Dewgong
#87 in the FireRed and LeafGreen Pokédex • Sea Lion Pokémon
FireRed
Its body is covered with a pure white fur. The colder the weather, the more active it becomes.
LeafGreen
It stores thermal energy in the body. It swims at a steady eight knots even in intensely cold waters.
Egg Group
Steps to Hatch
Effort Values Yielded
Gender Ratio
Capture Rate
Base Experience
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Seel #86 | Level 34 | ![]() Dewgong #87 |
FireRed
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Seafoam Islands Seafoam Islands (B3F) | Walking in tall grass or a cave | 32 | 4% | - |
Seafoam Islands Seafoam Islands (B3F) | Walking in tall grass or a cave | 34 | 1% | - |
Seafoam Islands Seafoam Islands (B3F) | Surfing | 35-40 | 5% | - |
Seafoam Islands Seafoam Islands (B4F) | Walking in tall grass or a cave | 34 | 5% | - |
Seafoam Islands Seafoam Islands (B4F) | Walking in tall grass or a cave | 36 | 4% | - |
Seafoam Islands Seafoam Islands (B4F) | Walking in tall grass or a cave | 36 | 1% | - |
Seafoam Islands Seafoam Islands (B4F) | Surfing | 35-40 | 5% | - |
Icefall Cave Icefall Cave (entrance) | Walking in tall grass or a cave | 49 | 10% | - |
Icefall Cave Icefall Cave (entrance) | Walking in tall grass or a cave | 51 | 5% | - |
Icefall Cave Icefall Cave (entrance) | Walking in tall grass or a cave | 53 | 4% | - |
Icefall Cave Icefall Cave (entrance) | Walking in tall grass or a cave | 53 | 1% | - |
Icefall Cave Icefall Cave (entrance) | Surfing | 35-40 | 5% | - |
Icefall Cave Icefall Cave (waterfall) | Walking in tall grass or a cave | 49 | 10% | - |
Icefall Cave Icefall Cave (waterfall) | Walking in tall grass or a cave | 51 | 5% | - |
Icefall Cave Icefall Cave (waterfall) | Walking in tall grass or a cave | 53 | 4% | - |
Icefall Cave Icefall Cave (waterfall) | Walking in tall grass or a cave | 53 | 1% | - |
LeafGreen
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Seafoam Islands Seafoam Islands (B3F) | Walking in tall grass or a cave | 32 | 4% | - |
Seafoam Islands Seafoam Islands (B3F) | Walking in tall grass or a cave | 34 | 1% | - |
Seafoam Islands Seafoam Islands (B3F) | Surfing | 35-40 | 5% | - |
Seafoam Islands Seafoam Islands (B4F) | Walking in tall grass or a cave | 34 | 5% | - |
Seafoam Islands Seafoam Islands (B4F) | Walking in tall grass or a cave | 36 | 4% | - |
Seafoam Islands Seafoam Islands (B4F) | Walking in tall grass or a cave | 36 | 1% | - |
Seafoam Islands Seafoam Islands (B4F) | Surfing | 35-40 | 5% | - |
Icefall Cave Icefall Cave (entrance) | Walking in tall grass or a cave | 49 | 10% | - |
Icefall Cave Icefall Cave (entrance) | Walking in tall grass or a cave | 51 | 5% | - |
Icefall Cave Icefall Cave (entrance) | Walking in tall grass or a cave | 53 | 4% | - |
Icefall Cave Icefall Cave (entrance) | Walking in tall grass or a cave | 53 | 1% | - |
Icefall Cave Icefall Cave (entrance) | Surfing | 35-40 | 5% | - |
Icefall Cave Icefall Cave (waterfall) | Walking in tall grass or a cave | 49 | 10% | - |
Icefall Cave Icefall Cave (waterfall) | Walking in tall grass or a cave | 51 | 5% | - |
Icefall Cave Icefall Cave (waterfall) | Walking in tall grass or a cave | 53 | 4% | - |
Icefall Cave Icefall Cave (waterfall) | Walking in tall grass or a cave | 53 | 1% | - |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Headbutt | ![]() | Physical | 70 | 100 | 15 | The user sticks its head out and rams. It may make the foe flinch. |
| Start | Growl | ![]() | Status | - | 100 | 40 | The user growls in a cute way, making the foe lower its ATTACK stat. |
| Start | Aurora Beam | ![]() | Special | 65 | 100 | 20 | A rainbow-colored attack beam. It may lower the foe’s ATTACK stat. |
| Start | Icy Wind | ![]() | Special | 55 | 95 | 15 | A chilling wind is used to attack. It also lowers the SPEED stat. |
| Start | Signal Beam | ![]() | Special | 75 | 100 | 15 | The foe is hit with a flashing beam that may also cause confusion. |
| 9 | Growl | ![]() | Status | - | 100 | 40 | The user growls in a cute way, making the foe lower its ATTACK stat. |
| 17 | Icy Wind | ![]() | Special | 55 | 95 | 15 | A chilling wind is used to attack. It also lowers the SPEED stat. |
| 21 | Aurora Beam | ![]() | Special | 65 | 100 | 20 | A rainbow-colored attack beam. It may lower the foe’s ATTACK stat. |
| 29 | Rest | ![]() | Status | - | - | 5 | The user sleeps for two turns to fully restore HP and heal any status problem. |
| 34 | Sheer Cold | ![]() | Special | - | 30 | 5 | The foe is attacked with ultimate cold that causes fainting if it hits. |
| 42 | Take Down | ![]() | Physical | 90 | 85 | 20 | A reckless, full- body charge attack that also hurts the user a little. |
| 51 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The foe is struck with an icy beam. It may freeze the foe solid. |
| 64 | Safeguard | ![]() | Status | - | - | 25 | It protects the user’s party from all status problems for five turns. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| HM03 | Surf | ![]() | Special | 95 | 100 | 15 | A big wave crashes down on the foe. Can also be used for crossing water. |
| HM07 | Waterfall | ![]() | Physical | 80 | 100 | 15 | A powerful charge attack. It can also be used to climb a waterfall. |
| HM08 | Dive | ![]() | Physical | 60 | 100 | 10 | The user dives underwater on the first turn and strikes next turn. |
| TM03 | Water Pulse | ![]() | Special | 60 | 100 | 20 | An attack with a pulsing blast of water. It may also confuse the foe. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that badly poisons the foe. Its poison damage worsens every turn. |
| TM07 | Hail | ![]() | Status | - | - | 10 | A hailstorm lasting five turns damages all Pokémon except the ICE-type. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | An attack that varies in type and intensity depending on the user. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The foe is struck with an icy beam. It may freeze the foe solid. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | The foe is blasted with a blizzard. It may freeze the foe solid. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | A severely damaging attack that makes the user rest on the next turn. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. It may fail if used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | A heavy rain falls for five turns, powering up WATER- type moves. |
| TM20 | Safeguard | ![]() | Status | - | - | 25 | It protects the user’s party from all status problems for five turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the less the user likes its TRAINER. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the more the user likes its TRAINER. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | The user creates illusory copies of itself to raise its evasiveness. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack that is boosted if user is burned, poisoned, or paralyzed. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack that may have an additional effect that varies with the terrain. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for two turns to fully restore HP and heal any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the other gender, the foe is made infatuated and unlikely to attack. |
| TM46 | Thief | ![]() | Physical | 40 | 100 | 10 | An attack that may take the foe’s held item if the user isn’t holding one. |
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Body Slam | ![]() | Physical | 85 | 100 | 15 | The user drops its full body on the foe. It may leave the foe paralyzed. |
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life- risking tackle that also hurts the user a little. |
| Mimic | ![]() | Status | - | - | 10 | The user copies the move last used by the foe for the rest of the battle. |
| Substitute | ![]() | Status | - | - | 10 | The user creates a decoy using one- quarter of its full HP. |
Thick Fat
Heat-and-cold protection.
Halves damage from Fire and Ice moves.
Hydration
Cures any major status ailment after each turn during rain.































Physical
Status
Special



