Grass

Fighting

Rock

Resists

Ice

0.25×

Water

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Updated Johto #179
EV yield
2 SpD
Catch rate
75
Base Exp.
166

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Water 1Field
Gender
50% male
50% female
Egg cycles
20 (5,120 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon HeartGold box art

HeartGold

Its streamlined body has little drag in water. The colder the temperature, the friskier it gets.

Pokémon SoulSilver box art

SoulSilver

It loves frigid seas with ice floes. It uses its long tail to change swimming direction quickly.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Seel

Seel

#178

Level 34

Dewgong

Dewgong

#179

Encounters

Known encounter locations for this Pokémon in this game.
HeartGold
LocationMethodLevelChanceConditions

Seafoam Islands

Seafoam Islands (B3F)

Walking in tall grass or a cave3520%

-

Seafoam Islands

Seafoam Islands (B3F)

Walking in tall grass or a cave364%

-

Seafoam Islands

Seafoam Islands (B4F)

Walking in tall grass or a cave3720%

-

Seafoam Islands

Seafoam Islands (B4F)

Walking in tall grass or a cave384%

-

SoulSilver
LocationMethodLevelChanceConditions

Seafoam Islands

Seafoam Islands (B3F)

Walking in tall grass or a cave3520%

-

Seafoam Islands

Seafoam Islands (B3F)

Walking in tall grass or a cave364%

-

Seafoam Islands

Seafoam Islands (B4F)

Walking in tall grass or a cave3720%

-

Seafoam Islands

Seafoam Islands (B4F)

Walking in tall grass or a cave384%

-

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartHeadbuttNormalPhysical7010015

The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

StartGrowlNormalStatus-10040

The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered.

StartIcy WindIceSpecial559515

The user attacks with a gust of chilled air. It also lowers the target’s Speed stat.

StartSignal BeamBugSpecial7510015

The user attacks with a sinister beam of light. It may also confuse the target.

3GrowlNormalStatus-10040

The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered.

7Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. It may also confuse the target.

11Icy WindIceSpecial559515

The user attacks with a gust of chilled air. It also lowers the target’s Speed stat.

13EncoreNormalStatus-1005

The user compels the foe to keep using only the move it last used for three to seven turns.

17Ice ShardIcePhysical4010030

The user flash freezes chunks of ice and hurls them. This move always goes first.

21RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

23Aqua RingWaterStatus--20

The user envelops itself in a veil made of water. It regains some HP on every turn.

27Aurora BeamIceSpecial6510020

The foe is hit with a rainbow-colored beam. It may also lower the target’s Attack stat.

31Aqua JetWaterPhysical4010020

The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.

33BrineWaterSpecial6510010

If the foe’s HP is down to about half, this attack will hit with double the power.

34Sheer ColdIceSpecial-305

The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits.

37Take DownNormalPhysical908520

A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.

41DiveWaterPhysical8010010

A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.

43Aqua TailWaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

47Ice BeamIceSpecial9510010

The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.

51SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon HeartGold and SoulSilver.
Class
Description
TM03Water PulseWaterSpecial6010020

The user attacks the foe with a pulsing blast of water. It may also confuse the foe.

TM06ToxicPoisonStatus-8510

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM13Ice BeamIceSpecial9510010

The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14BlizzardIceSpecial120705

A howling blizzard is summoned to strike the foe. It may also freeze the target solid.

TM15Hyper BeamNormalSpecial150905

The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water- type moves.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43Secret PowerNormalPhysical7010020

The user attacks with a secret power. Its added effects vary depending on the user’s environment.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical4010010

The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.

TM55BrineWaterSpecial6510010

If the foe’s HP is down to about half, this attack will hit with double the power.

TM56FlingDarkPhysical-10010

The user flings its held item at the foe to attack. Its power and effects depend on the item.

TM58EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TM68Giga ImpactNormalPhysical150905

The user charges at the foe using every bit of its power. The user must rest on the next turn.

TM72AvalancheIcePhysical6010010

An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.

TM78CaptivateNormalStatus-10020

If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

TM82Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM83Natural GiftNormalPhysical-10015

The user draws power to attack by using its held Berry. The Berry determines its type and power.

TM87SwaggerNormalStatus-9015

The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

HM03SurfWaterSpecial9510015

It swamps the entire battlefield with a giant wave. It can also be used for crossing water.

HM05WhirlpoolWaterSpecial157015

Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.

HM07WaterfallWaterPhysical8010015

The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Aqua TailWaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

DiveWaterPhysical8010010

A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.

HeadbuttNormalPhysical7010015

The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. It also lowers the target’s Speed stat.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. It may also confuse the target.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.

Traits

Ability options available to this Pokémon in this game.

Thick Fat

Ability Slot 1

Ups resistance to Fire-​ and Ice-type moves.

Halves damage from Fire and Ice moves.

Hydration

Ability Slot 2

Heals status problems if it is raining.

Cures any major status ailment after each turn during rain.

#178

Seel

#117

Grimer

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