Dewgong
#87 in the FireRed and LeafGreen Pokédex • Sea Lion Pokémon
Dewgong
#87 in the FireRed and LeafGreen Pokédex • Sea Lion Pokémon
Stats
Min
Max
HP
90
290
384
Attack
70
130
262
Defense
80
148
284
Sp. Atk
70
130
262
Sp. Def
95
175
317
Speed
70
130
262
Total
475
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| EV yield | 2 SpD |
|---|---|
| Catch rate | 75 |
| Base Exp. | 166 |
Lore

FireRed
Its body is covered with a pure white fur. The colder the weather, the more active it becomes.

LeafGreen
It stores thermal energy in the body. It swims at a steady eight knots even in intensely cold waters.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Seel #86 | Level 34 | ![]() Dewgong #87 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Seafoam Islands Seafoam Islands (B3F) | Walking in tall grass or a cave | 32 | 4% | - |
Seafoam Islands Seafoam Islands (B3F) | Walking in tall grass or a cave | 34 | 1% | - |
Seafoam Islands Seafoam Islands (B3F) | Surfing | 35-40 | 5% | - |
Seafoam Islands Seafoam Islands (B4F) | Walking in tall grass or a cave | 34 | 5% | - |
Seafoam Islands Seafoam Islands (B4F) | Walking in tall grass or a cave | 36 | 4% | - |
Seafoam Islands Seafoam Islands (B4F) | Walking in tall grass or a cave | 36 | 1% | - |
Seafoam Islands Seafoam Islands (B4F) | Surfing | 35-40 | 5% | - |
Icefall Cave Icefall Cave (entrance) | Walking in tall grass or a cave | 49 | 10% | - |
Icefall Cave Icefall Cave (entrance) | Walking in tall grass or a cave | 51 | 5% | - |
Icefall Cave Icefall Cave (entrance) | Walking in tall grass or a cave | 53 | 4% | - |
Icefall Cave Icefall Cave (entrance) | Walking in tall grass or a cave | 53 | 1% | - |
Icefall Cave Icefall Cave (entrance) | Surfing | 35-40 | 5% | - |
Icefall Cave Icefall Cave (waterfall) | Walking in tall grass or a cave | 49 | 10% | - |
Icefall Cave Icefall Cave (waterfall) | Walking in tall grass or a cave | 51 | 5% | - |
Icefall Cave Icefall Cave (waterfall) | Walking in tall grass or a cave | 53 | 4% | - |
Icefall Cave Icefall Cave (waterfall) | Walking in tall grass or a cave | 53 | 1% | - |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Seafoam Islands Seafoam Islands (B3F) | Walking in tall grass or a cave | 32 | 4% | - |
Seafoam Islands Seafoam Islands (B3F) | Walking in tall grass or a cave | 34 | 1% | - |
Seafoam Islands Seafoam Islands (B3F) | Surfing | 35-40 | 5% | - |
Seafoam Islands Seafoam Islands (B4F) | Walking in tall grass or a cave | 34 | 5% | - |
Seafoam Islands Seafoam Islands (B4F) | Walking in tall grass or a cave | 36 | 4% | - |
Seafoam Islands Seafoam Islands (B4F) | Walking in tall grass or a cave | 36 | 1% | - |
Seafoam Islands Seafoam Islands (B4F) | Surfing | 35-40 | 5% | - |
Icefall Cave Icefall Cave (entrance) | Walking in tall grass or a cave | 49 | 10% | - |
Icefall Cave Icefall Cave (entrance) | Walking in tall grass or a cave | 51 | 5% | - |
Icefall Cave Icefall Cave (entrance) | Walking in tall grass or a cave | 53 | 4% | - |
Icefall Cave Icefall Cave (entrance) | Walking in tall grass or a cave | 53 | 1% | - |
Icefall Cave Icefall Cave (entrance) | Surfing | 35-40 | 5% | - |
Icefall Cave Icefall Cave (waterfall) | Walking in tall grass or a cave | 49 | 10% | - |
Icefall Cave Icefall Cave (waterfall) | Walking in tall grass or a cave | 51 | 5% | - |
Icefall Cave Icefall Cave (waterfall) | Walking in tall grass or a cave | 53 | 4% | - |
Icefall Cave Icefall Cave (waterfall) | Walking in tall grass or a cave | 53 | 1% | - |
Held Items
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Headbutt | ![]() | Physical | 70 | 100 | 15 | The user sticks its head out and rams. It may make the foe flinch. |
| Start | Growl | ![]() | Status | - | 100 | 40 | The user growls in a cute way, making the foe lower its ATTACK stat. |
| Start | Aurora Beam | ![]() | Special | 65 | 100 | 20 | A rainbow-colored attack beam. It may lower the foe’s ATTACK stat. |
| Start | Icy Wind | ![]() | Special | 55 | 95 | 15 | A chilling wind is used to attack. It also lowers the SPEED stat. |
| Start | Signal Beam | ![]() | Physical | 75 | 100 | 15 | The foe is hit with a flashing beam that may also cause confusion. |
| 9 | Growl | ![]() | Status | - | 100 | 40 | The user growls in a cute way, making the foe lower its ATTACK stat. |
| 17 | Icy Wind | ![]() | Special | 55 | 95 | 15 | A chilling wind is used to attack. It also lowers the SPEED stat. |
| 21 | Aurora Beam | ![]() | Special | 65 | 100 | 20 | A rainbow-colored attack beam. It may lower the foe’s ATTACK stat. |
| 29 | Rest | ![]() | Status | - | - | 5 | The user sleeps for two turns to fully restore HP and heal any status problem. |
| 34 | Sheer Cold | ![]() | Special | - | 30 | 5 | The foe is attacked with ultimate cold that causes fainting if it hits. |
| 42 | Take Down | ![]() | Physical | 90 | 85 | 20 | A reckless, full- body charge attack that also hurts the user a little. |
| 51 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The foe is struck with an icy beam. It may freeze the foe solid. |
| 64 | Safeguard | ![]() | Status | - | - | 25 | It protects the user’s party from all status problems for five turns. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM03 | Water Pulse | ![]() | Special | 60 | 100 | 20 | An attack with a pulsing blast of water. It may also confuse the foe. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that badly poisons the foe. Its poison damage worsens every turn. |
| TM07 | Hail | ![]() | Status | - | - | 10 | A hailstorm lasting five turns damages all Pokémon except the ICE-type. |
| TM10 | Hidden Power | ![]() | Physical | 1 | 100 | 15 | An attack that varies in type and intensity depending on the user. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The foe is struck with an icy beam. It may freeze the foe solid. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | The foe is blasted with a blizzard. It may freeze the foe solid. |
| TM15 | Hyper Beam | ![]() | Physical | 150 | 90 | 5 | A severely damaging attack that makes the user rest on the next turn. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. It may fail if used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | A heavy rain falls for five turns, powering up WATER- type moves. |
| TM20 | Safeguard | ![]() | Status | - | - | 25 | It protects the user’s party from all status problems for five turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the less the user likes its TRAINER. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the more the user likes its TRAINER. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | The user creates illusory copies of itself to raise its evasiveness. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack that is boosted if user is burned, poisoned, or paralyzed. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack that may have an additional effect that varies with the terrain. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for two turns to fully restore HP and heal any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the other gender, the foe is made infatuated and unlikely to attack. |
| TM46 | Thief | ![]() | Special | 40 | 100 | 10 | An attack that may take the foe’s held item if the user isn’t holding one. |
| HM03 | Surf | ![]() | Special | 95 | 100 | 15 | A big wave crashes down on the foe. Can also be used for crossing water. |
| HM07 | Waterfall | ![]() | Special | 80 | 100 | 15 | A powerful charge attack. It can also be used to climb a waterfall. |
| HM08 | Dive | ![]() | Special | 60 | 100 | 10 | The user dives underwater on the first turn and strikes next turn. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Body Slam | ![]() | Physical | 85 | 100 | 15 | The user drops its full body on the foe. It may leave the foe paralyzed. |
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life- risking tackle that also hurts the user a little. |
| Mimic | ![]() | Status | - | - | 10 | The user copies the move last used by the foe for the rest of the battle. |
| Substitute | ![]() | Status | - | - | 10 | The user creates a decoy using one- quarter of its full HP. |
Traits
Thick Fat
Heat-and-cold protection.
Halves damage from Fire and Ice moves.









































Physical
Status
Special



